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User information for SMA

Real Name SMA   
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Nickname Scottish Martial Arts
Email Concealed by request
Homepage http://
Signed On Jun 16, 2002, 23:16
Total Comments 3281 (Veteran)
User ID 13410
User comment history
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News Comments > Evening Interviews

2. Re: Evening Interviews Jan 15, 2020, 20:03 Scottish Martial Arts
Simon Says wrote on Jan 15, 2020, 19:36:
No it's not, even in the early days of Steam, games worked as they should and there wasn't an input lag problem, nor a visual quality problem from video compression.

Clearly you did not try to play Half-Life 2 the night it was released.
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News Comments > Wizardry: Labyrinth of Lost Souls for Windows this Month

4. Re: Wizardry: Labyrinth of Lost Souls for Windows this Month Jan 3, 2020, 20:52 Scottish Martial Arts
Darks wrote on Jan 3, 2020, 20:21:
Tell me about it! The first thing I thought was what the fuck is this shit? I've played every Wizardry game to date, this will be the first one I skip. Cant believe this watered down shit is even called Wizardry.

Clearly you aren't THAT familiar with Wizardry if you're unaware of the Japanese spinoff series that's been going on for nearly 30 years and now has more entries than the Sirtech series :

The backstory here is that before Windows 95, Japan had its own alternate universe of homegrown PC platforms like the MSX or NEC PC-88. During the mid 80s, the Wizardry that Western PC gamers know and love was ported to Japanese PC platforms (by a company called ASCII) and was a HUGE hit. A couple years later, a game called Dragon Quest was released for the Famicon/NES that sought to distill Wizardry down to something that would work on an 8-bit console. Dragon Quest was an even HUGER hit and remains so till this day. After Dragon Quest took Japan by storm, the company that ported Wizardry to Japanese PCs decided to port them to the Famicon/NES, and Wizardry was even more successful on that platform than it had been on Japanese PCs. By this point however, the pace of mainline Wizardry releases was slowing down and the games themselves were growing too large and complex to be portable to 8-bit and 16-bit consoles. So ASCII secured a license to develop their own Wizardry spinoff titles for consoles and handhelds. While not as big as Dragon Quest or Final Fantasy, the Wizardry spinoffs had a loyal audience in Japan and they kept making them, through multiple licensee changes, up to this day, and some have been localized back to the West. This trailer is for one such localized game.
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News Comments > Out of the Blue

30. Re: Out of the Blue Dec 11, 2019, 21:46 Scottish Martial Arts
ventry wrote on Dec 11, 2019, 18:06:

Argument involving children to prop up a rationalization and make the opponent look like an asshole, as people are defenseless and suspend all skepticism in front of suffering children: Nobody has the heart to question the authenticity or source of the reporting. Often done with the aid of pictures.

"Please don't bring in kids to incite empathy that's Pedeophastry. Talk facts"

I believe the word you're looking for is pederasty. But do carry on; it's quite humorous.
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News Comments > Steam Top 10

15. Re: Steam Top 10 Dec 8, 2019, 21:21 Scottish Martial Arts
jdreyer wrote on Dec 8, 2019, 18:49:
So good SP FPS campaign? How are the graphics?

The graphics look decent enough. If the base game is 8 years old now, then on a PC at 1440p with the "enhanced" graphics mode enabled, it looks 4 or 5 years old. The art design is great though.

At three (long) missions in, I'm quite enjoying the SP campaign. The basic mechanics are solid, and the level design centers around combat sandboxes which give you a lot of freedom to how you want to tackle each group of enemies. It's still a linear game, but each set piece within a mission is open ended, giving you a choice of weapons, vehicles, pathways, vantage points, etc. to work with. I would imagine that this would be very replayable for a SP shooter.

My only two complaints are that the story is disjointed, with the transition between missions feeling abrupt, and the awful audio quality. Apparently the latter has been acknowledged by the devs though and will be patched.
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News Comments > Steam Top 10

9. Re: Steam Top 10 Dec 8, 2019, 17:46 Scottish Martial Arts
|RaptoR| wrote on Dec 8, 2019, 17:12:
afka Rossini wrote on Dec 8, 2019, 15:23:
I've never played Halo is it worth getting on PC?

IMO, it's the best Halo campaign. The remaster for PC is very well done, controls feel native and the graphical update breathes new life into the visuals. I haven't played around much with the multiplayer aspect outside of Firefight, which is still a blast.

I would definitely recommend it. Timeline wise, it's a prequel to first halo and is the beginning of the entire series storyline. It details the events leading immediately up to the start of the original game, and it does a great job at conveying the desperation.

Agreed, although there are some audio quality and mixing problems with this initial release. Totally worth the ten bucks though.
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News Comments > Half-Life: Alyx in March

46. Re: Half-Life: Alyx in March Nov 21, 2019, 20:09 Scottish Martial Arts
After watching the trailer I am genuinely excited. Like most gamers, I was butthurt about no Episode 3 for a long time, but enough time eventually went by that I lost any sense of investment in seeing more Half-Life. When rumors started circulating last week about HL:A, I could take it or leave it. Now that I've seen it in action though, I'm seriously considering pulling the trigger on the Index. From what little we know, this at least has the potential to be the long awaited VR killer-app. Or it could crash and burn horribly; we'll just have to see. Count me cautiously optimistic though.  
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News Comments > Into the Black

7. Re: Into the Black Nov 20, 2019, 22:08 Scottish Martial Arts
It's definitely possible to get proficient with aiming with a gamepad, but the cap on your precision is also definitely lower as compared to a mouse and keyboard. The trick is to not spazz out and fully deflect the thumbstick; gentle, subtle movements are a must if you want to be precise. That said, I'd still take a mouse and keyboard over a gamepad any day when playing a FPS and for most (but not all) third person games.  
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News Comments > Death Stranding Simultaneously Coming to Steam and Epic Games Store

31. Re: Death Stranding Simultaneously Coming to Steam and Epic Games Store Nov 9, 2019, 23:25 Scottish Martial Arts
Alamar wrote on Nov 9, 2019, 11:15:
<Insert Simpsons Principal Out of Touch Meme>

I just don't understand all the hype for this game... Since the first announcement, or maybe even before, because of whoever this Kojima guy is... I've tried to sit through the trailer and some other vid, but I just don't get it...

The hype derives from the fact that this is a Kojima game, so there is a built-in fanbase and automatic press coverage, coupled with the fact that the trailers and other marketing material have been deliberately ambiguous about what the game is. In other words, they've given an air of mystery and intrigue to something that many gamers are already going to be interested in.

As for Kojima himself, he's most well known for the Metal Gear Solid series, although he also worked on a pair of adventure games for 16 and 32-bit CDROM-based consoles. More than nearly any other developer, he brings a very distinctive, idiosyncratic and immediately identifiable style to every game he works on. He's also been very prolifically covered by the gaming press, which has generally treated him as an auteur/rockstar. Is his reputation deserved? Well, his games have all been pretty good, with some being truly outstanding. But he's also entirely capable of going off the rails and getting very self-indulgent. With that in mind, its not surprising that early reaction to Death Stranding has been very polarized.

If you want to check out one of his past games, Metal Gear Solid 3: Snake Eater would be the best place to start except for the fact that its really only available on the PS2 and PS3. In lieu of that, Metal Gear Solid 5 is available on PC and is outstanding in terms of gameplay, but be warned that the plot is going to be outlandish and incomprehensible if you haven't played the rest of the series.
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News Comments > On Microsoft Flight Simulator VR Plans

18. Re: On Microsoft Flight Simulator VR Plans Oct 15, 2019, 08:26 Scottish Martial Arts
CJ_Parker wrote on Oct 14, 2019, 20:52:
Are you sure you know how VR works? If VR is properly implemented then you'd have an accurately modeled cockpit where you can flick every single switch with your touch controllers.

How will you manipulate a joystick/yoke and throttle with touch controllers in your hands? Will you set them aside when flying, then take your hands off the controls to pick them back up to manipulate instruments, dials, and switches? Or will you eschew a joystick and use the touch controllers to control a virtual stick or yoke? If the latter how will you provide resistance against the push and pulling of the stick/yoke when the touch controllers aren't attached to anything?

Again, it's not at all clear to me that that's an improvement over physical peripherals, which contrary your characterization as cheap are generally quite high quality (with the price tag to match) these days. Don't get me wrong, VR is very very cool, and its potential for simulation is gigantic, but right now its still mostly just potential even if its getting better.
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News Comments > On Microsoft Flight Simulator VR Plans

11. Re: On Microsoft Flight Simulator VR Plans Oct 14, 2019, 20:16 Scottish Martial Arts
Kxmode wrote on Oct 14, 2019, 19:04:
The thing is VR, not AR, is the best enhancement for a flight simulator.

That's not at all clear on the basis of first-gen headsets. Some issues:
* VR headsets are less sharp and have less clarity of image as compared to a 4K monitor. This renders instruments and displays harder to read and, in a combat sim, other planes and ground targets harder to distinguish. This was my number one complaint with trying out an Oculus with DCS: it was felt comparable to downgrading back to a 1080p display.
* Peripherals become harder to use. I do not have an extensive peripheral setup, just the Warthog HOTAS, but the switch panel integrated into the base of the throttle was basically unusable without taking both hands off the controls, using one to raise the headset a bit, and then glancing down with my peripheral vision to manipulate a switch with my other hand. The fact that the switch panel was rendered in game was little help unless the switch I wanted was at the edge of the panel.
* Head tracking has been a solved problem for about 15 years thanks to TrackIR and VR offers little real improvement. TrackIR isn't perfect, but once you have well calibrated input curves, and so long as direct sunlight isn't shining into the tracker's FoV, then it works very well.

What VR has to offer over a standard setup is immersion and depth perception, but right now it is simply less usable than the alternatives, albeit still a really cool experience. As the displays improve, I could see VR eventually becoming preferable to a 4k monitor + TrackIR. Until then though, it's a tough sell for a hobby where you never have enough pixel density.
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News Comments > Evening Mobilization

7. Re: Evening Mobilization Aug 24, 2019, 13:16 Scottish Martial Arts
jdreyer wrote on Aug 24, 2019, 02:58:
My three and a half year old phone is getting really slow, but I think that's more about it needing to be defragmented than anything else.

Uh, what? Do you have some obscure model of phone that has a disk-based hard drive for storage?
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News Comments > Out of the Blue

18. Re: Out of the Blue Jul 30, 2019, 19:05 Scottish Martial Arts
Cinema is an artistic medium and good cinema can and should be appreciated as works of art. A good filmmaker will pay careful attention to each and every shot of the movie, intentionally making every creative decision that goes into the work as a whole. Shot composition, lighting, actor performances, scoring, each word of dialogue: all of these and more are the result of conscious effort and decision making to bring about a particular experience.

When frame interpolation is turned on, 36 additional frames per second are being generated by a computer, without any input from the filmmakers, drastically altering the look and feel of each moment of the movie viewing experience. If you really want to enable such an image processing feature, there is nothing stopping you, but it is functionally equivalent to viewing the works in an art museum through a Instagram or Snapchat live filter because you think it looks cooler: you can do whatever you want, but you're kind of missing the point.

Note, that frame interpolation is distinct from filming in 60fps. There are a handful of films which were shot in 60fps and to view such a film at 60 fps isn't the adulteration that frame interpolation is. In contrast, frame interpolation is watching the output of a computer algorithm, not the carefully crafted work of human hands.
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News Comments > What Happens to Purchases if Google Kills Stadia?

37. Re: What Happens to Purchases if Google Kills Stadia? Jul 21, 2019, 22:20 Scottish Martial Arts
Muscular Beaver wrote on Jul 20, 2019, 19:28:
Thinks CDs are "files", that people dont have files anymore and only stream, then thinks CD players are hard to find.

I don't mean to defend his non-answers, but it has been nearly a decade since I last saw a CD player in the wild. And it's probably been five years since I last manually managed mp3 files to load onto a smart phone. And I don't personally know anyone under 60 who doesn't just use Spotify or Youtube to listen to music. I get that audiophiles may not be satisfied with streaming services, but I think it's kinda disingenuous to suggest that the mass market hasn't adopted music streaming as the standard way to listen to music.

*Disclosure: work for Google, don't work on Stadia, opinion is my own, have no plans to use Stadia, etc.
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News Comments > Sunday Legal Briefs

2. Re: Sunday Legal Briefs Jul 21, 2019, 20:44 Scottish Martial Arts
jdreyer wrote on Jul 21, 2019, 18:04:
A Lawsuit Has Been Filed Against Nintendo For Joy-Con Drift

The Switch has been out for over 2 years now. Couldn't this be just normal wear and tear? My original Xbox controller died after about 4 years of casual use, probably 1000 hours or so of use.

I haven't experienced joy-con drift myself, but from what I've read it's a pretty widespread problem that starts manifesting within a few months of regular usage for those who do experience it. Given that my Pro Controller had a shoddy d-pad from day one -- it registers spurious up and down inputs when pressing right or left -- I'm totally willing to believe that the joy-cons can develop issues also.
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News Comments > Evening Metaverse

8. Re: Evening Metaverse Jul 13, 2019, 10:26 Scottish Martial Arts
El Pit wrote on Jul 13, 2019, 02:43:

Mindhunters (the movie) was shot in 2004 and is not 80s at all. Mindhunter (the series) was shot in 2013 and takes place in the 70s and also features no 80s nostalgia. MANhunter was shot in 1986 and has some of the greatest cinematography ever - but definitely looks and feels like a movie from the 80s in a good way. But the color composition of this movie is wayyyyyyy better than anything ever done in the last 30 years with few exceptions (like e.g. Nightcrawler from 2014).

Oops: I said Mindhunter but meant Manhunter. And I completely agree about Manhunter's visuals. The film oozes cool to the point that it feels more contemporary than the present, and is entirely in keeping with the stylishness of Michael Mann's other films. You've probably seen it, but if you haven't, I highly recommend Thief, another 80s set Michael Mann film. That said, given that prominent members of this forum have argued in favor of enabling frame interpolation on modern televisions and for HD remasters of television programs that were never shot for anything but NTSC resolution, I figured I should give fair warning about the essential 80s-ness of the film.
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News Comments > Evening Metaverse

6. Re: Evening Metaverse Jul 12, 2019, 22:27 Scottish Martial Arts
RedEye9 wrote on Jul 12, 2019, 21:49:
jdreyer wrote on Jul 12, 2019, 20:37:
Manhunter was really good.
Manhunter (1986) the movie or the Mindhunter series.
inquiring man/minds want to know

Both are excellent imo. Be warned that Mindhunter Manhunter is pretty dated at this point, but given how enduringly popular 80s nostalgia is, the film's 80s-ness might be a plus.

This comment was edited on Jul 13, 2019, 10:35.
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News Comments > Ys Net Promises Shenmue 3 Steam Keys in a Year and Refunds

27. Re: Ys Net Promises Shenmue 3 Steam Keys in a Year and Refunds Jul 2, 2019, 22:31 Scottish Martial Arts
Tipsy McStagger wrote on Jul 2, 2019, 12:23:
Don't even know what Shenmue is actually..

It was a wildly ambitious open world adventure/RPG/simulation game by Yu Suzuki (a legendary Sega arcade game designer) for the Dreamcast that largely failed in its ambitions, but nevertheless was an interesting failure. A second game was released for the OG Xbox and a third was planned but was cancelled after the commercial failure of the first two, leaving the story dangling without a conclusion.
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News Comments > Evening Interviews

3. Re: Evening Interviews Jul 2, 2019, 22:04 Scottish Martial Arts
eRe4s3r wrote on Jul 2, 2019, 21:39:
Remember, this is the company that coined the terms
minimum viable product (games as a service) aka, releasing unfinished garbage

Minimum viable product has been standard business jargon for at least the past decade, if not longer. It's very commonly seen alongside startup-centric terms like burn rate and runway.
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News Comments > Bloodstained: Ritual of the Night Dawns

5. Re: Bloodstained: Ritual of the Night Dawns Jun 18, 2019, 22:16 Scottish Martial Arts
Darks wrote on Jun 18, 2019, 19:30:

I know right! I cant understand how shit like this gets funded. its like kids from the 80's have invaded our timeline.

For the same reason any crowd-funded game project by a legendary game director gets funded: people want a spiritual follow up to something they love.

I haven't played this yet -- and admittedly the trailer does make it seem ridiculous -- but it is uncontroversial to say that Castlevania: Symphony of the Night is one of the best games ever made, and that SOTN's Game Boy Advance and Nintendo DS follow-ups were generally very good, so on the strength of that pedigree this is probably at least worth a look. Likewise, the stand alone prologue to this game, Bloodstained: Curse of the Moon, was an outstanding homage to Castlevania III and 8-bit NES action platformers in general.

Again, I haven't yet played this, but trailer not withstanding there's every reason to think this will be very good and worth picking up.
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News Comments > Out of the Blue

15. Re: Charcoal vs gas May 24, 2019, 18:04 Scottish Martial Arts
Question for gas grillers: why not just use the broiler in your oven?  
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