User information for Gerry Corcoran

Real Name
Gerry Corcoran
Nickname
Parallax Abstraction
Email
Concealed by request - Send Mail
Description
Signed On
July 12, 2002
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Total Posts
3662 (Veteran)
User ID
13614
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3662 Comments. 184 pages. Viewing page 1.
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2.
 
Re: GRAVEN Announced
Sep 6, 2020, 13:03
2.
Re: GRAVEN Announced Sep 6, 2020, 13:03
Sep 6, 2020, 13:03
 
It's mostly run by a new crew based in Denmark (who are very into this kind of stuff) but Scott Miller is still running the business end of things.
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5.
 
Re: Rogue Legacy 2 Released
Aug 24, 2020, 09:16
5.
Re: Rogue Legacy 2 Released Aug 24, 2020, 09:16
Aug 24, 2020, 09:16
 
Interesting this launched on Epic and Steam at the same time. Epic's stated policy is to only deal in exclusives (with exceptions of big AAA titles like Cyberpunk.)
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34.
 
Re: Oculus Adding Facebook Account Requirement
Aug 19, 2020, 09:37
34.
Re: Oculus Adding Facebook Account Requirement Aug 19, 2020, 09:37
Aug 19, 2020, 09:37
 
Well, that's a bummer. I was going to use ReVive to buy a few Oculus Store exclusive titles to use with my Odyssey+. Guess that settles that. Hopefully a few of these eventually come to SteamVR.
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1.
 
Re: AT&T May Not Be Selling WBIE After All
Aug 11, 2020, 09:18
1.
Re: AT&T May Not Be Selling WBIE After All Aug 11, 2020, 09:18
Aug 11, 2020, 09:18
 
A lot of press wrote on this based on face value of the internal e-mail (shocker) but this very good legal channel goes into detail about how this actually means it's more likely to be for sale, not less: https://www.youtube.com/watch?v=avPbbwO7Eoc
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8.
 
Re: Epic Games Store Achievements First Look
Jul 30, 2020, 13:30
8.
Re: Epic Games Store Achievements First Look Jul 30, 2020, 13:30
Jul 30, 2020, 13:30
 
People have often reported having their credit card's fraud protection get tripped for too many repeat transactions during a sale.
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1.
 
Re: Another Assassin's Creed: Valhalla Video Leak
Jul 8, 2020, 11:51
1.
Re: Another Assassin's Creed: Valhalla Video Leak Jul 8, 2020, 11:51
Jul 8, 2020, 11:51
 
Aaaand already copyright claimed.
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1.
 
Re: AT&T May Sell WBIE
Jun 12, 2020, 22:50
1.
Re: AT&T May Sell WBIE Jun 12, 2020, 22:50
Jun 12, 2020, 22:50
 
Everyone knows consolidation is always best for consumers.
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9.
 
Re:
Jun 3, 2020, 22:17
9.
Re: Jun 3, 2020, 22:17
Jun 3, 2020, 22:17
 
This is sadly a very common business strategy. Partner with a smaller company, get a bunch of work out of them, stop paying them knowing they're not wealthy enough to sue you, wait for them to be on the edge and then either acquire them for peanuts or just grab up their people and assets. I read a book a few years ago on the history of Commodore and this is pretty much how they built themselves up to the powerhouse they were in the 80s. Bethesda and EA are believed to have acquired a few of their studios this way too.

Big business and ethics are frequently like oil and water. And well, look up Strauss Zelnick, the guy who runs Take-Two now. His ruthlessness is legendary.
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2.
 
Re: Saints Row The Third Remastered Released
May 22, 2020, 13:32
2.
Re: Saints Row The Third Remastered Released May 22, 2020, 13:32
May 22, 2020, 13:32
 
I went to request a press key for this and had the option of selecting either Epic or Steam. Wonder if that was a mistake now.
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3.
 
Re: Wube Software Gets $40K from G2A in Chargeback Dispute
May 21, 2020, 00:16
3.
Re: Wube Software Gets $40K from G2A in Chargeback Dispute May 21, 2020, 00:16
May 21, 2020, 00:16
 
I'm stunned G2A actually offered to come through with the money for this. I guess they thought the good optics were worth more than the payout.
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3.
 
Re: Iron Meat Demo
May 20, 2020, 15:59
3.
Re: Iron Meat Demo May 20, 2020, 15:59
May 20, 2020, 15:59
 
I played some of this at PAX South and it has a ton of potential as a pretty awesome Contra style game. Looking forward to it.
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6.
 
Re: Epic Game Store Refund Policy & Keyless Integrations Launch; Mod Marketplac
May 18, 2020, 21:20
6.
Re: Epic Game Store Refund Policy & Keyless Integrations Launch; Mod Marketplac May 18, 2020, 21:20
May 18, 2020, 21:20
 
RedEye9 wrote on May 18, 2020, 20:06:
Good features to add, especially that refund feature.
Do you think they got Valve's attention yet.

For implementing features 18 months in that Steam has had for years and still lacking some of the most basic ones even their weakest competitors have? I'm sure Valve's terrified.
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3.
 
Re: Morning Mobilization
May 14, 2020, 17:11
3.
Re: Morning Mobilization May 14, 2020, 17:11
May 14, 2020, 17:11
 
Google is an advertising company that happens to make some software and hardware. They spend a pile of money on initiatives like Pixel and Stadia but never give those teams the time or freedom they need to make their products stand out. Instead, advertising focused executives keep interfering and we get stuff like...well, Pixel and Stadia.
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5.
 
Re: Evening Interviews
May 14, 2020, 10:27
5.
Re: Evening Interviews May 14, 2020, 10:27
May 14, 2020, 10:27
 
Cutter wrote on May 13, 2020, 19:45:
Company exclusives are the very definition of a walled garden.

Yep. When you talk about walled gardens while spending millions to lock games to your platform instead of actually making it competitive, it comes across as hypocritical to put it mildly. But Tim Sweeney is very well known for that (remember a few years ago when he railed on Microsoft for Windows Store exclusives?)
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8.
 
Re: COVID: The Outbreak Announced
Apr 30, 2020, 14:18
8.
Re: COVID: The Outbreak Announced Apr 30, 2020, 14:18
Apr 30, 2020, 14:18
 
Unless this is a rebranding of a project they already had in development, how can this possibly be any good whatsoever when it was developed in this short a time frame? Even if they started development the day the first case was reported in China, they've only been working on it like 4 and a half months.
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11.
 
Re: Op Ed
Apr 29, 2020, 09:12
11.
Re: Op Ed Apr 29, 2020, 09:12
Apr 29, 2020, 09:12
 
Even by Kotaku standards, this article is bad. It's an opinion piece incorrectly marked as news and purposefully distorts financial facts to paint a narrative. Two examples are equating publisher revenue with profit and equating personal net worth with liquidity. Also, the assumption by the writer that anyone is entitled to expect and demand any financial donations from anyone for any cause and stating that these companies aren't doing enough without actually defining what enough is.

This is just rage bait written by someone who has a daily quota of articles to hit and needs SEO keywords in the title (which yes, is well known to be how sites like Kotaku operate.)
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1.
 
Re: Cloudpunk Released
Apr 27, 2020, 11:42
1.
Re: Cloudpunk Released Apr 27, 2020, 11:42
Apr 27, 2020, 11:42
 
Streamed this for 6 hours yesterday, which I wasn't expecting to do for so long.

This game's not for everyone. It's slow, lacking challenge and is heavily focused on the story, being in the world and optionally, collecting stuff. The voice acting is also pretty hit and miss but never gets very bad.

Thing is, the world is incredible to experience and surprisingly huge for a game of this size. What I've played of the story so far (probably about 2/3 of it) has also been very good. I've been interested in this since it was announced because I love anything cyberpunk themed and this didn't disappoint me.

If you're into the occasional game more focused on story and world than action, I definitely recommend checking this out.
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3.
 
Re: Evening Crowdfunding
Apr 11, 2020, 16:29
3.
Re: Evening Crowdfunding Apr 11, 2020, 16:29
Apr 11, 2020, 16:29
 
I don't back too many game Kickstarters these days (been burned too many times) but Commander '85 looks cool and unique. PlayWay tends to have a Kickstarter for almost every game they publish but they have a pretty good track record so I'll give it at shot for $15.
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8.
 
Re: Op Ed
Apr 9, 2020, 09:31
8.
Re: Op Ed Apr 9, 2020, 09:31
Apr 9, 2020, 09:31
 
Beamer wrote on Apr 9, 2020, 08:51:
Some people here just see what they want.

Said by someone who has called me alt-right because I didn't agree with them politically on everything. And who cherry-picked one sentence of my post to respond to because it gave you the ammunition you wanted. Perhaps some introspection is in order.
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5.
 
Re: Op Ed
Apr 8, 2020, 13:45
5.
Re: Op Ed Apr 8, 2020, 13:45
Apr 8, 2020, 13:45
 
So many indie devs don't seem to realize that:

a) The vast majority of all video games released lose money (same with music, books and movies.)

b) You can't just put a game out with no marketing and expect it to sell. "Good games sell themselves" isn't true and has never been true.

c) Indie games are still a niche market. Most people with Steam accounts rarely if ever look at indie games at all and fewer still are digging to find the hidden gems.

I say this as someone whose YouTube and live streaming channels are growing far slower than they could be because I love indie games and try to showcase the ones that no one's talking about. But the amount of devs who naively spend years making a game having no concept of the industry realities and then who and blame platforms and the audience for their lack of success (ironically often calling the audience the ones who are entitled) is mind-blowing to me.

Ironically, between easy to use engines that have minimal costs and asset stores, it's arguably become too easy to make games now. This is good because it's democratized the process but it's also bad because the market is getting flooded and unfortunately, a lot of it is junk from people who think they have a lot more talent than that actually do. That does unfortuantely drown out some good stuff but that's not Steam's fault, that's just the reality of an industry that's made it a lot easier for anyone to be a part of it.

I love how articles like this act as if Steam alone is the reason these devs aren't succeeding and not the fact that they're entering into a hyper-competitive market, usually not promoting their titles to a significant degree and that oh yeah, a lot of them are just derivative variations on a theme and not nearly as unique as they think. Try selling an indie game on Switch or PS4 right now. It's not any easier and in fact, is notably more expensive to get on those platforms than Steam.

If you go into making an indie game counting on its success to drive your future, you are making a big mistake. You have about as good odds of winning the lottery as you do hitting it big as an indie developer. That's not Steam's fault, that's the way making any kind of art for a living works.

Then again, this is a Kyle Orland article so I shouldn't be surprised this is the position he's taking. Bashing Steam is the latest trend in the games press.

This comment was edited on Apr 8, 2020, 14:26.
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3662 Comments. 184 pages. Viewing page 1.
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