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User information for SMA

Real Name SMA   
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Nickname Scottish Martial Arts
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Jun 16, 2002, 23:16
Total Comments 3122 (Veteran)
User ID 13410
 
User comment history
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News Comments > Morning Tech Bits
4. Re: Morning Mobilization Sep 6, 2016, 12:38 Scottish Martial Arts
 
Cutter wrote on Sep 6, 2016, 11:58:
I just want to know when the AIB RX 480 cards will be here en masse! I need a new card!

Is there some reason to avoid the Geforce 10xx series that I'm unaware of? I got a 1070 about 6 weeks ago and it was probably the most dramatic performance increase I've ever gotten from a GPU upgrade (previous card was a R9 280X).
 
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News Comments > Deus Ex: Mankind Divided DLC This Month
9. Re: Morning Mobilization Sep 2, 2016, 13:30 Scottish Martial Arts
 
eRe4s3r wrote on Sep 2, 2016, 13:15:
If the Illuminati are the circle of peeps we see throughout the game, but especially during the subspace communication hack then we already know at least 3 of their names... director of Manderly (FEMA), Bob Page (Picus) and whoever the boss of our boss in TF29 was.. I forgot who actually.. dang it.

Unless that was a giant red herring and I fell for it

Wait... have you actually never played the original Deus Ex? Or has it just been a long time and you've forgotten the character names?
 
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News Comments > Morning Tech Bits
2. Re: Morning Mobilization Aug 23, 2016, 03:36 Scottish Martial Arts
 
Burrito of Peace wrote on Aug 22, 2016, 12:05:
It was obsolete when it was released.

The specs as described in the video would suggest otherwise. It certainly outclassed the Athlon 64 + Geforce 7800 system I built the year that thing was released. Of course, a PowerPC architecture processor wouldn't have run Battlefield 2 or GTA: San Andreas.

edit: Yeah, here's my post discussing system specs on this very forum. Yeah... twin dual-core processors at 2.5Ghz, 8GB of RAM and 4 PCI-E slots is pretty godlike compared to what I was proposing building 11 (gulp) years ago.

This comment was edited on Aug 23, 2016, 03:43.
 
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News Comments > Sunday Legal Briefs
2. Re: Morning Mobilization Aug 21, 2016, 15:57 Scottish Martial Arts
 
Bill Borre wrote on Aug 21, 2016, 14:17:
If Backpage.com has a trafficking reputation I'm not sure why girls who wished to avoid such a situation would visit the site.

*facepalm*
 
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News Comments > Evening Legal Briefs
2. Re: Morning Mobilization Aug 16, 2016, 20:46 Scottish Martial Arts
 
Except that the Pokemon points of interest aren't actually on their property but in a nearby public park. While it undoubtedly sucks that Pokemon players are disrespecting their property while en route to a public park, I'm not sure that's something you can blame on the game or its developer/publisher. If a concert was held at this public park, would they have standing to sue the organizers because concert attendees walked across their lawn? What if the city installed new playground equipment that drew a bunch of families to the park? A lawsuit over this seems particularly cranky and/or just an attempt to cash in while the game is still popular; in six months (or however long it takes for the Pokemon GO fad to fade), they will not be having this problem.  
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News Comments > Out of the Blue
6. Re: Morning Mobilization Aug 11, 2016, 12:49 Scottish Martial Arts
 
I can understand why people don't like baseball -- it's primarily built around tension and anticipation, rather than motion and continual action -- but calling it "not a sport" is a stretch. What pitchers and batters do are feats of physicality no different from the field events of track and field, and the agility, speed, and coordination displayed by fielders is often spectacular, and when it's not spectacular it's merely because players are very good at making the very difficult look very easy.  
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News Comments > Quake Champions Gameplay Trailer
4. Re: Morning Mobilization Aug 4, 2016, 19:38 Scottish Martial Arts
 
NotOneOfUs wrote on Aug 4, 2016, 19:05:
Looks... promising.

My thought as well. Given how unexpectedly great Doom 2016 was, this is officially on my radar now.
 
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News Comments > Disney Platformers on GOG.com
2. Re: Morning Mobilization Aug 4, 2016, 13:17 Scottish Martial Arts
 
Tachikoma wrote on Aug 4, 2016, 11:57:
Yawn. Much more interesting is the fact Kenshi just appeared on GOG - finally some EA -sorry, In Dev - game with substance.

The Lion King and Aladdin are both generally regarded as two of the best platformers from the SNES/Genesis era, if not two of the best ever. I know I definitely have fond memories of both from elementary school.
 
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News Comments > Morning Metaverse
10. Re: Morning Mobilization Jul 20, 2016, 14:24 Scottish Martial Arts
 
Tachikoma wrote on Jul 20, 2016, 14:14:
Milo, @Nero, Diogenes...my my, all these learned, ancient-sounding monikers. I`ll be bit more blunt: he`s just a low-life, bottom-feeding scum. Guess you can count me as a "detractor"

I'm a detractor as well. While I didn't come out and say it, I think the comparison to Diogenes is bullshit, and the guy is just a repugnant, retrograde troll, albeit a troll who is willing to direct his followers to cause real life harm to those he targets. But I try to be charitable to opposing views when possible, particularly on a website like this one that has a lot of pro-gamersgate people.
 
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News Comments > Morning Metaverse
7. Re: Morning Mobilization Jul 20, 2016, 13:42 Scottish Martial Arts
 
NKD wrote on Jul 20, 2016, 13:08:
Not familiar with this guy but people would do well to get away from Twitter anyway.

He's an alt-right bomb thrower: says and does shocking things ostensibly to stick it to the consensus of polite society. His supporters would argue that he's shining a light on the hypocrisy of the powers that be a la Diogenes the Cynic, while his detractors would say he's simply a racist/sexist demagogue who orchestrates targeted harassment campaigns. Personally, I'm surprised his Twitter account lasted as long as it did, and don't particularly mourn its loss.
 
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News Comments > Morning Tech Bits
6. Re: Morning Mobilization Jul 20, 2016, 00:03 Scottish Martial Arts
 
WaltC wrote on Jul 19, 2016, 12:23:
I wake up each morning refreshed in the knowledge that since Apple's origin I have never owned an Apple product--although on a couple of occasions I tried unsuccessfully to talk myself into buying one...;) Yep, I've never been duped by the con-artists at Apple, and I have never had occasion to regret it. Oh happy day...;)

And this is why you desperately need a life.
 
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News Comments > Nuka Time is Last DLC for Fallout 4
21. Re: Morning Mobilization Jul 6, 2016, 15:53 Scottish Martial Arts
 
Jerykk wrote on Jul 6, 2016, 12:25:
Mashiki Amiketo wrote on Jul 6, 2016, 04:13:
Tachikoma wrote on Jul 6, 2016, 03:06:

Xmas 2017, maybe.

Let's just hope they learned not to fuck around with the dialog system like they did with FO4.

It will actually be interesting to see how they handle dialogue in the next ES game. If they're still going to let you play as different races and they have a fully-voiced PC, that means they're going to need different VO for each race (since a Khajitt can't sound like an Argonian and a Dark Elf can't sound like High Elf and a Breton can't sound like an Orc). Granted, ES has never really been about dialogue but even then, that's going to be a lot of VO for each line.

I'm sure they'll just give the lines to the same four voice actors they've been using since the dawn of time.
 
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News Comments > Nuka Time is Last DLC for Fallout 4
19. Re: Morning Mobilization Jul 6, 2016, 12:04 Scottish Martial Arts
 
Well this is the developer which gave us the phrase "horse armor", after all.  
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News Comments > Josh Mosqueira Leaves Blizzard
24. Re: Morning Mobilization Jul 4, 2016, 02:54 Scottish Martial Arts
 
shihonage wrote on Jul 3, 2016, 23:32:
Scottish Martial Arts wrote on Jul 3, 2016, 19:33:
words

Off-topic: SMA, you left the Codex?

Yup. Someone pissed me off last October/November-ish, which prompted some "why do I still visit this site when it only ever causes aggravation?"-type reflection, which in turn prompted me to send DU a message asking for a self-ban. Aside from reading through the "Why is SMA banned?" thread that popped up a few weeks later, I haven't been back.
 
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News Comments > Josh Mosqueira Leaves Blizzard
19. Re: Morning Mobilization Jul 3, 2016, 20:35 Scottish Martial Arts
 
It's a big company, but it's also a pretty conservative one. Overwatch is their first genuinely new IP since 1998 after all. It seems entirely reasonable to me that more senior employees could reach the end of a project and conclude that the projects they're most interested in and which can most grow their career might be at other companies.

I'm not privy to what goes on inside Blizzard, but seen purely from the outside, a handful of leads moving on as development winds down on a major project seems pretty normal to me. The end of a project is certainly when I return recruiter emails and assess whether my career is best served by another ~18 months at the same company. :-shrug-:
 
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News Comments > Josh Mosqueira Leaves Blizzard
17. Re: Morning Mobilization Jul 3, 2016, 19:33 Scottish Martial Arts
 
The Half Elf wrote on Jul 3, 2016, 17:43:
But when all your top talent leaves (especially the guy who 'fixed' Diablo 3) it's not a good thing.

Not really. Diablo 3 is done at this point. If "all the top talent" left after a disastrous E3 demo with a solid year to go before launch, then yes, that would be indicative of a deeply troubled production. When you're two years after the last product launch and wrapping up the last of post launch development and support however, it is entirely appropriate for people to consider what they want to work on next. Having a half dozen people transfer teams or move on to a new position in a new company at this stage of Diablo 3 development/support is entirely normal. Amazingly, people don't want to work forever on the exact same thing.
 
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News Comments > Civilization VI Videos
12. Re: Morning Mobilization Jun 25, 2016, 20:54 Scottish Martial Arts
 
jdreyer wrote on Jun 25, 2016, 14:18:
It's interesting that the series is on its third designer in three versions.

Hasn't that been true of all of them though?

1. Sid Meier
2. Brian Reynolds
3. Jeff Briggs
4. Soren Johnson
5. Jon Shafer
6. Ed Beach

 
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News Comments > Elder Scrolls VI in Development
62. Re: Morning Mobilization Jun 14, 2016, 18:13 Scottish Martial Arts
 
Creston wrote on Jun 14, 2016, 18:04:
For the record, once you got power armor and plasma weapons in Fallout, you would steamroll everything in your path as well. But there it was obviously just 'great writing?'

Edit : Apologies, I thought I was replying to Scottish, not you, Beamer. The Fallout One comment was more directed at him.

Hey, at least you don't find that power armor and plasma rifle in the crater of a bomb that didn't actually explode, all while asking people if they've seen your father, "a middle aged guy"!
 
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News Comments > Elder Scrolls VI in Development
56. Re: Morning Mobilization Jun 14, 2016, 17:38 Scottish Martial Arts
 
Tachikoma wrote on Jun 14, 2016, 16:25:
Please name some of the "broken mechanics",

It`s also irrelevant - becasue the point you and everybody else misses is that their games let you create your own narratives.


Broken mechanics: Oblivion's level scaling making it possible to get a full set of the best armor in the game by encountering a bandit, Morrowind's alchemy allowing for exponential growth stat boosts, Oblivion's persuasion minigame which was frankly just bizarre, loot being (with rare exception) being generic and randomized leads to very little sense of reward in dungeon crawling. This is what's off the top of my head without having played a recent Elder Scrolls game in quite a while. Balanced, well-thought out mechanics have never been the Elder Scrolls strong suit, even in the days of Arena and Daggerfall -- try making it to the end of either of those without being a magic user!

And I'm unclear why Ultima is an unfair comparison. Nearly everything you list as being amazeballs in Skyrim et al. was in Ultima V in 1988. If your aim is to portray Skyrim et al. as being unique in the land of gaming, then why is it unfair to point out that the features which you claim are so unique existed in a 28 year old Apple II game?

As for making your own narrative, I get that you can play pretend in the Elder Scrolls. You can also play pretend in any other computer game. Heck, I remember doing as much in Mario 64, imagining elaborate Goomba invasion scenarios with Mario flying around doing air strikes against them. Of course, the game didn't depict such a scenario, the gameworld didn't respond in any way to my pretend actions, and the mechanics didn't facilitate that scenario. Just like in the Elder Scrolls. Sure, you can pretend to be drinking with your pals at the local inn after a long day of being a turd miner, but you can't actually run a turd mining business, drinking consists of clicking something in your inventory and getting a loosely related stat effect, and the locals certainly don't recognize you as Conan the Heroic Turd Miner, Drinker of Ale. The fact that you like to play pretend in a particular game series just means this particular game series struck your imagination, not that it actually offers substantive ways to be anything but an adventurer who A) swings a sword, B) casts a spell, C) sneaks and stabs, or D) does a combination of the three.

Ugh, I don't know why I'm arguing with someone who evidently can't tell the difference between a backtick and an apostrophe.
 
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News Comments > Elder Scrolls VI in Development
36. Re: Morning Mobilization Jun 14, 2016, 15:58 Scottish Martial Arts
 
Tachikoma wrote on Jun 14, 2016, 15:30:
stuff

I don't really feel like going through a point by point rebuttal, but I will say that your argument tends not to address some of the more salient complaints with Bethesda games, i.e. cringe-worthy writing and broken game mechanics, and claims as unique-to-gaming features that were done better in the Ultima series nearly 30 years ago. I suppose the mainline Ultima games weren't first-person (except for dungeon exploration in I - V) but nearly all of the open world stuff you describe was front and center in Ultima V-VII.

I guess my main complaint with Bethesda games is that they are a mile wide and an inch deep. They tend to make a great first impression, but the deeper you get into them, the more you run into broken mechanics, imbalanced gameplay, uninteresting quests, and truly wretched dialog and characters.
 
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3122 Comments. 157 pages. Viewing page 13.
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