Yeah but all those mmorpgs also have non instanced areas besides cities.
So the key distinction is having at least one non-town uninstanced area? Having over half your areas be uninstanced? As I said, the line is hard to draw as instanced zones are becoming more and more popular.
actually they prove my point, they dont acually say it's not a mmorpg just that they designed it without frustrating isuues like spawn camping, and actual interation besides with a group apparently.
They don't say it's not an MMORPG, because, I think, it blurs the lines between MMOG and simple online play. I think the key sentance in the FAQ is :
Guild Wars provides an environment where you can meet new people and make friends in public gaming areas, but enjoy all the excitement of battle that comes from team-based combat in private virtual worlds.
They are essentially saying that there are public areas for meeting people/etc and private areas for battle/etc. Again, it doesn't feel like they are trying to decieve anyone, especially since they do not claim to be a traditional MMORPG.
With the guild vs guild mechanic, guild castles and a persistant "market" (the town), I'll be interested to see if this becomes something more than Diablo. As it is, it certainly straddles the line in more than a few places.