User information for Ratty

Real Name
Ratty
Nickname
Ratty
Email
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Signed On
August 25, 2002
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Total Posts
340 (Amateur)
User ID
14017
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340 Comments. 17 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  ] Older
40.
 
Re: IE
Feb 8, 2005, 12:44
40.
Re: IE Feb 8, 2005, 12:44
Feb 8, 2005, 12:44
 
See the problem is, most of us still suffer from the fallacy that a company as large as microsoft ...
The problem with Microsoft is that they must cater to their corporate customers and shareholders. That's why it took them so damn long to implement popup blocking: their biggest customers rely on popups to generate ad revenue and Microsoft couldn't risk pissing them off. Only after Firefox began to take off did they realize they had no choice. A completely ass backward way to treat a program like MSIE, let's not make the experience better for those who actually use the program, but rather let's turn it into a revenue generating scheme for our shareholders.

I'm a web programmer and I use Firefox for 95% of everything but yes, occasionally I'm forced to use MSIE for this and that. I'd be interested to hear why Blue needs to use it as his primary browser.

I can't live without Flash blocking. Nothing I hate more than a busy page with distracting animations everywhere you look. And this latest version makes it easy to switch Flash on the few times you need it.
This comment was edited on Feb 8, 12:46.
6.
 
I like christian games
Feb 6, 2005, 17:59
6.
I like christian games Feb 6, 2005, 17:59
Feb 6, 2005, 17:59
 
I imagine a Christian game would be about as entertaining as Christian rock
I just like seeing developers do something different, risky, and out of the box. Even if the result is bad I give them high marks for trying. I imagine creating an FPS without blood, gore, sex, violence, or Satan worship and still be entertaining for adults and appealing to kids would be a very tall order.

This game though features demons and stuff. It doesn't sound particularly "christian."

9.
 
Re: Source vs Doom
Jan 30, 2005, 15:31
9.
Re: Source vs Doom Jan 30, 2005, 15:31
Jan 30, 2005, 15:31
 
HL2 uses BSP trees too.
I thought almost all modern FPS engines did. Unreal has always used BSP and it's been famous for its ability to do really huge (spacious) levels. Older technologies (e.g., portals) supposedly had problems with long lines of sight and large outdoor areas, but I thought BSP did that kind of thing really well. But I ain't no engine programmer.

1.
 
Source vs Doom
Jan 30, 2005, 12:58
1.
Source vs Doom Jan 30, 2005, 12:58
Jan 30, 2005, 12:58
 
Talk about a topic sure to incite forum riots! I can't wait!!!

Slashdot didn't think much of the article: http://tinyurl.com/5gbbq and they make some very good points. It did seem to be a kind of ad hoc, general impressions, grapevine talk sort of thing (the guy didn't even have a chance to play Half Life 2). What would make a REALLY good article is somebody taking the time to make identical maps in both engines and compare the results. Make a really huge outdoor map; a small, cramped, twisty-corridor type map; a map with lots of AI, etc., run some benchmarks, and get a panel of judges to decide which scores best in different areas. Yeah, then release the maps for people to play themselves.

Interesting how he refutes the claim that Doom 3 doesn't do large areas well but Half Life 2 does them especially well. I'm looking forward to Quake 4.
This comment was edited on Jan 30, 12:59.
30.
 
Re: Yup
Jan 30, 2005, 12:45
30.
Re: Yup Jan 30, 2005, 12:45
Jan 30, 2005, 12:45
 
The only thing that had me scratching my melon was how to fuel the research system. When I discovered that capturing structures gives you research points I had cleared the last hurdle toward knowing the rules.
Thank you thank you thank you! The last few times I played I was really trying to upgrade things. I had guessed that it was the number of Darwinians you made so I spent a lot of extra effort capturing as many souls as I could, but it didn't always seem to work and I guess when it did "work" it was just coincidience.

Sigh, time to fire it up again I guess.

Oh yeah, any chance these comments can institute an 'ignore' feature someday.
This comment was edited on Jan 30, 12:47.
13.
 
Re: I was confused at first
Jan 29, 2005, 18:15
13.
Re: I was confused at first Jan 29, 2005, 18:15
Jan 29, 2005, 18:15
 
PLaying this demo made me feel like I had just picked up a C64 game
Agreed. I've been so disappointed with the AAA glitzy games that have come out the last couple of years, with their hundreds of thousands of polys, bump mapping, realtime lighting ... blah blah blah ... and their crappy boring gameplay. It's nice to pick up something that's fun for a change and doesn't try to be more than it is.

I was confused at first by the virus worms--couldn't figure out why my engineers kept shattering. Then it took me awhile to figure out my men were being destroyed when they crossed the lava. Then I spent a LONG time trying to coax them across that little almost-landbridge bunch of stepping stones (finally I learned about beaming them across using the radar dishes by reading comments here). I think those stepping stones are deceptive. Makes you think you might get across that way. I couldn't figure out where the mines actually were (didn't notice the glowing shafts of light when the help guy talked about them). Didn't really figure out airstrikes at first. For some reason I didn't notice rockets for a long time either, though I got the hang of grenades pretty quickly. I almost wish there were a separate interface for weapons. I *did* figure out how to herd my Darwinians using Officers pretty quickly though.

9.
 
I was confused at first
Jan 29, 2005, 15:15
9.
I was confused at first Jan 29, 2005, 15:15
Jan 29, 2005, 15:15
 
The first time I played just a little way through until I couldn't figure out what was going on then I quit. But something about the demo was addictive and I kept going back and eventually I figured out everything and beat it. I did it a couple more times. Great little demo and I can't wait to get the full game. The tutorial they are adding is a good idea.

I agree that the gesturing system is annoying and superfluous. I just don't see the point to it.

4.
 
Re: No subject
Jan 21, 2005, 13:13
4.
Re: No subject Jan 21, 2005, 13:13
Jan 21, 2005, 13:13
 
I'm trying it too. Uplink was a great little game. Completely different from anything else, and strangely addictive. This one looks like fun.

38.
 
Re: Misc
Jan 14, 2005, 14:26
38.
Re: Misc Jan 14, 2005, 14:26
Jan 14, 2005, 14:26
 
What kind?
A Dell wireless keyboard and mouse combo. Came with the system.

http://tinyurl.com/4fubs

The response time sucks and if you move it too fast you end up looking in a completely random direction. If there is a kind that works I'd love to try it. I always hated getting the damn mouse cord tangled up at the worst times in a game.
This comment was edited on Jan 14, 14:33.
20.
 
Re: Misc
Jan 14, 2005, 13:32
20.
Re: Misc Jan 14, 2005, 13:32
Jan 14, 2005, 13:32
 
Hey are cordless mice actually slower in responsivness
I have a cordless optical mouse and I detest it. It completely sucks for games. Now I don't know whether it's the cordless part o the optical part or maybe a combination of the two, but I'm going back to the corded variety as soon as I can.

Too bad too. I really hate those cords.

This comment was edited on Jan 14, 13:32.
18.
 
I'll probably get this
Jan 12, 2005, 18:22
18.
I'll probably get this Jan 12, 2005, 18:22
Jan 12, 2005, 18:22
 
Myst was the very first game I played on the PC. It was what got me into gaming in the first place. It was a sublime, awesome game. You start not knowing anything, not a thing, and you just have to wander around, experiment, and build up the story yourself.

Didn't care for Riven much at all. Then after a gap of several years I just picked up Uru which I'm sort of playing through right now. I have to admit I don't seem to have the patience for it anymore. Maybe years of gaming have changed me. Some of the puzzles seem supremely stupid and I don't see how anyone can get through it without consulting a guide. Also I didn't really care for how they kept whoring for their MMOG in the game. But it is without a doubt the most BEAUTIFUL thing I've ever played. Some of those fantasy landscapes and worlds are phenomenal. Even if I don't quite finish the game the beauty of the thing is well worth the purchase price (and I never say that about games).

I guess I missed out on another Myst game I'm going to get. Then yeah, I'll probably be getting Myst V.

10.
 
Re: Civil War maps
Jan 10, 2005, 12:36
10.
Re: Civil War maps Jan 10, 2005, 12:36
Jan 10, 2005, 12:36
 
... and no address/contact is listed.
Yup. Same here. Very pissed off. Although in my case I'm also working on putting maps online so I wanted to take a look at their interface and see what I could steal or crib.

I have a couple of collections up at the Library of Congress' American Memory site, so I thought to check there. I found this:

http://rs5.loc.gov/ammem/collections/civil_war_maps

But I'm not sure yet whether that's the same collection discussed in the article (I don't see any mention of the National Archives in there). I have to keep looking for this so if I find it I'll post again.

This comment was edited on Jan 10, 12:38.
1.
 
Capture the Cow
Jan 4, 2005, 11:00
1.
Capture the Cow Jan 4, 2005, 11:00
Jan 4, 2005, 11:00
 
I never heard of that one. Where can I get it?

47.
 
Re: No subject
Dec 28, 2004, 12:32
47.
Re: No subject Dec 28, 2004, 12:32
Dec 28, 2004, 12:32
 
...Doom 3 engine ... handle large open spaces
Now I can't remember the who it was but some piece of game news had a developer mention how real-time lighting, shaders, etc., just didn't work with wide-open spaces and long lines of sight. As for Doom 3 specifically, I have no idea whether it is any better or any worse than today's engines with similar graphics capabilities. I do know the levels were designed first and foremost to look good and to make the monsters look good rather than to be fun. I suspect that's why things were so dark, to make the shadows look better and so we'd appreciate how the flashlight reflected on things and cast great shadows. I personally think the idea of "horror" was a secondary consideration.

I keep scratching my head wondering whether we're taking a step back technologically. We have microlevels, like DX:IW and T: DS, where you have to load a new level every couple of minutes practically and tiny, short lines of sight like Doom 3. Remember some of those amazing huge levels in Dark Forces? I like those. I miss those. We've traded in and sacrificed a lot for dynamic lighting, realtime shadows, pixel shaders 3.0, et al., and I don't think it's worth it.
This comment was edited on Dec 28, 12:35.
9.
 
Re: No subject
Dec 23, 2004, 11:36
9.
Re: No subject Dec 23, 2004, 11:36
Dec 23, 2004, 11:36
 
There are allready cracks that don't require an internet connection whatsoever.
Really? I didn't know this. I know everyone was predicting it but I was kind of waiting to see how the Steam model would play out wrt pirating. So people really have managed to crack/pirate HL2? That's too bad.

33.
 
Re: Well...
Dec 20, 2004, 16:34
33.
Re: Well... Dec 20, 2004, 16:34
Dec 20, 2004, 16:34
 
He created his own game company to be in charge of games based off his movie
Are you SERIOUS?? I had absolutely NO idea! We're both talking about Vin Diesel, right? Vin Diesel started up his own game company for his movies?? How come I never heard about this (I read Blues everyday, 6 times a day in fact)?? That's so bizarre. I'm impressed, and, yes, I DO hope the trend spreads to other super mega movie stars.

20.
 
Re: Well...
Dec 20, 2004, 12:48
20.
Re: Well... Dec 20, 2004, 12:48
Dec 20, 2004, 12:48
 
Chronicles of Riddick ... I do have to say it is one of the best games I have played this year.
It boggles the mind. That a mindless crappy crappy Vin Diesel movie could make a decent game, let alone a great game. But I've heard this as well and my copy should be waiting for me when I get home from work today. I can't wait to load it up and give it a go. Seriously, who would have thunk it?

12.
 
Re: Blockbuster dropping late fees
Dec 14, 2004, 12:25
12.
Re: Blockbuster dropping late fees Dec 14, 2004, 12:25
Dec 14, 2004, 12:25
 
I was about to sign up with Netflix, but a few friends I know said they weren't too happy with them because you usually have to wait forever to get new releases
I dunno. I've had Netflix for a year now and I always get my DVDs a day or two sooner than they say I will. I haven't noticed declining quality as my subscription has aged. But: a) I live very close to their main distribution center. b) I don't rent very many popular movies.

My problem is that I'm just not a big movie buff. Sometimes those DVDs will sit on top of my TV for a week or two before I'm in the mood to watch them. I think my $ 17.95 is mostly wasted. I'm thinking of dropping down to the $ 11.95 option.

Anything is better than Blockbuster though. I like Netflix cause they have EVERYTHING.

6.
 
Re: Daikatana
Dec 10, 2004, 12:11
6.
Re: Daikatana Dec 10, 2004, 12:11
Dec 10, 2004, 12:11
 
While the game sucked
I actually think Daikatana was more fun than Doom 3.

1.
 
Battery-free mouse
Dec 3, 2004, 11:51
1.
Battery-free mouse Dec 3, 2004, 11:51
Dec 3, 2004, 11:51
 
It's kind of fun. Think about it without cheating and reading the article. It's really obvious when it's explained to you but I couldn't figure it out. The mouse is wireless, so how does it get its power? It's not anything like moving the mouse turns some kind of little generator or anything like that. So how does it work?

BTW. I LOATHE my new wireless optical mouse. I'm going back to the old wired ball mouse.

340 Comments. 17 pages. Viewing page 1.
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