User information for all4naught

Real Name
all4naught
Nickname
all4naught
Email
Concealed by request
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Signed On
August 30, 2002
Supporter
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Total Posts
66 (Suspect)
User ID
14126
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66 Comments. 4 pages. Viewing page 4.
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6.
 
Gothic 1
Apr 23, 2003, 11:39
6.
Gothic 1 Apr 23, 2003, 11:39
Apr 23, 2003, 11:39
 
I have seen a lot of positive comments on the first game. Someone care to tell me why they enjoyed it so much? I just never got around to picking it up, but it seemed pretty well received for an RPG...

12.
 
Re: Grrr...
Apr 18, 2003, 13:58
12.
Re: Grrr... Apr 18, 2003, 13:58
Apr 18, 2003, 13:58
 
It's not censorship anyway. The more people like you misuse this word "censorship"...the less it starts to mean.

4.
 
Blue
Apr 12, 2003, 12:23
4.
Blue Apr 12, 2003, 12:23
Apr 12, 2003, 12:23
 
err....that should read "crack" not "crank." Sigh-

3.
 
Blue...
Apr 12, 2003, 12:22
3.
Blue... Apr 12, 2003, 12:22
Apr 12, 2003, 12:22
 
you crank me up.

All4naught

33.
 
My Unreal 2 cents worth
Feb 11, 2003, 18:18
33.
My Unreal 2 cents worth Feb 11, 2003, 18:18
Feb 11, 2003, 18:18
 
Well, I read the reviews of Unreal2 for days, but I hadn't played the game so I didn't bother to comment. But, seeing as how now I have played about 1/2 of the game and this thread could (possibly?) tolerate one more comment...here goes.

The thing that really strikes me about the game (other than the beauty) is the sheer lack of interactivity. Nothing will pull a gamer out of a virtual world faster than their realization that they cannot really interact with the things that they are seeing. For instance, the first time that I met up with an NPC (spider level) I tried to burn him with the flamethrower. (Why I wanted to burn him is a question for my shrink, I suppose) BUT, the damn fire went right through him and he didn't even react. Why?
Since HL, having NPC's that are unaffected by your actions/weapons is totally inexcusable. Are they there or not? For me to really care about helping characters out (be it Marines, technicians, etc...) I have to feel like they are really effected by what I do. When Aida walks through me on the ship to get to the console...my suspension of disbelief is broken and I am forced to make a mental excuse for the game. This lack of interactivity means thatany chance I have of experiencing the "awe" that I felt in the original Unreal is gone.
The lack of interactivity also rears its ugly head when you use the assault rifle. It only occasionally deems itself necessary to use decals, but God forbid that you use it to shoot at glass or water. If you do...nothing happens. That sucks and it makes it feel like I am shooting blanks from my already wimpy sounding assault rifle. Again, Post-HalfLife...glass and water must react to weapons.
Lastly, the cliches in the story are too much. Global evil corporations doing experiments using other-worldy objects? Crawling down air shafts where spider/crab things come at you in the dark? Etc...
Why steal major portions of Half Lifes story but not their interactivity?

All I want from a game is to lose myself in it for a while. Don't make me interrupt the illusion to make excuses for why my bullets are making marks on walls, going through people or just not even visible. Do this with old or new technology and I'll pay your stupid 50 bucks for even 8 hours of gameplay (see Elite Force)

Sigh... sorry for the rant. I just really bought into the hype and wanted a little more than Unreal 1 gave me. Can I have an apology too Mark? just kidding...

All4naught

This comment was edited on Feb 11, 18:32.
12.
 
Win XP firewall
Feb 6, 2003, 12:12
12.
Win XP firewall Feb 6, 2003, 12:12
Feb 6, 2003, 12:12
 
So just how secure is XP's built in firewall anyway? That is what I use, but I don't know if I have just been lucky to this point or what...

66 Comments. 4 pages. Viewing page 4.
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