User information for Stephan LeBrun

Real Name
Stephan LeBrun
Nickname
Quaternion
Email
Concealed by request - Send Mail
Description
Homepage
None given.

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Signed On
June 10, 2002
Total Posts
369 (Amateur)
User ID
13314
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369 Comments. 19 pages. Viewing page 1.
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12.
 
Re: No subject
Mar 4, 2008, 14:52
12.
Re: No subject Mar 4, 2008, 14:52
Mar 4, 2008, 14:52
 
ARGH!?

I give up....I can't keep up with all the fuggin games. I quit.

Just trade your Wii and/or 360 for a PS3 - problem solved!

11.
 
Re: Nay sayers
Feb 22, 2008, 17:21
11.
Re: Nay sayers Feb 22, 2008, 17:21
Feb 22, 2008, 17:21
 
surely you would have more to say about this Quaternion. how did it feel like?

I never said I actually used the headset or that they even let people touch their prototype.

However, as the article states, the headset detects emotions, excitement, tension, facial expressions and a few cognitive actions.

Possible applications:

1. Use your emotions, as well as your excitement and tension levels to drive the in game music and/or adjust the game's difficulty level. This data was being displayed on screen at last year's demo. When someone in the audience decided to sneak up on the guy wearing the headset and startle him while he had his back to us, his tension meter spiked big time.

2. Have your in-game avatar mimic your emotional state, facial expression, blinks, eye orientation. This was all functional when I saw it demoed a year ago.

3. Detect cognitive actions to trigger certain actions in games. For example, using force powers in Jedi Academy: You control the game exactly the same way as before, but if you want to use the force, you can simply think about it instead.

It seemed to work really well.

It's not the be all and end all of gaming, but I think it definitely opens new doors for developers, not to mention the cool factor and immersion of being able to trigger powers with your mind and have your avatar mimic you.

6.
 
Re: Nay sayers
Feb 22, 2008, 13:41
6.
Re: Nay sayers Feb 22, 2008, 13:41
Feb 22, 2008, 13:41
 
I sat in on a small private demo at last year's GDC. It was very impressive. I don't see it replacing standard controllers anytime soon, but it could definitely enhance our gaming experience.

Games don't need to specifically support it either. The system allows you to remap its output to fake button and key presses.

3.
 
Re: No subject
Oct 10, 2007, 20:54
3.
Re: No subject Oct 10, 2007, 20:54
Oct 10, 2007, 20:54
 
They're going to give it away and you're bitching?

Fuckin' whatever...

2.
 
Re: No subject
Oct 10, 2007, 19:21
2.
Re: No subject Oct 10, 2007, 19:21
Oct 10, 2007, 19:21
 
The writer is on fucking crack!

Halo 3 has a matchmaking option and a custom game option. WTF is he bitching about?

8.
 
Halo 3
Oct 4, 2007, 11:42
8.
Halo 3 Oct 4, 2007, 11:42
Oct 4, 2007, 11:42
 
It's not perfect, but everything it has is brilliantly executed and very polished. It's the little things that make the game and cause us to strategize, compromise and make decisions.

- 2 Weapon limit
- Dual wielding vs using grenades
- 1 item limit
- Vehicles (driving, manning turret, riding shotgun)
- 4 player coop campaign
- Skull system
- Score system
- Achievements
- The Forge
- Top notch graphics and audio
- Game recording and playback, screenshots
- Extensive game stats tracking on bungie.net.

Overlooking the things that make this a great game based on blind devotion to another platform makes you a lesser gamer, but whatever floats your boat.

3.
 
Re: No subject
Sep 27, 2007, 17:31
3.
Re: No subject Sep 27, 2007, 17:31
Sep 27, 2007, 17:31
 
Where I live, Lowe's is 10% cheaper than Home Depot.

22.
 
Gamerdad Suffers Heart Attack Needs Help
Sep 14, 2007, 16:21
22.
Gamerdad Suffers Heart Attack Needs Help Sep 14, 2007, 16:21
Sep 14, 2007, 16:21
7.
 
Re: EA
Aug 15, 2007, 14:05
7.
Re: EA Aug 15, 2007, 14:05
Aug 15, 2007, 14:05
 
I call BS on EA's explanation that they've only been developing for PS3 for a year. They were hiring people for PS3 projects over 2 years ago.

I don't blame them though. It's Sony's fault for making convoluted hardware with no libs.

11.
 
Re: Nooooooooooooo!!!!!!
Aug 3, 2007, 13:01
11.
Re: Nooooooooooooo!!!!!! Aug 3, 2007, 13:01
Aug 3, 2007, 13:01
 
@MachineMk2:

Exactly!

I'm not familiar with the PS3 SDK, but if it's anything like the PS2's, it's insufficient for hardware that complex, convoluted and unconventional. Do they actually expect each developer to roll out their own from scratch before they start developing their game. WTF?

Does not compute!

4.
 
Re: gta4 delay
Aug 2, 2007, 22:00
4.
Re: gta4 delay Aug 2, 2007, 22:00
Aug 2, 2007, 22:00
 
What SDK?

1.
 
Is this for real?
Jul 23, 2007, 11:30
1.
Is this for real? Jul 23, 2007, 11:30
Jul 23, 2007, 11:30
 
It's not April 1st yet.

17.
 
Re: No subject
Jul 18, 2007, 12:34
17.
Re: No subject Jul 18, 2007, 12:34
Jul 18, 2007, 12:34
 
I think PC gaming, which really should be called computer gaming and no longer rely on DirectX

Not rely on DirectX? What are you smoking? If you want to see development costs triple, sure, lets ditch DirectX. OGL is an alternative, but since nobody's really in charge of that standard, the various members argue endlessly and the platform never really evolves in a timely manner.

OGL's been around for longer than DirectX, however they're still at version 2.1, while DirectX is at version 10.

62.
 
Re: Really
Jun 13, 2007, 11:37
62.
Re: Really Jun 13, 2007, 11:37
Jun 13, 2007, 11:37
 
Venom, it's time to take that confederate flag off the rear window of your pickup truck and trade in your shotgun for some sunblock - your neck is a little red. You could use some sunblock. I'd also take off that tin foil hat. They look silly.

43.
 
DX10
Jun 12, 2007, 19:18
43.
DX10 Jun 12, 2007, 19:18
Jun 12, 2007, 19:18
 
Why is everyone saying Halo 2 and Shadowrun are Vista only because of DX10?

Neither game uses DX10. They're both DX9 games.

Fasa confirms it for Shadowrun in their own FAQ and Falling Leaf says "...and now they also want us to believe that they couldn’t successfully launch two DirectX 9 based titles on XP either."

Enough already!

36.
 
Re: No subject
May 30, 2007, 17:26
36.
Re: No subject May 30, 2007, 17:26
May 30, 2007, 17:26
 
According to their website, the game is using DX9, not DX10. I think the reason it's Vista only is because of Windows Live.

As far as the game goes, the gameplay is pretty sweet, but the graphics are Xbox 1 level (dated).

6.
 
Re: No subject
May 1, 2007, 13:43
6.
Re: No subject May 1, 2007, 13:43
May 1, 2007, 13:43
 
PS3 is about the same to dev for as the 360

Oh come on!

The 360 has a great XDK (DirectX has been around for a while).

On the other hand, the PS3 has uh...really dry technical docs, buggy middleware and the opportunity for you to write your own SDK? No thanks. I have a game to ship.

10.
 
I know what it is.
Apr 6, 2007, 18:05
10.
I know what it is. Apr 6, 2007, 18:05
Apr 6, 2007, 18:05
 
World of Driv3r!
This comment was edited on Apr 6, 18:05.
14.
 
Re: Worth a look
Feb 26, 2007, 18:16
14.
Re: Worth a look Feb 26, 2007, 18:16
Feb 26, 2007, 18:16
 
Except playing an RTS with a gamepad is like trying to play basketball with a bowling ball.

That's how it's been so far, but it won't be that way forever.

7.
 
Re: No subject
Jan 31, 2007, 13:18
7.
Re: No subject Jan 31, 2007, 13:18
Jan 31, 2007, 13:18
 
It works fine on Xbox Live and there are minimal instructions. It seems interested, but the graphics are dated, the user interface is lacking and the controls are convoluted.

369 Comments. 19 pages. Viewing page 1.
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