User information for sponge

Real Name
sponge
Nickname
sponge
Email
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Homepage
None given.
Signed On
August 28, 2002
Supporter
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Total Posts
2696 (Senior)
User ID
14076
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2696 Comments. 135 pages. Viewing page 16.
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25.
 
Re: ...
Aug 12, 2008, 22:45
25.
Re: ... Aug 12, 2008, 22:45
Aug 12, 2008, 22:45
 
Please correct me if I'm wrong, but that's how I've always understood it. All I know is that the netplay in TF2 is fun whereas UT3 seems like a chore.

IANA engine developer, but I do know a decent amount about this subject.

Compensating for hitscan weapons client-side is no big deal. Take the ping, rewind the game state on the server, see if the player had a hit on the rewound time. Very few disadvantages, the only important one being you appear to get shot behind a wall. But you weren't on the other player's screen. There's also getting killed when you thought you shot first, but in reality, you didn't shoot first.

Projectile weapons, however, simply can not be done without some sort of visual side effect. If you simply do the same as the above, the projectile will have already traveled a distance. So you have to spawn the rocket a certain distance away from the player.

There's another way to do it, which is what's used in Unlagged in Quake 3, the side-effect of that is rockets will appear to stick in walls instead of blowing up right away. I'm not 100% sure on the details.

Out of both methods, I much prefer just having a lag on firing projectile weapons. I don't think the tradeoff is worth it. Valve may do something else, but there is no perfect solution. When there's a delay of ~200ms between firing and response, all you can do is hide it somewhere where it'll hopefully not be noticed.

4.
 
No subject
Aug 12, 2008, 22:36
4.
No subject Aug 12, 2008, 22:36
Aug 12, 2008, 22:36
 
The game has a great base, but needs some polish big time. I played Tribes for ages and found myself confused at some of the interface decisions.

5.
 
Re: Yeah you COULD
Aug 12, 2008, 22:32
5.
Re: Yeah you COULD Aug 12, 2008, 22:32
Aug 12, 2008, 22:32
 
This is news to me about digital content for the pc being more expensive.

If they were really trying to pull off a song and dance, why would they add in extra content? It doesn't stand to reason that if they were trying to make an extra buck off of PC users, that they would then package extra content that costs money.

However, if I had to take a guess at the reason, it would be because of the money that goes into QA. There's only a couple of different setups to test on the consoles, but not on the PC. There are many other choices they can make for destination, which may not apply if this is a Steam-only release.

Due to the blunt honesty of the announcement, and the fact there IS extra content, I think I'm going to buy the PC version and use a gamepad rather than buy the 360 version. People here need to lighten up when someone bashes their holiness PC.

27.
 
Re: No subject
Aug 12, 2008, 20:08
27.
Re: No subject Aug 12, 2008, 20:08
Aug 12, 2008, 20:08
 
Lots of vitriol from the development community. Were they that unhappy with DirectX that they were so looking forward to an alternative? When was the last time OpenGL was really even remotely relevant to PC Gaming?

It's not just gaming. OGL 3.0 was supposed to be some huge change, while it ends up being an incremental upgrade to OpenGL that does very little to address the flaws currently.

14.
 
Re: No subject
Aug 12, 2008, 15:36
14.
Re: No subject Aug 12, 2008, 15:36
Aug 12, 2008, 15:36
 
I'm for anything that increases the immersiveness of games. Not enough to buy a $200 addon card for it, but enough that I'd be interested if it's integrated in a video card.

25.
 
No subject
Aug 12, 2008, 15:28
25.
No subject Aug 12, 2008, 15:28
Aug 12, 2008, 15:28
 
"Piracy doesn't cause lost sales! Unless you do something that FORCES me to pirate it!"

1.
 
No subject
Aug 12, 2008, 15:20
1.
No subject Aug 12, 2008, 15:20
Aug 12, 2008, 15:20
 
If it's anything like some of the command point maps the only good choice is to rush scouts, unless you're playing at higher than 8v8, at which point there's no real teamplay to be found.

20.
 
Re: Square pegs, round holes
Aug 12, 2008, 15:12
20.
Re: Square pegs, round holes Aug 12, 2008, 15:12
Aug 12, 2008, 15:12
 
Isn't that essentially a stripped down OpenGL API? Not that OpenGL ES is going to be of any help to PC gaming. Maybe OpenGL ES is more likely to push the envelope for gaming if that's what Sony's next console will be using for SDKs. Otherwise, I'd expect MS to outpace them in API development and capability with DX11+ for their next iteration.

The ES in OpenGL ES stands for embedded systems. It's probably not going to displace Direct3D anytime soon, except on embedded platforms like the PS3, and mobile platforms like phones.

19.
 
Re: Square pegs, round holes
Aug 12, 2008, 15:10
19.
Re: Square pegs, round holes Aug 12, 2008, 15:10
Aug 12, 2008, 15:10
 
Huh? Rage (idTech5) uses DX ONLY for the 360

And in the case of Rage, I think I've read something in the past that says that the renderer is actually a very small part of the engine in the grand scheme of things. It's just getting stuff on the screen.

15.
 
Re:
Aug 11, 2008, 18:29
15.
Re: Aug 11, 2008, 18:29
Aug 11, 2008, 18:29
 
Because I guess using Xtreme isn't extreme enough! LOL.

As much as I make fun of the overuse of the term too, I'd say this is one of the rare places where the word is used properly, as in an extreme case.

14.
 
Re: Stolen Exclusives.
Aug 10, 2008, 22:37
14.
Re: Stolen Exclusives. Aug 10, 2008, 22:37
Aug 10, 2008, 22:37
 
Gaming journalists are the lowest of the low. Gaming bloggers are somehow one step below that.

I have a feeling the author knew about GTA1 and GTA2 being on the PC, but for the controversy they created, it was nothing compared to the impact GTA3 had, and thus worded the resuling sentence really terribly.

1.
 
RIP Bernie Mac
Aug 10, 2008, 03:02
1.
RIP Bernie Mac Aug 10, 2008, 03:02
Aug 10, 2008, 03:02
 
Another terrble loss, was too young.

10.
 
Re: Hey John!
Aug 9, 2008, 03:41
10.
Re: Hey John! Aug 9, 2008, 03:41
Aug 9, 2008, 03:41
 
Is there something with these boards, and people talking to the game developers like they're actively following these threads?

Seriously, it's something I see so often here compared to anywhere else on the tubes.

This comment was edited on Aug 9, 03:46.
8.
 
No subject
Aug 8, 2008, 16:24
8.
No subject Aug 8, 2008, 16:24
Aug 8, 2008, 16:24
 
I knew exactly how much Braid cost (because I used my credit card to refill points right before) but IMO, the game is as close to art gaming will probably ever achieve. I have no regrets, especially now as people are discovering the 8 hidden stars that are OBSCENELY hard to get to, adding a little bit of the much needed replay value.

(One of the stars you can't get after you beat the game, so I'm thinking of going through and replaying it. Even though I know everything, it's still fun.)

Try the demo; it's definitely not for everyone, but if you're a fan of platformers, Braid is a must buy.

6.
 
Re: SSF2T HD?
Aug 8, 2008, 16:20
6.
Re: SSF2T HD? Aug 8, 2008, 16:20
Aug 8, 2008, 16:20
 
I don't care really about getting the beta, but when the hell is this game coming out?

"Fall 08"

8.
 
Re: No subject
Aug 8, 2008, 16:19
8.
Re: No subject Aug 8, 2008, 16:19
Aug 8, 2008, 16:19
 
Enhanced? A couple of new levels and enhanced sprites?

Have you looked at even a single screenshot of the game? There aren't any sprites, it's in 3D. The ending was also completely redone, as if you had known about the original, you'd know it's one of the cheapest boss battles in the history of mankind.

You're a little too late on the hating the remakes boat, as they've been cashing in since Frogger 3D in 1997. This one has a lot more effort than a cash in, though (not that Bionic Commando is a huge $$$ IP in the first place)

94.
 
Re: Sorry long reply
Aug 8, 2008, 03:25
94.
Re: Sorry long reply Aug 8, 2008, 03:25
Aug 8, 2008, 03:25
 
So how many of those are caused by MS, or how many are just due to consoles becoming a lot easier to port to and from thanks to higher level APIs being used as consoles evolve?

Rainbow Six, Epic, id, Irrational, Ghost Recon, Deus Ex, Thief are all based on engines that run on multiple platforms, both MS controlled and non-MS controlled. So if game developers want to do the console version first then half-ass the PC, how is anyone but the game developer to blame for that?

Many of those PC developers started on the PC when there was basically no other choice. Compare the N64, to the PSX, to GLQuake 1 and 2. A much larger gap than the multi-core, DirectX/OpenGL driven consoles we have today.

So whether they started off on the PC or not has little relevance, because what else would they have done, besides ceasing to exist? That's like saying Ford is going down the tubes because people are using cars that aren't Model Ts. Face it, companies like Monolith couldn't have made a game like Blood on the consoles easily. Quake 3 can't run on the PS2 or Dreamcast very well. Q1/Q2 for the N64/PSX were also crappy because it couldn't handle it. That isn't the case nowadays.

Instead of saying why you believe MS caused this, you instead list every transgression you can think of against PCs regardless of whether MS was involved or not, grouping them all together as one big evil. Calling people enemies of something, the whole "us vs them" mentality, I'd almost think it was some sort of strange psychosis.

90.
 
Re: Sorry long reply
Aug 8, 2008, 00:52
90.
Re: Sorry long reply Aug 8, 2008, 00:52
Aug 8, 2008, 00:52
 
It's also completely true. Unless you can actually refute any of my points..?

Why bother? You don't offer any statistics or facts, you just describe the development of the XBox, make an extremely casual relationship to a slump in PC games, and then finish it off with a healthy dose of "YOU ARE THE PROBLEM!" emotional drivel.

There's nothing there to refute, because there's nothing of substance to discuss.

87.
 
Re: Sorry long reply
Aug 8, 2008, 00:06
87.
Re: Sorry long reply Aug 8, 2008, 00:06
Aug 8, 2008, 00:06
 
Actually, if you own a 360 and pay for Xbox Live!, you essentially are an enemy of PC gaming.

Heh, I don't even have to sarcastically make outlandish statements, you'll just do it for me! Your rhetoric is old and tired.

First the communists, then the terrorists, now the consolists? Any credibility you may have with the rest of your points is completely shadowed by these ridiculous statements.

I have a 360 and pay for Live, and if that's what's going to kill PC gaming, then PC gaming deserves to die as it can't even offer an experience well enough for people to put up with being free.

79.
 
Re: Sorry long reply
Aug 7, 2008, 21:56
79.
Re: Sorry long reply Aug 7, 2008, 21:56
Aug 7, 2008, 21:56
 
I'm not fine with people in denial about piracy as if it's a minor thing and not causing any problems because it's a big problem, it's just not the only one PC gaming is facing.

Admitting that the PC has any problems makes you a console commie! You play Gears of War and Halo, and buy Madden every year, don't you? DON'T YOU!?!

2696 Comments. 135 pages. Viewing page 16.
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