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User information for SMA

Real Name SMA   
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Nickname Scottish Martial Arts
Email Concealed by request
ICQ None given.
Homepage http://
Signed On Jun 16, 2002, 23:16
Total Comments 3220 (Veteran)
User ID 13410
User comment history
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News Comments > Morning Tech Bits
2. Re: Morning Mobilization Aug 23, 2016, 03:36 Scottish Martial Arts
Burrito of Peace wrote on Aug 22, 2016, 12:05:
It was obsolete when it was released.

The specs as described in the video would suggest otherwise. It certainly outclassed the Athlon 64 + Geforce 7800 system I built the year that thing was released. Of course, a PowerPC architecture processor wouldn't have run Battlefield 2 or GTA: San Andreas.

edit: Yeah, here's my post discussing system specs on this very forum. Yeah... twin dual-core processors at 2.5Ghz, 8GB of RAM and 4 PCI-E slots is pretty godlike compared to what I was proposing building 11 (gulp) years ago.

This comment was edited on Aug 23, 2016, 03:43.
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News Comments > Sunday Legal Briefs
2. Re: Morning Mobilization Aug 21, 2016, 15:57 Scottish Martial Arts
Bill Borre wrote on Aug 21, 2016, 14:17:
If has a trafficking reputation I'm not sure why girls who wished to avoid such a situation would visit the site.

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News Comments > Evening Legal Briefs
2. Re: Morning Mobilization Aug 16, 2016, 20:46 Scottish Martial Arts
Except that the Pokemon points of interest aren't actually on their property but in a nearby public park. While it undoubtedly sucks that Pokemon players are disrespecting their property while en route to a public park, I'm not sure that's something you can blame on the game or its developer/publisher. If a concert was held at this public park, would they have standing to sue the organizers because concert attendees walked across their lawn? What if the city installed new playground equipment that drew a bunch of families to the park? A lawsuit over this seems particularly cranky and/or just an attempt to cash in while the game is still popular; in six months (or however long it takes for the Pokemon GO fad to fade), they will not be having this problem.  
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News Comments > Out of the Blue
6. Re: Morning Mobilization Aug 11, 2016, 12:49 Scottish Martial Arts
I can understand why people don't like baseball -- it's primarily built around tension and anticipation, rather than motion and continual action -- but calling it "not a sport" is a stretch. What pitchers and batters do are feats of physicality no different from the field events of track and field, and the agility, speed, and coordination displayed by fielders is often spectacular, and when it's not spectacular it's merely because players are very good at making the very difficult look very easy.  
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News Comments > Quake Champions Gameplay Trailer
4. Re: Morning Mobilization Aug 4, 2016, 19:38 Scottish Martial Arts
NotOneOfUs wrote on Aug 4, 2016, 19:05:
Looks... promising.

My thought as well. Given how unexpectedly great Doom 2016 was, this is officially on my radar now.
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News Comments > Disney Platformers on
2. Re: Morning Mobilization Aug 4, 2016, 13:17 Scottish Martial Arts
Tachikoma wrote on Aug 4, 2016, 11:57:
Yawn. Much more interesting is the fact Kenshi just appeared on GOG - finally some EA -sorry, In Dev - game with substance.

The Lion King and Aladdin are both generally regarded as two of the best platformers from the SNES/Genesis era, if not two of the best ever. I know I definitely have fond memories of both from elementary school.
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News Comments > Morning Metaverse
10. Re: Morning Mobilization Jul 20, 2016, 14:24 Scottish Martial Arts
Tachikoma wrote on Jul 20, 2016, 14:14:
Milo, @Nero, my, all these learned, ancient-sounding monikers. I`ll be bit more blunt: he`s just a low-life, bottom-feeding scum. Guess you can count me as a "detractor"

I'm a detractor as well. While I didn't come out and say it, I think the comparison to Diogenes is bullshit, and the guy is just a repugnant, retrograde troll, albeit a troll who is willing to direct his followers to cause real life harm to those he targets. But I try to be charitable to opposing views when possible, particularly on a website like this one that has a lot of pro-gamersgate people.
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News Comments > Morning Metaverse
7. Re: Morning Mobilization Jul 20, 2016, 13:42 Scottish Martial Arts
NKD wrote on Jul 20, 2016, 13:08:
Not familiar with this guy but people would do well to get away from Twitter anyway.

He's an alt-right bomb thrower: says and does shocking things ostensibly to stick it to the consensus of polite society. His supporters would argue that he's shining a light on the hypocrisy of the powers that be a la Diogenes the Cynic, while his detractors would say he's simply a racist/sexist demagogue who orchestrates targeted harassment campaigns. Personally, I'm surprised his Twitter account lasted as long as it did, and don't particularly mourn its loss.
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News Comments > Morning Tech Bits
6. Re: Morning Mobilization Jul 20, 2016, 00:03 Scottish Martial Arts
WaltC wrote on Jul 19, 2016, 12:23:
I wake up each morning refreshed in the knowledge that since Apple's origin I have never owned an Apple product--although on a couple of occasions I tried unsuccessfully to talk myself into buying one...;) Yep, I've never been duped by the con-artists at Apple, and I have never had occasion to regret it. Oh happy day...;)

And this is why you desperately need a life.
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News Comments > Nuka Time is Last DLC for Fallout 4
21. Re: Morning Mobilization Jul 6, 2016, 15:53 Scottish Martial Arts
Jerykk wrote on Jul 6, 2016, 12:25:
Mashiki Amiketo wrote on Jul 6, 2016, 04:13:
Tachikoma wrote on Jul 6, 2016, 03:06:

Xmas 2017, maybe.

Let's just hope they learned not to fuck around with the dialog system like they did with FO4.

It will actually be interesting to see how they handle dialogue in the next ES game. If they're still going to let you play as different races and they have a fully-voiced PC, that means they're going to need different VO for each race (since a Khajitt can't sound like an Argonian and a Dark Elf can't sound like High Elf and a Breton can't sound like an Orc). Granted, ES has never really been about dialogue but even then, that's going to be a lot of VO for each line.

I'm sure they'll just give the lines to the same four voice actors they've been using since the dawn of time.
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News Comments > Nuka Time is Last DLC for Fallout 4
19. Re: Morning Mobilization Jul 6, 2016, 12:04 Scottish Martial Arts
Well this is the developer which gave us the phrase "horse armor", after all.  
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News Comments > Josh Mosqueira Leaves Blizzard
24. Re: Morning Mobilization Jul 4, 2016, 02:54 Scottish Martial Arts
shihonage wrote on Jul 3, 2016, 23:32:
Scottish Martial Arts wrote on Jul 3, 2016, 19:33:

Off-topic: SMA, you left the Codex?

Yup. Someone pissed me off last October/November-ish, which prompted some "why do I still visit this site when it only ever causes aggravation?"-type reflection, which in turn prompted me to send DU a message asking for a self-ban. Aside from reading through the "Why is SMA banned?" thread that popped up a few weeks later, I haven't been back.
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News Comments > Josh Mosqueira Leaves Blizzard
19. Re: Morning Mobilization Jul 3, 2016, 20:35 Scottish Martial Arts
It's a big company, but it's also a pretty conservative one. Overwatch is their first genuinely new IP since 1998 after all. It seems entirely reasonable to me that more senior employees could reach the end of a project and conclude that the projects they're most interested in and which can most grow their career might be at other companies.

I'm not privy to what goes on inside Blizzard, but seen purely from the outside, a handful of leads moving on as development winds down on a major project seems pretty normal to me. The end of a project is certainly when I return recruiter emails and assess whether my career is best served by another ~18 months at the same company. :-shrug-:
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News Comments > Josh Mosqueira Leaves Blizzard
17. Re: Morning Mobilization Jul 3, 2016, 19:33 Scottish Martial Arts
The Half Elf wrote on Jul 3, 2016, 17:43:
But when all your top talent leaves (especially the guy who 'fixed' Diablo 3) it's not a good thing.

Not really. Diablo 3 is done at this point. If "all the top talent" left after a disastrous E3 demo with a solid year to go before launch, then yes, that would be indicative of a deeply troubled production. When you're two years after the last product launch and wrapping up the last of post launch development and support however, it is entirely appropriate for people to consider what they want to work on next. Having a half dozen people transfer teams or move on to a new position in a new company at this stage of Diablo 3 development/support is entirely normal. Amazingly, people don't want to work forever on the exact same thing.
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News Comments > Civilization VI Videos
12. Re: Morning Mobilization Jun 25, 2016, 20:54 Scottish Martial Arts
jdreyer wrote on Jun 25, 2016, 14:18:
It's interesting that the series is on its third designer in three versions.

Hasn't that been true of all of them though?

1. Sid Meier
2. Brian Reynolds
3. Jeff Briggs
4. Soren Johnson
5. Jon Shafer
6. Ed Beach

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News Comments > Elder Scrolls VI in Development
62. Re: Morning Mobilization Jun 14, 2016, 18:13 Scottish Martial Arts
Creston wrote on Jun 14, 2016, 18:04:
For the record, once you got power armor and plasma weapons in Fallout, you would steamroll everything in your path as well. But there it was obviously just 'great writing?'

Edit : Apologies, I thought I was replying to Scottish, not you, Beamer. The Fallout One comment was more directed at him.

Hey, at least you don't find that power armor and plasma rifle in the crater of a bomb that didn't actually explode, all while asking people if they've seen your father, "a middle aged guy"!
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News Comments > Elder Scrolls VI in Development
56. Re: Morning Mobilization Jun 14, 2016, 17:38 Scottish Martial Arts
Tachikoma wrote on Jun 14, 2016, 16:25:
Please name some of the "broken mechanics",

It`s also irrelevant - becasue the point you and everybody else misses is that their games let you create your own narratives.

Broken mechanics: Oblivion's level scaling making it possible to get a full set of the best armor in the game by encountering a bandit, Morrowind's alchemy allowing for exponential growth stat boosts, Oblivion's persuasion minigame which was frankly just bizarre, loot being (with rare exception) being generic and randomized leads to very little sense of reward in dungeon crawling. This is what's off the top of my head without having played a recent Elder Scrolls game in quite a while. Balanced, well-thought out mechanics have never been the Elder Scrolls strong suit, even in the days of Arena and Daggerfall -- try making it to the end of either of those without being a magic user!

And I'm unclear why Ultima is an unfair comparison. Nearly everything you list as being amazeballs in Skyrim et al. was in Ultima V in 1988. If your aim is to portray Skyrim et al. as being unique in the land of gaming, then why is it unfair to point out that the features which you claim are so unique existed in a 28 year old Apple II game?

As for making your own narrative, I get that you can play pretend in the Elder Scrolls. You can also play pretend in any other computer game. Heck, I remember doing as much in Mario 64, imagining elaborate Goomba invasion scenarios with Mario flying around doing air strikes against them. Of course, the game didn't depict such a scenario, the gameworld didn't respond in any way to my pretend actions, and the mechanics didn't facilitate that scenario. Just like in the Elder Scrolls. Sure, you can pretend to be drinking with your pals at the local inn after a long day of being a turd miner, but you can't actually run a turd mining business, drinking consists of clicking something in your inventory and getting a loosely related stat effect, and the locals certainly don't recognize you as Conan the Heroic Turd Miner, Drinker of Ale. The fact that you like to play pretend in a particular game series just means this particular game series struck your imagination, not that it actually offers substantive ways to be anything but an adventurer who A) swings a sword, B) casts a spell, C) sneaks and stabs, or D) does a combination of the three.

Ugh, I don't know why I'm arguing with someone who evidently can't tell the difference between a backtick and an apostrophe.
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News Comments > Elder Scrolls VI in Development
36. Re: Morning Mobilization Jun 14, 2016, 15:58 Scottish Martial Arts
Tachikoma wrote on Jun 14, 2016, 15:30:

I don't really feel like going through a point by point rebuttal, but I will say that your argument tends not to address some of the more salient complaints with Bethesda games, i.e. cringe-worthy writing and broken game mechanics, and claims as unique-to-gaming features that were done better in the Ultima series nearly 30 years ago. I suppose the mainline Ultima games weren't first-person (except for dungeon exploration in I - V) but nearly all of the open world stuff you describe was front and center in Ultima V-VII.

I guess my main complaint with Bethesda games is that they are a mile wide and an inch deep. They tend to make a great first impression, but the deeper you get into them, the more you run into broken mechanics, imbalanced gameplay, uninteresting quests, and truly wretched dialog and characters.
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News Comments > Out of the Blue
51. Re: Morning Mobilization Jun 13, 2016, 12:03 Scottish Martial Arts
The Half Elf wrote on Jun 13, 2016, 02:18:
Question... what if we just up and left, or didn't play 'World Police' in the first place?

The short answer is no one knows, and that it would probably have complex and far reaching effects, some good and probably mostly bad.

When a policy or technology is very successful at addressing a problem, people will over time eventually start to forget the severity of the problem that the policy/technology addressed -- because it's no longer in their day to day experience -- and will start to view the downsides of the policy/technology, whether real downsides or only imagined, as being an intolerable evil. Examples of this tendency include vaccination and banking regulation. It's my opinion that if the success of Trump's message is anything to go by, then a lot of people have forgotten the problems that the American-led post-WWII security framework was meant to fix, primarily because it fixed those problems so successfully.

And what problems did the post-war security framework fix? Routine conventional warfare between major power, with all of its attendant short-term destruction and long-term damages. It used to be the case that developed nations went to war with each other. That is no longer true, but only because we worked very hard to create a system of institutions, alliances, and security cooperation to prevent such wars from being necessary. We risk far more than we realize when we say that we should stop participating in the security framework that has given us 70+ years of relative peace and prosperity. The past 70 years have not been perfect, but by historical standards, we've been living in a golden-age without precedent since the Roman Empire.

Now that said, the post-war security framework can be used more intelligently. Most of the foreign policy decisions we have made in the Middle East through 1990 or so were driven by Cold War politics, and the need to oppose the encroachment of Soviet influence, but were completely ignorant of the complexities and motivations of the countries involved. Our support for certain Pan-Arab Nationalist dictators starting in the 50s and 60s was driven entirely by the desire to create a network of client states in the region that would oppose Soviet interests. It's doubtful Pan-Arab Nationalism ever had the legs to make real reform in the region, but by coopting the nationalist movement to serve our Cold War ends, and propping up our clients long after they took dictatorial turns against their own people, we discredited both ourselves as acting in the interest of average Middle Eastern people and we discredited secular nationalism as a form of politics which could deliver reform to those people. That we then turned around and armed Political Islam -- the social and political response to Pan-Arab Nationalism's failure -- so that they could go wage jihad against the Soviets in Afghanistan, again shows how disinterested we were in the specifics of the region, and the long-term consequences of our decisions, compared to one-upping the Soviets in the short-term.

But at least during the Cold War, our Middle East foreign policy decisions were coherent in terms of fighting the Soviets. In the post 9/11 period, however, our decision have been almost entirely guided by fear and reaction and self-inflicted harm. It would be another long post to explain why, but in my opinion, aside from containment of the Syrian Civil War (to include ISIS), our first priority in the region should be reaching a peace agreement in the Israeli-Palestinian conflict. Until that happens, we are going to remain entangled in the region's politics in ways which are counter-productive to everyone involved.
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News Comments > Out of the Blue
41. Re: Morning Mobilization Jun 13, 2016, 00:23 Scottish Martial Arts
TangledThorns wrote on Jun 12, 2016, 22:27:
So true.This is why Obama and Hillary have very low approval ratings with the military. Both are clueless on how to defeat the enemy.

And what form would "defeating the enemy" take exactly?

Take Trump's advice and kill the families of anyone known to associate with ISIS and/or conduct air strikes on populated areas without regard for civilian casualties? I know this may come as a shock, but the anger you feel when American or European civilians are targeted and killed is not unique to you: when American bombs level a wedding, or a hospital, or Muslim civilians are otherwise killed -- inadvertently or not -- you create a new group of angry young men willing to die to return the favor.

Should we reinvade Iraq and push on into Syria? The Islamic State was born out of Al Qaeda in Iraq. Specifically, when we killed Abu Musab Al-Zarqawi in an air strike in 2006, his deputy, the future self-proclaimed "Caliphate" Al-Baghdadi, assumed control of Al-Qaeda in Iraq, subsequently renamed it the Islamic State in Iraq, and then relocated it to Syria after the Sunni Awakening made it too difficult to continue conduct operations in the Sunni heartland in Iraq, i.e. Fallujah, Ramadi, etc. In other words, we already spent a significant amount of time putting boots on the ground to fight these guys and we don't have much to show for it. If we reinvade to "defeat the enemy", ISIS will just do what it did when it was called Al-Qaeda in Iraq: not face our ground forces directly, dissolve into the civilian populace, leverage local resentment against being occupied by a foreign power to build a base of support, and then conduct insurgency operations against our forces until eventually we leave again and they can reemerge.

The reality is that there's no easy way to "defeat the enemy". If there was we would do it now, or we would have done it during the first invasion and occupation. Short of discarding the Geneva Convention and the Laws of War and just killing every man, woman, and child in the shitty countries involved, we're just going to have to learn to live with the fact that we are not omnipotent, and that defeating an enemy like ISIS will be long-term and low-intensity. We can either scale our efforts accordingly, or not, but we can't pretend that just thumping our chest a bit harder will make the bad men go away.
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