Tribes 2 usually has around 1000-1500 people playing it on the weekends and I know because I am one of them
They're closing the Tribes 2 servers? That's going to piss quite a few people off.
The problem is that TF2 has refined multiplayer to such a degree it's hard to enjoy other games - it is easy to pick, yet has a great depth of tactics; it has a simple but functional interface; it has very good graphics that also run well on most systems; it has THE best server browser to date; it loads quickly and maintains stats; it auto-patches allowing for small issues to be fixed seemlessly; it has had huge amounts of free content added
Some people around here seem to feel bitter towards many devs moving towards other platforms and genres(casual, consoles, whatever), so any time it gets some press they vent out a cloud of insults at the devs. You get used to it
LittleBigPlanet seems a bit Sporian. Lots of crap you can create, but then absolutely nothing to do with it.
I wonder if they will expand to not only Source Engine mods, but mods for all games featured on Steam.
How will they determine which mods should be hosted? Does anyone wanting hosting just say, "hey, I've got a mod, host it for free"?
And what are they going to say when FakeFactory asks for Cinematic Mod V8.0 Beta to be hosted, which is well over 5GB?
And how are they going to handle mod updates?
The released TF2 is not the realistic military team shooter that it was intended to be.
What part of "not interested in you" don't you understand 3DR?
I've always thought that the reason it never caught on is because of the learning curve.
tried to install Vista on an excited friend's 2.53 GHz Celeron D, I can assert with confidence that you don't want to run the thing on less than a competent Athlon64 or Pentium 4 with hyperthreading
Wasn't talking about this game, champ, haven't played it yet have I?
If you really think that's what I think about what he was saying then you aren't a very deep thinker. Try again.