The rag coverage was really disappointing but here are some quotes from the community manager Rene that at least sound good on paper:
"It doesn't look like Bioshock! Bioshock was heavily influenced by the Art Deco style of the 1930's."
"when it comes to gameplay, DX3 is very much a Deus Ex game. "
"It's still based around making decisions which have consequences, selecting from a multi-path, multi-solution approach in a non-linear space (think DX1 not Invisible War), and you're able to customize your character (Adam) as well as your weapons. DX3 is an action/RPG just like the first game."
"When it comes to freedom, having space to search and roam in, and to run the streets and sewers, don't worry - we have that. This was just a magazine first look. That stuff will come next time."
"[load times] was one of the first things the team wanted to address so don't worry. Our tech supports streaming of data so the transition from indoors to outdoors will be seamless."
"the social aspect of the game is extremely important. Do not fear."