User information for Gerry Corcoran

Real Name
Gerry Corcoran
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Parallax Abstraction
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Signed On
July 12, 2002
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Total Posts
3677 (Veteran)
User ID
13614
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3677 Comments. 184 pages. Viewing page 4.
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6.
 
Re: Op Ed
Oct 11, 2019, 12:20
6.
Re: Op Ed Oct 11, 2019, 12:20
Oct 11, 2019, 12:20
 
If people want 4K textures in their big open-world games, those things need space.
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2.
 
Re: Star Control: Origins: Earth Rising: The Syndicate Released
Sep 25, 2019, 00:01
2.
Re: Star Control: Origins: Earth Rising: The Syndicate Released Sep 25, 2019, 00:01
Sep 25, 2019, 00:01
 
Star Control II is my favourite game of all-time and I think this is a very worthy successor that I've enjoyed a lot. Taking the previous games out of the equation, if you like open-ended exploration and combat strategy games with a quirky sense of humour, this holds up well on its own.
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6.
 
Re: Rainbow Six Siege Permanent Ban Wave
Sep 19, 2019, 19:10
6.
Re: Rainbow Six Siege Permanent Ban Wave Sep 19, 2019, 19:10
Sep 19, 2019, 19:10
 
They're a private company, you don't have any guarantees of free speech there. And if you're making that complaint, your behaviour in the game is probably what was ruining it for the rest of us who don't act like idiots. The fewer players like you it has, the better.
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2.
 
Re: Rune II Open Beta Preloads
Sep 17, 2019, 23:31
2.
Re: Rune II Open Beta Preloads Sep 17, 2019, 23:31
Sep 17, 2019, 23:31
 
I got code for the first closed beta and streamed it for a bit. Even looks aside, it was a horribly unbalanced, laggy, poorly controlling mess. And this was maybe two months ago. A lot can happen in the short period leading up to release but it had a LONG way to go at that point.

With a couple of exceptions (Metro Exodus and Borderlands 3), most of the games taking Epic exclusivity are titles that weren't certain of their commercial success potential and wanted their exclusivity sales guarantees to hedge their bets. That's definitely what this one's feeling like.
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8.
 
Re: Steam Top 10
Sep 16, 2019, 00:08
8.
Re: Steam Top 10 Sep 16, 2019, 00:08
Sep 16, 2019, 00:08
 
jdreyer wrote on Sep 15, 2019, 17:09:
Greedfall outsells Gears? Didn't see that coming.

The vast majority of Gears 5 players are likely playing it with Game Pass, which doesn't count as a Steam sale.
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5.
 
Re: Evening Interviews
Aug 29, 2019, 22:39
5.
Re: Evening Interviews Aug 29, 2019, 22:39
Aug 29, 2019, 22:39
 
Simon Says wrote on Aug 29, 2019, 21:33:
NKD wrote on Aug 29, 2019, 21:24:
The era of "Trickle Down Game Quality" where somehow publishers banking tons of extra money leads to better games, or lower prices, instead of bigger payouts to execs.

xD Priceless!

Yep, having the approval of Koch is not something you want, quite the contrary. LOL

Not that it matters but Koch Media has nothing to do with Koch Industries, which is how people think of when they think of the Koch Brothers.
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28.
 
Re: CD Projekt RED Down on Exclusives
Aug 25, 2019, 23:30
28.
Re: CD Projekt RED Down on Exclusives Aug 25, 2019, 23:30
Aug 25, 2019, 23:30
 
RedEye9 wrote on Aug 24, 2019, 19:45:
Be Forewarned; For your transgressions you shall be labeled a shill, called an idiot and anytime you mention facts or disagree with a tribe member you will henceforth be known as a troll. There are no ways around it. The best you can hope for is that the labels won't haunt your offspring. This is serious sticks and stones stuff, I just thought you should know, I wish you the best.

Yeah, massive strawmanning really helps lend credence to your arguments.
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22.
 
Re: Op Ed
Aug 8, 2019, 11:52
22.
Re: Op Ed Aug 8, 2019, 11:52
Aug 8, 2019, 11:52
 
RedEye9 wrote on Aug 8, 2019, 08:03:
When both of ya'll walk into a shoe store I'd be amazed if they all didn't fit.

But go ahead, keep defending this behavioir because they "should have known" and "it's the internet". ffs

Do you support dozing and swatting with the same fervor. What about review bombing.

And now you're twisting yourself into false equivalences, much like the Ooblets developer did when they tried to claim that because climate change exists, people shouldn't be upset by this. I don't know why you seem so intent on coming into every thread about frustrated consumers and acting as if you're all high and mighty, the only enlightened one and that there can only even be one party in the wrong in any given situation. You clearly like things like the Epic Games Store and presumably, are happily using it. Good for you. So why do you always need to act not unlike this developer in every thread where people state their own issues with it? Just go enjoy what you enjoy and accept that not everyone agrees with you.

These devs are taking pages from the Zoe Quinn PR Playbook, doing something purposefully incendiary, then playing themselves as the victim and getting more PR for their product among the crowd who blindly support such people (of which there are more than you think.) I think it's despicable and between this and now relying on an Epic exclusivity paycheque, shows that they don't have a lot of faith in their own product but hey, their strategy and they can do what they want. I and many others, will not touch a product with the name Glumberland on it ever again and I think they're being assholes in terms of their behaviour. That doesn't in any way justify the garbage like death threats they're getting but that also doesn't mean they can't be called what they are: Hostile towards their audience and within certain limits, reaping what they sow.

This comment was edited on Aug 8, 2019, 22:19.
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20.
 
Re: Piranha Games on MechWarrior 5 Epic Games Store Exclusivity
Jul 31, 2019, 13:34
20.
Re: Piranha Games on MechWarrior 5 Epic Games Store Exclusivity Jul 31, 2019, 13:34
Jul 31, 2019, 13:34
 
They've also been handing press copies of Satisfactory out like candy to any streamer or YouTuber with even a modest following, including a lot who are big Fortnite streamers and have Epic Creator Tags, which give them a cut of the sale. I'm sure they're not counting those press copies as sales but by handing out so many to big Fortnite streamers (who by extension, have a huge audience with the Epic Launcher already installed), it was probably a smart move to drive organic sales. Just a theory though.

They did offer me a press code for it (and I'm a tiny Mixer streamer with 1,500 followers, who pulls an average or 10-20 concurrent viewers a stream) and I'll be co-streaming it with someone this weekend, who is even smaller and also got offered a code. I literally have a chat timer that says "I don't think you should use the Epic Store right now but if you do and this game looks cool, here's my tag to help support me." I make next to nothing in commission from affiliate links and donate all the proceeds to Extra Life, I just use it for the tracking data to show indie devs I'm worth dealing with. People are always free to make up their own minds but I won't hide my opinion of Epic just because I got the game for free.
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2.
 
Re: Interstellar Space: Genesis Released
Jul 25, 2019, 22:24
2.
Re: Interstellar Space: Genesis Released Jul 25, 2019, 22:24
Jul 25, 2019, 22:24
 
I streamed about 90 minutes of this tonight, which barely scratches the surface of it honestly. I'll be streaming a lot more of it soon. This game is being pitched as a spiritual successor to Master of Orion 2 (my second favourite game of all-time) and it definitely shares a LOT in common with that, while adding some twists of its own. It's not a looker and has some bugs so far but I really enjoyed what of it I played and look forward to more of it.

This comment was edited on Jul 25, 2019, 22:47.
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3.
 
Re: Blazing Chrome Released
Jul 11, 2019, 16:51
3.
Re: Blazing Chrome Released Jul 11, 2019, 16:51
Jul 11, 2019, 16:51
 
NKD wrote on Jul 11, 2019, 14:44:
Might be some Internet Explorer 3.0 DNA in there too.

Love me some ActiveX! I hear it's the wave of the future.
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2.
 
Re: SolSeraph Released
Jul 10, 2019, 14:21
2.
Re: SolSeraph Released Jul 10, 2019, 14:21
Jul 10, 2019, 14:21
 
Sorry for the self-promotion but I figured it's relevant.


I played this for over 3 hours on my stream yesterday evening. It is 100% a modern day Act Raiser. They've added some light tower defense elements and more, shorter platforming segments to try to modernize it (I mean as awesome as Act Raiser was, the town building was pretty basic) but it's definitely the Act Raiser concept.

The difficulty and the territory control mechanic are a little strange and some will take or leave the art style but if you are yearning for a modern Act Raiser, get it.
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30.
 
Re: Tim Sweeney on EGS' Impact
Jun 26, 2019, 14:59
30.
Re: Tim Sweeney on EGS' Impact Jun 26, 2019, 14:59
Jun 26, 2019, 14:59
 
jdreyer wrote on Jun 26, 2019, 14:42:
You can't sell for $45 on EGS and $60 elsewhere.

What about the exclusives then? Because that hasn't been happening with them either. Epic is asking us to use a feature barren, insecure store and literally offering no incentive to do so beyond "The devs get more money" (which shouldn't be the consumer's concern) or "It'll lead to lower prices maybe" (which it hasn't.)

You compete by doing things better than the other guy, not by spending the money you could be using to do that, to bribe other companies in an attempt to strongarm your way into a market you aren't prepared for.
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9.
 
Re: Activision Blizzard Record Results, Layoffs
Jun 13, 2019, 11:50
9.
Re: Activision Blizzard Record Results, Layoffs Jun 13, 2019, 11:50
Jun 13, 2019, 11:50
 
Stormsinger wrote on Jun 12, 2019, 19:29:
A more likely explanation is that both sides finally clued into how much they were annoying their fanbase, and finally decided to just let it go, rather than continue to destroy the cash cow. This claim that they're going to work together, I'll believe when I see an actual game come out of it.

Star Control II is my favourite game of all-time and Star Control: Origins was one of my top games of last year but this series is not a cash cow by any means. SC: Origins didn't sell that well, partially because a lot of people don't remember the series (which hadn't had a new entry since 1996) and a lot of those they did buy it complained it was too much like the old games (which is exactly what I wanted but not what most people did.)

Both Stardock and Paul & Fred were making these games more out of passion than for a guaranteed payday and a lot of the fight that they had was for similar reasons. You're right in that they were pissing off the fans (I did a very ranty podcast where I basically took both groups to task for dragging the community into their online pissing match) and I think the nature of this new agreement is an attempt to show the fanbase that they've truly settled this amicably but money is not the primary motivator here. Paul & Fred are wealthy co-managers of Toys for Bob at Activision and Brad Wardell has said before that Stardock makes little off their games division and that their Windows enhancement software basically funds it because it's a business he and his staff want to be involved in. This was never ultimately about money for them, which is definitely a weird thing in the games industry today.
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13.
 
Re: Romero Games Announces Empire of Sin
Jun 12, 2019, 09:32
13.
Re: Romero Games Announces Empire of Sin Jun 12, 2019, 09:32
Jun 12, 2019, 09:32
 
RedEye9 wrote on Jun 11, 2019, 21:47:
"John Romero wants to make you his pitch"

How do you sleep at night Grin

"On top of a pile of demons, with many beautiful WAD files."
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5.
 
Re: Chivalry 2 Announced
Jun 11, 2019, 09:27
5.
Re: Chivalry 2 Announced Jun 11, 2019, 09:27
Jun 11, 2019, 09:27
 
So, when Mordhau is already out on Steam and doing everything this is promising and more besides, their solution is to go Epic exclusive. Between this and Mirage: Arcane Warfare, I don't think Torn Banner has the best decision makers at the top. It's looking more and more like they got lucky with the first Chivalry and have been floundering that success ever since.
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4.
 
Re: Barotrauma Early Access
Jun 5, 2019, 23:13
4.
Re: Barotrauma Early Access Jun 5, 2019, 23:13
Jun 5, 2019, 23:13
 
I streamed this in co-op with a friend for a couple of hours tonight. It's VERY Early Access right now and I definitely don't recommend playing it without friends (even the developer says the AI is dumb as rocks right now) but it has a LOT of potential. If the AI improves or you got a good co-op posse who works together, this would be a super satisfying experience. And as my friend and I demonstrated, even when you fail, you can laugh about it. There's already Steam Workshop content too.

I'd wait a while unless you can get some friends to buy in with you but yeah, we'll definitely be playing it more.
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18.
 
Re: Quake II RTX Specs
Jun 4, 2019, 09:13
18.
Re: Quake II RTX Specs Jun 4, 2019, 09:13
Jun 4, 2019, 09:13
 
LOL, just a little while ago, NVIDIA made a bit of a deal about how some RTX features were being made available to Pascal cards through driver updates. But apparently they're so useless, you can't even run Quake II without one of their shiny new cards.

There's also rumours that NVIDIA will be revealing "super editions" of their cards at lower price points at E3, partially to try to steal thunder from AMD's Navi but also because no, those cards aren't selling as fast as Pascal because they're insanely overpriced, only bring a mediocre performance improvement over the last generation and RTX is basically DOA.

Rumours also are that Navi is not going to light the world on fire but I hope it does and I also hope that Intel can actually succeed in their own efforts to get into discreet graphics as well. NVIDIA's been riding their near monopoly in high-end graphics to screw consumers and some real competition (especially from two companies instead of just one) will be great for gamers.
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7.
 
Re: etc.
May 7, 2019, 17:57
7.
Re: etc. May 7, 2019, 17:57
May 7, 2019, 17:57
 
The Pitch: How A Former Magician Became One of the Most Toxic CEOs In Gaming

Coming Fall 2019
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12.
 
Re: Listening to pop corn pop is more entertaining
Apr 27, 2019, 21:51
12.
Re: Listening to pop corn pop is more entertaining Apr 27, 2019, 21:51
Apr 27, 2019, 21:51
 
Kain wrote on Apr 27, 2019, 07:36:
Wesp5 wrote on Apr 27, 2019, 05:05:
WitcherOntheProwl wrote on Apr 26, 2019, 23:43:
This is one of the worst games I've ever played. Super, super, super, super boring.

I agree. I wouldn't even call it a game, it's just a walking simulator in which you go around opening stuff! I think this and Dear Ester started an endless list of Indie games from developers who just can't handle NPCs so everybody is always gone and I can't ever remember any explanation for this that was satisfying...

I was always confused why the press was tripping all over themselves to love up this up. I have no problem with the idea that its a non-traditional game or even the value proposition. What bothers me is that even if you accept it on its merits and treat it like a bit of an interactive novel, it's frankly not a very good one. The writing is mediocre, the story is filled with red herrings and pacing problems. The themes its trying to represent are admirable but handled clumsily so its comes off as patronizing and stretches credulity. The whole game just sort of fails at being anything of substance.

This and Firewatch are some of the most overrated indie titles I've seen. If people want something with better writing and at least a bit of actual gameplay and impact then they should play Life is Strange.

Free is free but if you value your time, I think you can find higher quality enjoyment elsewhere.

The press was tripping overthemselves to praise this game because it was made by Steve Gaynor, who is a darling of the press and because it involved "progressive" subject matter (I won't spoil it.)

In the end, it's a very contrived and generic story that's been told a million times before and often better. It has really amazing environment art and the voice acting is quite good but the writing is generic young adult novel fare at best. But no one wanted to be the critic that went against the grain.

I've played and enjoyed some "walking simulators" but I have high standards for the genre because it means you think your story is so good, it doesn't need game play to back it up. Some can actually pull this off (SOMA, Observer, Layers of Fear, Transference, Firewatch to a point) but this one just doesn't. It's still leagues better than Dear Esther though, at least this story actually makes and kind of sense.
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3677 Comments. 184 pages. Viewing page 4.
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