Uh, a LAN party is dependent on competition. That's the reason why everybody hauls their computers over: to play against their peers in a zero lag environment. That's why LAN parties were created. There's other stuff to do at big ones, sure, but the foundation of any LAN party (especially QuakeCon) is competition. Given the growth of mainstream gaming, finding other gamers who still play competitive shooters is becoming increasingly rare and LAN parties offer a place where they can all gather together and compete on an equal level.
If the primary purpose of a LAN is competition, then how come competitive/professional gaming is hanging onto life support? We saw prizes in the hundreds of thousands of dollars a few years ago, Painkiller being most prominent, yet now the CPL has folded, the CGS has folded, the list of names goes on. Dreamhack pulled in what, 10,000 people in 2006?
Maybe people goto LAN parties for the social aspect. We host small (150 person) LAN parties, and I can assure you that the people who go there in order to compete at anything above your average pub server is minute.
(Of course, if you're considering pub servers to be part of the competition, then that makes even less sense, since just about every FPS except maybe Portal involve competition between players. By that definition, not even Epic have stopped making competitive FPSes, since their two most recent releases GoW2 and UT3 both feature a clear winner and loser, and a large skill gap between the best and worst players. What you meant by competition is vague.)
Doom 3 was single-player focused, yes, much to the dismay of most of id's fans. Q4 was developed by Raven, not id, but that still had a strong multiplayer community. If you kept up with competitive gaming, you'd know that many Q3 players moved on to Q4.
And they moved back to Q3 or went onto other games entirely until 1.3 was released, and Q4Max matured along with actual duel maps. It was still a tiny community that barely registered against all competing games, even though all the big issues were ironed out.
Whenever consoles are mentioned and regardless of context, you immediately jump to their defense and attack anyone who brought them up.
When I see nonsense like "The fact that id is going console is only cementing the fact that they are no longer interested in making competitive shooters" just because they say they're testing Rage with XBox controllers, I'm going to speak out.
I'm not defending consoles, I'm pointing out completely stupid statements made by people who are insecure, elitist, or whatever the reason they may be. If you really want to know, the only console game I've been playing with any regularity is the new Street Fighter HD for the 360. I borrowed Gears 2, and am playing it in 15-20 minute bursts until I get infuriated by the controls.
Softening it up with fluff like "I don't blame them for doing it!" doesn't make you anymore balanced in your assessment. Mind you id have stated publicly that the response to QL will be used to influence their decision on making a new Quake Arena style game ( http://www.shacknews.com/onearticle.x/53973
). I would think a definitive end of focus would not include a possibility of a future retail game.This comment was edited on Dec 19, 2008, 03:34.