User information for sponge

Real Name
sponge
Nickname
sponge
Email
Concealed by request - Send Mail
Description
Homepage
None given.
Signed On
August 28, 2002
Supporter
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Total Posts
2696 (Senior)
User ID
14076
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2696 Comments. 135 pages. Viewing page 5.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16    135  ] Older
17.
 
Re: Wii-style Gaming PC
Jan 5, 2009, 16:02
17.
Re: Wii-style Gaming PC Jan 5, 2009, 16:02
Jan 5, 2009, 16:02
 
This is going to sell like hotcakes, IBM! Just you wait and see!

What does IBM have to do with this?

"IBM became the owner of 18.9% of Lenovo in 2005 as part of Lenovo's acquisition of the IBM personal computing division. [6] Since then IBM has steadily lowered its shareholding in Lenovo. In July 2008 the IBM shareholding went below the 5% reporting disclosure threshold."
12.
 
Re: Wii-style Gaming PC
Jan 5, 2009, 12:40
12.
Re: Wii-style Gaming PC Jan 5, 2009, 12:40
Jan 5, 2009, 12:40
 
Gyro mice/using the Wiimote as a mouse pointer are both pretty nice.

Still wouldn't buy something like this, though.
4.
 
Re: LOTRO Issue & Workaround
Jan 3, 2009, 14:02
4.
Re: LOTRO Issue & Workaround Jan 3, 2009, 14:02
Jan 3, 2009, 14:02
 
Holy cow. I have never heard of such a thing! Definitely a classic "WTF?!" moment.

Not as bad as MS accidentally letting hotmail.com expire.
56.
 
Re: F.E.A.R. of Brand Dilution
Dec 29, 2008, 23:54
56.
Re: F.E.A.R. of Brand Dilution Dec 29, 2008, 23:54
Dec 29, 2008, 23:54
 
I truly don't understand the utter love people have for episode 2. Where is this "effort" you speak of? Is it in the 2 hours you spend in those garbage antlion tunnels at the start? (it's funny how Doom 3 got soundly lambasted for being "boring, by the numbers old style shooting" but when Valve does it it's called "making an effort" and being fresh).

But you stand around and put up turrets! AND FENCES! Using the gravity gun too. PHYSICS!!!!

An FPS where you put up turrets that shoot for you, and fences that stop you from shooting at the enemy. Isn't that what all games should be about?
25.
 
Re: F.E.A.R. of Brand Dilution
Dec 28, 2008, 20:44
25.
Re: F.E.A.R. of Brand Dilution Dec 28, 2008, 20:44
Dec 28, 2008, 20:44
 
But I just got back with a can of gas, I'm ready for this revolution now, did I miss it?

Shit, I forgot matches anyway.

/me hangs head and shuffles away

There will be another day to fight. Probably in the next thread where Jerykk rambles. It will be a screenshot that has been resized to 1280x720, which is conclusive evidence that the lead SKU will be the 360 SKU.

SKU SKU SKU SKU SKU SKU SKU.

This comment was edited on Dec 28, 2008, 20:48.
17.
 
Re: F.E.A.R. of Brand Dilution
Dec 28, 2008, 17:18
17.
Re: F.E.A.R. of Brand Dilution Dec 28, 2008, 17:18
Dec 28, 2008, 17:18
 
It only took you 7 posts, too!
15.
 
Re: F.E.A.R. of Brand Dilution
Dec 28, 2008, 17:11
15.
Re: F.E.A.R. of Brand Dilution Dec 28, 2008, 17:11
Dec 28, 2008, 17:11
 
Well, I can't argue with a robot. I guess, logically, conclusively, I must submit to my new PC gaming robot overlord.
13.
 
Re: F.E.A.R. of Brand Dilution
Dec 28, 2008, 16:53
13.
Re: F.E.A.R. of Brand Dilution Dec 28, 2008, 16:53
Dec 28, 2008, 16:53
 
sponge, I'm in, lets start with those Phantom Console guys to make it seem like its legit and all.

Only if I can dress up in Guy Fawkes masks. Because that's what real revolutionaries do. And in order to fix the PC, a revolution is needed!
10.
 
Re: F.E.A.R. of Brand Dilution
Dec 28, 2008, 16:39
10.
Re: F.E.A.R. of Brand Dilution Dec 28, 2008, 16:39
Dec 28, 2008, 16:39
 
There's a difference between judging a game's quality and making a prediction based off of established fact. Given the information known thus far, it's a fair to assume that FEAR 2's lead SKU is the 360.

I'm sure you've got some real juicy and killer "facts" as proof though. Did some marketing director say he prefers console games 3 years ago in a previous job? Is this going to be like 6 degrees of Console Kevin Bacon?

Maybe you should consult your list of crimes committed against the PC community, for when the revolution comes and the consoles are hanged and quartered. It'll be like the Nuremberg trials. We can call it the Crazy Console Cases to get the alliteration thing going, people like catchy names. I've even got a tagline: nothing can console Microsoft for what they did to PC gamers!
7.
 
Re: F.E.A.R. of Brand Dilution
Dec 28, 2008, 15:09
7.
Re: F.E.A.R. of Brand Dilution Dec 28, 2008, 15:09
Dec 28, 2008, 15:09
 
I love judging the quality of PC games based on vague statements made by the art lead in an interview for a game that isn't out yet.
2.
 
Re: FusionFall Beta Launches
Dec 28, 2008, 15:03
2.
Re: FusionFall Beta Launches Dec 28, 2008, 15:03
Dec 28, 2008, 15:03
 
They made Dexter into an awkward teenager! And the Powerpuff Girls look like generic Anime girls now!

They even destroyed the characters from Foster's Home for Imaginary Friends, I think.

I am extremely offended.
3.
 
Re: Sven Co-op for Half-Life Beta
Dec 25, 2008, 23:21
3.
Re: Sven Co-op for Half-Life Beta Dec 25, 2008, 23:21
Dec 25, 2008, 23:21
 
I don't find L4D even remotely in the same league as HL goes in terms of a single player game, co-op or not.
2.
 
Re: PC Braid in Feb March, Mac Edition Possible
Dec 22, 2008, 21:56
2.
Re: PC Braid in Feb March, Mac Edition Possible Dec 22, 2008, 21:56
Dec 22, 2008, 21:56
 
If you have a 360, I'd not wait for the PC version. A game like this doesn't at all benefit from a mouse or keyboard control, if it's not actually a liability.

I might just pick this up on the PC anyway, especially if there are any extras.
4.
 
Re: Warren Spector's Mickey Mouse Game?
Dec 22, 2008, 21:53
4.
Re: Warren Spector's Mickey Mouse Game? Dec 22, 2008, 21:53
Dec 22, 2008, 21:53
 
It's hard to imagine such a game being enjoyable, but... time will tell.

Kingdom Hearts met the same skepticism, but RPG fans at least ended up loving it. The game certainly did well.

A new platformer is always good news in my book. Mickey or not, I'll give it a shot based on that alone. I guess I must not be so insecure that I can't play a game that looks kiddie every now and then, even if it isn't in gameplay.
6.
 
Re: THQ & PhysX
Dec 21, 2008, 16:36
6.
Re: THQ & PhysX Dec 21, 2008, 16:36
Dec 21, 2008, 16:36
 
As far as my understanding goes is that physics on the gpu is only really good for effects - at least for this generation, if you want gameplay affecting physics it still has to be done on the cpu?

The problem is that if you're playing a game with GPU-based physics, then every player needs to have GPU-based physics so that the environments can be remotely consistent.

There's no reason it couldn't be done in single player games though. How would the GPU be able to tell between effects and gameplay affecting physics?
10.
 
Re: QuakeCon Dates
Dec 19, 2008, 03:32
10.
Re: QuakeCon Dates Dec 19, 2008, 03:32
Dec 19, 2008, 03:32
 
Uh, a LAN party is dependent on competition. That's the reason why everybody hauls their computers over: to play against their peers in a zero lag environment. That's why LAN parties were created. There's other stuff to do at big ones, sure, but the foundation of any LAN party (especially QuakeCon) is competition. Given the growth of mainstream gaming, finding other gamers who still play competitive shooters is becoming increasingly rare and LAN parties offer a place where they can all gather together and compete on an equal level.

If the primary purpose of a LAN is competition, then how come competitive/professional gaming is hanging onto life support? We saw prizes in the hundreds of thousands of dollars a few years ago, Painkiller being most prominent, yet now the CPL has folded, the CGS has folded, the list of names goes on. Dreamhack pulled in what, 10,000 people in 2006?

Maybe people goto LAN parties for the social aspect. We host small (150 person) LAN parties, and I can assure you that the people who go there in order to compete at anything above your average pub server is minute.

(Of course, if you're considering pub servers to be part of the competition, then that makes even less sense, since just about every FPS except maybe Portal involve competition between players. By that definition, not even Epic have stopped making competitive FPSes, since their two most recent releases GoW2 and UT3 both feature a clear winner and loser, and a large skill gap between the best and worst players. What you meant by competition is vague.)

Doom 3 was single-player focused, yes, much to the dismay of most of id's fans. Q4 was developed by Raven, not id, but that still had a strong multiplayer community. If you kept up with competitive gaming, you'd know that many Q3 players moved on to Q4.

And they moved back to Q3 or went onto other games entirely until 1.3 was released, and Q4Max matured along with actual duel maps. It was still a tiny community that barely registered against all competing games, even though all the big issues were ironed out.

Whenever consoles are mentioned and regardless of context, you immediately jump to their defense and attack anyone who brought them up.

When I see nonsense like "The fact that id is going console is only cementing the fact that they are no longer interested in making competitive shooters" just because they say they're testing Rage with XBox controllers, I'm going to speak out.

I'm not defending consoles, I'm pointing out completely stupid statements made by people who are insecure, elitist, or whatever the reason they may be. If you really want to know, the only console game I've been playing with any regularity is the new Street Fighter HD for the 360. I borrowed Gears 2, and am playing it in 15-20 minute bursts until I get infuriated by the controls.

Softening it up with fluff like "I don't blame them for doing it!" doesn't make you anymore balanced in your assessment. Mind you id have stated publicly that the response to QL will be used to influence their decision on making a new Quake Arena style game ( http://www.shacknews.com/onearticle.x/53973 ). I would think a definitive end of focus would not include a possibility of a future retail game.

This comment was edited on Dec 19, 2008, 03:34.
7.
 
Re: QuakeCon Dates
Dec 19, 2008, 02:38
7.
Re: QuakeCon Dates Dec 19, 2008, 02:38
Dec 19, 2008, 02:38
 
Stating as if a LAN party is dependent on the amount of tournaments and competitive FPS shooters if it isn't trolling, is greatly ignorant. You're just using it to continue to grind your axe against any developer who decides to make console games. That, is a troll.

So yes, I'll concede that I was wrong about BYOC attendance, but you have nothing else besides maybe simple correlation, even though the last "competitive" FPS was released in 1999, since D3/Q4 were single-player focused. Just your same old tired closed-mind rhetoric, treating PC gaming like a holy allegiance.

Maybe I just have little intellect, since last time I dared challenge the glorious visage of PC gaming with the depths of hell that are the current consoles, that's basically what you implied anyway.
5.
 
Re: QuakeCon Dates
Dec 19, 2008, 00:06
5.
Re: QuakeCon Dates Dec 19, 2008, 00:06
Dec 19, 2008, 00:06
 
id is no longer making competitive shooters which were the foundation of QuakeCon.

Not like QuakeCon had the largest BYOC last year or anything.

Fail troll is fail.
37.
 
Re: Quake Live Services Detailed
Dec 16, 2008, 12:59
37.
Re: Quake Live Services Detailed Dec 16, 2008, 12:59
Dec 16, 2008, 12:59
 
No, he means it's look like shit and the basic gameplay is surpassed by other games and even mods to it's own engine. The inability to use these enhancements means you will literally be playing something you paid for ten years ago except with token matchmaking/tournament services fueled by advertisements. This is a worthless venture.

Care to provide any examples of where Quake3 has been surpassed in "basic gameplay?" Care to even define what you mean by this cliched statement in the first place?

Or are you using "basic gameplay" to mean "I like other games and think they are better than Quake3." Because the only competitor I can think of recently is UT3, and Q3 has a more active public server base than that today. Or are you going to say something stupid and bring up a game in the vein of Counter-Strike, despite not sharing "basic gameplay" ?
28.
 
Re: Quake Live Services Detailed
Dec 15, 2008, 21:35
28.
Re: Quake Live Services Detailed Dec 15, 2008, 21:35
Dec 15, 2008, 21:35
 
TF2 has a ton more gameplay variety compared to Quake 3. There is the major difference there

TF2 has a lot of width with character classes, but little depth within each one. Quake has never had classes, but has had a tremendous amount of depth, especially when it comes to CTF and Duel. Game modes, TF2 has a lot of variations on the same base theme, which is based around command points, with the exception of Arena, which is similar to many Quake mods and other games.

To somehow take compare these two and to say that TF2 has a "ton" more gameplay variety is being disingenuous at best. In reality, they are pretty close to each other, with not enough difference for most people to make any definitive conclusion of.

The fact that both TF and Quake have lasted years and years after their release should be enough evidence that they are easily within the same realm.
2696 Comments. 135 pages. Viewing page 5.
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