User information for David Simon

Real Name
David Simon
Nickname
Midnight
Email
Concealed by request - Send Mail
Description

Supporter
Bronze – Founding
Duration
Since February 25, 2020

Signed On
July 21, 2002
Total Posts
465 (Amateur)
User ID
13669
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465 Comments. 24 pages. Viewing page 16.
Newer [  1    9  10  11  12  13  14  15  16  17  18  19  20  21  22  23  24  ] Older
5.
 
Re: Cool
Dec 19, 2003, 18:53
5.
Re: Cool Dec 19, 2003, 18:53
Dec 19, 2003, 18:53
 
I dunno, it works fine for me with WinXP Pro (apart from some sound issues) - have you tried patching it?

http://www.davidcsimon.com
3.
 
Cool
Dec 19, 2003, 17:41
3.
Cool Dec 19, 2003, 17:41
Dec 19, 2003, 17:41
 
I really enjoyed the original GC so I'm looking forward to the sequel. GC was one of those underrated gems - beautiful graphics, great emphasis on tactics and a wide variety of units each making a unique contribution. No other game can really compare, except perhaps for Bungie's 'Myth' series.

http://www.davidcsimon.com
48.
 
Re: LOTR
Dec 18, 2003, 02:46
48.
Re: LOTR Dec 18, 2003, 02:46
Dec 18, 2003, 02:46
 
Many people describe LotR as being a story of "good vs evil" which I think is misleading. It's not just about good guys and bad guys - instead it deliberatly blurs the line bewteen good an evil and focuses as much on the internal struggle as it does on the external. I haven't seen the film yet (not being released until 26th in Australia, grr) but I'm assuming that it reinforces the point the book makes that the battles of Pelennor Field and the Black Gate are really inconsequential to the task Frodo has been set. The only reason to fight is to buy Frodo time.

What evil is Frodo fighting? Not just the ring, but also himself. We have already seen the effect of the ring on a noble man like Boromir, we have even seen it tempt (if for just a moment) Aragorn, Galdriel and even Gandalf. This is the true struggle we see in LotR, the war against the evil within ourselves.

Furthermore at the cracks of Doom, at least in the book, Frodo *fails* that struggle as he decides to keep the ring for himself. it is only Gollum's intervention that saves the day, the end result of Bilbo's pity in 'The Hobbit'. It might be said that the victory is won by grace, not by works.

If I'm not mistaken, both of them use the "druid's/wizard's sleep" to keep young and reduce wrinkles... or was it Neutrogena?

Umm, no, Gandalf is not a human who has 'learnt' magic. Tolkien often regretted the use of the word 'wizard' after LotR was published. Gandalf and Saruman are Maiar, spiritual beings sent down to Earth by Eru-Ilvatur (God) to watch over the mortal races. The physical form they take was their own choice. Te Balrog in FotR is another Maiar, one who rejected Eru and chose to serve Molkar instead (or is it Morgroth? Correct me iof I'm wrong).

As a Fantasy writer myself (first novel in 2nd draft at the moment) I would like to recommend the following authors/series:

David Gemmell (particularly his Drenai and Rigante series')
Ursula Le Guin (The Earthsea series)
Mary Stewart (Crystal Cave etc. - best version of 'King Arthur' ever)
Dave Duncan (the King's Blades series)

David Gemmel's books are awesome - his battle scenes are incredibly real and detailed, this guy has really done his research - as opposed to Tolkien who tends to skirt over battles while describing the flora in immense detail. Start with 'Legend', it's his first and finest.

http://www.davidcsimon.com
5.
 
Re: Uh Oh...
Dec 17, 2003, 15:40
5.
Re: Uh Oh... Dec 17, 2003, 15:40
Dec 17, 2003, 15:40
 
Anything that makes life difficult for the scum of the earth (ie: warez users and distributors) gets two thumbs up in my book.

This patch is awesome - it fixes all of the performance problems I was having with the game and addresses a huge number of user problems. Egosoft's support for X2 has been exemplory, and the game itself is a diamond in the rough.

http://www.davidcsimon.com
25.
 
Re: Goodnight, Interplay.
Dec 17, 2003, 05:45
25.
Re: Goodnight, Interplay. Dec 17, 2003, 05:45
Dec 17, 2003, 05:45
 
Wow, 13,580 digital signatures for the petition - that's not bad at all.

It seems that game publishers are going the same way as book publishers. They want something that is easy to develop and mass-produce with as little investment as possible and the smallest risck-factor imaginable. Bookstores are now mostly filled with crap that sells as opposed to true quality material - Game stores are going the same way.

Man, In the past three years I have seen the PC section at Electronics Boutique in Penrith Plaza shrink down to 40% of its original size to make way for more and more console guff. I wouldn't mind if it weren't for the fact that 90% of the greatest games ever made have been PC titles which couldn't translate to the console.

NB: Satistics were pulled out of my ear...

http://www.davidcsimon.com
48.
 
Re: Well
Dec 16, 2003, 16:28
48.
Re: Well Dec 16, 2003, 16:28
Dec 16, 2003, 16:28
 
Exclusivity generally doesn't affect me as I'm normally too busy to download most demos within the first 24-48 hours anyway. In fact I normally just wait for my ISP to host them so the DL won't add to my monthly cap.

However the situation does reek of something which could get a whole lot worse. All a site needs is enough money to throw at a publisher and we will see the exclusivity period growing longer. This would mean that the alrge, rich sites get all of the advantages - which I think is fundamentally opposed to the whole concept of the internet (which is now lying mangled and mutilated on the floor in a pool of blood).

Remember when the internet used to be free aside from ISP charges?

http://www.davidcsimon.com
16.
 
No subject
Dec 9, 2003, 16:18
16.
No subject Dec 9, 2003, 16:18
Dec 9, 2003, 16:18
 
I love the whole idea of MMORPG but I *still* haven't found one which has convinced me that it is worth the monthly fees. You know, a decent CRPG instead of a hack'n'slash item hunt with hundreds of character levels.

http://www.davidcsimon.com
21.
 
No subject
Dec 9, 2003, 07:42
21.
No subject Dec 9, 2003, 07:42
Dec 9, 2003, 07:42
 
Come on. Halo isn't perfect, but it's not all bad either. Why do people seem to think that there are only two things that a game can do - rock or suck?

http://www.davidcsimon.com
15.
 
Re: G5
Dec 8, 2003, 23:33
15.
Re: G5 Dec 8, 2003, 23:33
Dec 8, 2003, 23:33
 
Westlake interactive are an excellent Mac porting co. - they have a reputation for getting it right along with regular patches and keeping the community informed.

I just find it amusing (and annoying) that a game originally annouced at a MacWorld expo and first demoed on a G3 has finally been released on Mac after everyone else got it first. Steve Jobs must be rather pissed of at the moment - and to think he shaked Jason Jones' hand hwen Halo was first presented.

http://www.davidcsimon.com
18.
 
Re: No subject
Dec 7, 2003, 21:37
18.
Re: No subject Dec 7, 2003, 21:37
Dec 7, 2003, 21:37
 
Yeah, I enjoyed the beta enough that I've decided that it will be fun to revisit PS for 30 days at no expense. it will keep me entertained for a few weeks at least

http://www.davidcsimon.com
16.
 
Re: No subject
Dec 7, 2003, 17:49
16.
Re: No subject Dec 7, 2003, 17:49
Dec 7, 2003, 17:49
 
I downloaded the file but they never sent me a key like they claimed they would.

You DLed the file? I left DLX running overnight on my ADSL and woke up this morning to see the whopping great total of 40 MB out of 1500 had been downloaded. Whose ideas of 'express' is this anyway?!?

http://www.davidcsimon.com
98.
 
Re: X2: The Thread
Dec 7, 2003, 05:50
98.
Re: X2: The Thread Dec 7, 2003, 05:50
Dec 7, 2003, 05:50
 
Does Freelancer have real-time shadows? Bump-mapping on ALL surfaces? No. X2 does.

http://www.davidcsimon.com
12.
 
Re: No subject
Dec 7, 2003, 05:48
12.
Re: No subject Dec 7, 2003, 05:48
Dec 7, 2003, 05:48
 
I really enjoyed the PS beta, but couldn't justify the montly fees. SOE really stuffed up with PS, it could have been a run-away hit if they didn't charge MMORPG fees for it.

http://www.davidcsimon.com
22.
 
Re: Sigh
Dec 4, 2003, 23:23
22.
Re: Sigh Dec 4, 2003, 23:23
Dec 4, 2003, 23:23
 
I was about to write about everything that annoyed me about this demo - however CableGuy has said it all already. Well done

http://www.davidcsimon.com
1.
 
MumboJumbo lives?
Dec 4, 2003, 00:14
1.
MumboJumbo lives? Dec 4, 2003, 00:14
Dec 4, 2003, 00:14
 
I thought MumboJumbo died after the Myth 3 debacle - obviously not. I wish them well, Myth 3 at least had some great music and a decent plots.

http://www.davidcsimon.com
6.
 
Re: No subject
Dec 3, 2003, 03:36
6.
Re: No subject Dec 3, 2003, 03:36
Dec 3, 2003, 03:36
 
A new version of Myth? D'oh, now I *have* to try it...

http://www.davidcsimon.com
94.
 
Re: X2: The Thread
Dec 3, 2003, 00:14
94.
Re: X2: The Thread Dec 3, 2003, 00:14
Dec 3, 2003, 00:14
 
Anyone actually have a copy of X2 yet? I think it comes out either today or tomorrow.

If you read the whole thread you'd know that it has been out in Australia for almost two weeks now, and I've already written up an in-depth review.

http://www.davidcsimon.com
21.
 
Re: blah
Dec 2, 2003, 17:58
21.
Re: blah Dec 2, 2003, 17:58
Dec 2, 2003, 17:58
 
As for lucas? He should have been assasinated as soon as he even suggested Ewoks.

For the record, I have a poll up on my website asking who should direct the next SW film if someone were to assasinate Lucas. At the moment Mel Brooks is ahead of Peter Jackson and Steven Spielburg.

Battlefront has the potential to be the game which restores our faith in LucasArts. It also has the potential to suck big time.

http://www.davidcsimon.com
64.
 
Re: No subject
Dec 1, 2003, 21:59
64.
Re: No subject Dec 1, 2003, 21:59
Dec 1, 2003, 21:59
 
Midnight, how is being able to use ramming as an effective tactic in dogfights a good thing. You mentioned things in your review that most people would find negative about the game yet you didn't mention these things as being bad. (Ramming, lack of location based tageting, etc(

I didn't say that ramming was a *good* thing, I jsut said that it was "remarkably effective". And what's wrong with that? It makes sense that a ship with powerful 125 MW shields should be able to plow through one with weak little 5 MW shields.

Re: "negative" things, I decided to mention them but not pass judgement. Some people like ramming, some like arcade-like physics, some people don't give a hoot about locational damage. Hey, Freelancer had Locational damage but that didn't make it a great game. With these subjective matters I prefer simply to mention them and let the read decide whether it is a good thin or not (and you obviously did )

Did you read me 2nd-to-last paragraph in the review? I mention some issues there which made me say that the game was not "perfect". I also mention that the style of gameplay in X2 will not appeal to everyone simply because it is not designed to.

31.
 
Re: No subject
Dec 1, 2003, 17:31
31.
Re: No subject Dec 1, 2003, 17:31
Dec 1, 2003, 17:31
 
I bought this game about 9 days ago (woohoo for Aussie release) and am completely addicted. X2 is something unique, something special. I on't deny that it isn't perfect, but the developers are very actively engaged with the community and even have a public chat-line which they drop into regularly to see what people think of the game.

For my in-depth review of the game go to:
http://www.davidcsimon.com/modules.php?name=MReviews&op=show&rid=8

465 Comments. 24 pages. Viewing page 16.
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