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User information for Squirmer

Real Name Squirmer   
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Nickname None given.
Email Concealed by request
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Homepage http://
Signed On Aug 28, 2002, 23:14
Total Comments 1019 (Pro)
User ID 14094
User comment history
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News Comments > FIFA 14 Announced: Features Emotional Goal Scoring
4. Re: FIFA 14 Announced: Features Emotional Goal Scoring Apr 17, 2013, 11:04 Squirmer
Real Ball Physics now determines the trajectories of balls, enabling players to kick the ball with force from distance, drill low rising shots with accuracy, and blast dipping or turbulent shots, just like real players.

Can't help but read this sexually.
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News Comments > Out of the Blue
9. Re: Out of the Blue Apr 13, 2013, 20:23 Squirmer
PHJF wrote on Apr 13, 2013, 17:46:
Maybe it was just the actor but I preferred Spartacus in season one when it was nothing BUT a guilty pleasure.
Andy Whitfield certainly had more screen presence. The show became really good during that first season, though, not after it. The second half of the first season is great.

The thing that impressed me about the show is its pacing. It managed to make every episode satisfying while compelling you to watch more. Particularly in the second season, there tended to be two climaxes per episode, so you'd have some conflict and resolution 3/4 of the way through, then have another cliffhanger at the end to make you watch the next episode. Satisfying rather than annoying.

Compare with Game of Thrones, which has a number of interesting scenes in each episode, but whenever there's a conflict (physical or emotional) that's going to move the story forward, that's where they cut it and we have to wait until next week. That's much less satisfying, because you think back on each episode and realise that not much actually happened, in terms of plot movement. Or maybe it's just me. (I still like the show a lot.)
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News Comments > Dark Souls PC "Half-Assed" - PC Prioritized for Sequel
6. Re: Dark Souls PC Apr 12, 2013, 10:34 Squirmer
Now where are all the people who were claiming the half-assed PC port was totally fine?  
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News Comments > etc.
2. Re: etc. Apr 10, 2013, 10:14 Squirmer
10 years later, I think the IW jokes are a bit old now.

It seems to be based on his relationship with his father who killed himself. So hilarious.
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News Comments > Steam Top 10
19. Re: Steam Top 10 Apr 7, 2013, 19:01 Squirmer
Talutha wrote on Apr 7, 2013, 15:37:
NewMaxx wrote on Apr 7, 2013, 15:17:
Kajetan wrote on Apr 7, 2013, 14:49:
in terms of choices (which never pan out)

Secret text below, avoid if you haven't finished the game =).

The choices never pan out because no matter what Booker's choices are, the same conclusion always happens. This is shown early on with the brother and sister scene when the coin always lands on heads. The chalkboard shows all of Booker's coin flips throughout the dimensions.

You can see another example right at the end of the game where you are given the illusion of choice in the plank section. It doesn't matter the choice, the outcome is always the same.

This is the same thing people said to defend the 'twist' in Bioshock 1, where you were ridiculed for being manipulated even though you had no other choice. Except to stop playing.

Levine and co must be laughing their asses off watching people defend their poor game design because "that's the point of the story!!"
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News Comments > Steam Top 10
17. Re: Steam Top 10 Apr 7, 2013, 18:53 Squirmer
Redmask wrote on Apr 7, 2013, 18:02:
Unlike most games which forget that the gameplay is supposed to be in service to something,

Excuse me? It's a game. Everything should be in service of the gameplay. Everything.
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News Comments > Op Ed
3. Re: Op Ed Apr 6, 2013, 12:30 Squirmer
Walker just needs to get on with posting the articles he keeps talking about. It's all these self-indulgent articles that ultimately revolve around him that people are fed up with. RPS seems to have more articles explaining the social issues they're going to talk about than articles actually about those issues.

(E.g. the article expressing concerns about violence at the start of the year, which claimed they would be making it a big issue, but which has resulted in nothing since.)
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News Comments > More on Thief
5. Re: More on Thief Mar 5, 2013, 23:17 Squirmer
Remember what Warren Spector said about Deus Ex and Thief.

Deus Ex is a swiss army knife. Thief is a scalpel.

Sounds like Eidos is turning Thief into a swiss army knife.

Which they're entitled to do, but it ain't Thief.

(And it's been done already anyway, it's called Dishonored.)
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News Comments > More on Thief
4. Re: More on Thief Mar 5, 2013, 23:14 Squirmer
It sounds like they're fundamentally changing the nature of the game, though. Whereas earlier Thief games were about infiltrating a place and remaining undetected, this new game is about being "forced" into "impossible situations" and then "escaping". Garrett is going from being the hunter to being the prey. That's a big change.

You might say combat is only an option, but we don't know that, and in any case it will affect the design of maps and game systems. If their goal is to force players into impossible situations, that will guide their level design, it will guide stealth possibilities, it will guide tool design, and so on. We don't know the end result, but their philosophy doesn't sound like a Thief game to me.

Remember that Eidos had the possibility of "ghosting" in DXHR, but it wasn't actual ghosting (Dishonored got this wrong too). If they don't understand what ghosting actually is, I don't trust them to make a worthy Thief game.
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News Comments > Deus Ex Domains Spied
3. Re: Deus Ex Domains Spied Mar 5, 2013, 23:03 Squirmer
In the Deus Ex lore (assuming Eidos doesn't rewrite it, which they probably will), an earthquake hits the west coast of the US in 2030 and is so disastrous that it sends the country close to bankruptcy. The resulting economic and social problems lead to the formation of the Northwest Secessionist Forces.

Then in the late 2030s a virus spreads around the world and kills millions.

So it might be about these things. I expected DXHR to cover the formation of the NSF actually.
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News Comments > Hitman: Absolution Reviews
30. Re: Hitman: Absolution Reviews Nov 19, 2012, 03:33 Squirmer
Trevellian wrote on Nov 18, 2012, 23:18:
Adam Sessler of old Xplay fame has found his way to doing video reviews on the internet. Thank goodness for that because I loved the guy.

Adam Sessler's a fucking toilet.
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News Comments > Loot Drop's Tom Hall/Brenda Brathwaite Kickstarter
10. Re: Loot Drop's Tom Hall/Brenda Brathwaite Kickstarter Oct 3, 2012, 11:11 Squirmer
I can't believe how childish you people are. Romero makes one bad game over a decade ago and now everything he does is a scam/shit/worthless? Grow up.  
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News Comments > Guild Wars 2 Password Attacks
3. Re: Guild Wars 2 Password Attacks Sep 7, 2012, 21:19 Squirmer
eRe4s3r wrote on Sep 7, 2012, 20:34:
maybe wouldn't be a problem if their password system accepted the full range of ASCII symbols and not just keyboard typable symbols....

It would be exactly the same problem. You could have a super long password with the most complex mix of symbols possible, but it still means fuck all if you use the same username and password on an insecure fansite.
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News Comments > Guild Wars 2 Stress Test Tomorrow
21. Re: Guild Wars 2 Stress Test Tomorrow Aug 15, 2012, 07:42 Squirmer
Turglar wrote on Aug 14, 2012, 21:54:
Cool so I only have to pay full box price to stress test their servers. Where do I sign up?

What makes you think you're entitled to play the game for free? There have been a lot of pre-purchases and they have all the people they need to test the servers. Why would they open up access to a freeloading little runt like you?
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News Comments > Guild Wars 2 Beta Details
45. Re: Guild Wars 2 Beta Details Jul 10, 2012, 03:52 Squirmer
I still don't think Axis has actually played the game. He sounds like someone who plays another MMO and feels threatened by this one.  
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News Comments > Guild Wars 2 Golden Rules
29. Re: Guild Wars 2 Golden Rules Jul 5, 2012, 07:53 Squirmer
Zetler wrote on Jul 5, 2012, 07:22:
Some people are calling GW2 the savoir of the MMO industry, well if this is the savoir then please let the genre die. For all it's pretentious "nextgen" trappings GW2 is just a over streamlined and soulless theme park. There are times when I'm playing this game where I had to go make coffee or take out the trash out and my quests still got done thanks to a zerg of nameless Charrs.

Its as if someone determined that WoW was too "hardcore" because it required a pulse and a person to be in front of the computer. So they engineer a MMO in which an antisocial drooling simpleton can complete the content. Why even bother with the game then? Why not just streamline it some more by following the load screen with a choice of level cap tier rewards for your class and a link to the cash shop??

Well you definitely haven't played the game, because I can't imagine that someone who has would say something this silly.

But on the off chance you are that silly ... First of all, they weren't your quests. If you were AFK, any events that started around you were just things that happened in the world, regardless of your presence. And if you were AFK, you didn't get rewarded for them.

Some of the events are quite easy to complete sometimes, but some are very difficult. One of the most common complaints after the beta weekends, in fact, was that the content was very hard. It's not consistent, because it's hard to be consistent with so many variables in public events, but overall the difficulty was much higher than most other MMOs. It's simply wrong to say you coast through the game, which also suggests you haven't actually played it.

You sound like a WoW (or some other MMO) player feeling threatened by GW2. I don't see why. There are many games out there that have the traditional trinity system, the traditional quest hub system, the traditional solo content system. There are plenty of games that will satisfy you. But it's not a bad thing that GW2 is doing things differently, and an awful lot of people seem to agree.
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News Comments > Guild Wars 2 Golden Rules
27. Re: Guild Wars 2 Golden Rules Jul 5, 2012, 07:44 Squirmer
Axis wrote on Jul 4, 2012, 23:26:
^ Someone never played GW1 or realize a game sequel should improve upon (or in the very least equal) the gameplay of the original title.

I have played GW1 quite a lot. GW2 is certainly different but it makes great advances in the genre. They may not be advances that you like, but that's your problem. You're welcome to ignore the game if it's not appealing to you, but the fact remains your criticisms don't make sense.
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News Comments > Guild Wars 2 Golden Rules
17. Re: Guild Wars 2 Golden Rules Jul 4, 2012, 22:42 Squirmer
NKD wrote on Jul 4, 2012, 16:38:
All this will do is give critics a laundry list of claims to throw in their face when they don't make good on them.

But they are making good on them. We've played the game. We know.

I don't know what kind of problem you and Axis have, but it seems like either you haven't played the game at all, or you have some weird grudge against it. In any case your criticisms are nonsensical.
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News Comments > The Secret World Launches
31. Re: The Secret World Launches Jul 4, 2012, 01:58 Squirmer
Trevellian wrote on Jul 3, 2012, 12:11:
I beta tested this game and thought it was one of the most uninteresting, boring MMOs I had played in years. How anyone could think this game was important to the MMO genre is beyond me. It wasn't even impressive graphically, the character models alone looked amateur and had clunky unlifelike animations. I can usually find something redeeming in most MMOs after a few weeks, but with this one the most redeeming moment was uninstalling the beta and playing something else.

I felt the same way. I don't know what people are seeing in it, except maybe the setting, which won't be enough to justify the business model. The MMO part of this game is very poor, so it has no staying power.
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News Comments > Guild Wars 2 Stress Test Next Week
39. Re: Guild Wars 2 Stress Test Next Week Jun 22, 2012, 10:28 Squirmer
NKD wrote on Jun 21, 2012, 17:13:
PR spinnage. By doing their stress test only for preorders and only for a small window during off-peak hours, they avoid any of the perception that their servers aren't ready for launch.
Very America-centric of you. It's peak hours for much of Europe, and their Euro player base is probably just as big if not bigger than the US one.

There might be some PR influence, but ArenaNet's clearly been doing genuine testing of this game, not just beta-marketing.
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1019 Comments. 51 pages. Viewing page 24.
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