Both engines look very nice. I think overall maybe the iD engine will be better as it's got more realworld style lighting. Not to knock the Unreal engine though. I have been making UT maps for about 2 years now and I like the engine and the editor.
I'm looking forward to both games and engines. It's just a pity that the evil software corps are now in league with the evil hware corps and making us upgrade our pc's with ever increasing powerful hardware every darn 6 months. God, some of us aren't rich =)
Well it's nearly bedtime but I'm going to spam the hell out of you guys now hehehe. Been LANning all weekend and we played a lot of UT and Q3A. Personally I prefer UT but Q3A does run so damn fast =)
#54, dude, have you ever made maps for UT? While the AI is pretty good it leaves a lot to be desired. bots in Ut can be VERY stupid. I'm really thankful that they have written entirely new AI code, pity that the netcode is just a rehash though =(
#51, Amen brother. I have had to make a UTCD folder on my Hd to save my CD's getting too damaged from over reinstallation. My 2nd CD has a nasty scratch though and I can no longer copy the Starship.utx compressed textures from it. Bwahhh =(
#44, well I don't know all the facts (I never will) but personally I find the UnrealEditor much more freindly and easy to use (when it's not crashing heheheh). I tried the Q3 editing tools but found them a bit akward. Still, it's all about personal taste eh? =)
#42, you sir are a total moron. I just had to read all the posts here to see your most stupid post. god mate, go and read at least one bloody preview, all of which clearly state that UT2003 uses the Unreal engine =P
#38, sir, have you ever heard of download managers? they can be handy for modem leecherers (like myself) that often get disconnected from servers and must "resume" leechering from where they left off =)
#21, oh no. there's actually the Unreal engine and the Unreal Warfare engine. Warfare doesn't get mentioned much anymore since there was a LOT of confusion when it was announced and there still is today. I think it's not very bright of people to not realize that the Unreal engine is the Unreal engine and the Quake engine is the Quake engine. It would really be cool though to just have them called Epic engine and iD engine as nobody ever seems to be confused with Lithtech's Lithtech engine =P
#19, I agree with you. Get rid of Mark Rein or at least edumacate him in the ways of real PR spin. It's a constant stream of "Well err gosh, I dunno, I'm not a technical guy you know?" well a good PR man is in touch with all the people in the team. It's his job to inform and dazzle the public with his spin. Get with the program Mark =P
#15, I concur. I would have thought Epic/DE would have really picked up on the fact that OpenGL rocks! I guess though it's easy to follow the m$ path tho =(
#11, oh god. People like yourself have no right even owning a computer =P
This comment was edited on Jun 2, 12:58.