Wow, a pro. Nice piece of work their to use on kids who play games.Wha...? o_O
Interestingly, and in spite of the ongoing legal dispute, Sierra/VUG still wants to work with Valve in the future and is asking the court via filings to force Valve to work with it on whatever is next in the development pipeline.Interestingly, despite the current legal battle Sierra is fighting to make more money off HL2, the still want to make money off of more Valve games.
If they had spelled it "Trains" they could not trademark the name. MS currently has a big legal battle over "Windows" for that exact reason...Windowz XP? Or maybe W1nd0ws?
ya man I know read my whole post. It was actually more along the lines :just don't think that you can place a grunt in a map and hes suddenly mr smart pantsBut you see, you *can*. Unscripted strong AI is definately possible and HL actually had a lot of it. Human grunts threw grenades if you took cover to flush you out, covered each other, and fell back (leaving grenades on the ground) if you tried to charge their positions. While the assassins had scripted "jump points", they too used the areas they could access to hit you from multiple angles, only to dodge away behind cover.
besides the ai in half-life suckedwtf? That game still has some of my favorite "cool AI moments"... =(
I MUST see what they could possibly create with development time like this.If you are really that curious, go dig Daikatana out of a bargain bin/trash heap somewhere.