User information for Nicholas

Real Name
Nicholas
Nickname
Wazootyman
Email
Concealed by request
Description
Blue's News "subscriber" for ~5 years...
Homepage
None given.
Signed On
August 20, 2002
Supporter
-
Total Posts
637 (Apprentice)
User ID
13881
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637 Comments. 32 pages. Viewing page 14.
Newer [  1    9  10  11  12  13  14  15  16  17  18  19  20  21  22  23  24    32  ] Older
57.
 
Re: cool, more idiots
Jan 25, 2004, 00:42
57.
Re: cool, more idiots Jan 25, 2004, 00:42
Jan 25, 2004, 00:42
38.
 
Re: CABA Lunges! And you?
Jan 24, 2004, 01:56
38.
Re: CABA Lunges! And you? Jan 24, 2004, 01:56
Jan 24, 2004, 01:56
 
Indeed, it was a poor choice of words. I never played the game, but from what I have read of this ordeal, the idea behind the mission was not to kill the individuals because they were Haitian, but because they were part of the rival gang (the Haitian gang). I doubt there was truely a racial or hateful motive behind the game's design. However, yes, that was a very poor choice of words.

That said, I would hardly call the game "psychologically extremely dangerous" or "an incitement to genocide".

35.
 
Re: CABA Lunges! And you?
Jan 24, 2004, 01:31
35.
Re: CABA Lunges! And you? Jan 24, 2004, 01:31
Jan 24, 2004, 01:31
 
Almost anyone here who reads Blues regularly will remember it was the "Kill the Haitians" line that got this all started.

Then again, it was taken out of context... you got that objective during a gang war... the gang you were fighting against was the Haitian gang.

Umm... I don't know what's got you so worked up... Whatever it is, I don't think it merits that condecending language. Just because someone isn't out in the peace corps doesn't mean they can't have a legitimate, informed opinion about world affairs.

80.
 
Ummm...
Jan 23, 2004, 01:06
80.
Ummm... Jan 23, 2004, 01:06
Jan 23, 2004, 01:06
 
What is Garrett doing holding a little mace/club thing in the second shot? Perhaps it is a replacement for the blackjack? It doesn't strike me as a very stealthy type of weapon...

73.
 
Re: No subject
Jan 23, 2004, 00:01
73.
Re: No subject Jan 23, 2004, 00:01
Jan 23, 2004, 00:01
 
Are you not aware that the piracy is 10 times worst with Xbox, people hack the bios, which enables them to duplicate xbox games and dvd's.

Hrm... well to start off my counterargument, I'll point you to this thread, meantioned by Max just a few entries down.
http://www.ttlg.com/forums/showthread.php?threadid=78385
At the bottom of the post, the author mentions that a developer specifically told him they were switching to the xbox because of money.

That said, money does not imply piracy. So I'll suplement a bit...

I have never owned a console, thou I know people whom own them and its far worst than pc cause its CHEAPER.

Cost and requirements for console piracy: mod chip, knowledge and ability to sodder a mod chip into the console, bios tweak, knowlege and skill to mod the bios, (or replace all of the above with, purchasing a fairly expensive premodded xbox) dvd-r, download image file (or pay some money to rent it), knowledge of how to burn it. Done.

Cost and requirements for pc piracy: download image file, cd-r(s), knowledge of how to burn or mount it. Done.

Simply put, PC piracy is easier, and cheaper than console piracy.

Additional arguments:
Last time I checked, there was about 1 page of xbox images on SuprNova. There are currently about 7 pages of pc images (90% illegal).

Direct connect search for "Prince of Persia", results in 4 xbox cd images and 140 pc images (half the pc images as the game spans 2 cds for 70 total copies).

Finally, from my experiences with other gamers, while most PC users are capable of copying a game, hardly any console gamers are able or willing to attempt to mod their box.

In short, as I said earlier: More piracy of PC games -> Less profit on PC games -> Crappier PC games, more console games...


3.
 
Movie games...
Jan 22, 2004, 19:43
3.
Movie games... Jan 22, 2004, 19:43
Jan 22, 2004, 19:43
 
"It might sound a little hair-brained at first..." And at second...

*Looks at 90% of movies based on games... and the other way around*

And at third...

53.
 
Re: High-Res Images
Jan 22, 2004, 19:39
53.
Re: High-Res Images Jan 22, 2004, 19:39
Jan 22, 2004, 19:39
 
What's the point of such a high-res shot of such a low-res screen?

More piracy of PC games -> Less profit on PC games -> Crappier PC games, more console games...

Is that the trend we are talking about?

36.
 
The poison pill...
Jan 22, 2004, 18:25
36.
The poison pill... Jan 22, 2004, 18:25
Jan 22, 2004, 18:25
 
I don't care about graphics or third person perspective...
But if the AI isn't *drastically* improved from Invisible War, I think I will stay far, far away from this one...

Oh, and the levels should be at least as big as those in Thief 2.

127.
 
Re: shut up
Jan 21, 2004, 12:55
Re: shut up Jan 21, 2004, 12:55
Jan 21, 2004, 12:55
 
Ad Hominem ("against the man") arguments are logically unsound. Attempting to disproove Moog's arguments by insulting him is illogical and pointless.

125.
 
Re: Quick observation
Jan 21, 2004, 10:48
Re: Quick observation Jan 21, 2004, 10:48
Jan 21, 2004, 10:48
 
Yes there is. You can't steal intellectual properly. Theft is when you take something away from someone. If you copy code, it is not theft.

That would depend on if you use the word "steal" as a legal term, or as it is commonly used.

As it is commonly used, it is possible to "steal" a chef's prized recipe (though he still may know it), or "steal" an idea from an inventor (though he may still have it). Steal just means to take against the wishes of the owner. You can still steal something intangible, and the owner may still posess a copy after the crime.

Regardless, whether it is legally "theft" or not, it is still illegal.
You choose one tiny section of my post to criticize, without addressing my actual arguments. Read my earlier post by clicking on my name, then come up with some actual counterargument, rather than point out technicalities.

79.
 
Re: Quick observation
Jan 20, 2004, 02:38
79.
Re: Quick observation Jan 20, 2004, 02:38
Jan 20, 2004, 02:38
 
Prosecuting your mom's murderer will not bring your mom back to life.
More often than not, it won't even make you feel any better.
So, is pressing charges only "revenge"...? No. It's justice.

Killing someone's mom is, as you mentioned, an extreme example, but there is no denying that these individuals stole valuable intellectual property, flagrantly violated many individuals' privacy (including a full email log), and illegally compromised an innocent company's systems. These actions are criminal, and not in any trivial way. Though Valve does not stand to gain much or perhaps, any, from possible legal proceedings, that does not mean these criminals should not be brought to justice.

It's not like someone stole your TV, and you want it back because your insurance doesn't cover it. Nothing was stolen. Data was copied. People may have gotten a hold of some of their "secrets", but the cat's out of the bag.

So many people think this way, and it is the reason people who would never try to sneak out of a music store with a few CDs tucked in their jacket, would unhesitatingly pirate a computer game worth much more.

The truth of the information age is that data, which is inherently easily reproducible, has just as much value as tangible goods and that intellectual property can be worth much more than the computer that houses it.

Additionally, the general attitude that hacking and other cyber-crime should go lightly punished (and the reality that it frequently does), have made the internet into a lawless, dangerous place. A casual computer owner, who doesn't always keep every bit of software on his computer patched, runs a very high risk of becoming a victim. Perhaps with more enforcement (like this raid) hackers will think twice before maliciously compromising some stranger's system.


A police officer who tickets a motorist who ran a red light is not compensating the city for any damages, neither is he out for "revenge". The deed is done and nothing can change the motorist's past transgression. So why give the ticket? Simple. Police enforce traffic violations to keep the roads safe. People know traffic regulations are enforced, and so they follow them. Hopefully, cyber-crime will soon be well policed enough to make the internet at least reasonable safe.


4.
 
Java on Mars
Jan 16, 2004, 17:20
4.
Java on Mars Jan 16, 2004, 17:20
Jan 16, 2004, 17:20
 
...gives new meaning to "compile once, run anywhere"!

Sorry, lame programming joke.

7.
 
Hrm...
Jan 14, 2004, 00:24
7.
Hrm... Jan 14, 2004, 00:24
Jan 14, 2004, 00:24
 
My main concern is that they will choose to abandon the hard-core crowd (us) in favor of making it more "accessible". My first concern with Invisible War came when, in a video interview, Spector said they planned on make the the game less "polysyllabic"...

Download the interview here:
http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=45489

20.
 
Pork4Kids
Jan 6, 2004, 13:38
20.
Pork4Kids Jan 6, 2004, 13:38
Jan 6, 2004, 13:38
 
Does the Pork4Kids link balance out the Meatrix and bring the site to political equalibrium again?

28.
 
Yay
Jan 1, 2004, 02:28
28.
Yay Jan 1, 2004, 02:28
Jan 1, 2004, 02:28
 
HAPPY NEW BEARD!

3.
 
Re: saved game breakage
Dec 25, 2003, 15:49
3.
Re: saved game breakage Dec 25, 2003, 15:49
Dec 25, 2003, 15:49
 
Usually when patches break saves it's due to updated level designs... it is always possible the user saved in a location that no longer exists, or is now inside an object, or would break new/updated scripted sequences. This kind of this is really too complicated to address with save updates, so a common fix is to restore saves to the beginning of the level. The problem then, is deciding how much ammo, weapons and, in the case of Tron, player upgrades, to remove from/reward the player when the level is reset... Either way, updating saves when level designs change is not a trivial task. That said, I have no idea if this patch actually changes any levels... oh well. Just some things to consider.

19.
 
It lives...!
Dec 19, 2003, 16:46
19.
It lives...! Dec 19, 2003, 16:46
Dec 19, 2003, 16:46
 
Braaiinnss...

5.
 
Awww...
Dec 17, 2003, 18:03
5.
Awww... Dec 17, 2003, 18:03
Dec 17, 2003, 18:03
 
Why do they keep on saying, "Installing a new driver is only recommended if you are having issues with your ATI product..."

=(

6.
 
Re: wow
Dec 13, 2003, 18:05
6.
Re: wow Dec 13, 2003, 18:05
Dec 13, 2003, 18:05
 
Blue, how do you dare starting the news article with BREED instead of DOOM3?

I think it might have something to do with 'B' coming before 'D' in... you know... the alphabet.
=D

7.
 
Re: Real Moral of the Story
Dec 13, 2003, 17:55
7.
Re: Real Moral of the Story Dec 13, 2003, 17:55
Dec 13, 2003, 17:55
 
Fancy graphics, lots of hype (along with cutting development time on other games to ship them out just so you'd have money in the bank for HW2), do not make a more innovative or fun game.

Also the *extremely* steep learning curve early in the game made quite a number of people (non-hardcore) feel like they made a poor investment.

True 3D RTS is such an under-populated genre that it's almost innovative to make any game for it... That said, it's true that there weren't a whole lot of things that set this game apart from Homeworld 1, but staying within the constraints of a sequel, I'd say they changed enough to make the game fresh. Moreover, the game recieved a huge polishing and balance overhaul, all for the better, in my opinion. It may not take the RTS genre somewhere it has never been before, as the first one did, but it is a solid game in its own right.

As for fun, well, that's totally a matter of opinion. Personally, I had a blast (though the last 3 or so missions began to get repeditive... with the dozens of battlecruisers and destroyers constantly assaulting you).

Finally, the learning curve. On this point, I am in agreement. Though I played Homeworld 1, the tactics required by Homeworld 2 are different enough that I had some difficulty around the 3rd or 4th mission. After I had come to grips with the game balence, everything became much easier, but a better introduction to ship tactics would have definately been welcome.

637 Comments. 32 pages. Viewing page 14.
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