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Real Name eunichron   
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Nickname eunichron
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Signed On Aug 23, 2002, 16:54
Total Comments 1789 (Pro)
User ID 13977
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News Comments > Morning Previews

42. Re: Morning Previews Apr 30, 2012, 22:19 eunichron
Ran OK for me on my i7 950 and Radeon 5870 on max with no AA. Not spectacular, but it was definitely playable.  
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News Comments > Op Ed

31. Re: Op Ed Apr 30, 2012, 22:13 eunichron
Draugr wrote on Apr 30, 2012, 21:13:
Yeah, but if we had the draft think about how much more seriously going to war/being in war would be taken to some people.

It doesn't matter as long as those in power aren't affected by it. I highly doubt a Congressman cares about whether or not the son or daughter he is sending off to war volunteered or was selected from a list. With the nature of today's asymmetrical warfare even if there was a divide where only volunteers held combat arms positions, and draftees were only allowed to hold supply/clerical positions, the finance clerk sitting at a desk in a trailer at Bagram AFB is just as likely to get blown apart by a random katyusha rocket as the infantryman is by an IED while on patrol.
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News Comments > Op Ed

27. Re: Op Ed Apr 30, 2012, 20:25 eunichron
jdreyer wrote on Apr 30, 2012, 19:57:
Also, the author missed a big opportunity to look at empirical data. This chart shows that conflicts between countries are on the rise, yet the number of deaths from those conflicts is falling. What to make of that?

I would chalk that up to more advanced weaponry (guided munitions; laser and GPS specifically, as well as advanced reconnaissance and visual systems like infrared and thermal). It's much easier to pinpoint a strike with less error today than it was 10-15 years ago. In addition to that battlefield medical technology. We learned a lot about battlefield medical treatment in the 90s with the first Gulf War and especially Somalia, almost all of our current military medical treatment knowledge comes from direct study and analysis of what happened in Mogadishu. As a result more soldiers survive engagements, but there is also a higher ratio of permanently injured, disabled, and amputee soldiers. It's a never-ending cycle, the best business a corporation can get is a government contract, and right now the money is in the military and law enforcement sector.

What pains me is that while this article purports that video games are militarizing our society, as a veteran who has been home for 5 years it seems to me that the public is increasingly distancing itself from our military, and I know I'm not the only one that feels that way. I saw a recent editorial in the Washington Post that said, "One percent of the nation has carried almost all the burden of the wars in Iraq and Afghanistan, while the rest of us essentially went shopping. When the wars turned sour, we could turn our backs." The editorial was an argument for bringing back the draft, which I don't agree with, but that line right there was a point that really hit home for me.
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News Comments > Op Ed

21. Re: Op Ed Apr 30, 2012, 16:11 eunichron
Flatline wrote on Apr 30, 2012, 16:02:
Cutter wrote on Apr 30, 2012, 11:04:
The author needs to read more history. This is nothing new. And like everything else in life, it's cyclical. In fact, all that militarization has already been declining the last few years an continues to do so. Even the dumbest, staunchest military supporter realizes that a military is of no use if there's nothing to protect. Couple with all those people leaving the military and the focus becomes spending on jobs, education, infrastructure, etc. where it should be.

To be fair, there is one sector that is militarizing that spooks me and that's law enforcement.

There are police forces with tanks and missile launchers and high-end military weaponry. Military contractors pump hundreds of millions of dollars a year in high-end military equipment for pennies on the dollar to police departments. The Occupy movement crackdowns showed, among other things, that police are having the same difficulties with social unrest that the military does because more and more police are equipped with military weaponry.

Links to what I'm talking about:

The Atlantic


Indeed. I spent 12 months in Iraq as an infantryman and watching how the law enforcement sector has progressed since I got out is sickening. No-knock warrants, SWAT raids on families in the middle of the night. It has become shoot first, ask questions later, and the cult of the brotherhood makes sure it stays covered up. I'll be the first to admit that the military isn't much better in that regard, especially when you get into combat arms positions like infantry, tankers, and cavalry, but there is a difference between war and public service. What the law enforcement community is doing now is turning public service into a war on American citizens.
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News Comments > Morning Metaverse

15. Re: Morning Metaverse Apr 30, 2012, 16:04 eunichron
Prez wrote on Apr 30, 2012, 14:32:
In other words, the broadband cap may have less to do with managing congestion on Comcast's data network than with making over-the-top video services like Netflix and Hulu unattractive for heavy television users who are the most lucrative customers for Comcast's paid video services.

Change the highlighted "may have" to "obviously has" and we have the whole reason for usage caps.

Honestly, since Comcast has instituted the usage meter on their website there hasn't been a month that I didn't exceed the 250gb limit, yet I have yet to have been shut off or even warned. But given the psychological effect usage caps and metered billing have on people (as alluded to in this very well-written editorial) there's no doubt in my mind that many people have scaled back their usage or resisted cutting the cord out of fear. Applied as either a strong-arm tactic or a scare tactic, given the reality of current consumer bandwidth usage trends and general bandwidth availability, usage caps are despicably unethical in my opinion.

I've never had Comcast before, but from what I have heard, and this sounds really conspiracy theory-ish, is that Comcast only enforces the caps on people who have internet only, and not those with television and internet. Essentially, Comcast figures that if you have internet and no television service you're probably pirating your television, so those users are the only ones they enforce it on.
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News Comments > Op Ed

17. Re: Op Ed Apr 30, 2012, 15:48 eunichron
If game developers are using former and current military as advisers on their projects, why are the games still so unrealistic?  
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News Comments > Morning Previews

21. Re: Morning Previews Apr 30, 2012, 15:42 eunichron
Red wrote on Apr 30, 2012, 14:43:
wall of text

Just had to say that was an awesome write-up. I was contemplating DrEvil's post trying to think of something, and you pretty much covered it.
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News Comments > Morning Previews

12. Re: Morning Previews Apr 30, 2012, 13:45 eunichron
Had to leave Friday morning before the beta went live, and didn't get home until 11PM Sunday night, so I only got about 3 hours to play around with the beta. Played around with a Necromancer, since that was my favorite class from Guild Wars. I'm not going to touch on the bugs since it's clearly early beta. I would sincerely hope that they don't try to ship the game with something as stupid as party chat not working.

I'd have to agree with Alamar, the "active" combat isn't very active. They just took the classic style MMORPG combat and added some dodge buttons in the game. With the Necromancer, being a ranged class with a "short" range (depends on the weapon you're using, but the maximum range I had was 900 with a mace/rod/wand type thing) dodging didn't help very much to avoid damage, and my blood fiend which I assumed was supposed to keep me alive didn't help in that regard either. Though I do enjoy a challenge, so I'm not that turned off by it.

The quests are still standard "Kill X" "Collect Y" quests, but they almost always culminate in some kind of boss fight, which at least keeps it a little fresh. It gives some kind of coherence to the quest progression; I had always figured that if I stole the Grawl's food, they might just get angry and try to take it back. Well in GW2 they do try to take it back.

The skill/weapon system is interesting, but it will take more time playing before I can form a solid opinion on it. My first impression was that it will take some work to try and level up all of the different skill sets with different weapons, and it will be imperative that players do it early on so that at higher levels they're not just stuck with an auto-attack for long sessions.

Unfortunately that is about as far as I got in my short 3 hours before the beta went down. Hopefully ANet listens to testers and is quick with the tweaks, but I have no doubt it will turn out to be a great MMO.
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News Comments > Torchlight II Pre-Purchases Get Free Torchlight

22. Re: Torchlight II Pre-Purchases Get Free Torchlight Apr 26, 2012, 18:02 eunichron
Torchlight just felt generic to me, but I understand that it was Runic's attempt to get something out fast so that they could build a full featured, robust, game with Torchlight II. The art style turns me off a bit, but I'll probably give it a shot once it goes on sale.  
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News Comments > Morning Consolidation

3. Re: Morning Consolidation Apr 26, 2012, 13:37 eunichron
Beamer wrote on Apr 26, 2012, 13:31:
bhcompy wrote on Apr 26, 2012, 12:46:
“It comes down to choice,” Xbox Live’s UK product manager Pav Bhardwaj told MCV.

“The customer has the choice of going to retail on day one if they really want to buy a particular title, or to wait a couple of months and buy it full price from the Xbox Live marketplace.

Err, it comes down to not pissing off your retail partners, really. Sony doesn't particularly care about this, and they'll benefit from it more

Plus, c'mon, how many people are buying full retail over XBL? Regardless of the title it's cheaper in stores. Games are often offered for $20 off if you preorder it, often on sale $10-$20 shortly after release, and often pretty close to permanently $20 off by the time they're on XBL.

I'm not willing to pay more for the added convenience of downloadable games on XBL, nor am I convinced they're actually more convenient (you have to leave the system on to DL, Amazon delivers right to my door so it's not like I have to head to some crappy store for a game, and right now XBL does a pretty poor job of sorting and displaying your library. I like Steam's way, though I think even that would drive me nuts if I had hundreds of games [hey Valve, hire me to redesign the Steam library features!])

I think half the problem is that XBL on the 360 wasn't originally billed for digital distribution, other than XBLA. They would be better off waiting for Xbox 720/3/whatever to get into digital distribution. At least then they could design a proper UI around it, market it as a core feature of the new system, and provide the hardware accessories required (bigger hard drives for instance).
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News Comments > Out of the Blue

20. Re: Out of the Blue Apr 26, 2012, 13:33 eunichron
Good luck on the move, Blue! Driving cross country for such a move is the only way to do it.  
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News Comments > On Guild Wars 2 Worlds

37. Re: On Guild Wars 2 Worlds Apr 25, 2012, 17:38 eunichron
Undocumented Alien wrote on Apr 25, 2012, 16:55:
Level 20 was extremely simply to hit.

Indeed. One click during character creation and I had a level 20 character,

But it sounds like to me that some persons in this thread just don't like MMOs. If you don't like MMOs, why bother? It's part of a particular genre, and there are going to be staples of that genre. If you don't like it, then obviously that genre isn't for you.
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News Comments > On Guild Wars 2 Worlds

23. Re: On Guild Wars 2 Worlds Apr 25, 2012, 13:20 eunichron
Alamar's wall of text server list

Thanks, now I know which servers to avoid!
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News Comments > Diablo III Witch Doctor Trailer

18. Re: Diablo III Witch Doctor Trailer Apr 24, 2012, 14:35 eunichron
He's not a Summoner in the classic sense that the Diablo 2 Necro was (who was by far my favorite class in any Diablo game), but it's pretty close. I enjoyed the several playthroughs of WD I've done, but I think Demon Hunter will still be my favorite.

PHJF wrote on Apr 24, 2012, 12:24:
Because unless D3 is vastly different from D2, crowd control is worthless. Diablo is all about damage. Why bother controlling a crowd when it's easier and faster to kill it?

Not sure if stress testers had access to the beta forums or not, but there was a post not too long ago that said Nightmare and Hell difficulty will ramp up obscenely, and that crowd control will be essential to defeating them.
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News Comments > Max Payne 3 Specs

25. Re: Max Payne 3 Specs Apr 24, 2012, 01:44 eunichron
Quinn wrote on Apr 24, 2012, 01:29:
Am I wrong or are the requiered specs basically the latest hardware out there!?

Why did I preorder this game? It has "unoptimized" all over it! Like GTA4! God that game ran like fuck. It still does!

Not good. Certainly not good at all.

What? A Core 2 Duo, 2GB RAM, an 8600GT/HD3400? Since when was 6 year old hardware the "latest"?
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News Comments > Morning Previews

4. Re: Morning Previews Apr 23, 2012, 22:35 eunichron
Teddy wrote on Apr 23, 2012, 20:00:
Fibrocyte wrote on Apr 23, 2012, 17:55:
I've been dabbling with Tera lately and it's quite nice.

Tera was alright, but nothing revolutionary from what I saw. The melee combat made decent use of their "active combat" claim with plenty of dodging and maneuvering, but as soon as I swapped to a sorcerer, "active combat" was a joke. All the spells stopped me dead in my tracks to use, even my basic attack so it was stand in one place fire at the enemy until he got too close, click the auto jump backwards button, repeat. Pretty dull stuff.

Yeah, I put some time into the Tera beta and enjoyed it. I played a Warrior the entire time so it was a bit more dynamic than what you described as the Sorceror. A fun diversion, but no way I would pay full box price + monthly fee for it. If it ever goes F2P I might consider it. I've heard rumors that the game bombed in Korea and Japan though because of lack of content updates.
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News Comments > Valve on Half-Life 3 Ricochet 2

51. Re: Valve on <strike>Half-Life 3</strike> Ricochet 2 Apr 23, 2012, 15:59 eunichron
Smellfinger wrote on Apr 23, 2012, 14:23:
I'd rather Valve create something new like they did with Portal and Left 4 Dead. Then again, I've never been big on sequels because every series jumps the shark at some point. Talented developers are at their best when they're free from the creative shackles of an established brand.

But remember L4D and Portal (and CS, TF, Dota, Alien Swarm, and DoD) weren't created by Valve. They were mod teams that got "absorbed" into Valve (bought out essentially, but I don't think those mod teams minded being bought out and employed by Valve). Half-Life is Valve's only original IP, and they haven't done anything with it in 5 years.
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News Comments > Morning Legal Briefs

2. Re: Morning Legal Briefs Apr 23, 2012, 15:35 eunichron
Not to mention they don't take into account the millions of people play both World of WarCraft and Call of Duty. If they were "murder simulators" you would think there would be a lot more Breiviks around. I played WoW for seven and a half years, and the only people I want to murder are the developers for ruining what was once a great MMO.

The press makes up their mind on this stuff before it even goes to print, and they'll be damned if they're going to let little things like facts get in the way of advocacy and sensationalism.
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News Comments > Leaked Valve Employee Handbook?

18. Re: Leaked Valve Employee Handbook? Apr 21, 2012, 19:28 eunichron
killer_roach wrote on Apr 21, 2012, 18:10:
Kristian Joensen wrote on Apr 21, 2012, 16:46:
killer_roach wrote on Apr 21, 2012, 16:41:
Dev wrote on Apr 21, 2012, 16:09:
What Is Valve Not Good At?
Finding and hiring people in completely new
disciplines (e.g., economists! industrial designers!).

I'd add server specialists, UI specialists, etc too.

If they're interested in hiring a tech-savvy economist, they know where to find me.

They ARE looking to hire Economists:

*sigh* Yet another posting with the same "four years experience required" BS... really getting annoying for somebody just out of grad school when everyone wants 3-5 years experience for most any position.

That sucks... I'm just about to start grad school in the fall, but I've been keeping an eye on the job market for my chosen career, and almost all of them say, "3-5 years experience OR a masters degree." Of course, the entire reason I decided to go back to school was because all of the jobs I was looking at as an undergrad required 7-10 years experience in addition to a bachelors.
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News Comments > Diablo III Open Beta Weekend

105. Re: Diablo III Open Beta Weekend Apr 21, 2012, 00:00 eunichron
RollinThundr wrote on Apr 20, 2012, 22:32:
eunichron wrote on Apr 20, 2012, 21:50:
loomy wrote on Apr 20, 2012, 20:20:
the game design is obviously simplified for console (and maybe wow?) players. it is simplified pretty well, but still. please nobody degrade yourselves arguing against this galactic truth.

I have to ask this seriously though, have you even played Diablo 1 or 2, or any other ARPG? Complaining about Diablo being simplified is like complaining that rocks are dense. In the history of computer gaming there hasn't ever been a game series more simplified than Diablo.

To be fair, yes Diablo was always on the simple side, With Diablo 2 however they at least expanded the classes, gave very distinct skill trees that allowed for many different builds of the same type of class. Honestly I don't see that is even possible here. I realize it's a beta and stuff is locked but it almost looks like you only have 4 skills a class, with a defensive skill tossed in here or there for good measure, things that were previously attack skills using D2 as the example. Like the Wizard gets a frost nova as a defensive skill and it appears to do no damage just freezes enemies.

I realize they had to further simplify the game for the consoles, I get that, but what's here, at least in this beta is so simplified to the point that I'm amazed it took them this long to get this game out the door.

Considering work on Diablo 3 originally started in 2000, it makes one wonder just how many times this project was rebooted between their shift to WoW development and the closure of Blizzard North in 2005. Hell I wonder if any of those Condor folks who pitched Diablo 1 in the first place are even still at Blizzard at this point.

The Rune systems offers some customization, some of the runes drastically change some abilities. That effectively takes the place of the Diablo 2 skill tree, but it also allows you to not have to re-roll a character every time you want to try a different build. Realistically, how many different skills did you ever use on a character in Diablo 2 anyway? 3? 4? Maybe five for some particularly wacky builds, but it never got more complicated than 2 mouse buttons and a couple F-key keybinds. Well now they've just move the F-key bindings to a hotbar (and the skill binds are completely cutomizable if you enable Elective Mode in the menu). I am disappointed at the removal of stat allocation, but stats didn't really matter in Diablo/2 other than attaining a certain level of strength or intelligence to be able to use a particular piece of unique or set armor. You can't really blame that on consoles either, there plenty of RPG/ARPGs on console that have stat allocation, if they really wanted it in the game they could have put it in.

I just imagine that most of the people bitching (not particularly in this thread either) are bitching because A) they've already decide they hate the game because of the DRM and RMAH, so they'll grasp at any reason possible to hate t more, B) they are the same people that would complain if the game was a carbon copy of Diablo 2 with DX11 graphics.

As for your last point, I imagine hardly any. There are those that split off to make Torchlight, and those that left to make ArenaNet and Flagship Studios. The bottom line for me is Diablo 3 is a fun game, and the changes aren't as drastic as some people make them out to be.
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