Oh what a shame that the Bond game being released this fall '02 is a step backwards from a game like NOLF released back in 2000.
The game feels "console'esque" i.e. unrealistic. I mean, why does the hardest difficulty setting actually make the game more unrealistic in that it takes more hits to kill enemies including the ridiculus (shoot, shoot again, to make sure) head shots!!!
- The best graphics in the whole game has to be the wooden floor I think. (at start of level!)
- You can shoot through hollow walls (with aid of x-ray specs) which is cool.
- You can't shoot through the enemy's weapons.
- Weapons are so arcade'ish e.g. a sniper rifle with 2 fixed zoom points (obviously an idea straight from a console version).
- Loads of Loading points
It's not all that bad but it certainly isn't NOLF which has far superior physics, AI and er.. graphics (especially real-time reflections) i.e. JBNF doesn't seem to make use of today's GF4 hardware but more rather what consoles are limited to.
PS. if u look my post #14, you can see my pre-expectations of the demo and as you've just read, my complete U-turn on what I now think about a game i've been anticipitating for as long as the last Bond game for PC was never released.
More NOLF2 demo vs JBNF demo can be found here http://www.forumplanet.com/gamespy/topic.asp?fid=1422&tid=857685This comment was edited on Oct 25, 17:51.