User information for sponge

Real Name
sponge
Nickname
sponge
Email
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Description
Homepage
None given.
Signed On
August 28, 2002
Supporter
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Total Posts
2696 (Senior)
User ID
14076
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2696 Comments. 135 pages. Viewing page 12.
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2.
 
Re: No subject
Sep 9, 2008, 20:39
2.
Re: No subject Sep 9, 2008, 20:39
Sep 9, 2008, 20:39
 
As someone who goes to a school with a large population of hard of hearing, I notice a lot more often when games aren't as accessible.

I know at least 3 or 4 deaf Quake 3 players where if you played them, you couldn't tell that they were. Yes, I've gotten beat pretty badly by one of them, and I don't consider myself to be worse than average at Q3.

On another note, I read this article thinking "all of their games will have subtitles" like Prince of Persia: [b]Sands of Time[/b] kind of subtitle.

This comment was edited on Sep 9, 20:43.
13.
 
No subject
Sep 9, 2008, 20:32
13.
No subject Sep 9, 2008, 20:32
Sep 9, 2008, 20:32
 
BRB, writing a 9 page melodramatic essay on why teh PC gamingz is dieing because of games like Fallout 3!

...wait it's a couple of item names? I am overcome with a newfound sense of apathy!

Hot damn, that must make me some American Idol, reality tv, console loving, dumbed down game worshipping commie, if previous threads are any experience!

6.
 
Re: No subject
Sep 8, 2008, 14:09
6.
Re: No subject Sep 8, 2008, 14:09
Sep 8, 2008, 14:09
 
edit: I should probably mention I'm used to games like Galactic Civilisations 2 for customisation/exploration and "depth", so for me at least Spore seems very basic. Your mileage will probably vary.

FWIW, I'm a bona fide idiot at 4X/RTS games, and I thought Spore, while fun while it was all new, was too simple even for my dumb self.

11.
 
Re: No subject
Sep 7, 2008, 22:46
11.
Re: No subject Sep 7, 2008, 22:46
Sep 7, 2008, 22:46
 
did you even consider that perhaps he was speaking of *gasp* another aspect of the games shitfest??

you idiot - spore good - durrr me not like you say DRM, ugg!

I considered the fact you're an idiot who never knows what he's talking about. But anything more than that, no.

14.
 
Re: Fuck you Carmack
Sep 7, 2008, 18:03
14.
Re: Fuck you Carmack Sep 7, 2008, 18:03
Sep 7, 2008, 18:03
 
I'm more concerned about how he constantly talks directly to the people that the article is about, like they're watching us or something, personally.

4.
 
Re: No subject
Sep 7, 2008, 15:24
4.
Re: No subject Sep 7, 2008, 15:24
Sep 7, 2008, 15:24
 
It's not even related to the DRM. If you want to use the online components of a game, you need an account.

But I won't stop some of the idiots here from rambling like it's SecuROM or whatever.

6.
 
Re: ...
Sep 7, 2008, 01:46
6.
Re: ... Sep 7, 2008, 01:46
Sep 7, 2008, 01:46
 
What is not mainstream about wanting to play a game on alternate OSes, or at a higher resolution, or stuff like the Doomsday engine? It's not like Valve are going to take it and dumb it down or whatever (playing TF2 in the background as I type this) but it still has plenty of use.

That, and the code was already released, but in a license not compatible with the original Doom source. Technically ports that used the old Hexen source would be violating the GPL, if I remember the conditions right.

This comment was edited on Sep 7, 01:47.
3.
 
Re: ...
Sep 7, 2008, 00:15
3.
Re: ... Sep 7, 2008, 00:15
Sep 7, 2008, 00:15
 
It's relevant for people creating enhanced Doom engines, of which there are quite a few out there.

5.
 
No subject
Sep 6, 2008, 19:54
5.
No subject Sep 6, 2008, 19:54
Sep 6, 2008, 19:54
 
AKA Photoshop mode

Magazine mode, too: an image of that size can be reproduced at standard 300dpi at a size of 11.2in x 7in.

10.
 
Re: ...
Sep 6, 2008, 13:07
10.
Re: ... Sep 6, 2008, 13:07
Sep 6, 2008, 13:07
 
there's always a trick that makes each level pretty easy.

I had a similar experience with regards to the difficulty. With me, I would get my ass kicked on some levels and barely make it a minute. 10 minutes later of retries, I'll be storming through that same area not getting hit. It was a tough game even by NES standards, and I'm very happy to see it's doing so well-- there is a definite lack of challenging games nowadays.

18.
 
Re: ...
Sep 6, 2008, 13:01
18.
Re: ... Sep 6, 2008, 13:01
Sep 6, 2008, 13:01
 
NO IT'S PAYOLA!

Even though that's not what payola refers to in the slightest.

IT STILL IS DAMMIT!

AHHH CURSE YOU EA! You are so evil, your evil deeds don't even have to be called the correct name!

12.
 
Re: Told you so...
Sep 5, 2008, 18:11
12.
Re: Told you so... Sep 5, 2008, 18:11
Sep 5, 2008, 18:11
 
I think he is talking about the securom/activation crap EA is putting in the game. I for one hope EA dies a painfull death.

Probably. But from the forum thread, it sounds like the login in-game isn't working, meaning you can only play with creatures you've downloaded, or Maxis' ones.

9.
 
Re: Told you so...
Sep 5, 2008, 17:34
9.
Re: Told you so... Sep 5, 2008, 17:34
Sep 5, 2008, 17:34
 
Just like Half-Life 2, Bio Shock and any other game with 'phone home' installation stupidity, the thing crapped out because it couldn't handle the load.
Now if I could only find that foreshadowing post of mine?...

You have to log in to the web service in order for all the online features to work, too, like seeing all your friends' creatures in your game.

You foreshadowed that a game with a large online component will have issues. Congratulations, Mr. Obvious Future Teller, you are an asset to us all.

12.
 
Re: No subject
Sep 4, 2008, 19:45
12.
Re: No subject Sep 4, 2008, 19:45
Sep 4, 2008, 19:45
 
Microwaves will do a number on them though, I understand.

20.
 
Re: No subject
Sep 4, 2008, 14:26
20.
Re: No subject Sep 4, 2008, 14:26
Sep 4, 2008, 14:26
 
All he's doing is calling attention to all the gaping holes in the arguments made by the industry. They get to spew their made-up numbers and hyperbole in tons of articles all the time. Why shouldn't some attempt be made to highlight their errors? This article does just that.

I'm not saying the point itself is wrong (I believe that piracy only has a minor to medium impact on the whole) I'm saying more that the article failed to say anything novel, and the only reason this has been at all noteworthy is due to the cheerleaders here.

If I were to take my opinion and stretch it out to article length, I'd run out of things to say very quickly, and the result would end up looking like the linked article.

18.
 
Re: No subject
Sep 4, 2008, 13:20
18.
Re: No subject Sep 4, 2008, 13:20
Sep 4, 2008, 13:20
 
"Has piracy simply become an excuse for failure among publishers?"

Is that a question that can be answered with a yes or no question?

Only one of those questions has a definitive yes or no answer, and it's probably not the one people want to admit.

Of course he's considered a "real" journalist just because he spouts the popular line here. The article was indeed a huge dose of rhetoric, and is trying to take an issue that is shades of gray and turn it into PUBLISHERS BAD!

Overall, F--------- WOULD NOT READ AGAIN.

20.
 
Re: 2 million...
Sep 3, 2008, 14:56
20.
Re: 2 million... Sep 3, 2008, 14:56
Sep 3, 2008, 14:56
 
Uh...that would be amazing if it sold 2 million copies on only one platform. And the PC no less. When was the last time a PC game sold 2 million copies!?

2005. Battlefield 2, Civilization 4.

http://en.wikipedia.org/wiki/List_of_best-selling_video_games#PC

4.
 
Re: No subject
Sep 3, 2008, 14:44
4.
Re: No subject Sep 3, 2008, 14:44
Sep 3, 2008, 14:44
 
This game is probably making Jerykk crap his pants in PC rage. Third person, unlimited ammo, no prone, no sprint, and the game is probably slower paced than BF2.

38.
 
Re: No subject
Aug 31, 2008, 14:17
38.
Re: No subject Aug 31, 2008, 14:17
Aug 31, 2008, 14:17
 
even worse than i thought. pre-press and production has become overly automated. clients now expect large companies to have online services for uploading and approval of press ready files. soft proofing is now the norm. no need for production anymore. pre-press can be done by a single person instead of a dozen which was the norm a few years back.

We've been learning how to work/implement such systems. It's vastly different than it was a few years ago, so much so that they're thinking of changing the name again.

I've also been doing a lot of work relating to VDP, which is still relatively young.

Of course there are going to be companies that outsource it, but I'm more on the creative & IT side of things rather than the mechnical (both literally physical machines, and figuratively, preparing files for output) And judging by the quality of some of the software, I'm feeling somewhat good about that choice (even though I haven't a clue what I'm going to do when I graduate, heh)

It depends on what you mean by recycling.

What I mentioned in my original post: the benefits of recycling paper may not outweigh the environmental harm that paper recycling could do. Like what zirik mentioned in #36. Recycling especially scrap metal is very important, but I don't see any compelling reason that I should ever recycle paper, and seems to me like a feel-good thing that people do.

26.
 
Re: No subject
Aug 31, 2008, 02:34
26.
Re: No subject Aug 31, 2008, 02:34
Aug 31, 2008, 02:34
 
print major huh? as in graphic design? unless you plan on competing against outsourced jobs from india and china, i suggest you prepare for another career. and i mean it... seriously.

Graphic Media is the exact major, which puts me in pretty much anything relating to pre-press and production itself. Outsourcing has not been a big issue in what I'm doing, and there's a lot of different places I can take this, including a lot of research-related roles.

2696 Comments. 135 pages. Viewing page 12.
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