User information for Yakumo

Real Name
Yakumo
Nickname
None given.
Email
Concealed by request
Description
Homepage
None given.
Signed On
May 27, 2002
Supporter
-
Total Posts
279 (Amateur)
User ID
13171
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279 Comments. 14 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  ] Older
26.
 
Re: 64-bit Cross-Platform Nitrous Engine Announced
Oct 25, 2013, 09:15
26.
Re: 64-bit Cross-Platform Nitrous Engine Announced Oct 25, 2013, 09:15
Oct 25, 2013, 09:15
 
Mashiki Amiketo wrote on Oct 24, 2013, 23:44:
Yakumo wrote on Oct 24, 2013, 19:25:
But with most languages different systems require specific code. The point of these kinds of cross platform engines is to minimize, or even entirely eliminate having to write platform specific code.
They invented unicode handling for things like that, and for the most part it's fully standardized unless you're writing in software from pre-2005.

Er, we're talking programming language here, not text encoding.

22.
 
Re: 64-bit Cross-Platform Nitrous Engine Announced
Oct 24, 2013, 19:25
22.
Re: 64-bit Cross-Platform Nitrous Engine Announced Oct 24, 2013, 19:25
Oct 24, 2013, 19:25
 
dj LiTh wrote on Oct 24, 2013, 17:58:
I was under the impression that a programming language like C++ would run on all of them.

But with most languages different systems require specific code. The point of these kinds of cross platform engines is to minimize, or even entirely eliminate having to write platform specific code.
19.
 
What a great name
Oct 24, 2013, 17:14
19.
What a great name Oct 24, 2013, 17:14
Oct 24, 2013, 17:14
 
Because searching online for Nitrous Oxide doesn't give you any competing results... <rollseyes>
23.
 
Re: BRINK Preloads on Steam
May 7, 2011, 23:42
23.
Re: BRINK Preloads on Steam May 7, 2011, 23:42
May 7, 2011, 23:42
 
"I'd prefer to have a smaller set of completely distinct weapons, each with completely different functionality and requiring unique skillsets to use proficiently. Tribes offered a good example of that. "

So does Quake
4.
 
Re: Portal 2 Countdown?
Apr 22, 2011, 20:14
4.
Re: Portal 2 Countdown? Apr 22, 2011, 20:14
Apr 22, 2011, 20:14
 
It doesn't fully reset, it just goes back to the last minute.

When I first visited it was on 53, now when I refresh it's 48
8.
 
Re: Ships Ahoy - Angry Birds
Jan 5, 2011, 22:28
8.
Re: Ships Ahoy - Angry Birds Jan 5, 2011, 22:28
Jan 5, 2011, 22:28
 
I wonder how many users of this site _don't_ consider themselves pretty serious gamers?

I could be wrong (I hope so, I want the site userbase to expand) but most blues users seem relatively oldschool.
1.
 
Re: QUAKE LIVE Patched
Sep 29, 2010, 16:39
1.
Re: QUAKE LIVE Patched Sep 29, 2010, 16:39
Sep 29, 2010, 16:39
 
The skill match fixes are actually huge, they've totally redone the system and it seems they may well have got it right now, for details see Skill Ranking and Matchmaking Enhancements

Anyone that found the game too hard going before, should give it another go. 'skill matched' listed games are pretty much just that after you've played a couple to get ranked.
9.
 
Re: Free Premium QUAKE LIVE
Sep 18, 2010, 17:39
9.
Re: Free Premium QUAKE LIVE Sep 18, 2010, 17:39
Sep 18, 2010, 17:39
 
As most of it is completely free, no one is expecting anyone to pay for anything unless they've played enough to decide that it brings them something that they want.

And it may be based on an old game, but of it's genre there is nothing that competes.
People still buy chess sets too, and upgrades. Just because other things are new doesn't make them better.
3.
 
Re: Free Premium QUAKE LIVE
Sep 18, 2010, 07:58
3.
Re: Free Premium QUAKE LIVE Sep 18, 2010, 07:58
Sep 18, 2010, 07:58
 


QuakeLive isn't Quake 3.

They've rewritten a fair chunk of code, fixed many flaws and exploits of the engine, improved the graphics and built in unlagged code.

Not to mention the main point behind the project, running it via a web browser, with wordwide global player statistics.
The quake communities died off as only dedicated fans paid for servers, with this business model it should stay running as long as players want to play, without decreases in service level or lack of updates, there is no 'ship-and-run'.

It's completely free to get an account and play on 50 odd maps and 9 game modes, paid accounts get access to new 20 new maps, Freezetag and some other things. Parts of the paid accounts will probably trickle down to the free accounts later when premium accounts get more updates.

Checkout http://www.quake-live.tv/ to see the state of the community.
2.
 
Re: Portal 2 Co-op Trailer
Sep 9, 2010, 17:44
2.
Re: Portal 2 Co-op Trailer Sep 9, 2010, 17:44
Sep 9, 2010, 17:44
 
I was sure they were named in one of the videos I saw with some interview/commentary with Erik Wolpaw when they were seen for the first time, but I can't remember the names, or find the right vid :/

This comment was edited on Sep 9, 2010, 17:53.
22.
 
Re: QUAKE LIVE Premium Subscriptions
Aug 7, 2010, 11:29
22.
Re: QUAKE LIVE Premium Subscriptions Aug 7, 2010, 11:29
Aug 7, 2010, 11:29
 
I wouldn't say not a single person here is
3.
 
Re: Bad Company 2 ATI Hotfix
Jun 1, 2010, 21:01
3.
Re: Bad Company 2 ATI Hotfix Jun 1, 2010, 21:01
Jun 1, 2010, 21:01
 
Maybe this will fixed the really messed up shaders/textures in QuakeLive that only happened with the 10.5 set too.
2.
 
Re: Battle vs Chess Announced
Mar 13, 2010, 15:25
2.
Re: Battle vs Chess Announced Mar 13, 2010, 15:25
Mar 13, 2010, 15:25
 
The stills look nice, the animation will hopefully be nice.

But how does interplay feel about this?

http://en.wikipedia.org/wiki/Battle_Chess
60.
 
Re: AvP Demo Released Early
Feb 5, 2010, 10:28
60.
Re: AvP Demo Released Early Feb 5, 2010, 10:28
Feb 5, 2010, 10:28
 
Wildone wrote on Feb 4, 2010, 12:08:
It felt a bit mushy to me as well no matter what species.
Unless Im not doing it right, they kinda fucked up the Aliens wall walking..it AVP2 it was seemless just holding down shift u could crawl from floor to wall. Here you have to press the 'transition' button..huh..it totally breaks up the mechanic and flow while you fumble to press the middle mouse button, which sometimes take 2 or 3 presses to get it to work right..grrrr

There is an option to free-run.

<Mouse motion is really laggy and pretty awful (try looking up raw mouse input rebellion!)
FOV isn't great.
Huge lack of options sucks.
Can't seem to change character once a game has started.

could have been good, if just a few minor things had had some time put into them instead of leaving it all console-y.

I'm going back to quakelive, I suggest rebellion try it out too.
35.
 
Re: AvP Demo Released Early
Feb 4, 2010, 08:23
35.
Re: AvP Demo Released Early Feb 4, 2010, 08:23
Feb 4, 2010, 08:23
 
Keys are rebindable, nothing lets you kno how, but if you bind the same action to the same key twice it sets the alternative to 'n/a' to avoid double binding errors.

Having to rebind world and team chat seperately and other standard keys 3 times in a row for all characters is a bit annoying, should have a way to do that once overridding all 3, but with an option to have a per character override for all 3 individually if you want too.

That's not a ui report, it's my detailed gameplay report to date, as I can't actually get a "quick match" here in the UK, 1gig+ download and nothing to see bar an intro video and the options screens

Maybe in a few day's there will be some games :/

This comment was edited on Feb 4, 2010, 08:24.
9.
 
eth splitters
Jan 31, 2010, 20:10
9.
eth splitters Jan 31, 2010, 20:10
Jan 31, 2010, 20:10
 
It's fine (but not ideal) to use a splitter for 100mb eth on patch panels when done properly. Only 4 wires in a cat5e cable are normally used, so you have a splitter at each end to route one of the split lines down the spare wires, then have to have another splitter on the other end. Each line is still dedicated, and needs it's own port on a switch, you can't share the data.

Of course this fails badly if someone comes along later and tries to put splitters on cables already running through splitters ;D

This comment was edited on Jan 31, 2010, 20:13.
13.
 
PC?
Jan 29, 2010, 08:15
13.
PC? Jan 29, 2010, 08:15
Jan 29, 2010, 08:15
 
Really want to see some PC specific gameplay vids for the characters so we can get an idea of if the mouse is crippled, and/or it's all been left as a joypad centric mess.

The first game was PC only and played great so I'd hope they haven't forgotten us.
5.
 
Re: NVIDIA Beta Drivers
Jan 28, 2010, 06:43
5.
Re: NVIDIA Beta Drivers Jan 28, 2010, 06:43
Jan 28, 2010, 06:43
 
Stormsinger - having never seen or heard of that before it makes me wonder what your system is running. Sounds like old drivers need clearing properly, or you've got a codec mess or some other software fault.
8.
 
Re: Threewave Layoffs
Dec 5, 2009, 19:17
8.
Re: Threewave Layoffs Dec 5, 2009, 19:17
Dec 5, 2009, 19:17
 
http://www.threewavesoftware.com/multiplayergames.html

* Ghostbusters
* Army of Two
* Turok
* Doom III
* Jedi Academy
* Return to Castle Wolfenstein
* Soldier of Fortune
12.
 
Re: Classic id Weapons in RAGE
Nov 20, 2009, 12:42
12.
Re: Classic id Weapons in RAGE Nov 20, 2009, 12:42
Nov 20, 2009, 12:42
 
Last I remember reading the other week didn't say no dedicated server, they said they were monitoring the situation and weren't committing anything yet.
279 Comments. 14 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  ] Older