User information for sponge

Real Name
sponge
Nickname
sponge
Email
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Signed On
August 28, 2002
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Total Posts
2696 (Senior)
User ID
14076
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2696 Comments. 135 pages. Viewing page 14.
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8.
 
Re: Farce
Aug 22, 2008, 22:12
8.
Re: Farce Aug 22, 2008, 22:12
Aug 22, 2008, 22:12
 
While I would love to dig up some videos of matches, I can't find any tournament videos probably because the game was not played long enough to grow any real fanbase. I only know the people I talked to that played it in ClanBase. I gave away my copy years ago, the silly Generals subfaction gimmick was not fun (the Street Fighter-esque single player didn't really help that part) the upgrades failed to attract my attention as being anything more than tedious, and the game still felt like it had too few units that actually mattered for anything.

This comment was edited on Aug 22, 22:15.
6.
 
Re: Farce
Aug 22, 2008, 17:24
6.
Re: Farce Aug 22, 2008, 17:24
Aug 22, 2008, 17:24
 
Was never a big fan of either, but if I had to choose, I'd pick C&C3 over Generals/ZH. Generals was just too simple, very little variety in units. Felt like Battle For Middle Earth, which were both drastic changes in the typical RTS formula.

Not to mention the competitive players I talked to always told me it was tank-rushes, but that's just high-level online play.

My favorite RTS games overall (still terrible at them though) would have to be Red Alert 2, and Rise of Nations, just to get a sense of my tastes. The territorial control system in the latter is one of my favorite changes to the typical formula.

3.
 
Re: No subject
Aug 21, 2008, 23:57
3.
Re: No subject Aug 21, 2008, 23:57
Aug 21, 2008, 23:57
 
So it appears. MS must have paid them off in their effort to destroy PC gaming.

45.
 
Re: Unreal
Aug 21, 2008, 22:56
45.
Re: Unreal Aug 21, 2008, 22:56
Aug 21, 2008, 22:56
 
It isn't up to hardware developers to "care" about software piracy any more than it's up to game developers to "care" about who sells the most hardware.

They don't care, but they sure are able to benefit off of it. Hard drive manufacturers sell bigger hard drives than someone who doesn't. If I have $300 to spare, I might choose to spend it on a new video card rather than 6 games. DVD burners may have something to gain.

I don't see what's so controversial about this statement. Morons here are implying that he's whining about piracy, saying everyone else is a pirate, that it's all a conspiracy, and other sorts of stupid crap. Methinks people need to re-read what was really said.
If you replaced id with Stardock this thread would be SO INSIGHTFUL THANK YOU FOR SAVING PC GAMING

3.
 
Re: No subject
Aug 21, 2008, 22:47
3.
Re: No subject Aug 21, 2008, 22:47
Aug 21, 2008, 22:47
 
Ah, so if you love or hate Steam, Valve is doing the right thing, such as dumbing down Team Fortress Classic and TF2 even more, but id, id bad! EEEEVIL!

1.
 
No subject
Aug 21, 2008, 22:46
1.
No subject Aug 21, 2008, 22:46
Aug 21, 2008, 22:46
 
Nifty, the return of old-school cheat codes heh. Guessing these aren't the addon levels that were going to be patched in on the PC.

34.
 
Re: Unreal
Aug 21, 2008, 15:34
34.
Re: Unreal Aug 21, 2008, 15:34
Aug 21, 2008, 15:34
 
This is without a doubt the most condescending, untrue bit of rationalized drivel I think I have ever read. I've been doing personal computing since 1986 and never once at any time in all that time has it been "piracy" that attracted me.

I stopped reading your post here, because your post is based on a fundamental flaw in the quote, as far as I can tell. He's claiming that hardware developers don't really care about piracy, and may be even happy with it, because it drives sales for their hardware.

As for the rest of this thread, nice to see reading comprehension on BN is still at an all-time low. Post numero uno said it all.

13.
 
Re: ...
Aug 20, 2008, 01:50
13.
Re: ... Aug 20, 2008, 01:50
Aug 20, 2008, 01:50
 
In-game screenshots were released earlier.

Link? I more or less follow the Valve updates, but haven't seen any. I did play that one Arena map but it didn't seem that different.

25.
 
Re: Far away
Aug 19, 2008, 22:54
25.
Re: Far away Aug 19, 2008, 22:54
Aug 19, 2008, 22:54
 
One could argue that they significantly slowed the game down (compared to QWTF) in order to accommodate gamepads...

But one would then argue that TFC featured these same significant slowdowns, in a time when the N64 and PSX were king.

TF has been "dumbed down" ever since TFC-- fans of QWTF have had to look to mods like Weapons Factory and Q3F in order to get their Fortress-fix.

This comment was edited on Aug 19, 22:55.
1.
 
No subject
Aug 19, 2008, 22:52
1.
No subject Aug 19, 2008, 22:52
Aug 19, 2008, 22:52
 
Didn't play too much, but I liked the direction. Mix of Tetris, Rampart, and games like Famicom/Advance Wars. There's a Java version right on their website, so there's little reason to not check it out.

5.
 
Not screenshots
Aug 19, 2008, 22:50
5.
Not screenshots Aug 19, 2008, 22:50
Aug 19, 2008, 22:50
 
There are concept drawings, not in-engine screenshots. Just a note for others like me who were looking forward to actual content from this apparent new style.

24.
 
Re: No subject
Aug 19, 2008, 21:42
24.
Re: No subject Aug 19, 2008, 21:42
Aug 19, 2008, 21:42
 
I thought Carmack made it clear that the game itself is not browser based, just the finding of servers and the launching of the game is browser based. I can't find it now but I thought he said it during QuakeCon interviews.

According to QCon attendees, it's a plugin download similar to Instant Action. Windowed mode is in the browser like a plugin for a media player or whatever, full-screen is just like every other game made the past 20 years.

It's not browser-based in that the game is running in native compiled code, OpenGL rendering, etc. It is browser-based in that it is a container. I remember hearing that statement too, and I guess it was misinterpreted at the time.

The attraction I would surmise, is the simplicity of the game, the speed of getting the game downloaded and playable, and some community features.

This comment was edited on Aug 19, 22:56.
22.
 
Re: ...
Aug 19, 2008, 17:00
22.
Re: ... Aug 19, 2008, 17:00
Aug 19, 2008, 17:00
 
Wolfenstein Enemy Territory has consistently slightly below the average amount of players of TF2 online at any point to this day. It's rather under the radar, compared to the amount of hype that TF2 got when it was released originally.

17.
 
Re: video
Aug 19, 2008, 16:58
17.
Re: video Aug 19, 2008, 16:58
Aug 19, 2008, 16:58
 
i did not recognize the first map on the video. i guess that is furious heights.

I was a bit confused as to what you watched so I just listed the maps I saw in the description. The first map on that video was Almost Lost. But I believe they also played Furious Heights. The former looks like Q2DM1 a bit, with that rounded open central area. Furious Heights looks like a Quake1 map, dark gothic, and is raining.

11.
 
No subject
Aug 19, 2008, 16:51
11.
No subject Aug 19, 2008, 16:51
Aug 19, 2008, 16:51
 
Could someone explain what Tyranids are and why the old engine couldn't do it justice? They just seem like an alien race to me.

12.
 
Re: video
Aug 19, 2008, 14:44
12.
Re: video Aug 19, 2008, 14:44
Aug 19, 2008, 14:44
 
i just watched the video and dont quite remember that map they were playing on.

Which map? Almost Lost was a map released late in Q3's life, and was cut from the game originally. Furious Heights is an entirely new map made for QL (probably one of my favorite maps overall) and Vertical Vengeance was in the retail game.

22.
 
Re: No subject
Aug 18, 2008, 22:38
22.
Re: No subject Aug 18, 2008, 22:38
Aug 18, 2008, 22:38
 
Yeah, it's Arena. It sounds a hell of a lot like CS.

Sounds like they've taken cues from WoW's arena mode, from what I understand of it. Otherwise, it seems like a mixture of Team Deathmatch and Clan Arena but with an objective flag.

14.
 
Re: Heh
Aug 18, 2008, 19:24
14.
Re: Heh Aug 18, 2008, 19:24
Aug 18, 2008, 19:24
 
Hold on a second here. I said some of the Pyro acheivements I changed my playing style to try and unlock weapons.

The ones that stick out from the Pyro were the one where you had to taunt after a death, the one where you had to finish people on fire off with a shotgun, kill a spy lighting a cigarette, light up a certain amount of people with the flaregun. All of those were ones where I would choose to use that weapon rather than the weapon that was smartest for that situation.

I'm not interested in unlocking every achievement, I'm just interested in getting all the perks. I couldn't stand when Battlefield did it, and I couldn't stand when CoD4 did it (but being a console port it was pretty easy to unlock everything at once there). I generally don't play games where you have to unlock equipment.

The HW achievements I pointed out were ones I thought were either not really achievements, or were achieved often at the detriment of the team. Yes, those can be achieved by playing normally, but if people want to see the new weapons, they're not going to do that.

9.
 
Re: Another Week...
Aug 18, 2008, 16:47
9.
Re: Another Week... Aug 18, 2008, 16:47
Aug 18, 2008, 16:47
 
Your original assertion was the achievments prompted people play at the sacrifice of team play. The above 3 are the only ones I think promote this. If you think accumulation achievements aren't worthy achievements, well that's another matter all together.

I don't think they're worthy, and I think they hurt teamplay on public servers by causing people to focus on doing one specific thing rather than just playing normally. I've been playing recently on a server hosted at my college and I find more often than not I will try to do things that will result in me getting closer to an achievement even if it's easier to do it another way, at least until I unlock the weapons.

Also I can only assume eating sandviches is part of taunt, and not using your mini to carve the enemies into lunchmeat.

I assumed it meant 100 taunts, too. But apparently it may be the other weapon, which is a somewhat reasonable acheivement, about middle of the road in terms of quality.

4.
 
Re: Another Week...
Aug 18, 2008, 15:47
4.
Re: Another Week... Aug 18, 2008, 15:47
Aug 18, 2008, 15:47
 
...'grinding', like killing enemies with your intelligence, or killing demomen, and getting caps on payload maps? Did you even read these achievements?

Yes, but it seems like you've decided to only read the ones that make sense.

Iron Kurtain: Take 1000 points of damage in a single life.
Show Trial: Kill an enemy with a taunt.
Redistribution of Health: Heal 1000 damage with med-kits in a single life.
Rationing: Kill an enemy with your shotgun while you're out of minigun ammo.
Soviet Block : While invulnerable and on defense, block an invulnerable enemy Heavy's movement.
Photostroika: Provide an enemy with a freezecam shot of you taunting while invulnerable.
Rasputin: In a single life, get shot, burned, bludgeoned, and receive explosive damage.
Konspicuous Konsumption: Eat 100 sandviches.
Crock Block: Survive a direct hit from a critical rocket.
Krazy Ivan: Kill 100 enemies while both you and your victim are underwater.

Taking certain types of damage isn't achieving anything. Killing someone underwater isn't an achievement, it's just a randomly occurring circumstance. Killing an enemy with a taunt is also not all that beneficial to a team, but only has to be done once. Taunting while invulnerable is a massive waste of a Medic's invuln.

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