Sepharo wrote on Sep 29, 2011, 02:04:Well, I skim (not even read) only the OotB and ItB comments nowadays, and those often not even daily, so please don't expect me to know everything else that goes on in the forums.
It's the post I made right before reporting it here
Sepharo wrote on Sep 29, 2011, 02:04:Uhh, you lost me... so is there still a reproducible problem with the url tag or not? Be specific, very specific.
Argh, just trying to report it to you here it's being a pain in the ass since I posted the wrong link and needed to edit... Haha.
edit2 test... trying to recreate it now isn't working
Sepharo wrote on Sep 28, 2011, 19:26:Well, maybe I introduced a new problem, like I said it's really tricky. But I'm not going to find out if you don't include your link (and the error message).
But I just experienced some weirdness where my URL wasn't too long on the original post but when I went back to edit to fix a few things (without touching the URL or tags) and then it was suddenly deemed too long.
Beamer wrote on Sep 27, 2011, 10:45:That was a bug which popped up only with a certain range in URL lengths in combination with the length of the first word inside the tagged URL. Yeah, it's complicated but it's fixed now. Thanks for the heads-up.
I tried to URL tag that but it gave errors. The tag may be broken?
Cutter wrote on Sep 14, 2011, 16:25:At this point there are no plans for a demo. Don't know if that's in the cards later.
I'l lprobably pick this up at some point. Is there a demo for it?
Blue wrote on Sep 14, 2011, 16:53:That's an understatement.
Frans has been very busy lately, so we haven't discussed it yet.
Blue wrote on Sep 14, 2011, 16:53:Well, I might let you in on a little secret. There was a problem running the dedicated server on my own Linux server, so I ran it on the Blue's server for the past two months to test the dedicated and develop XAseco2.
However, since one of the things he's been busy with was the TrackMania 2 beta, it seems like a good bet.
ASeven wrote on Sep 14, 2011, 15:08:The most amusing part of that topic is that in the past year hundreds of people got their panties in a bunch because of the DRM prospect, and now that the game has been released, the word "DRM" hasn't been posted once in the ManiaPlanet forums.
Since it's MP I guess UbiDRM is completely irrelevant here even if this title has it.
Cutter wrote on Aug 21, 2011, 21:53:Read replies to your question before repeating it, please.
Hey Blue, can't you setup a filter to block this douchebag spammer?
Jensen wrote on Aug 14, 2011, 23:52:Exactly.
I don't use other game clients besides Steam, but I'll occasionally download directly from the developer.
Nadeo isn't trying to make ManiaPlanet a Steam competitor. It just doesn't easily fit with Steam as it is now. They want a tight integration of their Mania games and a community platform. Trackmania relies on its creative community more than any other game I've played.
Crustacean Soup wrote on Aug 15, 2011, 03:15:It has always been possible to configure XASECO's own panels (records, vote, donate), i.e. turn them off or move them to another spot. And with both main widgets plugins (Fufi's Widgets and Records Eyepiece) it has always been possible to disable most of the racing widgets via the F7 key or a toggle command.
And speaking of XASECO, I really hope that server-side widgets are going to be avoidable (or non-existent) in this one. I don't like looking through a tiny little hole in the middle of the screen.
Ant wrote on Aug 1, 2011, 18:05:Because nowadays it doesn't matter where a server is hosted as long as it's hosted good enough. And that's all you need to know.Xymph wrote on Aug 1, 2011, 18:02:Bah! Why isn't it not in your place or near by?
Pah! It's 5500 miles away from me, and I am the admin.
Suddenly_Dead wrote on Apr 28, 2011, 14:42:Maybe not anymore, but I'm sure it was a major factor for TMN ESWC, which was wrapped with StarForce, and not hacked as far as I know, nor were cheat tools developed to cause rampant cheating, as happened and is happening with TMF.
Would Starforce really help against that? You can just break it and continue on your merry way cheating. It doesn't provide cheat protection; they'd need something else entirely.
Suddenly_Dead wrote on Apr 28, 2011, 14:42:That would only work as a deterrent if players were completely banned from the game, which requires Nadeo's involvement.
The only way I can see copy protection helping with cheating is if TM2 doesn't have a free version. Then if a person is banned, they're banned until they shell out the money for another copy of the game. Considering that they've only got the one environment planned for release right now, that's probably how it's going to be at first anyways (unless I've missed something)
Suddenly_Dead wrote on Apr 27, 2011, 21:31:The result was and is rampant cheating in Forever, which is costing me dozens of hours each month to clean up in Dedimania, so do I hope some kind of protection (at least against hacking) returns.
They dropped Starforce, and as far as I know any protection past a cd key in the installer, with Forever; I can't imagine it coming back.
Shadowcat wrote on Apr 27, 2011, 19:43:The games (TM2, ShootMania, QuestMania) will be released one environment at a time, so yes, Canyon is the initial TM2 env. Read up on the ManiaPlanet forums for how all this is planned.
Blue: Surely "Canyon" is just the environment being shown, rather than a sub-title for the game? I am assuming that like all the previous TM games (save for the Nations freeware), this one will contain a variety of environments.
shul wrote on Apr 1, 2011, 22:19:http://www.bluesnews.com/cgi-bin/logos.pl
How many years (or days) pink news existed so far ?