User information for sponge

Real Name
sponge
Nickname
sponge
Email
Concealed by request - Send Mail
Description
Homepage
None given.
Signed On
August 28, 2002
Supporter
-
Total Posts
2696 (Senior)
User ID
14076
Search For:
Sort Results:
Ascending
Descending
Limit Results:
 
2696 Comments. 135 pages. Viewing page 2.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16    135  ] Older
4.
 
Re: Legal Briefs
Apr 23, 2009, 00:48
4.
Re: Legal Briefs Apr 23, 2009, 00:48
Apr 23, 2009, 00:48
 
I've got a PSP Slim that's been modded. It's just easy to do, don't need to purchase any extra hardware, not even a flash cart like on the DS.
32.
 
Re: id the
Apr 12, 2009, 19:10
32.
Re: id the Apr 12, 2009, 19:10
Apr 12, 2009, 19:10
 
I expect people not to project their personal opinions as "general sentiment." I also expect people to not hide an opinion using smarmy terms like "relevancy" when in reality they don't like their games. I expect too much out of you and Bludd, apparently.

The sad thing is, you continue to argue against id like you've got some vendetta against them. I mentioned id once and only once, and that was mocking the original post.

You've mentioned them... how many times now? I haven't even stated my opinion on id themselves, but you continue to ramble on and on with no direction, like I'm somehow disagreeing.

Listening to you two argue is like listening to news "commentators" -- giving their opinion more merit by acting they are the majority, and disguising their opinion like it's a fact.
28.
 
Re: id the
Apr 12, 2009, 18:35
28.
Re: id the Apr 12, 2009, 18:35
Apr 12, 2009, 18:35
 
So you basically confirmed what I originally said: a company is irrelevant when random message board posts declare it.

Thanks again for a completely underwhelming argument.
26.
 
Re: id the
Apr 12, 2009, 18:21
26.
Re: id the Apr 12, 2009, 18:21
Apr 12, 2009, 18:21
 
You're only as good as your last game.

Says who? Random message board poster? With what evidence as your backup? Are you that devoid of any argument that you have to resort to cliches?

A game engine in the hand is worth two licensees in the bush. OOH HOW WISE AM I.

This comment was edited on Apr 12, 2009, 18:22.
23.
 
Re: id the
Apr 12, 2009, 18:06
23.
Re: id the Apr 12, 2009, 18:06
Apr 12, 2009, 18:06
 
I'm sure at this years (and likely next years) convention season, we'll be just as blown away.

Haven't you been reading the thread? id are now irrelevant. Why are they? Don't know, but they just are!

I guess "x is irrelevant" is a more profound way of saying "I didn't care for x's last game." Needs more synergizing, and shifting paradigms. Buzzwords rule.
6.
 
Re: L4D Matchmaking Plans
Apr 2, 2009, 00:19
6.
Re: L4D Matchmaking Plans Apr 2, 2009, 00:19
Apr 2, 2009, 00:19
 
Nothing but the developer stopping a matchmaking system from working. I'd say it has to do more with the bizarre distinction between lobby and game server that is at fault, not some silly PC cheerleading.
15.
 
Re: Op Ed
Mar 29, 2009, 14:30
15.
Re: Op Ed Mar 29, 2009, 14:30
Mar 29, 2009, 14:30
 
I tend to believe that if the product was released onto the market, it isn't a scam. The people running it, as in the case of Gizmondo, may be borderline criminals, but it was real.

If it sucks, then it sucks. But they delivered.

For OnLive though, I can see this working if implemented at the ISP level, more of a service like digital cable or video on demand. But all on their lonesome, spread across the internet? Not so much.
7.
 
Re: Op Ed
Mar 28, 2009, 23:52
7.
Re: Op Ed Mar 28, 2009, 23:52
Mar 28, 2009, 23:52
 
I think gaming could be very easily moving down the direction of OnLive, but the technology isn't here today. We may not see quite at the send-a-rendered-video-stream level, but stream most of the game media on the fly. Look at Second Life for example.
4.
 
Re: Op Ed
Mar 28, 2009, 22:26
4.
Re: Op Ed Mar 28, 2009, 22:26
Mar 28, 2009, 22:26
 
They had a working prototype at GDC. That's more than we can say about the Phantom and so on.
23.
 
Re: Deus Ex 3 More Like DX1
Mar 27, 2009, 09:54
23.
Re: Deus Ex 3 More Like DX1 Mar 27, 2009, 09:54
Mar 27, 2009, 09:54
 
Yup. Of course. Silly me assuming that the amount of available system memory -which incidentally just might have gone up in the past eight years by a few megs here and there- might have something to do with the size of levels.
Or my poor memory that somehow reminds me of getting a loading screen (and a long one at that) every other street corner in the original Deus Ex (one of the few flaws of the game actually).

Dude, please. At least TRY to think shit through the next time. Gosh...

Yes, silly you, because scenes in modern games have more raw uncompressed textures alone than the entire 700MB CD Deus Ex was shipped on. You're the one who seems to have think more detailed games wouldn't lead to more memory usage.

Don't have to tell me to try and think things through when you're missing the elephant in the room.
2.
 
Re: No Online DRM in Sim 3
Mar 27, 2009, 09:39
2.
Re: No Online DRM in Sim 3 Mar 27, 2009, 09:39
Mar 27, 2009, 09:39
 
What doesn't make sense about that? They're trialing it on Sims 3 before other games?
17.
 
Re: Deus Ex 3 More Like DX1
Mar 26, 2009, 21:26
17.
Re: Deus Ex 3 More Like DX1 Mar 26, 2009, 21:26
Mar 26, 2009, 21:26
 
Nope. I'm not thinking "Hong Kong in Deus Ex 1", Monsieur. I'm thinking HOW can you possibly be fucking RETARDED enough to be PROUD of making your levels the SAME fucking size as a fucking EIGHT YEAR OLD game?!?

Size of levels have gone up? Really? The levels in CoD4 are the same size as in CoD1. The difference is in detail.

Maybe if they were keeping 8 year old graphics, then you'd have a point, but otherwise your thought is pretty damned crazy.

Making huge levels != a good game. It's a game design decision, not a technical decision.
6.
 
Re: Game Developer Choice Awards
Mar 26, 2009, 09:50
6.
Re: Game Developer Choice Awards Mar 26, 2009, 09:50
Mar 26, 2009, 09:50
 
Agreed @ GoW PSP. Also very happy to see LBP getting the recognition it deserves.
15.
 
Re: Left 4 Dead Patched
Mar 26, 2009, 09:48
15.
Re: Left 4 Dead Patched Mar 26, 2009, 09:48
Mar 26, 2009, 09:48
 
The numbers seem low, but I wouldn't be surprised if the XBL numbers are hugely inflated. Think about it - there's conclusive evidence that Team Fortress 2 has sold millions on PC, yet at its peak "only" ever saw probably 30,000 concurrent players. Left 4 Dead is also up there in sales numbers but with just as "low" concurrent numbers.

When you put it in perspective, though, 18,000 is still a huge number. Again, that's just concurrent - not total unique players per day. When you start thinking of average play session, total number of hours per day, how many tens/hundreds of thousands of unique players per day that a peak concurrent number can represent - gets pretty huge.

I suppose. I guess when I see Quake Live and W:ET (my main game for many, many months in the case of latter) getting ~10k users peak, I expect a lot bigger player count out of a retail game. Obviously, being free will change things up, but America's Army is/was free and that didn't seem to have as big of an impact.

And yea, XBL inflating their numbers is possible. I don't remember my source, and they don't exactly have a public server people can ping for player count or anything.
12.
 
Re: Left 4 Dead Patched
Mar 26, 2009, 01:49
12.
Re: Left 4 Dead Patched Mar 26, 2009, 01:49
Mar 26, 2009, 01:49
 
As for the game's longevity and popularity, the numbers speak for themselves:

http://store.steampowered.com/stats/

Kind of surprised at those numbers. 16k/18k peak? W:ET always had 10k, and I considered that decent, but not much when you compare the numbers XBL allegedly pulls in.
5.
 
Re: iPhone Wolf3D, DOOM
Mar 23, 2009, 22:30
5.
Re: iPhone Wolf3D, DOOM Mar 23, 2009, 22:30
Mar 23, 2009, 22:30
 
* REMOVED *
This comment was deleted on Mar 24, 2009, 17:57.
3.
 
Re: iPhone Wolf3D, DOOM
Mar 23, 2009, 22:16
3.
Re: iPhone Wolf3D, DOOM Mar 23, 2009, 22:16
Mar 23, 2009, 22:16
 
If they did, it's for jailbroken phones only. I don't think there's one in the App Store as the user can't really provide their own data files.
4.
 
Re: Mobilization
Mar 22, 2009, 23:57
4.
Re: Mobilization Mar 22, 2009, 23:57
Mar 22, 2009, 23:57
 
Yeah, my hopes weren't high. The Compaq I mentioned has the Radeon HD 3200, which is... better than the Geforce Go 7400 at least. Can't really determine any more than that heh. When did it get so hard to figure out what video chipsets actually do?

Try: http://www.notebookcheck.net/Mobile-Graphics-Cards-Benchmark-List.844.0.html
7.
 
Re: Apogee Freeware
Mar 21, 2009, 19:18
7.
Re: Apogee Freeware Mar 21, 2009, 19:18
Mar 21, 2009, 19:18
 
AFAIK Duke 3D isn't freeware. Only the Engine was open sourced.

My mistake. I meant to refer to the games above, but obviously I didn't do that.

Duke Mobile is a made for phones game created by MachineWorks NorthWest, a company that up until a few years ago created horrible PocketPC/Windows Mobile games and threatened lawsuit against an independent porter of Doom.
21.
 
Re: Wolfenstein Trailer
Mar 21, 2009, 19:07
21.
Re: Wolfenstein Trailer Mar 21, 2009, 19:07
Mar 21, 2009, 19:07
 
Wolfenstein in UE3 would be Gears of War with Nazi zombies. Nearly every game on that engine looks the same, ugh.
2696 Comments. 135 pages. Viewing page 2.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16    135  ] Older