User information for Nicholas

Real Name
Nicholas
Nickname
Wazootyman
Email
Concealed by request
Description
Blue's News "subscriber" for ~5 years...
Homepage
None given.
Signed On
August 20, 2002
Supporter
-
Total Posts
637 (Apprentice)
User ID
13881
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637 Comments. 32 pages. Viewing page 6.
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2.
 
In my opinion...
Sep 4, 2004, 18:35
2.
In my opinion... Sep 4, 2004, 18:35
Sep 4, 2004, 18:35
 
These are the changes *I* wanted to see:

Remove resupply for jetpackers while in mid air (mainly a combat issue)... make em land for, say, 3-5 seconds.

Small reduction in shotgun damage.

The whole, "new lifeform with every life" bit in this patch seems cool (finally a player wont have to gorge for the entire game to ensure a healed hive) but also makes me think that, if the marines are able to get into the hive, the respawning skulks wont be enough to drive em out (no spawning Onos/Fades).

27.
 
Re: No subject
Aug 29, 2004, 14:13
27.
Re: No subject Aug 29, 2004, 14:13
Aug 29, 2004, 14:13
 
If you are gonna play ToEE, do it for the tactical combat, which I found quite enjoyable... right up till I stopped leveling in the last fourth of the game. I don't mind a level 10 cap, so long as it fits the game. In this instance is certainly did not. I couldn't help but feel weak during the final encounters which continued to get more difficult, yet presented few rewards.

20.
 
Re: No subject
Aug 29, 2004, 12:01
20.
Re: No subject Aug 29, 2004, 12:01
Aug 29, 2004, 12:01
 
does anyone know what happens if you choose to have the earth fleet not come by hitting cancel on the console though?

I hit cancel. As far as I understand it, it makes no difference whatsoever. Kelly gets really mad at you and later Betruger (or however you spell it) remarks that it's a shame you didn't contact the fleet... but that he will just do it himself... In other words, the fleet comes and things play out exactly the same.

Yay for replayability! That said I really enjoyed it the first time through.

22.
 
Re: No subject
Aug 28, 2004, 13:38
22.
Re: No subject Aug 28, 2004, 13:38
Aug 28, 2004, 13:38
 
He better hope this game is the be all, end all of games because if the hype machine hits something at the speed it's moving at... POW.

Pow what?
There is no such thing as bad publicity... or so they say.

19.
 
Re: ..
Jul 8, 2004, 00:31
19.
Re: .. Jul 8, 2004, 00:31
Jul 8, 2004, 00:31
 
All I know is, Steam is a whole lot better than that old HL server browser... <shudder>...

And what is worse about it...? Hrmm... I guess it *does* boot up about 3 seconds slower...

13.
 
Re: Pretty damn boring if you ask me.
Jun 23, 2004, 12:24
13.
Re: Pretty damn boring if you ask me. Jun 23, 2004, 12:24
Jun 23, 2004, 12:24
 
The end of Howard Stern would be a bad thing?
"I disagree with what you say but I will defend to
the death your right to say it."

2.
 
Re: erm
Jun 14, 2004, 19:56
2.
Re: erm Jun 14, 2004, 19:56
Jun 14, 2004, 19:56
 
Sounds right to me...
What don't you like about it?
In this context "abound" means "are all around"...
Also note the sentence is in the imperative ("Go to the store", "Enter a realm"...)

1.
 
I'll say it again...
Jun 8, 2004, 13:55
1.
I'll say it again... Jun 8, 2004, 13:55
Jun 8, 2004, 13:55
 
ULTRA BIRDIE!

11.
 
Hrm
May 14, 2004, 15:32
11.
Hrm May 14, 2004, 15:32
May 14, 2004, 15:32
 
I wonder if they yelled, "Yoink!" when they grabbed it.

I know I would.

61.
 
Re: LMFAO @ non coop excuse
May 14, 2004, 00:12
61.
Re: LMFAO @ non coop excuse May 14, 2004, 00:12
May 14, 2004, 00:12
 
The code for the AI and bots is already there... it's in the single player game.
Coding AI that can intelligently react to multiple players, each doing something different is significantly more difficult that that which only reacts to one player. Especially so, if the AI has already been written with one player in mind.

In addition, scripting becomes a nightmare. Any segment in which a door closes behind you, a bridge falls down as you run across it, monsters spawn where you are not currently looking, the lights turn out when you enter a room etc must be taken out or drastically redone with much more robust code than is necessary with one player. Ammo/weapon/health distribution must be rethought (frequently each client is given a copy, but this is a hit against realism).
Plot and NPC interaction is also very tricky (though it can usually be ignored in most FPS...), as every player must remain informed of plot development, dialog and current objectives...

Coop is fairly simple in a game like Serious Sam... Players trapped behind doors receive a magical teleporter to bring them to the rest of the group and scripting generally doesn't get much more complicated than that. Plot is unimportant and AI is basic ("run at player and shoot") enough to make less it difficult to implement than in any game where the enemies are supposed to do anything interesting.

47.
 
Re: Possibilities...
May 13, 2004, 17:50
47.
Re: Possibilities... May 13, 2004, 17:50
May 13, 2004, 17:50
 
I think one reason they might not say it is that two of the reasons I suggested (1 and 3) boil down to "the XBox version plays worse so it can have coop" and "the XBox version looks worse so it can have coop"... which is not something you say when you are trying to make money off the XBox version... Again, not proof, but a possibility.

The 2nd reason boils down to "We weren't planning on making an XBox version initially, so, starting later in development, things just turned out differently, and now the versions are too different to rectify it"... which is just not a very satisfying or "business-like" response... Which again, might make them hesitant to give it.

Also, if you read over the entirity of the response, it really seems to suggest there is some merit to my first possibility... hrm. Ah well, it's still all speculation. And Microsoft is rather desperate to actually make some money off their XBox...

45.
 
Possibilities...
May 13, 2004, 17:26
45.
Possibilities... May 13, 2004, 17:26
May 13, 2004, 17:26
 
While I certainly can't refute the "sold out to Mircrosoft" theory, I'm not quite willing to jump on that bandwagon quite yet. I feel, at least, that some alternative explainations should be considered first.

Here are some possible explainations for this feature being an Xbox exclusive:

  • In the article, Todd is quoted as saying "There [were] some changes, concessions, considerations that had to be made from a lot of different standpoints..." when refering to design for the XBox in terms of coop. It is possible that the developers deemed the PC levels that were made without these compromises were superior enough to their XBox counterparts that it outweighed the interest in coop play. The coop-ready XBox levels were made from the ground up for the XBox (as stated in the interview), which would most likely imply lower resolution textures, less detailed environments etc. Perhaps Id simply decided these XBox levels would look too low quality when offered next to the PC levels.

  • Similarly, because the XBox version was not designed as a direct port, but instead has many different development choices, perhaps the versions simple grew to disparate to allow a simple port of the coop-ready levels to the PC version.

  • Clearly Doom3 will push graphical standards (and users' systems) harder than they, perhaps, have ever been pushed before. With that in mind, the levels were most likely carefully designed to optimize performance, with a strict upper bound on entities, scene complexity etc. Perhaps Id felt that the introduction of even one more player (a high detail model along with weapon effects, his own flashlight etc) would simply demand too much in terms of computational power. Not wanting to raise their minimum/recommended requirements, and yet not wanting to provide content that becomes unplayable on systems meeting those requirements, the Id team may have decided to make the option unavaliable. Coop on the XBox would be allowed by the graphical concessions made for the aging console hardware.

Again, I have no evidence supporting any of these ideas, but they are certainly alternatives to consider before immediately assuming Microsoft pressured or bribed Id into the decision.

30.
 
Re: no coop? who opted that?
May 13, 2004, 14:12
30.
Re: no coop? who opted that? May 13, 2004, 14:12
May 13, 2004, 14:12
 
I wonder if it will become fashionable to hate Id for a while on these forums. I was getting tired of hearing the same Valve/Gabe bashing over and over, maybe we'll finally get some variety. =P

Then again, this will probably only last untill Id releases their Doom 3 footage for this year.

25.
 
Re: Yes.
May 13, 2004, 00:22
25.
Re: Yes. May 13, 2004, 00:22
May 13, 2004, 00:22
 
"Bullet Philharmonic Orchestra"
(yes it's real)

12.
 
Re: No subject
May 12, 2004, 22:58
12.
Re: No subject May 12, 2004, 22:58
May 12, 2004, 22:58
 
<Lifts rock>
Hey! It's SpamBadger! So this is where you have been living all along!
=D

2.
 
Re: No subject
May 12, 2004, 22:11
2.
Re: No subject May 12, 2004, 22:11
May 12, 2004, 22:11
 
Well, valve once again manages to confuse everyone, but this is NOT Counter-Strike 2, Gabe says its not in the video.
If they said it's not CS2, then how is it their fault people are confused?
Anyway, he just said it is not called CS2... that does not mean that there is another CS game out there that is a "real" sequel.

22.
 
Re: So...
May 12, 2004, 21:20
22.
Re: So... May 12, 2004, 21:20
May 12, 2004, 21:20
 
If you don't see the difference here, I well and truly pity you.
My point is, both of them "make sport of" people fighting each other.
In FPS, we watch NPCs die all around us while we slay our enemies. Why? Because it is entertaining. Real war is, indeed, horrific, but that doesn't stop these games from being fun.
Similarly, wagering on fights between you and some in-game enemies is put in the game because it is (presumably!) fun. Indeed, I would find this convention less disturbing than simple all-out FPS, as it is not grounded in reality by any stretch of the imagination.

Hey, guy! How much do you wanna bet us Blues can beat the red team? =P

45.
 
Re: I dont want to say this but...
May 12, 2004, 21:13
45.
Re: I dont want to say this but... May 12, 2004, 21:13
May 12, 2004, 21:13
 
I don't need a fancy ass gun that shoots fries and the secondary fire is salt.
Dammit, I'm tired of people ragging on Ronald McDonald's Funtastic Adventure! That game is genius!

18.
 
Re: So...
May 12, 2004, 20:11
18.
Re: So... May 12, 2004, 20:11
May 12, 2004, 20:11
 
War is horrific enough as it is. Turning into some sort of sport is just callous beyond imagination.
All "War Games" turn battle into "some sort of sport". It's a game, and you are supposed to have fun killing/competeing. If you object to this, that's your call, but it is nothing new.

As for you burzum: get some punctuation! =D
http://www.penny-arcade.com/view.php3?date=2002-10-11&res=l

36.
 
Re: Here's my question:
May 12, 2004, 20:01
36.
Re: Here's my question: May 12, 2004, 20:01
May 12, 2004, 20:01
 
[did Gabe] say that Half Life 1 was going to be ported over to the source engine

I dunno - I heard that too and was wondering what it meant,
As I understand it, HL1 mods/levels/scripts etc will be playable with HL2. I heard they were even able to get CS working on the leaked version of HL2. I also heard that playing HL1 resources on the Source engine doesn't add much (as there are no high rez textures/models/physics tags etc, except the water looks "really cool"...

637 Comments. 32 pages. Viewing page 6.
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