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User information for anon@216.23

Real Name anon@216.23   
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Nickname anon@216.23
Email Concealed by request
ICQ None given.
Homepage http://
Signed On Aug 20, 2002, 15:54
Total Comments 306 (Amateur)
User ID 13872
User comment history
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News Comments > Saturday Tech Bits
8. Re: When did the security initiative beg Jan 16, 2005, 13:13 anon@216.23
You didn't. Microsoft released an anti-spyware packet via Windows Update that would remove several common spyware threats, but the actual antispyware product (Microsoft AntiSpyware) is currently undergoing a public beta.

You can get it here:

Microsoft purchased Giant Antispyware, and are using it as the base for their own version.

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News Comments > Saturday Tech Bits
6. When did the security initiative begin? Jan 16, 2005, 10:27 anon@216.23
The security initiative began once Microsoft released Service Pack 2. Because Service Pack 2 was an excellent product that actually fixed a lot of existing security problems and showed that Microsoft was interested in securing their WinXP OS, millions of people suddenly saw the only thing meaningful in their life - namely, making fun of Microsoft for being lax in security - threatening to vanish.

Faced with the unpleasant reality that with their whipping boy gone, they may actually have to leave their parent's basement and go outside, a monumental effort is being made to go "Well, that's nice and all but it's not enough". At this point, Microsoft could release a patch that not only secures your computer, but does your taxes, walks the dog, and wipes your ass after you go to the bathroom, only to be met with the complaints "You didn't use my favorite color ink, you only walked Fido for 45 minutes instead of 50, and use triple ply next time."

Expect this to only become more pronounced the more Microsoft advances their product lines. You'll notice already that even though Microsoft has recently released an antispyware tool that equals or easily surpasses current tools such as Ad-Aware of Spybot, they still get more complaints dumped on them that anyone else.

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News Comments > TimeShift Unveiled
7. OK, bashing new stuff. Check! Jan 8, 2005, 10:41 anon@216.23
Now we need some Doom3 news served up so we can post about how games don't try new things anymore.

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News Comments > Counter-Strike Patch
16. Re: Steam = more cash for valve Jul 26, 2004, 10:01 anon@216.23
#14, some people think we're already paying too much for games -- look at the complaints over Doom3 being $55, or (back in the day) Nintendo 64 games being $60. If the point of Steam was to bypass the draconian tactics of publishers (in effect, cutting their funds out of the picture), then where is the savings? Why is Half Life 2 still $50?

Valve's actions have historically always spoken louder than their words. Let's be incredibly generous and say that a developer gets half of the money from a game. If we don't see $50 games drop to $25 over Steam, what does that tell you?

Just like in the music industry, people can complain all they want about publishers and distributors, but sometimes, even if a CD is good and the music artist gets all the money, it's just not worth $14, and sometimes, even if a game is good and the game devs get all the money, it's not worth $50.

What's the benefit of taking out the middlemen, publishers, and store's cuts if we're still paying the same price? Valve's doing just fine with their slice now. You're just shifting the money grabbing tactics of the publisher to the developer. The consumers still don't win.

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News Comments > Counter-Strike Patch
7. Re: Silly, silly CS Jul 25, 2004, 22:03 anon@216.23
yeah. "advantages of a system like Steam....have it patch everyone up automatically within minutes". you're right, great idea.

Unless something happens like today.

This is why Steam *with no alternatives (places to get those patches)* is a horrible idea. If you put all your eggs in one basket, you're begging to get screwed.

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News Comments > Morning Q&As
1. Unfortunate touch Jul 8, 2004, 11:07 anon@216.23
Yeah, Russian people mispelling English names. That sucks. They should know better.

By the way, you mispelled the lead designer's name. It's actually &#1057;&#1077;&#1088;&#1075;&#1077;&#1081; -- (paste that into your character map to check out the Cyrillic).

I have an idea. Let's all be a little tolerant to our foreign friends who make the effort at writing in English.
This comment was edited on Jul 8, 11:09.
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News Comments > Morning Q&As
12. Re: Brilliant! Jul 6, 2004, 20:04 anon@216.23
Actually, I didn't forget it, I ignored it because it assumes Moral Absolutism and that's silly (although it is very telling about those who believe in it). For example, the Far Cry mercenaries aren't bad, per se. They probably would far prefer you not be there, and they don't seem to be too concerned in taking over the world. They're mercenaries, out to make a quick buck. About the most morally repugnant thing they do is try and kill you because you're wasting their buddies and they're paid to do it. They certainly "deserve it". In fact, you could make the argument that you play as a mercenary in Soldier of Fortune. Now who's bad?

Isn't it silly arguing whether that's correct? That's why I didn't. It's a game. Forget this stupidness of deserving fate. You're shooting pixels on a screen. Or is shooting animal pixels on a screen different from shooting human pixels? Score one for anthropomorphizing, then.

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News Comments > Morning Q&As
8. Re: Brilliant! Jul 6, 2004, 17:36 anon@216.23
Good idea! You can follow along with me. First I looked up "hunting" on, which said that it was the pursuit of prey. Then I looked up "poaching". It differentiated this mainly from hunting in it being illegal. Cool. So hunting seems to refer to something being legal, and poaching seems to be engaging in illegal activities to kill animals.

Then I thought about Soldier of Fortune, Far Cry, and other games, so I decided to look up "murder" too, just for thoroughness.

"The unlawful killing of one human by another, especially with premeditated malice."

So once again. Illegally killing *computer* humans is ok, illegally killing *computer* animals is bad. Whatever.

It's amazing how quickly logic gets thrown out when we start talking about animals -- hell, even pixelated animals. Hey Lieberman, you're reading it right here, killing pixelated humans is ok, but these pixelated animals are going to inspire people to violence.

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News Comments > Morning Q&As
3. Re: Brilliant! Jul 6, 2004, 13:58 anon@216.23
I like how it's ok that we have games where we violently dismember or otherwise obliterate other humans, but a game where we shoot an insane crocodile is taboo. Yet more evidence how screwed up we are that it's ok to show gruesome violence but not Janet Jackson's nipple.

Unless you meant that in real life, it's bad to shoot crocodiles and elephants. Which is revealing that you would compare shooting animals with child pornography, murdering fellow humans, and even drug trafficking. Wow.

I'm sure there are a few other things I could touch on in there, but I'm suddenly too depressed about my fellow man to continue. I think I'll go blow some people away in Soldier of Fortune 2 to make me feel better.

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News Comments > Spaceships Ahoy - StarShatter
11. Re: No subject Jul 3, 2004, 10:07 anon@216.23

</old-school whiner>

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News Comments > Gold - Uru: The Path of the Shell
10. Re: The Real Story... Jun 14, 2004, 06:25 anon@216.23
Hasn't there been a free expansion released for it already?

Of course there has! But don't tell that to some people! It pokes holes in their argument.

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News Comments > Friday Q&As
1. Seriously, though May 28, 2004, 12:52 anon@216.23
I know everyone hates Postal 2 here, but he's got a point when he says that. His company could come out with the best game, and it would always be followed up by "made by Running With Scissors, makers of Postal 2". Don't think I'm overreacting -- the same thing happened (happens) with Daikatana, Trespasser, Deus Ex 2, The Sims, etc.

I dunno when gamers got so jaded, but it's almost impossible for them to just enjoy stuff anymore. It's almost like if they don't like a particular game, it's because the developers personally hate them, so the gamer is going to slam them at every opportunity, even after the fact. Compare this with the apparently inability to purchase more than one game per year (Doom3 vs. Half Life 2, etc), the rampant elitism about anything mainstream, the complaining about system requirements and the flat out immaturity, and it's a wonder that developers even make games these days.

I guess it's a good that they generally do it because they enjoy making games, period, but I worry about what happens when that begins to wear thin, and they realize they're standing in a room full of whiny immature players, who can't be appeased no matter what.

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News Comments > CS: Condition Zero Patch Plans
7. Re: No subject May 27, 2004, 22:28 anon@216.23
#6, it's obviously not hardcore enough for their refined tastes. If it's not hardcore enough, then obviously it's "made for the masses" and what kind of self-respecting elitist gamer wants to confess that they play *those* games?

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News Comments > Sunday Q&As
8. How to cut through Bullshit, lesson 1 May 10, 2004, 10:05 anon@216.23
Spot the discrepancy:

HomeLAN - Why was the decision made to not include the single player maps in HaloCE?

Marc Tardif - The primary reason was the massive size of the single player maps. We wanted to make Halo CE accessible to everyone. The larger the file size, the less likely someone will be willing and able to download the file.


HomeLAN - Is it possible that Microsoft and Bungie will eventually bring the improvements from HaloCE over to the official single player game via a patch if things go well?

Marc Tardif - This is a question I can not answer. Gearbox is responsible for maintaining Halo CE. Microsoft is responsible for maintaining Halo PC. Any questions about the future of Halo PC should be directed to Microsoft. Having said that, we would love to see Microsoft introduce these features to Halo PC.

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News Comments > Return of the Prince
29. Re: No subject May 6, 2004, 22:56 anon@216.23
#28, i told you this once already. Single player games definently tend to outsell multiplayer games by quite a large margin. I do follow sales charts. The reason is because single player games don't require internet connections, and so are accessible on more computers. You also don't hear about single players a lot, because they aren't online, where the online players hang out. They're all at home, playing.

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News Comments > More on the H-L2 Date
79. Re: HL2 May 5, 2004, 16:05 anon@216.23

What's far more interesting to me (and only barely, becsuse I ain't buying any of this tech) is that the 6800 is still producing shittier rendering on some of the shaders in Far Cry than the 97/9800's!!

I'm annoyed that Nvidia didn't improve their image quality. They've been trounced by ATI in regards to it before, and I thought they'd get a clue this time around, but apparently they didn't. Very annoying.

You will see that all four cards tested are capable of running those games at playable framerates in high resolutions, and with varying degrees of AF and AA turned on. You will also see that the two new ATI cards were able to use higher-quality settings than the 6800. In the case of the X800Pro, the diffence is minor, but X800XT vs. 6800U (flagship to flagship), there is a considerable difference. Hope that helps clear up what I meant there..

It does clear it up, but your original comment was still misleading. The X800XT is a more powerful card, period, against the 6800U (and the X800Pro is also more powerful than the 6800U, just not as much as the X800XT). Saying that they're both generating the same playable framerates at different resolutions isn't helpful to the buyer or the cards. NVidia needs to be hammered (just like ATI needed to be hammered in the pre-9700 Pro days) so they get their asses in gear.

Also, if I'm an uneducated consumer, and I'm going out to buy a video card, I'm going to be mightily pisses if I buy a $500 6800U card and the same priced ATI card outperforms mine. That's just shady dealings, wording it like that.

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News Comments > More on the H-L2 Date
70. Re: HL2 May 5, 2004, 15:03 anon@216.23
#69: Partly correct. PS2.0 can do pre-created displacement mapping. The new PS3.0 can do fully programmable displacement mapping. This is why I said visually they look the same. Programmatically, they are very different, but visually they are the same.

Check under "Vertex textures".

Again, three or four times now, visually, PS2.0 and PS3.0 can do the same effects. The route that you take to accomplish them, however, can be very different. The question isn't whether PS3.0 or 2.0 is better, it's "will we see PS3.0 in any use large enough to justify buying a card with PS3.0 in the next year or so?". The answer to that is no, as suggested by Epic, Crytek, and other developers. Of course, Nvidia wants you to think differently.

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News Comments > More on the H-L2 Date
67. Re: HL2 May 5, 2004, 14:34 anon@216.23

Displacement mapping can be done in 2.0, just not the same way it's done in 3.0 -- visually, it looks the same.

PS3.0 is important, but visually, it won't look any different from 2.0 -- the only importance is in optimization. Frankly, you're not going to see engines using PS3.0 so heavily they will need optimizations for a lot more than 6 months. Try a year to a year and a half. Even Epic's cutting edge engine who *does* use displacement maps isn't set to be released for another twelve to eighteen months.

Again, stopping the FUD here, 3.0 does not visually add new stuff. Only optimizations, flow control, etc. As shown, here:

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News Comments > More on the H-L2 Date
55. Re: HL2 May 5, 2004, 13:37 anon@216.23
#52, You mean the shots that were sponsored at an Nvidia launch, showcasing the difference between PS1.1 and PS3.0?

Yes, they're much prettier, but they don't have much to do with any difference between PS3.0 and PS2.0, which isn't graphical, but rather optimizational? PS2.0 and PS3.0 are the same, visually.

In fact, it even says it on the update (#2) on that page.
This comment was edited on May 5, 13:38.
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News Comments > More on the H-L2 Date
54. Re: HL2 May 5, 2004, 13:35 anon@216.23
#47, it still doesn't make sense. You can't say that two cards get more or less the same framerates, and then follow that up with "but at different resolutions". That's a completely useless statement.

From that page: The GeForce 6800Ultra performed best at 1024x768 4XAA/4XAF with performance only dropping below 30fps once. To achieve close to the same performance as the X800Pro the 6800Ultra has to be run at one resolution lower than the X800Pro, 1024x768 versus 1280x1024.

So in other words, at 1280x1024, the ATI is faster than the Nvidia. At 1024x768, the ATI is still faster than the Nvidia.

Unless you're trying to gloss over the misgivings of something, it's generally best, when comparing two things, to compare them on as close to equal footing as you can. It tends to be more useful for generating a valid comparison between things. Unless of course, one is trying to hide something.

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306 Comments. 16 pages. Viewing page 1.
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