I'm not going to get into how significant this mod was in the early days of the HL mod community (not to mention its idyllic AQ2 predecessor). I'm just glad a new version is out and am enjoying the hell out of it.
And btw, The Specialists is doing what this mod was aiming for, not the other way around.
I just started to get heavy into the game, and the thing taht amazes me the most about it is how well it has incorporated several of the new genre innovations. The ability to quick throw a grenade and melee butt with any weapon ala Halo is there, and it makes an important difference. The "in the zone" bullet time is excellent, and feels much smoother than in the first, not to mention the AWESOME "full-zone" reload animation. The dream sequences aren't nearly as annoying as the first. The only thing really missing is a sense of nonlinearity, but being a highly story-driven game I can't imaging how that would be accomplished. I hear it is short, and I feel like I'm already 1/3rd through it after only a couple hours, but this game definitely has more quality and production value per hour than the vast majority of games I've played recently.
Installed the drivers and got a noticeable boost in framerate for most games. However, with my GF3Ti500, the rendering gets all fucked up in Desert Combat mod for BF1942. It looks like a wallhack with epilepsy
Word has it the new multiplayer will have the ability for the player to be "stepping through the door". In addition, the units will possibly have the ability to "float in a most peculiar way". New Multiplayer options and special abilities will grant the person to see "the world much different, today".