User information for Nicholas

Real Name
Nicholas
Nickname
Wazootyman
Email
Concealed by request
Description
Blue's News "subscriber" for ~5 years...
Homepage
None given.
Signed On
August 20, 2002
Supporter
-
Total Posts
637 (Apprentice)
User ID
13881
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637 Comments. 32 pages. Viewing page 5.
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8.
 
Re: No subject
Oct 1, 2004, 14:36
8.
Re: No subject Oct 1, 2004, 14:36
Oct 1, 2004, 14:36
 
I'm guessing you don't like any of the Mortal Kombat games?

16.
 
Re: memories.......
Sep 30, 2004, 19:35
16.
Re: memories....... Sep 30, 2004, 19:35
Sep 30, 2004, 19:35
 
space captain - Yeah I think I remember that game... I played it such a long time ago I can't be sure, but wasn't it all black and white...? You start off and can go up a beanstalk or into a giant fire hydrant and totally random bizaare stuff happens, like floating down a canal, only to get sucked down a giant straw and into a huge cup or something...


39.
 
Re: No subject
Sep 29, 2004, 01:34
39.
Re: No subject Sep 29, 2004, 01:34
Sep 29, 2004, 01:34
 
Wow, a pro. Nice piece of work their to use on kids who play games.
Wha...? o_O

Ahem, as for people bashing/praising games... hey, it's a forum on a gaming site, it's what we do! =D

Oh... I guess "their" should be "there"... I think. =D

13.
 
Zomg!
Sep 22, 2004, 15:32
13.
Zomg! Sep 22, 2004, 15:32
Sep 22, 2004, 15:32
 
There is a Steam survey of hardware info! They never did this with pre-steam patches!

Oh wait, yes they did. Twice.

At least then it was fully voluntary!

Oh wait, it still is (it prompts you)...

Oh noes! There must be *something* to complain about! Damn ye Valve! Don't you know the internet community is depending on you to provide them reasons to bitch?!?

Oh wait... I forgot.
They don't need reasons.

OMGWFT STAEM = SUX
GABE NEWLL IS FAT HAHA

11.
 
Re: Got the UK version
Sep 21, 2004, 01:21
11.
Re: Got the UK version Sep 21, 2004, 01:21
Sep 21, 2004, 01:21
 
Dear AcidDrone,


I like you. Do you like me?
[ ] Yes [ ] No

8.
 
Hrm
Sep 20, 2004, 11:51
8.
Hrm Sep 20, 2004, 11:51
Sep 20, 2004, 11:51
 
Interestingly, and in spite of the ongoing legal dispute, Sierra/VUG still wants to work with Valve in the future and is asking the court via filings to force Valve to work with it on whatever is next in the development pipeline.
Interestingly, despite the current legal battle Sierra is fighting to make more money off HL2, the still want to make money off of more Valve games.
How unexpected...

3.
 
Re: No subject
Sep 17, 2004, 23:45
3.
Re: No subject Sep 17, 2004, 23:45
Sep 17, 2004, 23:45
 
I remember that one too, though I remember it being pretty goofy (including bossfights against fires that ran around and shot fireballs at you...).

15.
 
Hrm...
Sep 17, 2004, 11:29
15.
Hrm... Sep 17, 2004, 11:29
Sep 17, 2004, 11:29
 
Getting back to the news post, didn't they fire all the Tribes 2 guys immediately after ship? Now the lead dev gets a boot as soon as T:V ships... hrm...

http://www.penny-arcade.com/view.php3?date=2001-04-20&res=l

If I recall correctly, them firing everyone led to some pretty nasty patch support after release...

25.
 
Re: Well..
Sep 16, 2004, 20:25
25.
Re: Well.. Sep 16, 2004, 20:25
Sep 16, 2004, 20:25
 
gnewell

5.
 
Re: No subject
Sep 16, 2004, 03:21
5.
Re: No subject Sep 16, 2004, 03:21
Sep 16, 2004, 03:21
 
If they had spelled it "Trains" they could not trademark the name. MS currently has a big legal battle over "Windows" for that exact reason...
Windowz XP? Or maybe W1nd0ws?

12.
 
Ah well...
Sep 15, 2004, 23:58
12.
Ah well... Sep 15, 2004, 23:58
Sep 15, 2004, 23:58
 
I don't see why everyone is ragging on Doom 3 so much, I liked it a lot more than FarCry at least...
Doom combat was decentish (cept for the imps jumping out from behind doors...), FarCry combat was pretty unsatisfying for me from the beginning.

Eh, to each his own.

37.
 
Re: Guild wars
Sep 12, 2004, 14:36
37.
Re: Guild wars Sep 12, 2004, 14:36
Sep 12, 2004, 14:36
 
Yeah, Im not taking offence at anything about HL2... I was just taking issue with your statement that the AI in HL1 "sucked" (see your first post), when it was leaps and bounds ahead of what was avaliable at the time (and still shines today).

35.
 
Re: Guild wars
Sep 12, 2004, 13:34
35.
Re: Guild wars Sep 12, 2004, 13:34
Sep 12, 2004, 13:34
 
I have to disagree. Even with path nodes, so long as an AI algorithm is deciding when and where to move it is still an example of unscripted behavior. Grunts *did* cover each other (when one had to reload, another would lay down suppressing fire), and I *have* seen them drop grenades when retreating (with out dieing). Clearly the scripted elements helped, but I think you are overlooking all the work it takes to even produce something at HL1's level. You can always nitpick... sure they don't notice they can use explosive barrels to kill you, and sure they don't have pure pathfinding (which, btw, is a pretty difficult problem), but they remain leaps and bounds ahead of anything that appeared previously.

23.
 
Re: .
Sep 12, 2004, 03:39
23.
Re: . Sep 12, 2004, 03:39
Sep 12, 2004, 03:39
 
Hrm, you seem to be defining AI as "complete" AI... meaning a system capable of learning and pattern-matching on a human level. However, most define it as simply using computers to accomplish problem solving/knowledge-based tasks. Deep Blue, though based on what is actually a fairly simple algorithm, is still considered an "AI".

I just so happen to be taking CS343 (Artificial intelligence) this semester... =D

21.
 
Re: Guild wars
Sep 11, 2004, 23:51
21.
Re: Guild wars Sep 11, 2004, 23:51
Sep 11, 2004, 23:51
 
ya man I know read my whole post. It was actually more along the lines :just don't think that you can place a grunt in a map and hes suddenly mr smart pants
But you see, you *can*. Unscripted strong AI is definately possible and HL actually had a lot of it. Human grunts threw grenades if you took cover to flush you out, covered each other, and fell back (leaving grenades on the ground) if you tried to charge their positions. While the assassins had scripted "jump points", they too used the areas they could access to hit you from multiple angles, only to dodge away behind cover.
It wasn't perfect, but it was certainly much better than basically any FPS up till then... I would hardly say it "sucks"... =p

16.
 
Re: Guild wars
Sep 11, 2004, 20:27
16.
Re: Guild wars Sep 11, 2004, 20:27
Sep 11, 2004, 20:27
 
besides the ai in half-life sucked
wtf? That game still has some of my favorite "cool AI moments"... =(
Sure, it's not perfect (AI, even in games, remains a beast of a problem), but for me, that is what made HL not "just another FPS"...

23.
 
Re: might be true
Sep 9, 2004, 23:23
23.
Re: might be true Sep 9, 2004, 23:23
Sep 9, 2004, 23:23
 
I MUST see what they could possibly create with development time like this.
If you are really that curious, go dig Daikatana out of a bargain bin/trash heap somewhere.

8.
 
Teen rating?
Sep 9, 2004, 23:12
8.
Teen rating? Sep 9, 2004, 23:12
Sep 9, 2004, 23:12
 
Seriously, what do Myst games do to earn a Teen rating? The most violant thing I remember doing in a Myst game was... Rrrm... pushing a button? ...REALLY HARD!

3.
 
Re: Deer Hunter
Sep 8, 2004, 22:11
3.
Re: Deer Hunter Sep 8, 2004, 22:11
Sep 8, 2004, 22:11
 
How about a compelling plot with human drama?
Bambi anyone?

6.
 
Re: Larry delay is false
Sep 5, 2004, 17:17
6.
Re: Larry delay is false Sep 5, 2004, 17:17
Sep 5, 2004, 17:17
 
Wasn't the last Larry game censored as well (save for some "easter eggs")?

637 Comments. 32 pages. Viewing page 5.
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