Comparing TF2 to Quake 3 is dumb. They aren't even trying to do anything close to the same thing.
Quake 3 is so dated now in graphics and gameplay mechanics.
The game 'seems' poorly optimized for x86 but I know that the CPU in the X360 is much faster than comparable Intel/AMD cpu's for certain tasks so maybe it was so very well optimized for X360 that it can't be ported without a major/expensive undertaking. The CPU in the X360 is a specialized chip unlike a PC CPU. I presume R* spent a lot of money optimizing the engine for the console CPU's.
I thought PC gaming was dying?
That's because Flash can't process complex 3D games fast enough. Even on the fastest systems you're going to see performance problems. The better alternative would've been Java or Shockwave (though I'm not sure if Adobe is supporting it much these days).
Wow, 2 posts in and the virtual chest beating is through the roof...
I really hope this makes the PS3 version sell a boatload more.
Maybe Microsoft will realize stuff like this is costing sales of the game and the DLC.
What also pisses me off is how easily it is done, the lack of punishment and detection by punk buster, and just how many fucking assholes are willing to cheat. People suck, not the games.
A linux version of steam wont do much to address the fact that most of the games on steam are windows only.
The idea is to make a lot of money, so if it makes just a little money, well, that's not enough to be deemed "profitable".
In our humble eyes, it probably would be, but you know these suits, they want enough to be able to have their cake AND eat it too.
Incidentally, 4% seems awfully low for an industry where so many sequels tend to get released. You know, Sims, Need for Speed, Neverwinter Nights, all the CSI games, Command and Conquer, all of the Blizzard and EASports sequels, GTA, Fallout, Tomb Raider, Far Cry, Call of Duty... etc... etc... etc...
If only 4% of games returned a significant profit, we wouldn't have nearly so many sequels.