User information for sponge

Real Name
sponge
Nickname
sponge
Email
Concealed by request - Send Mail
Description
Homepage
None given.
Signed On
August 28, 2002
Supporter
-
Total Posts
2696 (Senior)
User ID
14076
Search For:
Sort Results:
Ascending
Descending
Limit Results:
 
2696 Comments. 135 pages. Viewing page 13.
Newer [  1    8  9  10  11  12  13  14  15  16  17  18  19  20  21  22  23    135  ] Older
22.
 
Re: No subject
Aug 30, 2008, 22:40
22.
Re: No subject Aug 30, 2008, 22:40
Aug 30, 2008, 22:40
 
Paper and plastic both have there strong points and weak points from a chemical usage standpoint.

What about recycling though?

19.
 
Re: No subject
Aug 30, 2008, 21:24
19.
Re: No subject Aug 30, 2008, 21:24
Aug 30, 2008, 21:24
 
Recycling paper is for the most part a load of bull. All the harsh chemicals and other mechanical processes may be more harmful than just trashing it.

IANA chemist, but I am a print major, did a big research paper on this.

2.
 
Re: No subject
Aug 30, 2008, 11:37
2.
Re: No subject Aug 30, 2008, 11:37
Aug 30, 2008, 11:37
 
They just look like low-poly versions of the Halo enemies to me.

14.
 
Re: No subject
Aug 30, 2008, 11:30
14.
Re: No subject Aug 30, 2008, 11:30
Aug 30, 2008, 11:30
 
cut down trees to save some plastic?

I'm about 90% sure that forests used for logging in the US have grown in the past decades. The 10% is me unable to find a good source showing this.

A logging company cannot log if they do not have trees, thus it is in their business interest to plant more.

Of course, there's still the rainforests which are being devastated, but the rate of logging would not change that much.

4.
 
Re: NHL 09 demo
Aug 29, 2008, 18:02
4.
Re: NHL 09 demo Aug 29, 2008, 18:02
Aug 29, 2008, 18:02
 
and should make for some interesting online games where you get everyone controlling a single player.

is the reason I intend on buying NHL 09, although I'll probably wait a bit and see if it takes off. Hopefully i can get a few bucks off on a used copy. I've got like 8 or 9 360 games, and I've only bought one for full retail, which was GTA4.

49.
 
Re: Stardock, everybody mentions the good...
Aug 29, 2008, 17:12
49.
Re: Stardock, everybody mentions the good... Aug 29, 2008, 17:12
Aug 29, 2008, 17:12
 
Games don't get much more lenient than that. So what games DO you play that are more respecting of your rights?

Seems like a small price to pay to not have to deal with a some crappy DRM scheme like SecuROM.

Ah, so settling for the lesser of two evils? Glad to see your beliefs aren't being compromised by being force-fed crap.

152.
 
No subject
Aug 28, 2008, 18:55
No subject Aug 28, 2008, 18:55
Aug 28, 2008, 18:55
 
This thread needs more posts.

4.
 
Re: No subject
Aug 28, 2008, 18:52
4.
Re: No subject Aug 28, 2008, 18:52
Aug 28, 2008, 18:52
 
Wow, Hall makes Carmack look like a dwarf.

I lol'd when he got choked out.

1.
 
No subject
Aug 27, 2008, 01:12
1.
No subject Aug 27, 2008, 01:12
Aug 27, 2008, 01:12
 
I won't refer anyone to these bastards! They never stop sending me their trial floppies in the mail!

24.
 
Re: obsolete tech that was once teh ballz
Aug 25, 2008, 13:45
24.
Re: obsolete tech that was once teh ballz Aug 25, 2008, 13:45
Aug 25, 2008, 13:45
 
before finally finding its way to the eco depot, perhaps 6-7 years ago now.

I've got my Compaq 486 still sitting in my closet. Thing is probably 15 years old by now. We had to get a new PC to be able to run Quake.

21.
 
Re: My first lan.
Aug 25, 2008, 13:07
21.
Re: My first lan. Aug 25, 2008, 13:07
Aug 25, 2008, 13:07
 
Reading all these comments makes me a bit nostalgic, but then I think to myself the 100-150 man LAN parties that we run here, and remain somewhat happy we don't have to run token ring or other silliness.

6.
 
Re: The Dark Knight
Aug 24, 2008, 22:45
6.
Re: The Dark Knight Aug 24, 2008, 22:45
Aug 24, 2008, 22:45
 
What about the Watchmen trailer? (I'm really looking forward to that one.)

Same, which is probably why the rumors it's getting shit-canned due to copyright issues will probably come true.

16.
 
Re: Rolling Updates
Aug 24, 2008, 15:27
16.
Re: Rolling Updates Aug 24, 2008, 15:27
Aug 24, 2008, 15:27
 
Well, over the last week I count an average of a little over 9 different posting times each day. Are you saying more frequently than that, or was that a pattern you were not aware of?

More like the same amount of updates but distributed throughout the day, for instance all of Saturday's updates had a timestamp of 1:30PM, most of Sunday's were posted around 2PM. Instead of posting everything at once, have it spread out across the day is what I meant.

Or have you been doing this and it's just my visiting habits that need to be changed? I see big blocks of 5-6 posts with the same time, but other days have posts more spread out. I'm sure I'm not explaining it well either heh.

13.
 
Re: Rending?
Aug 23, 2008, 21:07
13.
Re: Rending? Aug 23, 2008, 21:07
Aug 23, 2008, 21:07
 
The engine is not a port of a 360 game though. It has been designed for each platform to take advantage of that platforms advantages....or so they say.

Kind of. The main strength is that the texture virtualization allows the engine to scale up or down to the hardware running on it. Instead of having to worry about managing textures for PC, Mac, Linux, 360, and PS3, you can use the same assets on all of them, and the engine will sap up whatever memory it's able to. Instead of having a technical limitation, you only have a storage limitation.

11.
 
Re: Rending?
Aug 23, 2008, 21:00
11.
Re: Rending? Aug 23, 2008, 21:00
Aug 23, 2008, 21:00
 
Tell me, how many 360 ports take full advantage of a quad core CPU? I never made any mention of threads. I simply stated that a game designed for the 360 is unlikely to take full advantage of a quad core CPU.

You can't really have "multi-core support" (which is a poor term to use in general) without having several threads. Hyperthreading, SMP, and multiple-core processors are all supported by virtue of using threads. In this case, threads and multi-core support are the same thing.

For recent example, ET:QW uses 6 or 7 different threads for all the various subsystems, which means the game could take up to a 6 core processor. That doesn't mean it'll use them fully though. You'll have a separate thread for input, which is not going to tax a whole 2.8GHz core. A recent patch added a threaded renderer on top of that, splitting up the workload more. The more parallel things can be run, the better off you are no matter what platform you're on.

Threads can even be useful on a defined platform because as threads are created and destroyed, the full load can be balanced better. You can remain pretty confident that the ET:QW console ports don't combine threads in order to fit on the 360's 3, because they don't have to do that in order for it to run.

A game designed for a console has zero correlation with how many threads it may use internally. Multi-threading is non-trivial to do well no matter where you are. The fact that the Source engine still is in this day a single-threaded engine (probably owing somewhat to it's Quake 1 roots as was discovered a few years back) is evidence for that.

What evidence we have so far, namely the Doom3 engine, and the various permutations of it, suggests that Rage will be highly parallel regardless of what the "lead platform" (as if that is even an issue here) is.

This comment was edited on Aug 23, 21:03.
10.
 
Rolling Updates
Aug 23, 2008, 19:35
10.
Rolling Updates Aug 23, 2008, 19:35
Aug 23, 2008, 19:35
 
Blue, have you ever tried posting only one or two updates multiple times through the day, or does your schedule not easily allow for something like that?

9.
 
Re: Rending?
Aug 23, 2008, 19:32
9.
Re: Rending? Aug 23, 2008, 19:32
Aug 23, 2008, 19:32
 
There are games that use multi-core processors, but still do so inefficiently. (they will use 100% of core 1 and 20% of core 2, for example).

That's not a poor threading implementation per-se, it's just there may not always be something for that thread to do. If you have a thread for sound, and you're in a quiet place, well it's not going to be doing much.

Rage is being designed for the 360 so I don't think it'll take full advantage of quad core CPUs.

Are you just trolling now, or are you really just not that technically inclined? Do you honestly believe that every XBox 360 game ever made or ported to the PC only uses 3 and exactly 3 threads total? You do realize that threads existed long before even SMP processors did and have little correlation to cores, right? And do you really think the PS3 version is only going to use 3 cores, too?

14.
 
Re: Lets hear
Aug 23, 2008, 19:26
14.
Re: Lets hear Aug 23, 2008, 19:26
Aug 23, 2008, 19:26
 
I'm not planning on buying or "evaluating."

36.
 
Re: No subject
Aug 22, 2008, 22:56
36.
Re: No subject Aug 22, 2008, 22:56
Aug 22, 2008, 22:56
 
Why would they not load all the possible avatar skins onto each copy of the game? Can you do custom stuff, I thought it was just a list of things to choose from to build your character.

No clue. I thought it was just piecing parts together, I guess not though.

34.
 
Re: No subject
Aug 22, 2008, 22:21
34.
Re: No subject Aug 22, 2008, 22:21
Aug 22, 2008, 22:21
 
I understand that is probably necessary, but you can't play while it's doing it; it just freezes up.

There's no real reason why avatars can't be streamed during play and loaded at the next death, besides a horrible limitation in their engine or platform.

2696 Comments. 135 pages. Viewing page 13.
Newer [  1    8  9  10  11  12  13  14  15  16  17  18  19  20  21  22  23    135  ] Older