User information for David Simon

Real Name
David Simon
Nickname
Midnight
Email
Concealed by request - Send Mail
Description

Supporter
Bronze – Founding
Duration
Since February 25, 2020

Signed On
July 21, 2002
Total Posts
464 (Amateur)
User ID
13669
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464 Comments. 24 pages. Viewing page 14.
Newer [  1    9  10  11  12  13  14  15  16  17  18  19  20  21  22  23  24  ] Older
13.
 
Re: Not Bad After Customizing For Gamepad
Mar 12, 2004, 19:24
13.
Re: Not Bad After Customizing For Gamepad Mar 12, 2004, 19:24
Mar 12, 2004, 19:24
 
That is the stupidest thing I have ever seen any human being post on blues news.
Hands down.

Compliment accepted. Now would you care to justify your statement, or do you expect us to just take it as a fact purely because you said so?

http://www.davidcsimon.com
8.
 
Re: Controls ruin the game
Mar 12, 2004, 08:06
8.
Re: Controls ruin the game Mar 12, 2004, 08:06
Mar 12, 2004, 08:06
 
Oni didn't had a system that were anywhere near as deep as this one

Actually Oni had almost everything you mentioned there. The difference is that OMF is mainly a button masher - you have to memorise various combos and then punch them out in the right order. The combos are counterintuitive (just a random string of motions). The special moves in Oni were much simpler but also harder - eg: The 'rising fury' punch required you to crouch, and then punch as you stood up. It was very simple, made sense because of the action it produced, but required perfect timing.

And from what I can see OMF doesn't let you run at someone, jump up, wrap your arm around his neck, spin around his neck and snap it while kicking other players with your outstretched legs. Or just pick people up and throw them at other enemies.

http://www.davidcsimon.com
6.
 
Alright
Mar 12, 2004, 06:13
6.
Alright Mar 12, 2004, 06:13
Mar 12, 2004, 06:13
 
It's a nice concept, but not terribly well delivered. I wish the controls/movement were more like 'Oni'. Whatever you might say about Oni, it had an excellent fighting system.

http://www.davidcsimon.com
13.
 
Re: No subject
Mar 8, 2004, 06:49
13.
Re: No subject Mar 8, 2004, 06:49
Mar 8, 2004, 06:49
 
I think outsourcing will be the key to the future of games. At the moment almost every aspect of a new game has to be built from scratch by a company, unless they buy an already existing engine. This means constantly reinventing the wheel.

If you look at how movies are made, certain aspects of the films are almost always outsourced to experienced companies - particularly visual effects and sound design. I can see this being a very fruitful process for games. Some companies can specialise in making game engines (I'm looking at you, id), some in physics engines (Havok), some in AI, some in audio. That way the game developers can focus on the design and gameplay, while experienced teams can focus on the technical aspects.

http://www.davidcsimon.com
80.
 
No subject
Mar 4, 2004, 00:44
80.
No subject Mar 4, 2004, 00:44
Mar 4, 2004, 00:44
 
I just read the news...

NOOOOOOOOOOOOOOOOOOOOOOOOO!!!!

Lucasarts, you just made the list...

--

http://www.davidcsimon.com
8.
 
Re: That new BFME.Holy Crap!
Mar 2, 2004, 19:33
8.
Re: That new BFME.Holy Crap! Mar 2, 2004, 19:33
Mar 2, 2004, 19:33
 
Egad! BFME looks simply stunning!

http://www.davidcsimon.com
16.
 
Re: Ziggy Stardust
Feb 27, 2004, 19:53
16.
Re: Ziggy Stardust Feb 27, 2004, 19:53
Feb 27, 2004, 19:53
 
ooops I lost some of my dumbasses and dont have enough to finish this shit mission, RESTART!!! ARGH!!!"

If it's like the original game then it is "I can't jsut build more expendable units, so I have to take good care of those few I have chosen to take with me. Thus I need to plan my attacks, use the terrain to my advantage and try to sway every situation to my favour so I come out of it with as few losses as possible."

Hey, that's what 'strategy' means.

http://www.davidcsimon.com
28.
 
Ahh, memories...
Feb 27, 2004, 08:58
28.
Ahh, memories... Feb 27, 2004, 08:58
Feb 27, 2004, 08:58
 
Good old origin, fond memories of:

Autoduel
Space Rogue
Moebius
Wing Commander
and more...

http://www.davidcsimon.com
34.
 
Re: uhh, John? Hello, is this thing on?
Feb 26, 2004, 07:58
34.
Re: uhh, John? Hello, is this thing on? Feb 26, 2004, 07:58
Feb 26, 2004, 07:58
 
I hope they release the first official Doom 3 test for Mac before PC, like they did with Q3. I have both a Mac and PC, so I'll be laughing either way

http://www.davidcsimon.com
7.
 
Re: Hmmm.
Feb 24, 2004, 20:16
7.
Re: Hmmm. Feb 24, 2004, 20:16
Feb 24, 2004, 20:16
 
Named the movie after herself? Wow, that's not egotistical or anything.

Well, maybe the movie was about herself? Use your imagination.

This little film is a masterpiece - everything about it comes together wonderfully. Great music, excellent cinematography, superbly directed and a powerful story. The technical achievement also is impressive, but this film would have been amazing no matter how it was made. Hats off to the team behind it.

It's projects like this that encourage the world to take games seriously as an artform, bring them on!

http://www.davidcsimon.com
94.
 
No subject
Feb 18, 2004, 02:47
94.
No subject Feb 18, 2004, 02:47
Feb 18, 2004, 02:47
 
Meh, this demo was alright. Not fantastic, not terrible, just alright. 6 months ago I would have raved on about how great the physics engine is, but having now played Max Payne 2 and the Farcry Demo, I'm no longer impressed by that sort of thing. The setting/style is quite ordinary, nothing remarkable here. But I guess quake-heads will enjoy it.

I don't think that the lvl5 boss comes through on the 'biggest, meanest, scariest' promise. Ok, maybe the biggest - but even there there's competition from the big demon at the end of Serious Sam (does anyone feel like comparing their heights?). But I've seen way meaner and way scarier bad-guys.

I'll skip this one. The demo was a fun little diversion but there's nothing in it to make me want to hand out good money for it. That money will go into Farcry and UT2k4.

http://www.davidcsimon.com
11.
 
Bah
Feb 13, 2004, 07:22
11.
Bah Feb 13, 2004, 07:22
Feb 13, 2004, 07:22
 
Halo is not a bad game, in fact its a fairly decent game. It's just not a spetacular game. I am sick and tired of these children who think that if something isn't awesome or doesn't live up to it's hype then that means it is the worst thing in existence. People find one little niggling thing that annoys them, write off the entire product and then pretend that their opinion actually matters and that the game company is a fool for not pandering to their every need.

Are you people so pathetic that you *need* to see a game fail just because it isn't quite your cup of tea?

FWIW I like Halo. I also like UT2k4. There are many other games I also like. Not everything has to be a competition.

http://www.davidcsimon.com
69.
 
Re: No subject
Feb 11, 2004, 07:38
69.
Re: No subject Feb 11, 2004, 07:38
Feb 11, 2004, 07:38
 
I always made sure to have one factory constantly producing construction aircraft with orders to patrol my base. Thus every time one of my units began a construction, the aircraft would swarm over it to help out. I would also give construction units dozens, sometimes hundreds of queued orders at the beginning of the game. I'd have one unit going around building defenders, another building guardians, another building power plants and another building flakkers. I love the way that holding shift with a construction unit selected will show the outlines of every single construction plan, so you can see where your defenses will be in an hour's time.

Two tips, hit return and type:
+noshake
to turn off the screen shaking when large explosions happen. This is useful for our LAN games where we have dozens of nukes being launched every few minutes
+showranges
To activate a feature where pressing 'shift' with any mobile unit selected will display several cocentric circles, each labled with weapon 1, weapon 2, maneuver etc. Invaluable for artillery, particularly the Ranger missile boat which has a huge range for it's powerful missiles. I love edging my Ranger until it is just within range of an enemy base so I can start pounding while staying just outside the range of their defenses.

Oh, if you do use a Ranger that way, have lots of Archers (anti-air ships) nearby because Rangers and battleships have no anti-air defenses. I learnt this the hard way :/

http://www.davidcsimon.com
64.
 
Re: Where is the sense?
Feb 9, 2004, 23:54
64.
Re: Where is the sense? Feb 9, 2004, 23:54
Feb 9, 2004, 23:54
 
Another cool feature of TA: Any move orders that can be given to a unit can also be given to a factory. Thus you can tell a factory "Go here, then patrol from here to here" and every unit it produces will follow those orders. Just set the factory to constantly build your favourite patrol unit and you'll never have to worry about patrolling your borders again!

http://www.davidcsimon.com
42.
 
Re: No subject
Feb 9, 2004, 07:42
42.
Re: No subject Feb 9, 2004, 07:42
Feb 9, 2004, 07:42
 
Three different, dynamic races vs. a bunch of near-identical bots?

First of all Arm and Core were not identical. Secondly each side in TA is like have several races available all at once - kbots, vehicles, ships, aircraft, hovercraft -all behave in extraordinarily different ways. On any one map a player may decide to poor all of his resources into a massive war-fleet with air-support, another player creates a huge air-force to support heavy mechs while a third build a huge swarm a K-bots with a few warships for off-shore bombardment. This is alol using just one of the two races! SC doesn't give you that freedom - if you are Zerg, then you must build up a certain type of force. In TA you all start with the same options available to you, but everyone chooses their own path based on their own play style.

I know what I would pick...

http://www.davidcsimon.com
36.
 
Re: Don't add something for the sake..
Feb 9, 2004, 02:45
36.
Re: Don't add something for the sake.. Feb 9, 2004, 02:45
Feb 9, 2004, 02:45
 
Yeeeeha! I love TA and I've been waiting for news loike this for ages. Just a few weeks ago my friends and I had a 3-day TA LAN party, we played several games on a huge variety of maps. Often we like to set-up a Co-op scenario (5 humans vs 5 AI) since we're using advanced 3rd party AIs who know how to use Vulcans and Nuke.

One of the maps we play on is a massive 64x64 map which is just flat metal and 9 start positions, epic games lasting for hours on end. We wipe out all of the AIs, then wipe out Roland (jsut for fun), then turn all alliances off and see who is left standing.

Love this game.

http://www.davidcsimon.com
18.
 
Re: No subject
Feb 6, 2004, 08:59
18.
Re: No subject Feb 6, 2004, 08:59
Feb 6, 2004, 08:59
 
Actually KOTOR is somewhere in between. The combat is point'n'click, but character movement is direct control via WASD. More PNC than WASD though.

KOTOR is a tremendous game - a great story with wonderful, memorable characters and some wonderful art direction. It convinced me that the Star Wars franchise is not dead and buried yet.

http://www.davidcsimon.com
37.
 
Finally
Feb 5, 2004, 17:55
37.
Finally Feb 5, 2004, 17:55
Feb 5, 2004, 17:55
 
Stargate:SG1 is a perfect setting for a FPS, I've been waiting for an announcement like this for a very long time. Look at what SG has to offer:

- A wide variety of weapons including the Zat-gun (one shot stuns, second shot kills, third shot disintegrates)
- Enemies who take several shots to kill with regular guns (the show often has Jaffa getting hit multiple times before falling)
- A wide variety of bad-guys to choose from (not just Jaffa, there are heaps of different races to choose from like Unas etc.)
- Big alien ships to explore with control panels to hack into etc.
- mission briefings with fancy displays

These are all the ingredients of a classic FPS. Finally we have a franchise which actually fits the mold! All I need now is a Dr Who FPS (Daleks, Cybermen, Sontarans etc.), Hey, the Brig even paved the way for a good Dr Who game when talking about their new ordinance in the episode 'Battlefield': "Tethlon coated with a solid core, would go through a Dalek. We have armour piercing rounds, exploding rounds, even gold-tipped bullets for 'you know who'"

http://www.davidcsimon.com
9.
 
Re: No subject
Feb 3, 2004, 08:13
9.
Re: No subject Feb 3, 2004, 08:13
Feb 3, 2004, 08:13
 
The few previews I've seen seem to be saying that B&W2 is going to shift the game to a more of a RTS focus where your villagers wage war in your name. This could make all the difference, but I'll wait for a demo and/or reviews.

B&W was a very innovative and creative game. It didn't work, but I wouldn't call it a waste of time or money (which I would for about 80% of modern games) because it has paved the way for others. The whole "your decisions make you good or bad, which then affects you appearance" thing is becoming popular. Look at KOTOR...

http://www.davidcsimon.com
13.
 
Re: Pfft...
Jan 30, 2004, 01:41
13.
Re: Pfft... Jan 30, 2004, 01:41
Jan 30, 2004, 01:41
 
that has DX7 graphics

You exaggerate.

Epic keep regurgitating this tired and shit gameplay with the knowledge that idiots like you will buy it

I see you too have read "How to win friends and influence people".

So gameplay isn't a factor at all, when it comes to what makes a good game? Moron. And it's bots are not freaking solid. Totally inhuman

The gameplay in UT2004 is much like the original UT, but with a vastly superior engine. Lots of people enjoy the gameplay in UT (it's still a mainstay at our local LAN parties). It's not new nor innovative, but that doesn't make it *bad*. Epic isn't trying to make Halo, CoD or XMP - they are trying to make Unreal Tournament, that's why it has the same title but with a new number after it. If they were to do something completely new and different, it wouldn't be called UT would it?

Besides, i'm getting so sick of these MP games. I'm looking to forward SP games

Here I agree. We've all tried the MP thing and I've come to the conclusion that the worst part about playing games with people is that most people on the internet are rude, ignorant and abusive. Solo-play is the way to go, and we're gettign technologies now that let us inject new levels of depth and realism to solo-play.

I really enjoy realism, depth and cognitive gameplay. But there's always room for deathmatch, CTF, assault etc. - don't be a game-snob.

http://www.davidcsimon.com
464 Comments. 24 pages. Viewing page 14.
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