bozu wrote on Feb 6, 2017, 15:54:
Besides the ship date, what problems did you have with the Double Fine Adventure kickstarter? To me, it looked like they greatly increased the scope of the game due to the wild success of the kickstarter.
The game was split into two parts because they overscoped and somehow blew their budget, which was almost 10x what they initially asked for. The second part was delayed repeatedly yet felt super rushed, full of recycled environments, few new characters, boring, padding puzzles, much weaker writing (which already relied on a lot of 90s style jokes) and a terrible conclusion. They also spent a ton of money on celebrity voice actors like Wil Wheaton, Elijah Wood and Jack Black, all of whom either phoned in their lines or were directed so badly, you barely knew it was them.
bozu wrote on Feb 6, 2017, 15:54:
DF-9 was an Early Access title that didn't pan out. That's a bummer for everyone, but it doesn't speak to their ability to ship titles. When the sales aren't there, it's hard to justify making the product.
I'm sorry no, that's not acceptable. When you take people's money based on a certain laid out plan of expectations and fail to deliver on those, you don't just get to go "Sorry bye!" and keep all the money, leaving them with an unfinished product, especially when you're a well regarded, supposedly successful developer. You either finish it or you offer refunds to anyone who wants them. That project wasn't cancelled because Double Fine went under, they just abandoned it.
If you watch this analysis of the situation, they also got a bunch of investment from Indie Fund, who got paid back in full while the fans were left screwed. The people who are supposed to take the biggest risk in exchange for the biggest potential reward got paid back, but fans were left with an alpha that was changed to v1.0 and most insultingly, is still being sold as a finished game to this day. If you don't see how unethical and anti-consumer that is, then I don't think I'll convince you.
bozu wrote on Feb 6, 2017, 15:54:
Double Fine makes a lot of different bets in games. Some work out and some don't. To me, their brand is about innovation, and has never been about hitting AAA sales targets.
I'm not deriding their willingness to try new things. Indeed, that's their biggest strength. And this has nothing to do with sales targets, this simply has to do with delivering what they promise to the people they ask to back ideas on faith. So far, they are 0 for 3 on delivering what they promised with their crowdfunded projects. If they didn't have the insane nostalgia behind Psychonauts and the Tim Schafer name, it never would have got funded. People are free to spend their money how they choose of course and hey, if you backed Psychonauts 2, I truly hope you get the game you want. If it comes out and it's as good as they promise it will be, I'll buy it without a doubt. But as someone who covers indie games on YouTube, it drives me mad to see so many incredible games made by talented people that get no attention, while a guy who has repeatedly screwed his fans over gets all kinds of fanfare and is still considered above reproach by so many.
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