User information for David Simon

Real Name
David Simon
Nickname
Midnight
Email
Concealed by request - Send Mail
Description

Supporter
Bronze – Founding
Duration
Since February 25, 2020

Signed On
July 21, 2002
Total Posts
465 (Amateur)
User ID
13669
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465 Comments. 24 pages. Viewing page 11.
Newer [  1    6  7  8  9  10  11  12  13  14  15  16  17  18  19  20  21    24  ] Older
20.
 
No subject
Jul 8, 2005, 21:23
20.
No subject Jul 8, 2005, 21:23
Jul 8, 2005, 21:23
 
It's games like this which set back the gaming industry by years. We'd be far better off without this sexist, exploitative, pornographic garbage. Why can't developers focus on the over-14 market for a change?

http://www.davidcsimon.com
12.
 
No subject
Jun 17, 2005, 23:30
12.
No subject Jun 17, 2005, 23:30
Jun 17, 2005, 23:30
 
We still play TA at our LAN parties and we've been looking for a spiritual successor to it for some time now, no other RTS is as fun or as satisfying. I have high hopes for SC!

http://www.davidcsimon.com
378.
 
No subject
Jun 11, 2005, 22:16
No subject Jun 11, 2005, 22:16
Jun 11, 2005, 22:16
 
The new squad commands and tactical interface are a huge improvement over the previous BF titles, and should make solo play much more enjoyable. I also like the method of having different versions of each map optimised for different numbers of players. I think I'll defnitely be buying this one.

http://www.davidcsimon.com
11.
 
No subject
Jun 3, 2005, 22:22
11.
No subject Jun 3, 2005, 22:22
Jun 3, 2005, 22:22
 
THis sounds like jsut the kind of game I've been waiting for all these years, I hope they get it right.

http://www.davidcsimon.com
134.
 
Eep!
May 22, 2005, 22:54
Eep! May 22, 2005, 22:54
May 22, 2005, 22:54
 
After seeing everyone in this thread jump on the 'we hate Derek' bandwagon, I've decided to DL and play this game purely out of sympathy for the guy.


http://www.davidcsimon.com
This comment was edited on May 22, 22:54.
10.
 
Make up your mind...
May 17, 2005, 12:52
10.
Make up your mind... May 17, 2005, 12:52
May 17, 2005, 12:52
 
"Unreal Tournament 2007 is scheduled for release in 2006"

Does anyone else think this is a bit odd?

http://www.davidcsimon.com
12.
 
No subject
Apr 30, 2005, 13:06
12.
No subject Apr 30, 2005, 13:06
Apr 30, 2005, 13:06
 
Magnificent game, looking forward to the expansion. I've finished seven full campaigns and keep coming back for more! Why do developers keep on churning out derivitive, repetitive garbage like 'Empire Earth 2' when there are gems like R:TW waiting to be made?

http://www.davidcsimon.com
1.
 
No subject
Apr 18, 2005, 21:41
1.
No subject Apr 18, 2005, 21:41
Apr 18, 2005, 21:41
 
Well it looks gorgeous, I hope it plays well. At least I hope it plays better than Sea Dogs.

http://www.davidcsimon.com
64.
 
Not impressed
Apr 16, 2005, 01:57
64.
Not impressed Apr 16, 2005, 01:57
Apr 16, 2005, 01:57
 
Meh. It's not bad, but nothing to get excited about. Certainly not worth buying when there are already a good selection of FPSs available.

http://www.davidcsimon.com
8.
 
No subject
Apr 15, 2005, 04:30
8.
No subject Apr 15, 2005, 04:30
Apr 15, 2005, 04:30
 
I'm involved in the entertainment industry, and I have to say that actors get a pretty raw deal. Unless they get on a regular TV show, they're never employed on anything more than a casual basis (and even on TV it's usually less than 6 months per year) and the vast majority of actors are paid less than your average IT worker. There's no such thing as permanent employment for an actor. Furthermore actors are vulnerable to a lot of abuse, especially young female actors.

Some of the bad voice-acting in games is due to poor direction more than poor talent. Too many developers leave direction to amateur hacks who are just hollywood wannabes, instead of people trained and experienced in the performing arts. There are a number of *good* voice actors out there, and if they feel that they need to go on strike then I'm behind them all the way.

http://www.davidcsimon.com
60.
 
No subject
Feb 4, 2005, 21:30
60.
No subject Feb 4, 2005, 21:30
Feb 4, 2005, 21:30
 
How can you introduce something "innovative"? Everything has been done to the FPS genre.

My friend, if you truly believe that then you lack imagination. Full destructable environments coupled with excellent gameplay has already been mentioned as something of a Holy Grail of the FPS. But how about some realistic allied squad AI? How about dynamic enemy AI which will shift allegiance and make broad, strategic decisions based on the bigger picture?

What about a time-travel FPS where you try to shape the present by modifying the past, travelling freely between two time periods? What about a FPS where you lead an antire army, on the scale of Rome: Total War, into battle? What about a FPS where the lead female character is sensibly dressed and never resorts to sexual innuendo?

There is still tremendous room for innovation in the FPS, we have barely scratched the surface as it is.

http://www.davidcsimon.com
8.
 
No subject
Feb 3, 2005, 19:27
8.
No subject Feb 3, 2005, 19:27
Feb 3, 2005, 19:27
 
Yeah, RTW was buggy, but it is still the best wargame I have ever played (and I have palyed quite a few). This game has replayability coming out of the wazoo, and is incredibly awarding.

http://www.davidcsimon.com
56.
 
No subject
Feb 1, 2005, 23:04
56.
No subject Feb 1, 2005, 23:04
Feb 1, 2005, 23:04
 
Not bad. I like the command system, and the revivals - but I wish there were more tactical options. Something like the commands available in Full Spectrum Warrior would have made this a much more rounded product. I'm not very fond of the weapons, have to empty a clip just to take a single grunt down is not fun.

Rather than have more SW movies after Ep 3, I would love to see a SW TV series. You could set it 20 years after the original trilogy (so original characters could have cameos) but centre the story around a bunch of smugglers. Lots of potential there to explore some of the more epic storylines, something like Timothy Zahn's Thrawn Trilogy (best Star Wars novels ever!).

http://www.davidcsimon.com
1.
 
No subject
Jan 25, 2005, 10:40
1.
No subject Jan 25, 2005, 10:40
Jan 25, 2005, 10:40
 
"We will add your biological and technological distinctiveness to our own"

http://www.davidcsimon.com
13.
 
Saving grace
Jan 18, 2005, 06:49
13.
Saving grace Jan 18, 2005, 06:49
Jan 18, 2005, 06:49
 
I never enjoyed playing CS, primarily because there are just so many idiots playing it that it's impossible to just relax and have a good time. These bots let me play solo (6vs6) and, for the first time ever, I find myself actually *enjoying* CS. Who woulda thought it?

http://www.davidcsimon.com
21.
 
Re: Way to go
Jan 13, 2005, 01:11
21.
Re: Way to go Jan 13, 2005, 01:11
Jan 13, 2005, 01:11
 
Oddly enough, Pathways into Darkness was also made by Bungie, and was the first FPS they ever made. It even has a mention of the Jjaro, who played a vital role in the Marathon trilogy and are widely assumed to be the 'Forerunners' that made the Halos.

Doom was more popular, Marathon was a better game. That's how it normally works.

Personally, I found the shotgun in Doom to be less satisfying than *dual-wielding* double-barrelled shotguns in Marathon 2. With those babies, you could cut a path through any alien horde.

And no FPS has yet to have the same level of humour generated by the assimilated BoBs - genetically engineered aliens who looked identical to the ship-board civilians and would run up to you and explode. Remember the map "God will Sort the Dead" from Marathon 2? How many people gave up on trying to tell the real BoBs from the Simulcrons and just ended up blowing everyone up?

http://www.davidcsimon.com
48.
 
Re: No subject
Jan 11, 2005, 03:46
48.
Re: No subject Jan 11, 2005, 03:46
Jan 11, 2005, 03:46
 
A good crpg should be solo, should be without npcs grouping to form parties and should not be coop or have any multiplayer.

Correction. A good CRPG doesn't *need* coop or multiplayer, but there's no reason why it can't be there as an option.

http://www.davidcsimon.com
36.
 
No subject
Jan 10, 2005, 19:07
36.
No subject Jan 10, 2005, 19:07
Jan 10, 2005, 19:07
 
I'm sad for the developers, but I'll shed no tears over Wish. The interface was counterintuitive, point'n'click was infuriating and visually it was very uninspired.

Hopefully, as developers realise that MMOGs have reached saturation point, they might start makign some *decent* solo RPGs again. Take the kind of technology you get in a MMORPG and combine it with the the gameplay of Morrowind, instant hit!

http://www.davidcsimon.com
6.
 
Re: ummmm... theme music
Dec 16, 2004, 01:07
6.
Re: ummmm... theme music Dec 16, 2004, 01:07
Dec 16, 2004, 01:07
 
Actually the BBC is currently filming a new series of Dr Who which will screen in 2005. It will be 13 episodes of 45-minutes each, starring Christopher Eccelston as the 9th Doctor. It *will* have the TARDIS and it *will* have Daleks, that's official from the BBC.

As for the game, I'd like something where you don't play as the Doctor - but might get to meet him a few times. A decade or so ago there were some comic books about 'Dalek Hunters', people whose families had been killed by Dalek conquest and had dedicated their lives to killing as many Daleks as possible. One of them, Abslom Daak, would cut them open with a diamond-edged chainsaw.

I'd love an action game where you play a Dalek Hunter. The original series is packed full of mythos that could serve a game well: Two warring Dalek Factions (Imperial and Renegade), human clones serving as Dalek footsoldiers, rare and powerful 'Special Weapons Daleks' etc. They could also throw in Cybermen (both the earlier, slower, stronger ones and the later, more nimble models), Ice Warriors (vulnerable to heat based weapons), Sontarans (try sniping the feeding port in the back of their neck) etc.

The possibilities are endless!

http://www.davidcsimon.com
22.
 
No subject
Dec 9, 2004, 01:11
22.
No subject Dec 9, 2004, 01:11
Dec 9, 2004, 01:11
 
It is games like this that make me want to organise a Gamer's Strike.

Dear *insert developer/publisher here*,

We will no longer buy your games, play your games, talk about your games or even acknowledge your existence until you start making games which actually have something new in them while still being fun to play. You used to get it right, when you had only 1mb of RAM to work with, but you have since been spoilt. Stop engaging in digital masturbation, and do something innovative.

If you're looking for ideas, *ask us*. If you're not, then maybe you shouldn't be making games in the first place.

http://www.davidcsimon.com
465 Comments. 24 pages. Viewing page 11.
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