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Real Name SMA   
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Nickname Scottish Martial Arts
Email Concealed by request
ICQ None given.
Homepage http://
Signed On Jun 16, 2002, 23:16
Total Comments 2955 (Senior)
User ID 13410
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News Comments > DCS: F-86F Sabre Announced
22. Re: DCS: F-86F Sabre Announced May 30, 2014, 20:08 Scottish Martial Arts
Task wrote on May 30, 2014, 19:51:
Wildone wrote on May 30, 2014, 19:15:
sensitive information about its capabilities they would not want the Russians especially to know about

Technically they should have plenty of information. Before the U.S. current government went balls to the wall imperialism stupid over Ukraine, Americans and Russians were jointly joining forces for mock "war games" in mock combats with their latest aircraft like the Mig-29 and F-35, or other types, so they could observe, the pilots could have some 'fun,' and share some info. They also sold aircraft to each other, the U.S. has some Su-27's and Russians have some F-14's and other stuff, etc.

The MiG-29 is a generation behind the F-35. The F-35 has not engaged in any US-Russian training exercises because its not operational yet. Both the Su-27 and F-14 are a generation behind the F-35. The Russians surely have a good general measure of what the F-35 can and cannot do, but unless they've been engaging in industrial and military espionage that puts the Chinese to shame, then they likely don't have access to all the engineering data, avionics data, and computer programming that's detail precisely what the F-35 is capable of.
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News Comments > DCS: F-86F Sabre Announced
20. Re: DCS: F-86F Sabre Announced May 30, 2014, 19:23 Scottish Martial Arts
DangerDog wrote on May 30, 2014, 18:59:
How did they get the details on the A-10? I mean they seemed to have everything about it, just look at the user guide for the sim. At this point they could probably just come up with stuff and probably not be that far from the real thing.

It was initially a "desktop simulation" contracted by the Air National Guard designed to give A-10A pilots practice on the new avionics of the A-10C. The commercial DCS A-10C supposedly has 95% commonality with the ANG version, except for the remaining 5% of avionics functions which are still classified and thus removed/altered for the commercial product. And as Wildone notes, the A-10 is over 40 years old now and much of the data on it is no longer classified. Furthermore, it's an avionics light plane since it doesn't have, and doesn't need, radar and all of its impedimenta -- the Warthog's avionics just aren't that sensitive from a military secrecy standpoint.
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News Comments > DCS: F-86F Sabre Announced
15. Re: DCS: F-86F Sabre Announced May 30, 2014, 18:38 Scottish Martial Arts
DangerDog wrote on May 30, 2014, 16:50:
They're Russian Devs, I doubt they would give a crap about it being classified. That would just make it even better since everything is so hush hush with the F35.

Even if we assume that they'd be willing to never leave Russia again, lest they get arrested for espionage while traveling, the more pressing issue would be actually getting the data necessary to make an accurate simulation. How would you make an accurate start up sequence if you don't know the details of what avionics are on board, and how they're configured and operated? How would you construct an accurate flight model without access to the engineering data? How would you create an accurate electrical, fuel, or hydraulic model without knowing how they're designed? How would you accurately model the capabilities of the radar if all you know about the radar is its name?

To make what you want would require nothing less than theft of a whole boatload of highly classified data. Not even a Russian game dev would go that far.
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News Comments > DCS: F-86F Sabre Announced
8. Re: DCS: F-86F Sabre Announced May 30, 2014, 16:41 Scottish Martial Arts
Quboid wrote on May 30, 2014, 16:02:
What do these include, apart from the aircraft? Is there a Korea map included, era-appropriate units to fight, things like that?

Right now the only terrain map is the Caucausus/Crimea/Black Sea region. They've been working on a new terrain engine for a few years now, which will support additional terrain maps, with a Nevada map and a WWII era Western Europe map currently announced. The Nevada map was supposed to come out a few years ago, but that was before they decided to scrap the work on it in favor of one which makes use of the new terrain engine. The WIP shots look pretty good, but who knows when it will be released.

With that in mind, it's highly unlikely that this module has a Korea terrain map. If it's like other Belsimtek modules it will include interactive training, and a full 15-20 mission campaign, plus a few single missions. Since this is a period aircraft, and given current announced plans, its likely that there will be some period AI objects to go with the module, like the MiG-15 mentioned in the feature list.

Finally, the P-51D module has been lacking in content for a while -- it's really a "fly a P-51!!!" module as opposed to a WWII module -- but there is a DCS WWII module under development from RRG Studios, formed from former IL-2 Sturmovik devs, and Eagle Dynamics has a FW-190 module nearing completion, so the WWII environment should get more interesting soon.
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News Comments > IL-2 Sturmovik: Battle of Stalingrad in September; Beta Nears
20. Re: IL-2 Sturmovik: Battle of Stalingrad in September; Beta Nears May 28, 2014, 13:48 Scottish Martial Arts
descender wrote on May 28, 2014, 11:56:
All I said it is needed the matchmaking aspect of Warthunder... but your boner for flight sims seems to be entirely too large to have a coherent conversation about them. Yes, every one of the games has had a server browser in them. A completely empty and unused server browser because third party software fragments your community. Server browser != Matchmaking.

You accuse me of being incoherent yet you keep posting shit like this?

NO, 1st-gen Il-2 games didn't have server browsers in them -- just manual IP entry. For server browsing you did need a third party utility like Hyper Lobby, that thing we've spent the past few posts discussing. Here's the thing you don't seem to understand though: Il-2 Battle for Stalingrad, the game that's coming out later this year, NOT the game that came out in 2001, includes a fully featured server browser, as it should, obviating the need for any sort of third party utility and the community fragmentation that comes with it.

And I understand that peer to peer matchmaking is not the same thing as a server browser. The problem with matchmaking in the context of flight sims is that we're not talking about Call of Duty style multiplayer here. You don't hop on for a quick 10 minute match, where one game server is pretty much identical to the rest. Instead, you generally play for several hours -- 10 minutes is generally enough time to get airborne and up to altitude so that you can start hunting -- playing on specific servers, which foster specific kinds of communities, each offering specific kinds of content, perhaps with mod support. It's much more like the early days of Counter-Strike, where you would find specific servers that you would frequent because you liked the admins, regular players, and the maps and mods it would run.

If you just want a quick "Play Now" button, so that you can get in a 10 minute team death match, like CoD, then you aren't the target audience. No aspect of a flight sim is about instant gratification, and the way multiplayer sim servers are found reflects that: you don't want a "Play a Game" button, you want a list with details on players, mods, settings, etc. so you can find what you want.

Furthermore, Il-2 came out in 2001 and while an exemplary title, it is still part of a niche genre -- 90% of War Thunder players would have no interest in playing something like Il-2 or the forthcoming DCS WWII module. Given its age and its limited audience, why are you dismissing 500+ players at peak hours as insignificant? How many more people would really be playing an over 12 year old game even if Hyper Lobby were built in? Looking at player populations for games from 2001 which did include a server browser, I can assure you that we would not be seeing "ten times that number".
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News Comments > IL-2 Sturmovik: Battle of Stalingrad in September; Beta Nears
18. Re: IL-2 Sturmovik: Battle of Stalingrad in September; Beta Nears May 28, 2014, 11:43 Scottish Martial Arts
descender wrote on May 28, 2014, 10:57:
No one called Warthunder a "sim". Jesus, is flight sim elitism worse than PC gamer elitism? Film at 11.

All I said is that the matchmaking makes playing it online infinitely easier and more likely for the average player to get into than any of the other IL2/BoP games. No one is interested in third party matchmaking software anymore. The convenience of having it built into the game would expand the online player base of these games from a few hundred to thousands. Hyperlobby currently has 69 players logged in (all playing IL-2 Sturmovik 1946). No one cares how accurate your flight model is if no one is playing the game.

Good thing that Battle of Stalingrad has its own server browsing software then! Your claim that IL-2 was never multiplayer focused was inaccurate, and dismissing a game released in 2014 because its 2001 predecessor required a third party utility was pretty retarded. Furthermore, presenting War Thunder as a competing model -- "If only Battle of Stalingrad was more like War Thunder, then more people would want to play it! -- implies that they are similar enough games that someone interested in War Thunder would want to play Battle of Stalingrad, which most wouldn't, if only it had a server browser, which it does.

And have you ever heard of peak hours? 8am PDT on a weekday is hardly when most people are playing a game. Simmers skew much older than average gamers, and at this time of day, all of them are at work or, in Europe, just starting to wrap things up for the day and not yet parked in front of their PC to play IL-2. Try the weekends, when there will be 500+ players on, 500+ players for a game released in 2001. Finally, the community is also starting to shift to Cliffs of Dover which with the Team Fusion mods has actually turned into a very compelling sim.
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News Comments > IL-2 Sturmovik: Battle of Stalingrad in September; Beta Nears
13. Re: IL-2 Sturmovik: Battle of Stalingrad in September; Beta Nears May 27, 2014, 18:25 Scottish Martial Arts
descender wrote on May 27, 2014, 12:32:
I know that the features are there, but what percentage of the people that purchase these games do you think seek out these online sim groups? My first guess is less than 25%. They had a lobby system built in, but there was never really more than a few dozen people to play with in there. I think what they need(ed?) to do is to include a simple matchmaking mode (a la War Thunder) so that the majority of people that play the game can actually experience some online dogfighting (and therefore become instantly obsessed with it because... obviously). People would be much more apt to try something like that, than to seek out a group of "flying aces" to school them relentlessly.

IL-2 didn't include an in-game server browser because in 2001, when it was released, that was not a standard feature for simulators. HyperLobby support was there from the beginning however, and again, still supports a very active community. You do not need to join a the equivalent of a clan to find a game. You just download a 3rd party utility, and you can find active servers immediately. It's not hard. And frankly, with Gamespy shutting down in a few days, it will be a lot easier to find a game of IL-2 to join than it will be to find a game of Return to Castle Wolfenstein, Aliens versus Predator 2, Arcanum, or Civilization III, i.e. any of the other big releases of 2001.

As for War Thunder, that's a pretty inferior sim, aside from graphics of course, and the community's complete lack of understanding of fighter tactics makes it a trivial competitive environment for veteran simmers. In short, War Thunder is a different game for a different audience.
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News Comments > IL-2 Sturmovik: Battle of Stalingrad in September; Beta Nears
12. Re: IL-2 Sturmovik: Battle of Stalingrad in September; Beta Nears May 27, 2014, 18:18 Scottish Martial Arts
descender wrote on May 27, 2014, 11:15:
I thought all of these games have been severely lacking in the multiplayer department. I'd wager this game is going to be heavily single player focused as all the others were, so there should be no concerns about "missing DLC planes". You are usually limited in your plane selection by the mission at hand anyway.

I'd be more excited if IL2: Cliffs of Dover wasn't such a butcher job. I doubt this will be good enough to detract my attention from War Thunder. How many different games can recreate the same historical air battles? Snore

1) IL-2 Sturmovik had superb multiplayer and the focus of the series has ALWAYS been on the multiplayer environment. Despite the being over 12 years old, IL-2 STILL has a very active multiplayer community, and still is regarded as the best WWII multiplayer fighter sim among the simulation community. In short, you must be thinking of a different game.

2) The team that developed Cliffs of Dover is no longer in existence, but some it's principals have formed a new studio, RRG, and are developing a WWII module for DCS.

3) Battle of Stalingrad is being developed by 777 studios, the people behind the excellent Rise of Flight.
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News Comments > Op Ed
44. Re: Op Ed May 22, 2014, 18:34 Scottish Martial Arts
A lot of talking past each other in this thread. Here's my contribution to two ships passing in the night.

Because race is something you are born with and does not change, no one can really have the experience of seeing things through the eyes of a different race. Without the ability to compare and contrast in that way, it becomes easy to convince yourself that something like institutional racial bias isn't real: if you have no way to experience the alternative, it's hard to conceive that there even is an alternative. Even if you can envision such an alternative, the fact that our culture looks down upon unearned advantage provides a compelling emotional reason for, say, a straight, white, male to try to rationalize why being straight, white, and male accrues no advantage. To be honest, it's almost unfair to expect anything else: to accept that you may have advantages over others that you didn't earn requires well above average empathy -- we can't "try out" being another race; we can only look at another person's experience and imagine ourselves in it -- and it requires us to denigrate our own achievement. Both of those are hard things.

I don't want to get into too many personal details, but at age 24 I had something happen to me which caused society to stop viewing me as straight, white, healthy, American male. Had you asked me at age 23 what advantages being straight, white, etc. had gotten me, I would have been hard pressed to come up with any. I wouldn't have been the sort to say that minorities have an advantage over whites because of "AFFIRMATIVE ACTION!!!" but I definitely would not have said that being straight, white, etc. gave me any special advantage. If you asked me why I got my job at the time, I would have said because I write a good resume, have strong interview skills, had demonstrated competence in the job I was applying for, and am generally a smart and effective employee. After life changed for me, I started seeing things differently because my experience of how people treated me, and the degree of competence they estimated me to have, changed so dramatically. I was still the same person -- I was still just as smart, with just as much education, with just as strong interpersonal skills, just as hard working, etc. -- but my outcomes in being able to find work, housing, etc. were very different. That isn't to say things became impossible, because my life is pretty good these days, and I'm proud of how far I've come, but it does mean I had some very hard years, came very close to giving up in despair on numerous occasions, and had age 24 played out differently, I surely would be much farther ahead in my career, finances, and family formation.

Someone made an analogy a couple months ago that the fixed aspects of the social role you are born into -- i.e. your race, sex, etc. -- are a lot like the difficulty level of a video game. No matter what difficulty level you're on, you can still lose the game, you still experience challenge and adversity, you can still have a bad go of it and get yourself in a position where you can't win and your don't have a save to revert to, etc. Likewise, even if you're on a really hard difficulty, in most games it's still possible to win -- it just takes a lot longer and requires a lot more persistence. Every so often there's a game with a difficulty that is just flat out impossible and no one can win at it. Now if we imagine that we merely click New Game and the game randomly assigns us a difficulty, never showing us a difficulty select screen, just like we never get to choose who are parents were and the circumstances we are born into, it would be easy to assume that there are no difficulty levels. It would take either restarting the game, which we can't do, or watching another player of the game REALLY closely, or getting access to the game's code and carefully studying it, for us to ever realize that there really are difficulty levels: we just don't get to pick them. And if you're a competitive player of the game, you may be inclined to ignore evidence that there are difficulty levels, because that would imply your success at the game is partly down to the random difficulty level you were assigned when clicking new game and not entirely to your personal skill.

This comment was edited on May 22, 2014, 18:40.
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News Comments > Morning Metaverse
14. Re: Morning Metaverse May 1, 2014, 16:30 Scottish Martial Arts
The Open Internet rules will be tough, enforceable, and, with the concurrence of my colleagues, in place with dispatch."

Is that even English?

The last phrase is a bit of an archaism, essentially meaning ASAP, but yes it is English.
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News Comments > Women In Video Games Initiative
41. Re: Women In Video Games Initiative Mar 30, 2014, 01:14 Scottish Martial Arts
Eirikrautha wrote on Mar 29, 2014, 20:07:
Your argument is that if the numbers aren't exactly equal... then racism (or sexism, or insert-ism-here). That's the least intellectual argument in the history of arguments.

Not equal, proportional.

Do you agree that talent in computing is independent of gender and race? Yes or no? If yes, why wouldn't we want to ensure roughly proportional representation in the field, since non-proportionate representation would imply that some talent is going to waste? If no, if talent is dependent on gender and race, how is that not sexist and racist?

And remember: I already acknowledged that it COULD be true that white and Asian men are just naturally and innately more talented at computer science and programming -- I don't believe that, but it is possible. But if that is the case, if the reason computing is mad up mostly of white and Asian men is that those groups are just better at it than other groups, then those that believe that need to be honest and argue that racism and sexism shouldn't be demonized because some races are just better than others at certain things, and that we shouldn't try to get proportional representation in all fields.

Look, hard as this may be for you to believe, I'm not trying to demonize you; I'm trying to get you to be honest and say what you actually mean. You're adamantly against trying to achieve proportional representation, and your stated reason is that it lowers standards. But the only way I can see it lowering standards -- and you haven't offered an alternative here -- is if the underrepresented groups, i.e. women, blacks, and Hispanics, are innately less talented. The implied premise of your argument then is inherently racist and sexist, but when presented with that, rather than offering an alternative premise for the conclusion that proportional representation will lower standards, you whine about being demonized as sexist or racist. If it's that upsetting to you, then don't make implicitly racist and sexist arguments, and instead present your actual premises, which you claim to be unblemished by prejudicial thinking.

edit: As an aside, I do think it is possible to argue that, in some areas, talent is dependent, to an extent, on gender, and possibly race as well. For example, there is a reason we don't see women players in the NFL: the female body, even an outlier female body, simply isn't going to be competitive in that level of play of that sport. Likewise, you don't see many Asian men in the NFL, probably for a variety of reasons, but partly because it's pretty rare that men of Asian descent are built like, well, NFL players. So athletics is an area where I believe it is legitimate to make the argument that talent is dependent, to a certain extent, on race and gender, and thus proportional racial and gender representation would imply a lowering of standards. Are you willing to make that same argument with regard to computing? Or are you going to continue to state the same conclusion, while keeping your premises hidden?

This comment was edited on Mar 30, 2014, 01:22.
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News Comments > Women In Video Games Initiative
36. Re: Women In Video Games Initiative Mar 29, 2014, 19:52 Scottish Martial Arts
Red wrote on Mar 29, 2014, 18:10:
Eirikrautha wrote on Mar 28, 2014, 23:15:
I feel bad for you. Well not really, because you're just a faceless being on the internet. But if I did have the power of empathy, I would empathize. All this hate. Your stance is the sole voice of reason and intelligence in this thread. Everyone else is trapped in a world of small mindedness, unable to fathom that you cannot overcome stereotypes by promoting stereotypes. You're not alone. But very few people are so enlightened.

Look it's pretty simple:

A meritocracy is a system in which people's social status, economic standing, and, in some cases, political power is determined by their individual talent and willingness to apply it. IF a system is meritocratic AND certain groups of people are persistently underrepresented in the higher socioeconomic and professional tiers THEN one of two conditions must obtain: either certain groups have less innate talent -- an idea which could be true but by definition would be sexist and racist -- OR the system isn't actually meritocratic.

Or, perhaps one could say it's cultural. It's not that women are inherently inferior at the skills associated with programming and thus only a handful are competent to do the job, one could argue, it's that our culture teaches women not to pursue this profession, and teaches men not to accept them in it. If we want more people to live up to their talents and flourish, wouldn't it make sense to try to influence the culture in another direction? Wouldn't then we want to find ways to recruit more women into the programming profession, so that people can see that women are just as capable of succeeding, and thus no talented girl who could become an excellent programmer ever says to herself "computer programming? But that's only something boys do!"?

This comment was edited on Mar 29, 2014, 20:02.
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News Comments > Women In Video Games Initiative
33. Re: Women In Video Games Initiative Mar 29, 2014, 11:53 Scottish Martial Arts
Eirikrautha wrote on Mar 29, 2014, 11:34:
Hahaha! I work in a female-dominated industry, and we get along just fine. Probably because they are very good at what they do, and I am good at my job. Our mutual respect is genuine, based on ability, and not preferential hiring. Try it sometime...

Dude, you stated that prejudice is a non-factor and then... made a bunch of racist and sexist comments, probably without even realizing it. Women will only get interested in computing when it has applications relevant to them? Gee, I guess women must be incapable of finding computer science inherently interesting! When we look at how white and Asian men dominate the field of computing, we "shouldn't expect all groups to have equal ability"? That sounds a lot like "blacks, Hispanics, and women just aren't as talented at programming as white and Asian men so we shouldn't expect that many of them to work in the tech field." When men face rejection they work to better themselves, while women just whine and make themselves out as victims? I kinda think that speaks for itself, but consider this: isn't working to change perceptions and institutions which keep you from achieveing your full potential also "working to better yourself"?

That you spout prejudicial garbage without even realizing it, cloaking it in support of "meritocracy", is telling. You are proof positive that people can have vastly reduced expectations for certain groups in certain fields without even realizing that they are prejudiced. In other words, you kind of made my argument for me.

But hey, at least you have some black, err, I mean female friends so you can't possible be sexist!
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News Comments > Women In Video Games Initiative
29. Re: Women In Video Games Initiative Mar 28, 2014, 23:53 Scottish Martial Arts
Beamer wrote on Mar 28, 2014, 23:24:
What an awful human being.

Agreed. I thought about responding, but it's clear it's a waste of time. Why aren't there more women programmers? Many reasons, but partly, because they know they'd have to work with people like Eirikrautha.
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News Comments > Women In Video Games Initiative
23. Re: Women In Video Games Initiative Mar 28, 2014, 21:20 Scottish Martial Arts
Eirikrautha wrote on Mar 28, 2014, 20:33:
Can we find the most talented young developers to support? Does it have to be the (insert flavor of the month) -hyphen- developer? Why isn't excellence enough?

Because you are kidding yourself if you think all, or even most, fields adhere to the meritocratic ideal. In many cases, excellence isn't enough: you need to look the part, otherwise assumptions are made, by teachers, employers, and colleagues, about how much excellence you are likely to possess.

In many cases, "looking the part" is a function of gender and race. If you are a vaguely awkward looking white or Asian male working in software or game development, then the level of excellence required of you isn't going to be as high as for others, because you fit into a stereotype, and that stereotype says you're a good programmer, because everyone knows awkward white and Asian guys are "all" computer nerds, even if your code is an indecipherable mess. If you're an attractive young woman, then the stereotype you fit into is someone who was always being distracted by boys, beauty, and fashion, and thus couldn't possibly have put in the hours necessary to master something like programming; it doesn't matter how excellent you are, the first impression is that you're not as competent as your colleagues, and any time you slip up that will be taken as damning proof that your colleague's stereotyping of you was accurate.

Initiatives like this are not about tribalism or ending the mythical meritocracy. There about giving groups whose talents are underutilized due to stereotyping, prejudice, and discrimination an opportunity to succeed, in the hopes that a counter-narrative disproving those stereotypes can eventually take hold.
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News Comments > Women In Video Games Initiative
10. Re: Out of the Blue Mar 28, 2014, 14:28 Scottish Martial Arts
"I don't understand something, therefore it is neither real nor legitimate, and just a product of political correctness gone wild."  
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News Comments > etc., etc.
3. Re: etc., etc. Mar 14, 2014, 23:59 Scottish Martial Arts
Agent.X7 wrote on Mar 14, 2014, 21:25:
BFV was great...until they patched it to "improve performance" on some maps and made most of the maps unplayably laggy.

I kinda remember the game balance getting broken after some patches too. Still it was a great game.
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News Comments > Out of the Blue
28. Re: National Day of Unplugging Mar 8, 2014, 10:22 Scottish Martial Arts
Quboid wrote on Mar 8, 2014, 09:57:
Why is being engaged in a conversation with someone physically beside you so much better than being engaged in a conversation with someone who isn't?

Because your behavior is showing to the person you are physically with that you'd rather be hanging out and talking with someone else, an act which is hurtful and rude? Look, I don't give a shit, and people can do what they want in this regard, but your question was far less rhetorical than you thought.
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News Comments > Out of the Blue
25. Re: Out of the Blue Mar 8, 2014, 00:25 Scottish Martial Arts
Agent.X7 wrote on Mar 7, 2014, 20:37:
If you cannot tell the difference between looking at a screen while walking and looking at a screen while stationary, you are beyond my capacity to help you understand.

Also, shockingly, guns do not kill people all by their lonesome. You know, being inanimate objects and all.

In the first case you're harming no one; in the second you're ignoring your wife on a dinner out. Responding to business needs justifies ignoring your wife so don't judge? How do you know the person responding to a text while walking hasn't just received news that grandma had a stroke? Look I get that when you're texting while walking you could accidentally step in front of a bus, but if the example you used was the high school quad, then the greatest danger is stepping into a light pole or bumping into someone, hardly horrible things; certainly no worse than rationalizing ignoring a loved one on what is ostensibly special time spent together. Look I don't give a shit one way or another -- in fact I totally get what you were saying about putting out a fire at work, or simply being tired and not having much to say, and am just giving you a hard time -- but don't try to have it both ways with regard to judgement. If an outside observer doesn't know the whole story and as a consequence shouldn't judge you, then what privileges you to judge without knowing the full story of someone to whom you are merely an outside observer? That's what I'm trying to point out. So knock it off with the snide insults to my intelligence, mmm-kay?

As for guns, you're right the gun doesn't kill, but then neither does the person. The person just squeezes a trigger: it's the inanimate objects of the bullets which actually inflict the internal trauma which kills someone. Likewise, lethal accidental discharges are quite common: if man is the only killer and a gun merely a hunk of metal, who is the killer in such a situation when the user of the gun never had any intent to kill? See how fun splitting hairs is? I'm not trying to get into a gun control debate here though. The point is that you can't separate a tool or a technology from its user in trying to assign moral blame because the two are functionally one unit. A hammer is just a piece of metal without a carpenter, but then a carpenter isn't really a carpenter if he doesn't have any tools of the tools he must have in order to build something. Likewise, cellphones may be useless hunks of plastic and metal without users, but users who use cellphones to their own detriment probably wouldn't be doing so if they didn't have a cellphone. See how you can't just separate the man from the machine and pretend there is no relation between the too?

This comment was edited on Mar 8, 2014, 00:34.
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News Comments > Out of the Blue
13. Re: Out of the Blue Mar 7, 2014, 16:02 Scottish Martial Arts
Agent.X7 wrote on Mar 7, 2014, 14:07:
It's not the tech, it's the person using it.

That sounds suspiciously like "Guns don't kill people; people kill people." Look I get the whole "the world changes and you have to be able to adapt to change" bit but that doesn't mean that it's not a worthwhile to question to ask if the world is changing for the better. You aren't going to be able to evaluate whether technology is actually improving your life if you don't take a step back from it every now and then.

Also I'm surprised you didn't notice the irony of calling people using their phone while walking stupid, and then demanding that you not be judged for using you phone while at dinner with your wife.
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2955 Comments. 148 pages. Viewing page 16.
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