User information for Justin Grote

Real Name
Justin Grote
Nickname
Da Stylin' Rastan
Email
Concealed by request - Send Mail
Description
Homepage
Signed On
July 18, 2002
Supporter
-
Total Posts
673 (Apprentice)
User ID
13651
Search For:
Sort Results:
Ascending
Descending
Limit Results:
 
673 Comments. 34 pages. Viewing page 6.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16    34  ] Older
24.
 
Go Bittorent!
Dec 16, 2004, 09:39
24.
Go Bittorent! Dec 16, 2004, 09:39
Dec 16, 2004, 09:39
 
Wow, as of this morning there are already 1,300 seeds and 4303 peers. While this is more socialism than anarchy, way to realize demand Funcom

I played this at release, it'll be interesting to see what, if anything, has changed.

UPDATE: Turns out most of the BT peers are leeches. Out of 90 people I'm connected to, only 4 are uploading. Bastards

-DSR

This comment was edited on Dec 16, 09:49.
11.
 
De Facto?
Dec 8, 2004, 12:36
11.
De Facto? Dec 8, 2004, 12:36
Dec 8, 2004, 12:36
 
Whats so de facto ("In Fact") about it? I guess it is true, but that goes without saying. I like it when people try to use phrases they don't understand

-DSR

10.
 
Re: No subject
Dec 4, 2004, 23:15
10.
Re: No subject Dec 4, 2004, 23:15
Dec 4, 2004, 23:15
 
Nice of you to stop by Sven. Your Co-op added enormous replay value to the first game and I am very looking forward to your future work. Good luck with the SDK!

-DSR

7.
 
Re: Sven co-op
Dec 4, 2004, 20:20
7.
Re: Sven co-op Dec 4, 2004, 20:20
Dec 4, 2004, 20:20
 
Didn't they say they were going to provide coop for Jedi Outcast and a few other games as well?

Nope, we've never stated we would provide co-op for Jedi Outcast.

BURN!!!!

-DSR

1.
 
Jgrote
Dec 1, 2004, 19:51
1.
Jgrote Dec 1, 2004, 19:51
Dec 1, 2004, 19:51
 
Eternal desert awaits you.

Yeah, sounds like a lot of fun....

-DSR <-- has always been looking for someone to fill the "wandering aimlessly in the desert" genre

14.
 
April Fools! (the buyers of this game)
Nov 26, 2004, 22:28
14.
April Fools! (the buyers of this game) Nov 26, 2004, 22:28
Nov 26, 2004, 22:28
 
wtf, is it april 1st?

ROFL, good one

-DSR

100.
 
Re: No subject
Nov 22, 2004, 17:50
Re: No subject Nov 22, 2004, 17:50
Nov 22, 2004, 17:50
 
Good heavens, it's not like we've ever seen a game where you had to kill Hitler or Saddam or any other recognisable figure...

The difference is that it is a U.S. leader and not a foreign leader. Sort of like the thing where people will laugh at jokes about other people, but get all sensitive when it's targeted at them.

Not condoning it, just explaining why the uproar...

-DSR

383.
 
HL2
Nov 17, 2004, 03:40
HL2 Nov 17, 2004, 03:40
Nov 17, 2004, 03:40
 
Just stopped by to say that HL2 is frickin' suhweet! all these years of long waiting have been so worth it. GoTY winner for me right here.

Only thing bad I can say about it is the loading stops. Completely ruins the immersion, you think they would have streamed the next level while you play the current one. Aside from that, no complaints. Fucking awesome! My deepest condolences to those who are having problems. You *know* what you're missing

-DSR <---fuck sleep, it's Half Fucking Life Deuce!

69.
 
Smarty-Farties
Nov 16, 2004, 20:42
69.
Smarty-Farties Nov 16, 2004, 20:42
Nov 16, 2004, 20:42
 
Btw, if anyone needs a manual on how to be a complete smartass, I wrote it!

I was wondering who wrote "The Complete Idiot's Guide to being a Smartass"

-DSR <-- sue me

67.
 
God Gene
Nov 16, 2004, 20:39
67.
God Gene Nov 16, 2004, 20:39
Nov 16, 2004, 20:39
 
Only one thing to say here.

Correlation != Causation.

That is all.

-DSR

"There are three kinds of lies. Lies, Damn Lies, and Statistics"
-Mark Twain

4.
 
Re: It was Counter-strike...
Nov 4, 2004, 16:56
4.
Re: It was Counter-strike... Nov 4, 2004, 16:56
Nov 4, 2004, 16:56
 
oh, I fear him alright...

12.
 
Re: Blood Money
Nov 4, 2004, 14:36
12.
Re: Blood Money Nov 4, 2004, 14:36
Nov 4, 2004, 14:36
 
Hi QuBoid,

I really liked Contracts, but I'm of course heavily biased :). I really felt it was a "back to basics" Hitman game after the adventerous Hitman 2. It was all about his jobs, but done in a flashback-esque way so that the cutscenes built up the climaxing level that was very well executed in terms of time and linearity.

Plus they addressed my biggest gripe that in Hitman 2 you only got rewarded for Silent Assassin the first few times. In HC you got rewarded for every single time you got SA. Even little easter eggs if you noticed little things and came back to them. One word: chaingun :).

Contracts built on the Hitman 2 concept of multiple completion. I think there was one level where I only found 3 ways of completing, but most of them there were at least 6 or more. The game was a lot better at throwing curveballs at you, though sometimes it did degenerate to creep-n-save on a couple levels. The Homage levels to Hitman 1 were a treat. While I didn't jive with the Lee Hong levels (they felt incomplete) the Budapest hotel, unquestionably the best level from Hitman 1, is done incredibly in H:C. There are *tons* of ways to complete that one, and even interesting little side notes like ghosts. Of course, can't forget playing "fresh towels, sir" bellboy or flower delivery on that level

I think the biggest complaint about H:C was that it was just more Hitman 2. There weren't a whole lot of compelling new features, so if you thought H2 had doldrums you weren't exactly surprised by H:C. I couldn't put it down though, thats just me. You really got into Tobias's character in H:C, and I think it was the best storyline of the three in terms of really exploring who Tobias is.

As far as Blood Money, I'm interested to see how the whole ICA antagonist plays out. I hope they don't cop out and make it a government spook operation that's wiping out ICA, but rather a competing organization, maybe the Triads for example. Even more interesting would be if you reached a fork that allowed you to choose alliances between the e publ, but given the tendencies of H2 I'm doubting that.

Spring 2005 seems *way* too close to put the right polish on it, and I am afraid they are getting tomb raider-esque pushes from Eidos, which is what I predicted back in the thread when they were acquired. Not knocking Eidos, I knew their publishing muscle would bring Hitman to a wider audience, and Hitman2 sales easily confirmed that suspicion

I'll reserve judgement until the first screenshots/interviews/website surface, but I'm looking for a Jesper Kyd announcement. The game is not Hitman without Jesper Kyd's music!

-DSR <-- is behind you with taut fibre wire RIGHT NOW!!!!

This comment was edited on Nov 4, 14:38.
6.
 
Re: and don't forget Mr. Period!!
Nov 4, 2004, 09:59
6.
Re: and don't forget Mr. Period!! Nov 4, 2004, 09:59
Nov 4, 2004, 09:59
 
Mr. Comma kicks Mr. Period's ass, primarily because he can gang up on him with the Parenthesis Twins

-DSR

This comment was edited on Nov 4, 10:00.
3.
 
Blood Money
Nov 4, 2004, 09:39
3.
Blood Money Nov 4, 2004, 09:39
Nov 4, 2004, 09:39
 
Yay! It's no secret I'm a massive hitman fan, but i have to agree with the previous post that they're starting to push them fast. I believe in IO Interactive's ability to innovate, but I think they need to not focus entirely on Hitman or they'll lose perspective (I think they put a lot more into Contracts after having made Freedom Fighters).

I like the proposed story angle, however I think Contracts had the best story angle of all, which essentially was no story, just the jobs, which is what Tobias is supposed to be all about. Unfeeling, uncaring, focused on the job. Hitman 2, while a great game, had a retarded story line (save the monk, right....). However, I feel as strongly about IO as I did Looking Glass, and I trust their development strategy and the ability to listen to their fanbase.

I personally felt that Contracts was a perfection of Hitman 2, fixing all the problems, honing the missions, and adding much higher production values. However, that perfection came at the cost of new features, and I can understand how many interpreted it as a glorified expansion pack. I'm sure that IO recognized this and plans to take this hitman in a new direction.

Looking forward to the E3 videos...

-DSR <--Has gotten silent assassin on every level in all 3 hitman games without FAQs and has screenshots to prove it.

This comment was edited on Nov 4, 09:59.
12.
 
Re: omg
Oct 25, 2004, 02:07
12.
Re: omg Oct 25, 2004, 02:07
Oct 25, 2004, 02:07
 
Heat seaking missle is seeking onto HEAT. It detonates when it reaches a specific proximity of the heat source. The missle wouldn't travel through the side doors, out the other side, and keep going.

Maybe it was just a rocket, and not a heat seeking missile. Superflankers do carry them for ground strafing where bombs are too risky.

Or maybe you just need to stop being so anal retentive

-DSR

1.
 
Atriarch
Oct 21, 2004, 13:49
1.
Atriarch Oct 21, 2004, 13:49
Oct 21, 2004, 13:49
 
Alright! I've always wanted an asses skill! It allows me to crap on my competitors and fart in their general direction. Excellent gameplay tactic!

Err, what? oh, assess. Nevermind, move along

-DSR

1.
 
Wha?
Oct 19, 2004, 17:44
1.
Wha? Oct 19, 2004, 17:44
Oct 19, 2004, 17:44
 
I didn't even know this was out. I can't find it anywhere on any of my usual buying spots. Does it not have a US release? Shame if so, because S2 was one of the best turn based strategy games of all time, and I'm not just saying that because it's one of the newest ones.

-DSR

"If you bite it Ice, who's gonna feed the dog?"
Ice, Jagged Alliance 2

72.
 
Yellow News
Oct 15, 2004, 20:05
72.
Yellow News Oct 15, 2004, 20:05
Oct 15, 2004, 20:05
 
Anyone else seeing Blue's News in a rather yellow text tone? looks like a runaway hyperlink

-DSR

23.
 
Re: No subject
Oct 14, 2004, 20:19
23.
Re: No subject Oct 14, 2004, 20:19
Oct 14, 2004, 20:19
 
Easiest Game EVER!

Hey! Fear la' resistance`!

-DSR

EDIT: Removed dumbass comment (sort of)

This comment was edited on Oct 14, 20:21.
12.
 
Re: Do we need another ww2 fps
Oct 14, 2004, 14:07
12.
Re: Do we need another ww2 fps Oct 14, 2004, 14:07
Oct 14, 2004, 14:07
 
What a freaking terrible idea, what a massive way to alienate the Commandos fanbase (which includes me).

I heartily agree. The small-scale RTS isometric gameplay of the Commandos series is what makes it unique, not the setting. The game could take place during the revolutionary war, the 2714 Xerzon Wars, Vietnam, or even the battle at Tripoli foor all I care, it was the gameplay that stood out. The franchise in itself has a thin plot line, relatively forgetable characters (I have played 3 games with them and I still don't even know their names, except for the dog Whiskey (which they removed in C3). They're just Green Beret, Sniper, etc.)

I thought removing ol' Whiskey was a bad idea, but taking this to first person shooter eliminates everything that made this franchise stand out. Unless they've had a revalation and find some way to incorporate these features in a way that doesn't seem pandering, this is definitely a "milk the franchise" game.

-DSR <---Feels really bad for throwing out cliche` phrases like "milk the franchise"

673 Comments. 34 pages. Viewing page 6.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16    34  ] Older