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User information for Cliff Hicks

Real Name Cliff Hicks   
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Nickname Devinoch
Email Concealed by request
ICQ None given.
Description Host of Starlight Society Podcast - http://tinyurl.com/starlightsociety/
Former Product Manager - Zattikka Games.
Former Producer/Lead Designer - Fierce Wombat Games.
Former Associate Producer - Kabam.
Former Customer Service Manager - GameSpot.
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Homepage http://tinyurl.com/starlightsociety/
Signed On Aug 21, 2002, 17:08
Total Comments 221 (Novice)
User ID 13926
 
User comment history
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News Comments > Grand Theft Auto Online Import/Export This Month
2. Re: Grand Theft Auto Online Import/Export This Month Dec 3, 2016, 17:49 Devinoch
 
Single player, story update? Bueller? Bueller? Bueller?  
Cliff "Devinoch" Hicks
Host of the Starlight Society Podcast
http://tinyurl.com/starlightsociety/
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News Comments > Into the Black
2. Re: Into the Black Nov 11, 2016, 19:29 Devinoch
 
Cohen, Vaughn... who's old and still around that I like that 2016 can kill off next? Patrick Stewart? Ian McKellen?  
Cliff "Devinoch" Hicks
Host of the Starlight Society Podcast
http://tinyurl.com/starlightsociety/
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News Comments > Morning Metaverse
3. Re: Morning Metaverse Nov 11, 2016, 12:31 Devinoch
 
This is a pretty serious gaffe on Spotify's part. Their desktop app has been pretty dicey for some time now.  
Cliff "Devinoch" Hicks
Host of the Starlight Society Podcast
http://tinyurl.com/starlightsociety/
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News Comments > Out of the Blue
152. Re: Out of the Blue Nov 10, 2016, 14:15 Devinoch
 
jdreyer wrote on Nov 10, 2016, 14:05:
The Pyro wrote on Nov 10, 2016, 13:33:
The main problem IMO is using a bunch of private insurers. Profit is always a motive.

I hear that a lot, but the evidence doesn't seem to support it. Private health insurance companies in the US have been performing terribly. They're pulling out of entire states because they're losing money. Somebody's making a profit here, but I'm not convinced it's the insurance guys.

EDIT: A quick back-of-the-envelope calculation based on public data makes me think that UHC (the largest insurer in the US) is making less than 5% profit on the premiums they charge. Feel free to fact check me, as I'm not confident about this number.

I should also note that in some places (like Texas) insurers are required by law to refund any profits above 10%. There's a cap on how greedy they can be.

Why let them make a profit at all? WHat's the purpose? Make them all be nonprofits.

The biggest profiteers in the health care industry is big pharma, all 10 of which see profits consistently over 20%, and in some cases as high as 42%.
 
Cliff "Devinoch" Hicks
Host of the Starlight Society Podcast
http://tinyurl.com/starlightsociety/
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News Comments > Morning Mobilization
4. Re: Morning Mobilization Nov 7, 2016, 13:28 Devinoch
 
Dev: Our new phone is smoking!
PM: No! We don't want that!
Dev: I just mean it's red hot!
PM: NO!
Dev: It's going to burn down the house!
PM: We're doomed!
Dev: Toasty!
PM: You're fired. You're all fired.
Dev: Awww. How come you can say 'fire' but we can't?
PM: Get. Out.
 
Cliff "Devinoch" Hicks
Host of the Starlight Society Podcast
http://tinyurl.com/starlightsociety/
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News Comments > SAG-AFTRA on Call of Duty: Infinite Warfare
13. Re: SAG-AFTRA on Call of Duty: Infinite Warfare Nov 6, 2016, 02:59 Devinoch
 
Sempai wrote on Nov 5, 2016, 21:56:
Cutter wrote on Nov 5, 2016, 16:21:
A company will only pay you what they feel you're worth. If you can't negotiate for better pay, royalties, etc. than you aren't of much value to them, are you? Major actors never have these problems. It's no different from a corporation hiring an exec over a member of the rank and file. Once makes a lot more money, stock options, benefits, etc. and the other is lucky to have a paying job. Learn to cope with it already. If you don't like it, go do something else. The world owes you nothing.



Ug..How does one even respond to this idiocy?

Don't. Cutter hasn't got a single brain cell functioning. He's just here to troll.
 
Cliff "Devinoch" Hicks
Host of the Starlight Society Podcast
http://tinyurl.com/starlightsociety/
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News Comments > SAG-AFTRA on Call of Duty: Infinite Warfare
2. Re: SAG-AFTRA on Call of Duty: Infinite Warfare Nov 5, 2016, 14:33 Devinoch
 
MoreLuckThanSkill wrote on Nov 5, 2016, 14:12:
Valid claims, valid case. Unfortunately the tech world seems highly resistant to unionization, to its own detriment. Good luck with that.


The tech world is highly resistant to progress, which is ironic, when you think about it.
 
Cliff "Devinoch" Hicks
Host of the Starlight Society Podcast
http://tinyurl.com/starlightsociety/
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News Comments > Diablo III Classic Diablo Mode & Necromancer Announced
27. Re: Diablo III Classic Diablo Mode & Necromancer Announced Nov 5, 2016, 14:32 Devinoch
 
Jivaro wrote on Nov 5, 2016, 00:50:
Devinoch wrote on Nov 4, 2016, 21:38:
This was their big reveal of the show? Really?

err..no. It was the big reveal regarding Diablo 3 but hardly for Blizzard's show. I suggest reading some of the other headlines from their other games if you haven't already. I am pretty sure you will pick out the 2 (minimum) announcements that Blizzard considers their big reveals of the show pretty quickly.

edit: I don't want to come off as a smart ass as that isn't my intent so here are the two I think are easily the big reveals as far as Blizzard is concerned: Allen is back and Overwatch League is a go. The Hearthstone and Heroes of the Storm expansions/content would probably be next. This content for D3 is fan service more than anything. That's probably how Blizz looks at it..or at least I think so. As for us gamers, I suppose it all depends on your tastes...but yeah...this is a letdown if you were really banking on either a full expansion or D4. Personally I was hoping for HD D2. This D1 inside of D3 will be a fun consolation prize I imagine though.

I was hoping for a new title, rather than just content refreshes for existing stuff. I understand a lot of people love Overwatch. I own it. I've played it. It's not something I play a lot of. Same for Hearthstone. For me, BlizzCon should always have a "one more thing" moment, and to be honest, this show felt like it's falling majorly flat in that moment.

Yes, from an aesthetic point of view, I understand Allen returning is a big deal, but at the end of the day, a single person doesn't make or even really define a game. They're put together by the dozens (often hundreds) of people toiling away on it.

I was expecting an announcement of... something significantly more substantial, I think that's all I'm saying. Warcraft 4, maybe a resurrected Starcraft: Ghost, a new MMO, something more than "here's new stuff for things you already know about" and fairly lackluster at that. But maybe it's just not for me anymore, and that's fair.
 
Cliff "Devinoch" Hicks
Host of the Starlight Society Podcast
http://tinyurl.com/starlightsociety/
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News Comments > Diablo III Classic Diablo Mode & Necromancer Announced
21. Re: Diablo III Classic Diablo Mode & Necromancer Announced Nov 4, 2016, 21:38 Devinoch
 
This was their big reveal of the show? Really?  
Cliff "Devinoch" Hicks
Host of the Starlight Society Podcast
http://tinyurl.com/starlightsociety/
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News Comments > SAG-AFTRA Statement
46. Re: SAG-AFTRA Statement Oct 21, 2016, 18:01 Devinoch
 
Eirikrautha wrote on Oct 21, 2016, 16:54:
Devinoch wrote on Oct 21, 2016, 14:10:
The original copyright exclusivity was also based on the life expectancy of people being in their mid to late 60s, not, as it stands now, their mid to late 80s.

80s - 60s = ~20 years

100 years - 14 years = 86 years

So copyright length has gone up four times as fast as life expectancy.

No wonder you support this stupidity. Your math skills suck...

And you're unable to refute any other piece of the long-tail argument I made, nor provide any actual justification on why they shouldn't get this. No wonder your debate skills are terrible - you don't understand the point of a discussion.
 
Cliff "Devinoch" Hicks
Host of the Starlight Society Podcast
http://tinyurl.com/starlightsociety/
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News Comments > SAG-AFTRA Statement
40. Re: SAG-AFTRA Statement Oct 21, 2016, 14:19 Devinoch
 
jdreyer wrote on Oct 21, 2016, 13:15:
eRe4s3r wrote on Oct 21, 2016, 10:32:
So if VA's get royalties then I (as 3d artist) want royalties as well.

Then they need to unionize too. I know a lot of people hate the idea of unions reflexively, and there have been a lot of abuses by them. But it's no coincidence that a large part of having the greatest inequality since the great depression has been tied to declining union membership in the USA. And that decline has been in large part legislated, as corporate interests have backed political candidates in order to get laws passed that make unionizing more difficult.

Remember, we live in an oligarchy now. There is no longer any correlation between what the people want and what laws get passed. Laws are only passed in favor of monied elites. Unionizing is one of the few hedges against that. Unions are preferable to the alternative: a corporatocracy.

Unionization has been supported by a lot of us people either in or previously in the games industry. It was, as I'm sure you can imagine, strongly renounced by the companies, and at the end of the day, people in the industry are usually too busy scrambling to find another job to be able to put any serious effort into it.
 
Cliff "Devinoch" Hicks
Host of the Starlight Society Podcast
http://tinyurl.com/starlightsociety/
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News Comments > SAG-AFTRA Statement
39. Re: SAG-AFTRA Statement Oct 21, 2016, 14:17 Devinoch
 
Cutter wrote on Oct 21, 2016, 12:58:
It's cute how you guys keep talking about what people deserve. Ditch diggers deserve more than minimum wage but they don't get it, do they? There's a way things ought to be and a way things are. If actors don't like it than they can do what every other fucking person on the planet has to do, quit and go do something else. You're owed nothing.

"A man said to the Universe, 'Sir, I exist!' 'However that may be,' came the reply, 'that fact has not created in me a sense of obligation."

It's cute how you argue that because people are getting away with it, they should continue to get away with it because that's the way things are.

That's what I love about you, Cutter. You're so amazingly ignorant that if we threw you down a well, you'd stay down there, because "that's the way things are."
 
Cliff "Devinoch" Hicks
Host of the Starlight Society Podcast
http://tinyurl.com/starlightsociety/
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News Comments > SAG-AFTRA Statement
38. Re: SAG-AFTRA Statement Oct 21, 2016, 14:15 Devinoch
 
jdreyer wrote on Oct 21, 2016, 04:51:
Devinoch wrote on Oct 21, 2016, 03:54:
http://www.starlightsociety.com/

BTW, are you paying royalties to the artists whose music you feature on your podcast?

There's actually legal studies involving this and fair use right now, something I've been following with intense scrutiny since I started the show. The way it stands right now is, basically, this - there's a tier you have to hit in terms of listeners (which I can track) and if you're of a certain level of success, you pay a yearly fee to ASCAP, which is then distributed to the artists. I'm not at that tier of success yet (by a longshot) so no, although a number of artists I've played I've talked to at their concerts, and they've all said virtually the exact same things to me. "Are you putting up whole albums for free?" No, I play one song. "Is the entire song pitch perfect?" No, I overlay tracks and also talk over bits of it, and I'm always encouraging people to go and buy albums. "Then have at it, man, and thanks for spreading the word about our music."

Glad you enjoy the show.
 
Cliff "Devinoch" Hicks
Host of the Starlight Society Podcast
http://tinyurl.com/starlightsociety/
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News Comments > SAG-AFTRA Statement
37. Re: SAG-AFTRA Statement Oct 21, 2016, 14:10 Devinoch
 
jdreyer wrote on Oct 21, 2016, 04:18:
Devinoch wrote on Oct 21, 2016, 03:05:
I mean, he even makes the argument that I'm arguing someone should be "paid forever" when I'm on record for more stringent enforcement of copyrights having expiration dates, and things passing into public domain after about 100 years, which seems fair. I've also been advocate that corporations are NOT people, and was probably against Citizens United before Cutter even knew what that was.

Wait, did I read that right? Things should pass into the public domain after 100 fucking years??? How is that in any way "fair?" You do realize that is the current system (90 to 120 yrs), and it's completely stupid and ridiculous. That's one of the things Cutter is arguing against that he happens to be right on. It's also why he's so pissed he's arguing you should have no royalties at all: Rights holders have manipulated the system by paying off politicians to pass laws to give themselves exclusivity in de facto perpetuity. Let me reacquaint you with the commerce clause in the US Constitution:

To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries.

LIMITED TIMES. How is 100 fucking years "limited times?" That right there is just fucking greedy, and counterproductive to a healthy, vibrant arts and sciences scene that needs free access to arts and sciences in order to build upon and improve it.

Original copyright exclusivity was 14 years. Fourteen. That's what it should be. That's going to cover 99% of royalties anyway, except in a few extreme cases. And it allows people who were alive during the original creation of the content, to use it years later to do new things. That strikes a good balance between encouraging authors & inventors and the public good. 100 years is just greedy, protectionist, un-American, and counterproductive.

Ah yes, the "un-American" argument. How wonderfully naive.

It's not greedy - it's a way for creatives (both individuals and studios) to afford to make new things on the backs of their old successes, because, frankly, creative endeavors have a highly failure rate than any business. The number of tiny "success" stories is so small that those have to help finance new creative projects for long past the life of that project. The original copyright exclusivity was also based on the life expectancy of people being in their mid to late 60s, not, as it stands now, their mid to late 80s.

If you honestly want there to be zero royalties to any creatives, then you should expect either creative endeavors to stop, or them to be so prohibitively expensive that you will spend the rest of your life time bitching about the price.

I love, love love love when people seem to think creative work isn't "a job." Those are the people who crack me up the worst. It's a different system than the day job people with stability get, and there is virtually no patron support in the world today. If you TRULY believe that 100 years is too long, the other thing I've advocated for a number of times is that the copyright extend to the life of everyone who's worked upon the project at time of creation, which would give them an average copyright life of 50 years.

FWIW, I also support Fair Use, and your implication that I'm saying people can't do new things with it is not only wrong, it's reductive to your argument. I'm talking about 100% intact pieces of art, be they books, games, music, etc.

Beyond ALL of this is the point that artists getting PAID from their work at ALL is even harder now than it's ever been. You should read up from people in the arts before you wade into this argument again.
 
Cliff "Devinoch" Hicks
Host of the Starlight Society Podcast
http://tinyurl.com/starlightsociety/
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News Comments > SAG-AFTRA Statement
20. Re: SAG-AFTRA Statement Oct 21, 2016, 03:54 Devinoch
 
http://www.starlightsociety.com/  
Cliff "Devinoch" Hicks
Host of the Starlight Society Podcast
http://tinyurl.com/starlightsociety/
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News Comments > SAG-AFTRA Statement
13. Re: SAG-AFTRA Statement Oct 21, 2016, 03:05 Devinoch
 
I was about to respond to Cutter, and then I realized it's Cutter, who doesn't have a basic grasp of, well, anything. He doesn't understand how big successes fund the development of new projects, many of which are failures. In his mind, studios should only make massive hits, people should only open businesses that turn into billion dollar companies, and nothing ever fails.

I mean, he even makes the argument that I'm arguing someone should be "paid forever" when I'm on record for more stringent enforcement of copyrights having expiration dates, and things passing into public domain after about 100 years, which seems fair. I've also been advocate that corporations are NOT people, and was probably against Citizens United before Cutter even knew what that was.

But then again, I'm a creative person for a living, and Cutter is, well, Cutter.
 
Cliff "Devinoch" Hicks
Host of the Starlight Society Podcast
http://tinyurl.com/starlightsociety/
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News Comments > SAG-AFTRA Statement
12. Re: SAG-AFTRA Statement Oct 21, 2016, 03:01 Devinoch
 
Rilcon wrote on Oct 20, 2016, 22:53:
"secondary payments when games hit a certain level of success with consumers"

Fuck off. Most game VAs are utter garbage and are paid ridiculous amounts for less than a day's work comprising the entire game. Meanwhile the actual devs spend 2-4 years on the project and "only" get normal wages, nevermind royalties.

You should get paid for the work you do, not for the imaginary value you give it, not when most VA's could be replaced by random devs or people off the street pulled into the audio room for a few minutes were it not for these repulsive guilds and syndicates and still do a better job.

If you're going to have a cry about not being able to feed your family in between jobs, maybe get a steadier job.

Great. So don't buy any game with voiceover work. You clearly don't think they have any merit. Oh, wait. You keep buying games with VA.

You'll notice I'm not arguing that developers shouldn't get paid royalties. In fact, if you actually read my argument, you'd see that I was advocating everyone who worked on a game got royalties from that game.

But don't worry - people are already making less games because the industry isn't steady enough. Enjoy what you asked for.
 
Cliff "Devinoch" Hicks
Host of the Starlight Society Podcast
http://tinyurl.com/starlightsociety/
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News Comments > SAG-AFTRA Statement
7. Re: SAG-AFTRA Statement Oct 20, 2016, 22:02 Devinoch
 
Cutter wrote on Oct 20, 2016, 20:41:
jacobvandy wrote on Oct 20, 2016, 19:58:
Edit: If it is royalties in perpetuity they're after, I gotta agree that that just makes them sound greedy. Voice actors can contribute a lot to games, but it's not like a movie where their performance really makes or breaks the final product. You say your lines and you get paid for your time spent in the studio doing so, more or less depending on how good you are. That should be it.

No one is disputing a good actor is going to add value to a game but how much will always be intangible. As you said, they should simply get more up front. If you're one of the principles for a game like GTA, then yeah, you should get paid well. I think what SAG fails to understand are the diminishing returns. Yeah, unlike a classic flick people can watch over and over and over, a game is a different beast, and each subsequent playthrough means your less likely to play it again - for the most part. A game like GTA will get 2 or 3 playthroughs from me before I'm well and truly done with it and that's primarily for the gameplay. Good voice work is just icing on the cake. Conversely, I can and do watch Casablanca every year or two primarily because of the actors.

And yet, here we show your failure to understand how ACTORS work. It's also worth pointing out that people MAKING games have been asking for similar compensations for quite some time now, and the companies are balking on that too.

Do you understand the basic concept of how royalties work?

If a game like GTA sells a few million copies, the people who worked on that game would get paid for each copy ever sold, which means that if the game is rereleased later, with a different version, additional content, a new engine, the actors who generated those creative assets would receive a percentage of each sale. (And, for the record, it is a TINY amount. You can probably imagine actors making as little as $0.03 per copy sold, and you might still be overestimating how much they're getting.)

When a game isn't selling anymore, the royalties stop. So if you really believe it's diminishing returns, why are you against them getting it? If the game stops selling, there are NO royalties to be had. They get nothing. But if a company continues to monetize on a game, the people who worked hard on that game continue to earn a steady and minute trickle of revenue that allows them to survive during the periods of time when there is no work to be had.

Game developers have been asking for this exact same thing for 20+ years, and have been told 'no' because the theory is that it means the studios won't make any money. And that is why the game development industry has one of the lowest levels of industry retention, and one of the main reasons it's in the slow entropic death spiral it's in now.

But you go on defending big studios not wanting to pay people for their work. It makes you look like a real class act.

(And, to just drive home how little you understand royalties, odds are very high you're not paying any royalties each and every time you're watching Casablanca, because you, most likely, own either a DVD or Blu-Ray of it, which you paid for once, and that was the only time you paid royalties to the actors.)
 
Cliff "Devinoch" Hicks
Host of the Starlight Society Podcast
http://tinyurl.com/starlightsociety/
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News Comments > EVERSPACE Early Access
13. Re: EVERSPACE Early Access Sep 15, 2016, 15:57 Devinoch
 
MacLeod wrote on Sep 15, 2016, 15:55:
Kxmode wrote on Sep 15, 2016, 14:25:

Hope that helps.

God damn it... Rogue.

If it's Rouge, it's a makeup based simulation.

I kept thinking that the entire time I was reading that guy's review. "Rouge-like"? Is that... like blush or something? Eyeshadow?
 
Cliff "Devinoch" Hicks
Host of the Starlight Society Podcast
http://tinyurl.com/starlightsociety/
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News Comments > Dean Hall's New Multiplayer Game
10. Re: Dean Hall's New Multiplayer Game Sep 14, 2016, 14:19 Devinoch
 
Yes, out of leaving Bohemia Interactive because of conflicts between him and the studio, how dare he not finish that game? Oh wait, he hasn't worked on Day Z for almost 2 years now, because he has his OWN studio. He's not working on Day Z. He hasn't been working on Day Z since 2014.

Like, if you want to rail a guy, at least do it for things he's done, and not for some imagined shit in your head.

Also, the reason he's talking about it at all is because some press guy kept pestering him about what his studio is working on now.
 
Cliff "Devinoch" Hicks
Host of the Starlight Society Podcast
http://tinyurl.com/starlightsociety/
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221 Comments. 12 pages. Viewing page 1.
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