User information for Kevin Stich

Real Name
Kevin Stich
Nickname
Virus
Email
Concealed by request - Send Mail
Description
Homepage
None given.

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Signed On
August 17, 2002
Total Posts
143 (Novice)
User ID
13842
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143 Comments. 8 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  ] Older
16.
 
Re: Valve Announces Steam Guard
Mar 3, 2011, 14:16
16.
Re: Valve Announces Steam Guard Mar 3, 2011, 14:16
Mar 3, 2011, 14:16
 
It's painless on iTunes until the recovery fails and doesn't grab all of your music. I've been going back and forth with Apple's customer service for almost two years now trying to get back an album I bought on the iTunes store just after the iPhone launched. Luckily I was able to recover the album via torrent (after paying full retail price) because Apple certainly didn't give a flying fuck.

(If you've ever wondered why Apple products are "bug free", the expression is "deny till you die")
32.
 
Re: Bad Company 2 PC Changes Planned
Oct 25, 2010, 22:11
32.
Re: Bad Company 2 PC Changes Planned Oct 25, 2010, 22:11
Oct 25, 2010, 22:11
 
Where's my onslaught?
39.
 
Uhm...
Nov 6, 2009, 01:32
39.
Uhm... Nov 6, 2009, 01:32
Nov 6, 2009, 01:32
 
What was the last ID game that had dedicated server support anyways? Doom 3 didn't... so Quake 3 then? when was that, late 99? ID hasn't made PC games for a long time, they make fancy tech demos to advertise their engine.

It's a bummer because haven't had a gaming experience quite like a 16 v 16 Quake 3 Arena CTF match since, well, quake 3.
10.
 
Re: Diablo II Patch Delay Saga Continues
Oct 16, 2009, 14:57
10.
Re: Diablo II Patch Delay Saga Continues Oct 16, 2009, 14:57
Oct 16, 2009, 14:57
 
I can't imagine how increasing the stash size could take several weeks or would in any way risk making the game unplayable... so that smells pretty fishy, but maybe that's just me.
22.
 
Re: New NVIDIA Reference Drivers
Nov 19, 2008, 19:59
22.
Re: New NVIDIA Reference Drivers Nov 19, 2008, 19:59
Nov 19, 2008, 19:59
 
The best part is when I launch L4D it tells me I need to upgrade drivers... that's going to fuck up a lot of people I predict.
11.
 
Re: No subject
Aug 18, 2008, 14:37
11.
Re: No subject Aug 18, 2008, 14:37
Aug 18, 2008, 14:37
 
Yea i absolutely loved Flashpoint and bought ArmA but was slightly disappointed.

Flashpoint was pretty buggy and unpolished when it was released, but it was at least playable... I could barely play ArmA

30.
 
Re: Someone enlighten me
Aug 12, 2008, 23:03
30.
Re: Someone enlighten me Aug 12, 2008, 23:03
Aug 12, 2008, 23:03
 
I'm not nearly as concerned with Firefox not recognizing OpenGL... there are a good number of actual English words it doesn't know.

I'm not 100% clear on this article... half the complaints are that the new OpenGL breaks compatibility with the old OpenGL, and the the other half are complaining that it's basically the same?


It sounds like they're basically waving the white flag on the API war and pretending like they were never fighting it. Which is funny, because if OpenGL was only supposed to be for CAD they should have done that about 15 years ago. I mean, how many features do CAD programs really need in the graphics department? I remember using AutoCAD back in High School about 6 years ago and (graphically mind you) it looked about exactly like the newest version of Solid works or whatever program you want to insert. Not to mention they both look like Milkshape3d... I dunno about you guys but the CNC machines i've seen only mill based on the surface mesh... which I think OpenGL had nailed down by about, what, 1992?

That's fine by me, as much as I still feel OpenGL is superior to Direct3D (go look at some DX9 vs DX10 benchmarks if you're not sure... then go look at some DX8.1 vs DX9 especially in any HL2 engine games. Then tell me why there is a 15-20% performance drop before you even start using features from the newer versions). It'll probably be for the best if Nvidia and ATI can focus on kick ass Direct3D support, which is turning into a full time job.

It's strange timing for them to give up now though, OpenGL had a HUGE opportunity to gain ground on DirectX with this whole Vista only for DX10 bullshit and they just kinda rolled over... I think a lot of developers would be excited to only write one graphic engine (rather than a DX9 engine for XP AND a dx10 engine for Vista) for their new games and still be able to run on all windows platforms AND use all the newest bells and whistles.

This comment was edited on Aug 12, 23:57.
4.
 
Re: Yeah you COULD
Aug 12, 2008, 22:22
4.
Re: Yeah you COULD Aug 12, 2008, 22:22
Aug 12, 2008, 22:22
 
Am i the only person who thinks that any amount of money more than free is too much for this game, let alone any "extra" content?

2.
 
Re: Durr?
Feb 5, 2008, 00:49
2.
Re: Durr? Feb 5, 2008, 00:49
Feb 5, 2008, 00:49
 
Haha, yea I thought that to.

Like anyone was possibly considering the possibility that they shut it down because they hated the myst "universe".

2.
 
Re: Mac Gaming
Jan 16, 2008, 03:01
2.
Re: Mac Gaming Jan 16, 2008, 03:01
Jan 16, 2008, 03:01
 
I thought this whole debate ended the minute bootcamp was released... honestly you can play whatever games you want on your mac now, who cares?

18.
 
Re: STALKER is an RPG anyway
Dec 17, 2007, 19:15
18.
Re: STALKER is an RPG anyway Dec 17, 2007, 19:15
Dec 17, 2007, 19:15
 
*CHOOO CHOOO!*

All aboard the MMO train. Next stop, the death of PC gaming.

10.
 
Re: No subject
Dec 7, 2007, 23:17
10.
Re: No subject Dec 7, 2007, 23:17
Dec 7, 2007, 23:17
 
i thought the sniper rifle aiming was fucked up...

2.
 
Re: No subject
Oct 12, 2007, 16:27
2.
Re: No subject Oct 12, 2007, 16:27
Oct 12, 2007, 16:27
 
My thoughts exactly... This game is fuxing old man. I played it back in the Beta and used to be a freaking huge fanboi for it... probably not even the same game anymore

5.
 
Re: No good...
Oct 9, 2007, 21:46
5.
Re: No good... Oct 9, 2007, 21:46
Oct 9, 2007, 21:46
 
sacrifice was the win...

36.
 
Re: how about 64bit vista?
Oct 9, 2007, 21:22
36.
Re: how about 64bit vista? Oct 9, 2007, 21:22
Oct 9, 2007, 21:22
 
Programs compiled for 64 bit processors, all things being equal, will run faster than ones compiled for 32bit processors... marginally.

There are a lot of things that can be done in one 64bit instruction that can't be done in one 32 bit instruction and so are broken up into several instructions (meaning more clock cycles). Plus more register availability.

32.
 
Re: No subject
Oct 9, 2007, 20:21
32.
Re: No subject Oct 9, 2007, 20:21
Oct 9, 2007, 20:21
 
Yea there's a story...



Bad guys are doing bad things, and you need to kill them.

End of story.

28.
 
Re: No subject
Oct 9, 2007, 18:26
28.
Re: No subject Oct 9, 2007, 18:26
Oct 9, 2007, 18:26
 
the violent trailer looks pretty good actually...

17.
 
Re: Best of all...
Sep 17, 2007, 02:18
17.
Re: Best of all... Sep 17, 2007, 02:18
Sep 17, 2007, 02:18
 
Renegade used to be huge among my circle of friends



FYI... this guy is going to get the shit sued out of him for Copyright infringement I'm pretty sure. Still I respect what he's doing.

25.
 
Re: No subject
Sep 17, 2007, 01:47
25.
Re: No subject Sep 17, 2007, 01:47
Sep 17, 2007, 01:47
 
Homeworld
Myth series
Sacrifice
Total War series
Battlezone series

Those games are all freakin' bomb... I have to admit
Between those 5 games I think you can account for about 40% of my youth. Especially Myth, Battlezone, and Sacrifice.

This comment was edited on Sep 17, 01:49.
11.
 
Re: No subject
Sep 11, 2007, 20:16
11.
Re: No subject Sep 11, 2007, 20:16
Sep 11, 2007, 20:16
 
If other players aren't visible to the player and aren't present... is it really necessary to even have them AI simulated? If they can't impact the player's game experience why can't you just ignore them?

143 Comments. 8 pages. Viewing page 1.
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