User information for Michel McBride

Real Name
Michel McBride
Nickname
The Robot Monk
Email
Concealed by request
Description
Homepage
None given.

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Signed On
August 28, 2002
Total Posts
15 (Suspect)
User ID
14073
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15 Comments. 1 pages. Viewing page 1.
Newer [  1  ] Older
13.
 
Re: No subject
Jul 16, 2003, 01:11
13.
Re: No subject Jul 16, 2003, 01:11
Jul 16, 2003, 01:11
 
Ok, this game is awesome. It reminds me of a faster paced and more action-packed NOLF or Splinter Cell. The inventory and object interaction system was obviously designed for ease of use with consoles and I'm not complaining. Very simple to switch between a throwing knife, medkit, or photo of some random couple. I like not having to open an inventory window. Picking up bottles and chairs and trays and whatnot and smashing them over peoples backs is also a blast.

The brief glimpses of the story look promising. Overhearing conversations between guards was one of my favorite aspects of NOLF and Splinter Cell and I'm glad I can do it here too.

Gameplay aside this demo is serious shit. I knew something was up when I noticed the game window was called Unreal Warfare. The movement keys don't default to WASD. They have it as arrow keys and some other weird combo. Basically I had to remap the entire thing, which I've never really done in an FPS before (I guess some ESDF guys are used to it..). There is no way to save the game as far as I can tell. Maybe there are checkpoints I overlooked? In any case, if this is coming to PC give us the ability to save anywhere. I'll gladly use checkpoints on an xbox, but this is...different. I couldn't figure out how to make the resolution bigger than the default 640x480. It still looked pretty good though. You can't change the volume level either. Anyway, I hope these are just stupid demo problems and won't be present in the final PC version. It smells a bit of lazy xbox port.

6.
 
Re: ...
Jul 16, 2003, 00:20
6.
Re: ... Jul 16, 2003, 00:20
Jul 16, 2003, 00:20
 
Click "Jouez Gratuitement!" (Play for free). Then I think you have to click "oui" on a box that pops up to install the streaming download software. Once that's done you might have to click Jouez Gratuitement again to get the download going. I did this 3 minutes ago and have a shitty memory.

3.
 
Re: No subject
May 25, 2003, 13:28
3.
Re: No subject May 25, 2003, 13:28
May 25, 2003, 13:28
 
"This game appears to be ruined."

Yeah, no platform jumping or key collecting, multiple ways to solve puzzles, a cinematic and scripted camera so we have to see faces during conversation...

Way to ruin the franchise.

In case some people are slow in the head (there are always a few) the above was sarcasm. Stop kidding yourself, TLJ didn't have the perfect interface either. Puzzles and point-and-click were at the very bottom of the list of what made that game great.

This comment was edited on May 25, 13:28.
11.
 
Re: Success of MMORPGs
Apr 24, 2003, 23:37
11.
Re: Success of MMORPGs Apr 24, 2003, 23:37
Apr 24, 2003, 23:37
 
"Games like Earth & Beyond and Dark Age of Camelot will never beat the sales figures of Everquest or Star Wars Galaxies (when it comes out), but it doesn't mean they are not successful games for the companies that developed them."

Except E&B cost something like $10 million. I'm not sure if that figure is correct but I'm fairly certain it had one of if not the biggest budgets for an MMORPG. And it has a somewhat low number of subscriptions. I'm thinking that is a failure.

This comment was edited on Apr 24, 23:37.
7.
 
Re: and another one...
Apr 24, 2003, 12:43
7.
Re: and another one... Apr 24, 2003, 12:43
Apr 24, 2003, 12:43
 
"If you have a level 30 or 40 character in UO..."

Ok, obviously you've never played or even read about UO. I know what you mean though. There's no room in the market for clones.

Edit: I'm not saying Mythica is a clone. There seem to be a few interesting innovations vaguely hinted at like no wimpy newbie stage and whatnot.

This comment was edited on Apr 24, 12:45.
12.
 
Re: Age of Duplicate Races
Apr 14, 2003, 15:43
12.
Re: Age of Duplicate Races Apr 14, 2003, 15:43
Apr 14, 2003, 15:43
 
lololol

Jesus thinks crap like that is worse than typos =(

1.
 
Right....
Mar 7, 2003, 10:10
1.
Right.... Mar 7, 2003, 10:10
Mar 7, 2003, 10:10
 
When you sign up for the regular beta you get the option of downloading the OSX or PC client. I don't know what the hell the purpose of this new site is...since the game has already gone gold.

7.
 
Re: No subject
Mar 5, 2003, 19:25
7.
Re: No subject Mar 5, 2003, 19:25
Mar 5, 2003, 19:25
 
The levelling treadmill is very much there. You can't do anything except fight monsters until level 30 or so. Anything less and you'll get slaughtered in PvP...but that's just what I've heard, maybe someone can correct me.

There's no cool treasure. Your character's skills play a much larger role than the weapons and armour. Epic monsters? I don't think so. The focus is PvP and fighting monsters becomes boring fast. PvP is done very well though. If you're into huge guild battles and whatnot then you'll definately want to check it out. If rolepalying and crafting and PvE interests you then wait for SWG, like I am.

5.
 
Re: Longest Journey 2
Feb 27, 2003, 19:56
5.
Re: Longest Journey 2 Feb 27, 2003, 19:56
Feb 27, 2003, 19:56
 
Yeah, you're right. I reread his journal entries and that is just one of many options. He never said they were doing it one way or the other.

"I want people to be able to sit down in front of the PC, and start playing within seconds, without worrying about which key to press, or how to get around that table. In other words, with a mouse. Which means that, technically, yes, you'll be pointing-and-clicking. But exactly how it's been done before? Not necessarily."

He goes on to mention how the controls will have to rebuilt from the ground up to suit consoles, though gameplay will be the same. There's quite a bit about possible controls and whatnot in his journal at ragnartornquist.com. It's the fourth post from the bottom on the journal page (not news).

Edit: I don't know how to do links.
http://www.ragnartornquist.com/thoughts.html

This comment was edited on Feb 27, 19:58.
3.
 
Re: Longest Journey 2
Feb 27, 2003, 18:45
3.
Re: Longest Journey 2 Feb 27, 2003, 18:45
Feb 27, 2003, 18:45
 
It should be noted this will not be a classic adventure game in the same way TLJ was. Ragnar Tornquist (the writer, director, designer, etc of the first one) has said it's going to be changed from the standard PC adventure formula to better fit a console. There won't be jumping puzzles or shit like that but I'm thinking something along the lines of Grim Fandango. Anyway, as long as Ragnar is writing it I'll be buying it.

Edit: I hope the fact that it's going to be on consoles doesn't result in censoring. Some of the best parts of TLJ were the realistic (gay) characters and Flipper. Damn now I want to play it again...
This comment was edited on Feb 27, 18:48.
11.
 
Re: No subject
Feb 14, 2003, 14:50
11.
Re: No subject Feb 14, 2003, 14:50
Feb 14, 2003, 14:50
 
"Morrowind doesnt have multiplayer. I assume you mean NWN."

I have never before in my life seen someone become confused from such obvious sarcasm.

12.
 
Re: No Subject
Dec 9, 2002, 21:05
12.
Re: No Subject Dec 9, 2002, 21:05
Dec 9, 2002, 21:05
 
Guys, the fileplanet "demo" was actually a multiplayer BETA. This is what the original guy was complaining about, not the demo. The DEMO doesn't have any of this DX8.2 stuff.

14.
 
It's not too bad.
Nov 26, 2002, 23:21
14.
It's not too bad. Nov 26, 2002, 23:21
Nov 26, 2002, 23:21
 
I had no problems getting it or installing (cable).
I've only played the tutorial and a brief match against the computer, but I'll give this quasi-review.

The graphics seem a little less than what I've come to expect in new games but they're not bad. To rotate the camera you have to hold alt and move the mouse and mousewheel zooms. I don't think you can remap those keys either (it said those controls were "locked"). Like most games with this feature there's no reason to zoom in, and having to hold down alt makes rotating a hassle. A right mouse button or keyboard keys would have been better.

The creature creation system is brilliant. You can only combine two animals but each body part has unique properties (speed, defense, offense, etc). You can choose which body part from each animal you want, resulting in thousands of possible combinations. The body parts are head, back (torso?), front legs, back legs, tail.

I found it was far too easy to collect electricity. I always had a huge surplus. Electricity and coal are the resources used. Lots of little things were annoying too but will probably be fixed in a patch. Setting waypoints from a building can't be done by right clicking. If you tell your guys to attack a group of enemies they'll run around trying to attack the specific creature you targetted (probably solved by attack moving..). I expected more micromanagement too, something similar to WC3 maybe. It's more of a mass produce and rush game. There are a few special abilities though, like the eel's electric shock sphere thing (which damages your units too).

Uh..I'll stop writing now. Creature creation is awesome. Gameplay is "meh". Mind you I haven't tried the solo campaign or a multiplayer game yet.

7.
 
Re: all your what are belong to who?
Sep 20, 2002, 18:48
7.
Re: all your what are belong to who? Sep 20, 2002, 18:48
Sep 20, 2002, 18:48
 
Well if you actually read the article you'd see he says "been". Blue made the error.

Edit: Unless they corrected the mistake in the article before I read it...

This comment was edited on Sep 20, 18:50.
51.
 
Intelligence Items
Aug 30, 2002, 17:39
51.
Intelligence Items Aug 30, 2002, 17:39
Aug 30, 2002, 17:39
 
One of my favorite parts of NOLF was going through the level carefully trying to find every intelligence item, so I was glad to see they already had some in the teaser.
I found a book that gave me 100 skill points underneath the broken down car (this doesn't really count as intelligence). There was a flyer under the wiper of the blue car and another letter on the seat, though I never managed to get that letter no matter what angle I tried it from.
Anyone find anything else? Or manage to get the letter in the car?

15 Comments. 1 pages. Viewing page 1.
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