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User information for Squirmer

Real Name Squirmer   
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Signed On Aug 28, 2002, 23:14
Total Comments 1004 (Pro)
User ID 14094
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News Comments > Deus Ex: Human Revolution Q&A
6. Re: Deus Ex: Human Revolution Q&A Aug 16, 2011, 02:36 Squirmer
This is a the worst interview Eidos has done about this game. I don't know where to start. So I'll start at the beginning.

That's really hard to answer, but I think one of the biggest lessons that we learned from [Invisible War] is not to dilute the experience -- not to change it in strange and weird ways, and try to melt everything into one big pot.

Uh yeah because constantly switching between 1st and 3rd person is not strange or weird at all. Mhmm. But you know, at least HR isn't 'one big pot'. Whatever that means.

On third person:
One of the big reasons for this is, Adam Jensen looks cool; we wanted to show the character.

Right yes, well done Eidos. Forget gameplay considerations, it's more important to show off your character design because all the cool kids like their sword arms.

In the original game, you have J.C. Denton, for example, and you only see him in a few dialogue [sequences]. He's just standing there doing nothing.

Yep, what a forgettable character JC Denton was. It's not like he's a cult favourite game character or anything is it? No, no one remembers him. Maybe if he had sword arms! Of course.

We realized that [the third-person view] is a really good tool to situate a player. Sometimes, you go into a room, but you're not exactly sure of the dimensions and such. It's kind of confusing

Attention every 1st person game made in the last 20 years: Eidos says you are too confusing. You can't tell the dimensions of a room in 1st person, so that's why 3rd person is necessary. Got that, every 1st person game ever made? Good.

On unskippable must-kill boss fights:
I can't really answer that question, because I'd be giving away a few plot points. But basically, it's story-driven. That's the kind of thing that we can't really let the player decide, because then the story would just stop. It's hard to answer, because of the story.

Yes of course, all design principles can be thrown at the window in service of the crappy story. Story comes first, forget gameplay.

On no shadow stealth play:
No, you don't. That was a sort of early decision -- partially because it's not very realistic, to be honest.
Exactly. Hear that Thief? Hear that Splinter Cell? Hear that Riddick? You're not realistic. Eidos knows how to fix you though.

We don't have [the previous games'] weird shadow system.
Let's reflect on this for a moment. A designer at the studio which is currently making Thief 4 just called light-based stealth systems 'weird'. Good grief.

And if their problem is that there wasn't enough feedback in DX1's stealth and the simpletons couldn't figure it out (which is the other excuse they've used), they could have just added a light meter. They have so many other HUD indicators that another one wouldn't have mattered. Maybe that was just too much trouble to go to.
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News Comments > On PC Deus Ex Human Revolution
69. Re: On PC Deus Ex Human Revolution Aug 15, 2011, 19:20 Squirmer
Or would you rather have Deus EX 1's absolutely fracking horrible combat back? Where melee and sneaking is completely and utterly hilariously broken? Sneaking in Deus EX is pure luck, and luck got nothing to do with skill.

This is such rubbish I don't even know what I can say. Seriously, lrn2play or something.
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News Comments > On PC Deus Ex Human Revolution
68. Re: On PC Deus Ex Human Revolution Aug 15, 2011, 19:16 Squirmer
They didn't remove melee - they altered it. It's different, but I think that the way they implemented it is more balanced.

Whoa whoa. Say you like the ~cinematic wank~ that they turned melee into if you want. Say you like having a one-click I Win button if you want. But when you say that's 'more balanced' I gotta disagree. The takedowns in HR are so overpowered they had to cripple them by making them take a full energy pip every time.

That's not necessarily a problem on its own, but it's a problem that all your other augmentations draw from the same power pool. By crippling takedowns by making them take a lot of power, they've also crippled all other augmentations. Just look the developer walkthrough video on Gamespot the other day; the player uses cloak to stealth and runs out of power again and again.

Far from being 'more balanced', the melee system is the single most unbalanced thing in the entire game, both because of the one-button overpowered kills, and because it screws you over with your other augmentations.

(Seriously, I need to spend energy just to punch a guy? They've basically made melee consume 'ammo'. Worse, it's actually a form of universal ammo because all your other augs require the same resource. How hilarious given the lead designer's condemnation of universal ammo the other day.)
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News Comments > Eidos Montreal: Deus Ex: Invisible War a "Cautionary Tale"
56. Re: PC Gamer gave it a 94... Aug 13, 2011, 02:30 Squirmer
They aren't remaking Deus Ex, they are making a new Deus Ex game. They stayed faithful to the original while putting their own ideas and more modern gameplay elements into it. If you can't deal with that then that's your problem really, the rest of us are going to enjoy it.

Did I say I wanted them to remake Deus Ex? No. I was criticising inaccuracies in the guy's argument. Read my post properly before responding.

The thrust of the guy's post is that they took the game back in the DX1 direction instead of what Invisible War did, because even minor changes can change the essence of Deus Ex -- while at the same time totally ignoring the rather dramatic changes they've made to the 'DX formula', like frequent 3rd person, frequently taking control away from the player, having tons of cutscenes, having a less interactive and responsive environment and so forth. I would argue those are much more the 'essence of Deus Ex' than having multiple types of ammo. Jeez.

Have you played the beta? Because what I played made it very clear it was a DX game.

Yes I have, and where did I say it was not a DX game? Again, I was responding to the bullshit in that answer. That doesn't mean I think the game will suck. This isn't a binary bestgameever/worstpieceofshitever. I think HR will be a good game, but I'm tipping it to be ultimately a pale imitation of DX1. But that still puts it above most of the shit shovelled out nowadays.
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News Comments > Eidos Montreal: Deus Ex: Invisible War a "Cautionary Tale"
51. Re: PC Gamer gave it a 94... Aug 12, 2011, 21:13 Squirmer
And also

we reverted most decisions in IW in favor of what DX1 had done

This is bullshit. If they were reverting decisions that IW made, they would have skill points back in. But they don't. They only have augmentations as an upgrade path, which is exactly what IW did. (And if anyone says 'but but you get xp points in HR!' please lobotomize yourself now.)
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News Comments > Eidos Montreal: Deus Ex: Invisible War a "Cautionary Tale"
50. Re: PC Gamer gave it a 94... Aug 12, 2011, 21:04 Squirmer
That post is terrible.

When you look at IW, all the staples are there: the future, augs, weapons, a conspiracy, dialogs, stealth, side quests, etc. Yet it doesn’t feel quite right.

Those are what he considers the staples of Deus Ex? Pathetic.

And universal ammo did not 'alter the essence' of Deus Ex or whatever. That was just something that people latched onto as a simplistic explanation of why IW wasn't as good. If they had never mentioned universal ammo before release, it would have barely rated a mention.

This post just suggests to me that 'Frank' doesn't properly understand IW's problems. He says he only played it once? Come on, if you're making a Deus Ex game you need to have played both games many, many times and understand them better than anyone else. Playing IW once and blaming its problems on universal ammo is absolutely pathetic.
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News Comments > Deus Ex: Human Revolution Stealth Trailer
18. Re: Deus Ex: Human Revolution Stealth Trailer Jul 29, 2011, 06:29 Squirmer
Acleacius wrote on Jul 29, 2011, 05:37:
Iirc, they said we would be able to complete the game without killing anyone or has that changed?

There are some major characters that you have to fight and kill (their strange excuse for this is that they can't make it dramatic enough without killing bosses or something), but it should be possible sneak past all the regular guards etc. There are XP points given for 'ghosting', though they seem to define ghosting as being non-lethal rather than totally unseen.
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News Comments > Deus Ex: Human Revolution Stealth Trailer
2. Re: Deus Ex: Human Revolution Stealth Trailer Jul 28, 2011, 21:04 Squirmer
Wasn't this video released a week or two ago?

Anyway, stealthing should be fun, but I don't like the changes that make it Metal Gear Solid-like (radar, line of sight indicators, sound meters, alert timers, etc). I actually think stealth in DXHR is more fun without upgrading any of the radar augs, because you have to rely on your own eyes and wits instead of just playing the radar. Kinda backwards.
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News Comments > Aussie MA15+/R18+ Ratings Twist
4. Re: glad I don't live in SA Jul 18, 2011, 20:37 Squirmer
Asmo wrote on Jul 18, 2011, 18:16:
The SA attorney general was the stick in the mud trying to prevent a R18 rating in the first place (previous AG), now they want to scrap MA15+ and make everything R18?? A rating that doesn't even exist yet for games?

It's a different AG now. The stick in the mud was Michael Atkinson, a totally unreasonable man. The new one is John Rau, who at least has been open to the possibility of an R rating.

I actually agree with him in part. It's ridiculous that Australia has two 15+ ratings (one 'recommended' and one 'restricted'). But personally I would scrap the M rating and keep the MA rating, maybe some slight tweaks to the criteria to better balance them.

But it would have to be done nationally. One state doing this on their own is a terrible idea for the reasons pointed out in the article. It disadvantages South Australian retailers, because all those gamers aged 15-17 who want an MA rated game will just buy online instead (from an Aus retailer or from overseas). And having a game rated differently in different states is a headache for advertisers and box manufacturers: will there need to be two ratings on every magazine ad, and on every box?

And of course if you're going to scrap a rating it should be done for films too. Just doing this for games is a strange move, suggesting that games are somehow different in some unexplained way.
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News Comments > Dishonored Revealed
24. Re: Dishonored Revealed Jul 8, 2011, 04:42 Squirmer
Creston wrote on Jul 7, 2011, 18:04:
It's a game that's going to rock every other game ever made out of existence, and then when it doesn't, Harvey is going to whine and blame someone else the customer for not being smart enough to get his deep visions.


Do you have a source for when he blamed customers for not 'getting it'? No?
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News Comments > Tomasz Gop Leaves CD Projekt RED, Interview
10. Re: Tomasz Gop Leaves CD Projekt RED, Interview Jun 21, 2011, 02:19 Squirmer
I find it very interesting if you look at the stats on Steam, less that half the Steam players have finished chapter 1. 47.6% to be exact. Only 28.2% of Steam users have finished the game.

That's not unusual for a game of this type. Take a look at the stats of other RPGs and you'll probably find similar results. New Vegas, for instance: only 63% of people have completed the first main quest you get. Only 64% of people have even recruited a companion. Wanna guess how many people have finished the penultimate quest in the main quest line? Only 23%, less than one quarter.

Just Cause 2 is even worse, only 21% of people have finished the story for that game. And take a look at how low the completion stats are for Half-Life 2.

I'd say The Witcher 2 is doing pretty well considering it's comparatively complex and difficult (at least before the patch).

I disagree with just about every criticism you have about the game, too, so don't accuse everyone who likes it of being wowed by the graphics. That kind of dismissal is childish.
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News Comments > Penumbra: Black Plague Announced
2. Re: Hmm... Sep 13, 2007, 11:32 Squirmer
That's a shame, it sounds like they had trouble maintaining the episodic release schedule. Overture is a very nice game, so I'll be checking this one out.

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News Comments > WoW Extended Maintenance
15. Re: No subject Aug 12, 2007, 20:22 Squirmer
I dont care what it states in their eula, they should reimburse customers for this kind of downtime.

With a $15/month subscription, 48 hours downtime amounts to $1. Does it really matter?

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News Comments > Evening Q&As
2. Re: No subject Jul 6, 2007, 20:14 Squirmer
LOTRO isn't 'upcoming', it's been out a couple of months.

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News Comments > Lord of the Rings Online Patch Notes
10. Re: No subject Jun 13, 2007, 19:49 Squirmer
LOTRO's engine reminds me of Guild Wars for how smooth and stable it is. My PC's tech is almost two years old now, and I'm running the game at 1280x1024 with 4xAA, and it's beautiful. Oh yeah, I must be a shill right?

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News Comments > BioShock: The Shooter
3. Re: No subject Apr 30, 2007, 11:03 Squirmer
It's funny how genres work. They certainly help people figure out what games are and help them decide whether or not to pick something up and try it out.

That's the important bit. Calling BioShock a shooter is a marketing thing. It's much smarter to call it a shooter than 'a game based on a great game that you probably didn't play and haven't heard of'. It might not have quite the same level of gameplay possibilities in terms of hacking and stealth as Shock 2 (maybe), but it's certainly not run of the mill.

GTA asked questions about what it means to be a driving game ("why do you have to go round and round a closed track?") and that turned the genre on its head. We're trying to do the same thing for the shooter genre by adding non-linear exploration, choice of tools, deeper interactions with AIs and so on.

That's the other bit we should be paying attention to. I don't know why people are getting all nervous when a developer makes it quite clear they're doing something new and innovative.

This comment was edited on Apr 30, 11:03.
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News Comments > New Penumbra: Overture Demo
4. Re: How Apr 12, 2007, 19:39 Squirmer
The previous demo was just a Tech Demo. This is of the actual game game; while there are similarities in them.

Blue is referring to the earlier Episode One demo released a month or so ago. Presumably this new one fixes some bugs or something.

I'm really enjoying Penumbra. I haven't finished Episode One because I installed Vista and haven't got around to reinstalling it yet, but it's a really engaging game.

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News Comments > Ships Ahoy - Penumbra: Overture
3. Re: Mar 30, 2007, 21:39 Squirmer
Not only uselessly picky, but also plain wrong. Oops.

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News Comments > Determinance Demo
4. Re: Uhm... Feb 16, 2007, 17:56 Squirmer
Analogue control just means there are no preset combos. Along the lines of Die by the Sword, but different.

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News Comments > The Crossing Revealed
3. Re: No subject Dec 23, 2006, 17:10 Squirmer
Arkane is great. Their games are buggier than a tropical summer, but they always make me excited.

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1004 Comments. 51 pages. Viewing page 25.
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