User information for sponge

Real Name
sponge
Nickname
sponge
Email
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Description
Homepage
None given.
Signed On
August 28, 2002
Supporter
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Total Posts
2696 (Senior)
User ID
14076
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2696 Comments. 135 pages. Viewing page 7.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17    135  ] Older
7.
 
Re: Game Profitability Clarification
Nov 24, 2008, 16:00
7.
Re: Game Profitability Clarification Nov 24, 2008, 16:00
Nov 24, 2008, 16:00
 
Breaking even and paying everyone their salary isn't enough, they need to make mega-millions-dollars-bills.

Ah, so companies should be satisfied with good enough?

The attitude that anyone should be satisfied with their current successes is absolutely disgusting. Maybe you among others who complain here prefer mediocrity, but the rest of us not so much.
7.
 
Re: US Army Game Plans
Nov 23, 2008, 17:56
7.
Re: US Army Game Plans Nov 23, 2008, 17:56
Nov 23, 2008, 17:56
 
Funny that when Valve does it it's the second coming of Christ.

Because Valve are as loud as they can be that they're releasing new content, and people herald and cheer them like they're somehow unique. It's pretty easy to release an incomplete game 9 years later (6 maps? Hello 1996!) and cheer yourself as you add content cut from release, namely the maps and unlocked weapons.

I expect post-release support for PC games I buy, and I usually get that in my purchases, many other Valve titles included.

This comment was edited on Nov 23, 2008, 18:04.
9.
 
Re: 96% of Games Unprofitable?
Nov 22, 2008, 00:07
9.
Re: 96% of Games Unprofitable? Nov 22, 2008, 00:07
Nov 22, 2008, 00:07
 
So, is anyone able to refute anything they said, or is everyone here just going to say "NO IT'S ALL LIES" and rag on about Evil Big Business
19.
 
Re: Gamer Web Browser
Nov 21, 2008, 19:52
19.
Re: Gamer Web Browser Nov 21, 2008, 19:52
Nov 21, 2008, 19:52
 
GotGame Rogue is amazing! it definitely enhances my gaming experience. I can check my emails and watch videos while I'm playing my favorite game!

Is this for real? 1 post, phrased like a marketer. Has to be someone doing it for kicks.
48.
 
Re: Left 4 Dead 4U
Nov 18, 2008, 14:07
48.
Re: Left 4 Dead 4U Nov 18, 2008, 14:07
Nov 18, 2008, 14:07
 
So if I don't think the game is worth it, I'm obviously an idiot, and if I do think it's worth it, I haven't played any games in the past 5 years.

Thank you BN for telling me what to think as usual!
18.
 
Re: Left 4 Dead 4U
Nov 18, 2008, 06:41
18.
Re: Left 4 Dead 4U Nov 18, 2008, 06:41
Nov 18, 2008, 06:41
 
I'm not buying it until it's $30 or so, personally. Was fun, though.
19.
 
Re: Even Ensemble Doesn't Understand Their Closure
Nov 17, 2008, 16:31
19.
Re: Even Ensemble Doesn't Understand Their Closure Nov 17, 2008, 16:31
Nov 17, 2008, 16:31
 
Did AoE3 sell well? I recall it having little fanfare, and while I was a long-time fan of AoE I neglected to get AoE3. It was just too difficult to justify getting such a by-the-numbers RTS when competition in the genre was so fierce.

It sold 2.5 million according to Wikipedia: http://en.wikipedia.org/wiki/List_of_best_selling_video_games

More than Doom 2, Battlefield 1942/2, Counter-Strike Source, Diablo, if that list is to be trusted.
8.
 
Re: Out of the Blue
Nov 16, 2008, 05:00
8.
Re: Out of the Blue Nov 16, 2008, 05:00
Nov 16, 2008, 05:00
 
Abandonware is legal? Bullshit, there's no legal definition for "abandonware." No computer software has even approached the copyright term limits so far. The whole 5 years or not in stores or whatever reason they came up with is a complete fabrication.

Many companies won't care, but that doesn't make it legal.
2.
 
PDA Mode
Nov 14, 2008, 06:19
2.
PDA Mode Nov 14, 2008, 06:19
Nov 14, 2008, 06:19
 
Looking cool. Any chance we can get less of the HTML stripped? Article links, blockquotes, etc, appeared to from my quick scroll through it. Understand if you had to cripple it due to UGO restrictions and so forth.

(I also got an XML parsing error when I viewed it through FFox on the desktop, which is strange because typically it doesn't do that to XHTML pages. Pocket IE and Opera Mobile rendered it without problems, the two primary Windows Mobile based browsers.)

Having the BN colours would be cool, too, but that's just me being picky.
6.
 
Re: Game Reviews
Nov 13, 2008, 06:33
6.
Re: Game Reviews Nov 13, 2008, 06:33
Nov 13, 2008, 06:33
 
LoL, Thats fucking insane! No wonder Wallstreet went to shit with education like that.

Many of today's daytraders are people who were in the school system during the 60s, 70s, and 80s, thus they actually could fail. Unless Americans are so evil and hated that they've also reversed time. Can never tell with you people.

Plus, out of all the complaints I've heard from foreign countries, I have never heard our education system as one of them.

You fail doubly, sir.
2.
 
Re: New ESRB Rating Summaries
Nov 12, 2008, 19:21
2.
Re: New ESRB Rating Summaries Nov 12, 2008, 19:21
Nov 12, 2008, 19:21
 
The ESRB are assholes, but is there any reason this specific move, more descriptive ratings, is a bad thing? The movie industry started doing it recently too (past 5-10 years?), IIRC.
12.
 
Re: Richard Garriott Leaves NCsoft
Nov 11, 2008, 23:00
12.
Re: Richard Garriott Leaves NCsoft Nov 11, 2008, 23:00
Nov 11, 2008, 23:00
 
You know what's killing the PC Gaming industry? Space exploration. Thank you, NASA.

It doesn't take a rocket scientist to see that.
62.
 
Re: Left 4 Dead Public Demo
Nov 11, 2008, 17:44
62.
Re: Left 4 Dead Public Demo Nov 11, 2008, 17:44
Nov 11, 2008, 17:44
 
D3/Q4/ETQW are all the same engine, the Doom3/id Tech 4 engine. I was referring to the Q3/id Tech 3 engine in my original post. My original point was that Q3 engine's demo restriction worked, and that was on an engine that was just as active as Source was when it was new. You seem to agree that there's nothing stopping Valve from doing such a thing, so I really don't have much else to say about the situation.
56.
 
Re: Left 4 Dead Public Demo
Nov 11, 2008, 16:50
56.
Re: Left 4 Dead Public Demo Nov 11, 2008, 16:50
Nov 11, 2008, 16:50
 
BTW, have you have you noticed the Quake/Doom engine mod community is pretty much dead? Yes there are people still doing things. But compared to Source, it's dead.

You're comparing a 9 year old engine and a 14 year old engine (assuming you mean Doom1/2 since D3 never had much of a modding community) to a 4 year old engine that is receiving incremental updates. Of course the Source engine is going to be more active today. In the heyday of Q3 however, it wouldn't be all that unreasonable to say that Q3 and Source were in the same level of activity.

As for the original topic, I simply think modding is a weak reason for a time limited demo. I'd stop just short of calling it an excuse. I also think the concept of a time limited demo is quite dumb too, but I don't really care enough about it to hold a strong enough opinion.
51.
 
Re: Left 4 Dead Public Demo
Nov 11, 2008, 16:37
51.
Re: Left 4 Dead Public Demo Nov 11, 2008, 16:37
Nov 11, 2008, 16:37
 
Then you obviously have no idea how easy it is to get maps running under the Source engine.

The Quake3 engine had a restricted demo mode that if I'm not mistaken pretty much killed most types of demo modding. If there were mods, it certainly didn't affect the full version much. And that was on an engine with arguably a larger mod community than Source has been.

There is no technical reason that the Source engine could have a similar feature.
4.
 
Re: Mobilization
Nov 10, 2008, 21:13
4.
Re: Mobilization Nov 10, 2008, 21:13
Nov 10, 2008, 21:13
 
Since when is 94% working devices twice as reliable as 88% working after one year?

The study is flawed on so many levels only Apple fanboys will take it seriously.
17.
 
Re: EVE Shooter Plans?
Nov 10, 2008, 02:50
17.
Re: EVE Shooter Plans? Nov 10, 2008, 02:50
Nov 10, 2008, 02:50
 
Why are they going to make a shooter, they need more ISK (US dollars) and a console game would help that, also Walking In Stations Expansion or what I am calling WISE is so far behind schedule that all the environments are sitting collecting dust, if they design the game around using these art assets they can pay themselves back the cost of creating it all as adding this content to Eve is going to break the games engine even more then it is now, thus they have slowed the entire game down with QR patch and re-tuned every weapon and made the whole game much much lamer in hope of figuring out a way to get WISE to work at all, yes they are taking fun game play out to add the ability for it to be more of WOW like game with WISE, and then create Vampire Army of Darkness on top of that system.

This quote needs like 5 or 6 more periods than it has now.
5.
 
Re: Saturday Consolidation
Nov 9, 2008, 02:22
5.
Re: Saturday Consolidation Nov 9, 2008, 02:22
Nov 9, 2008, 02:22
 
Did anyone, Blue included, read more than the headline?

Epic Games' Gears of War 2 hits stores today. The Unreal 3 game engine upgrade is part of what makes the new game so great, but it will also contribute to better Army simulations with increased chaos, better AI and improved graphics.

And then the first line of the article:

No one would accuse Gears of War 2 of excessive realism

I know bashing Epic is currently in vogue, but it's like nobody even bothered to click the link.
113.
 
Re: Fallout 3 Sells Big
Nov 7, 2008, 00:41
Re: Fallout 3 Sells Big Nov 7, 2008, 00:41
Nov 7, 2008, 00:41
 
Developers don't deal with stock keeping units.

Stop misusing this word as an attempt to come off as an industry insider or something.
80.
 
Re: Fallout 3 Sells Big
Nov 6, 2008, 17:28
80.
Re: Fallout 3 Sells Big Nov 6, 2008, 17:28
Nov 6, 2008, 17:28
 
In a previous time, games that had dumb 'features' like some keybindings not changing were considered bad programming. Now thanks to fanatics like Jerykk, reality has been distorted enough to mean that it's because of consoles.
2696 Comments. 135 pages. Viewing page 7.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17    135  ] Older