All of those games failed to combine every feature into one MassivelyMultiplayer game.
When Uo started you could craft weapons,armor,spells,potions, clothes, and furniture. You could also own animals, ride horses, command dragons, steal, make traps, write your own books, play songs, heal people and pets, summon monsters, be good or evil, own Multiple types of houses, make your own guild, mine and lumber resources, buy boats, Play chess/checkers, cook and fish,and finally you could play it in a damn window.
What game has the same amount of complexity as UO and is still easy to figure out? NONE! Uo has done a great job in keeping people interested for soo long. They popularized MMORPGs.
"that would give the powergamers in the big guilds all the land and make housing worthless to the people who don't wish to join a bunch of losers"
Yes your right. Guilds would have too much power and newbies would have a hard time with no banks. How about bank limits and the fact that if you have more people supporting a house then the guards are also more expensive
So a guards cost would be determined by, how powerful they are, and how many people in that house they are guarding.
This comment was edited on Dec 19, 14:38.