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User information for Robert Zurawiecki

Real Name Robert Zurawiecki   
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Nickname Jedi Master
Email Concealed by request - Send Mail
Description
Homepage http://
Signed On Aug 28, 2002, 20:56
Total Comments 480 (Amateur)
User ID 14088
 
User comment history
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News Comments > Star Citizen Squadron 42 Beta Delay

2. Re: Star Citizen Squadron 42 Beta Delay Aug 31, 2019, 14:45 Jedi Master
 
Just rename it Squadron 2042, the date when it will finally be released by some other developer who will buy the rights when Cloud Imperium collapses and redoes it ala Duke Nukem Forever.

In a span of 7 years we went from WC1 to WC5. It's 2019 and with more money and no "publisher interference" they've managed to make a lone... something... sadder than Wing Commander Armada was.

For the amount of money they've raised they literally could've paid for a stealth fighter jet, which could be built in less than a year by a company that actually had competent leadership and knew WTF it was doing.

At least we've had the question of "what happens when a creative lead gets infinite resources and no outside interference to make their vision" answered...NOTHING. Someone crowd fund a producer to interfere the hell out of this and get a game RELEASED.
 
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News Comments > DCS F-14 Tomcat Takes Off

6. Re: DCS F-14 Tomcat Takes Off Mar 14, 2019, 19:39 Jedi Master
 
I saw MiG-25, MiG-23, and MiG-29 in that along with a couple that were too far away to identify, but no Su-27s. Of course, DCS World has plenty of Flankers, the 27, the 33, and the J-11 now as well.  
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News Comments > Out of the Blue

9. Re: Out of the Blue May 5, 2015, 17:48 Jedi Master
 
That councilman must have watched the Naked Gun films since he pulled a Frank Drebin.  
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News Comments > Revised Ryse: Son of Rome System Specs

11. Re: Revised Ryse: Son of Rome System Specs Sep 7, 2014, 11:44 Jedi Master
 
Cutter wrote on Sep 7, 2014, 08:45:
4K gaming? Right. And how long did it take for 64 bit gaming to become a reality? I remember using XP 64 bit because I was stoked for the coming onslaught of 64 bit games! 15 years later....finally a trickle begins.

Wow, it sure is exciting living here in 2020. I'm playing that old game Ryse at 4k at 120fps easily on my current system.


Unless somehow you had XP 64-bit 6 years before it was released in 2005, that is. That's when FEAR and Quake 4 came out.
So it's not even been 10 years, and XP 64 was never commercially released, MS waited for Vista's release just 7.5 years ago to start the 64-bit push or half the interim you've been waiting.
 
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News Comments > Sierra Reviving King's Quest & Geometry Wars

10. Re: Sierra Reviving King's Quest & Geometry Wars Aug 12, 2014, 17:54 Jedi Master
 
Rosco wrote on Aug 12, 2014, 12:42:
Since everyone seems to be reminiscing about Sierra, I'd still like to see a real continuation on No One Lives Forever. Contract Jack just didn't cut it.

Seeing as Contract JACK came out right after NOLF2, it was hardly a continuation. It was more a "meanwhile, over here..." story. It was also a blatant attempt to attract the run'n'gunners with no cutscenes and minimal story. It alienated the NOLF fans and failed to attract new players, double fail.

Did they ever find out who owns the NOLF IP? Monolith said they don't own it, Vivendi said they didn't know...
 
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News Comments > MS Flight Simulator X for Steam This Year; "New Concepts" Coming

4. Re: MS Flight Simulator X for Steam This Year; Jul 9, 2014, 19:16 Jedi Master
 
They killed Flight because it wasn't making them money, because it sucked, and they had no clue what to do.

They killed MSFS11 because FSX didn't make them ENOUGH money (it was definitely profitable, but MS isn't interested in only making a LITTLE profit) and they were focusing on the Xbox.
 
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News Comments > Standalone DCS F-15C

9. Re: Standalone DCS F-15C Jun 30, 2014, 18:33 Jedi Master
 
:33 Su-27
:48 F-15 dying, not sure if another F-15 is supposed to have shot it down or that's just weird editing
:58 Su-27s
1:04 Su-27
1:07 Su-27
1:20 Su-27

There were no MiG-29s (any of the 3 models in DCS) or Su-33s in that video, nor any of the other planes except 27's and 15's.
 
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News Comments > Croteam's The Talos Principle Announced

3. Re: Croteam's The Talos Principle Announced Jun 10, 2014, 16:52 Jedi Master
 
Serious Portal  
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News Comments > Star Wars: Attack Squadrons Grounded

21. Re: Star Wars: Attack Squadrons Grounded May 25, 2014, 11:18 Jedi Master
 
LOL! Hypocrisy FTW!

You: Fuck this shit, it totally sucks! Stupid name slam, sucks!
Him: Aren't you being unfair?
You: STFU stupid troll!!! I'm always awesome, but your questioning of my awesomeness proves YOU suck, too!


Yeah, HE is the one acting like a jackass. You sound like a member of Congress, not a reasonable person. Rolleyes
 
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News Comments > NOLF Trademarks Filed

7. Re: NOLF Trademarks Filed May 1, 2014, 22:50 Jedi Master
 
I replayed both NOLFs in the past couple of years. NOLF1 installation is a challenge on 64-bit systems (the installer is 16-bit) but an enterprising modder made a 32-bit installer that worked.

I also replayed Contract JACK, and it was not as good, as I remembered.
 
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News Comments > DirectX 12 Announced

11. Re: DirectX 12 Announced Mar 20, 2014, 19:56 Jedi Master
 
You seem to be confusing Direct3D with DirectX. OpenGL can't do sound or input.

As for OpenGL, as it's older than D3D, it's interesting that it's not in wider use. Why might that be? I was playing more games in OGL in the 90s than now.
 
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News Comments > NASCAR '14 Pre-Purchases

11. Re: Out of the Blue Jan 28, 2014, 18:22 Jedi Master
 
It always baffles me how many people seem to think that racing is about a driver beating a track. If that was the case, it would just be whoever lapped the best time and they'd be done with it.
The inclusion of right turns along with left hardly makes some big difference in the competition, it's a detail. Of course, if you look at many other racing disciplines they MOSTLY turn right, with a few lefts thrown in. I'm not sure why turning LEFT is seen as so miserable.
 
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News Comments > Out of the Blue

12. Re: Out of the Blue Dec 2, 2013, 16:50 Jedi Master
 
Good old Stomped, I miss that place too.  
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News Comments > Thief Dropping XP System

17. Re: Thief Dropping XP System Oct 17, 2013, 12:20 Jedi Master
 
Dark Forces is available pretty cheap. Got it on a Steam Sale a couple of years back in a big SW pack along with Jedi Knight:DF2, Mysteries of the Sith, JK2: Jedi Outcast, Jedi Academy, and maybe some others.

I just finished replaying it a few months ago. The graphics are so low-res as to be an impediment at times (is that an enemy, a wall, or a painted backdrop??) but other than that it's still quite good.

Why can't Disney have EA remake that using the Frostbite engine? Same missions, same story, same levels, just make it look 20 years newer.
 
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News Comments > Watch Dogs & Assassin's Creed 4 Require 64-Bit OSes?

3. Re: Watch Dogs & Assassin's Creed 4 Require 64-Bit OSes? Oct 3, 2013, 10:36 Jedi Master
 
New console games will all be 64-bit, so they're not going to want to waste time porting to 32.

32-bit is dead.
 
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News Comments > Half-Life 3 Developer List Found

19. Re: Half-Life 3 Developer List Found Oct 2, 2013, 12:23 Jedi Master
 
Sho wrote on Oct 2, 2013, 10:22:
It's satire actually, not actually from Newell :). But it's spot-on, I don't get why everyone is screaming for a quickly developed sequel instead of something special.

Yes, it's only been 6 years since HL2 Ep 2, surely they couldn't possibly make a decent FPS in that time frame. After all, they've only released Portal 2, L4D, L4D2, Alien Swarm, and about 347 TF2 updates in that time.

My guess is on HL2's 10th anniversary...we'll get an announcement that HL3 is only 5 years out!
 
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News Comments > Far Cry 3: Blood Dragon Boxed Edition Possible

5. Re: Far Cry 3: Blood Dragon Boxed Edition Possible Sep 9, 2013, 11:14 Jedi Master
 
Excuse me while I rip this out.  
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News Comments > Steamships Ahoy - Total War: ROME II

12. Re: Steamships Ahoy - Total War: ROME II Sep 3, 2013, 12:59 Jedi Master
 
Check out PC Gamer's review for one. They touched on various things that are not in Shogun 2 or previous titles.  
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News Comments > Borderlands 2 Level Caps Explained

5. Re: Borderlands 2 Level Caps Explained Aug 30, 2013, 11:37 Jedi Master
 
LOL, the one guy I play with that I DO trust still will do that to me.

And the worst part is he'll go and sell the stuff that's not better than what he already has. On occasion he'll offer to give me his "2nd best" gun...ie he's got a lvl 30 corrosive sniper rifle, so I can have his level 27 one, but I already have a level 28 that's slightly better than his 27.

I also wish that loot was shared like money and ammo. Make it a server-side setting so people don't HAVE to play with it on, but at least let everyone have access to the same stuff if they want.
 
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News Comments > Borderlands 2 Level Caps Explained

1. Re: Borderlands 2 Level Caps Explained Aug 30, 2013, 09:48 Jedi Master
 
Balanced for 4 players. Wonderful.

What about those of us that usually play with just 2? Why is Gearbox apparently unable to scale difficulty by player count properly?

To date, despite having over 300 hrs in BL2 I've NEVER beaten any raid boss but the Warrior. Why? With 2 players only, and the game geared not to give out the good stuff if you only play with 2, you NEVER are strong enough.

I don't have a single legendary item like Conference Call or the Bee or the Infinity pistol. Over 300 hrs, and never seen one.

I don't know 2 other people to play BL2 with that are available when I can play. I don't know ONE. I don't play with random people.

So I'm doomed by their decision to INSIST on 4 players to never be able to beat pretty much any boss. I think we might have beaten Pyro Pete once or Hyperion once, but they dropped I think a single orange item that was only mildly interesting.
 
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480 Comments. 24 pages. Viewing page 1.
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