User information for Sho

Real Name
Sho
Nickname
Sho
Email
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Signed On
May 26, 2002
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Total Posts
737 (Apprentice)
User ID
13167
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737 Comments. 37 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16    37  ] Older
11.
 
Re: Rune: Ragnarok Announced
Aug 29, 2017, 15:03
Sho
11.
Re: Rune: Ragnarok Announced Aug 29, 2017, 15:03
Aug 29, 2017, 15:03
Sho
 
Darks wrote on Aug 28, 2017, 23:16:
For those who dont know, I was the person who created Rune Coop back in the day and the devs lent me some assistance with the mod. They are all a bunch a great guys. So glad Rune has finally been announced.

Remember playing that mod with a friend, kudos!
10.
 
Re: Rune: Ragnarok Announced
Aug 29, 2017, 15:02
Sho
10.
Re: Rune: Ragnarok Announced Aug 29, 2017, 15:02
Aug 29, 2017, 15:02
Sho
 
Fion wrote on Aug 29, 2017, 14:11:
It wasn't a MP game you played seriously, it was just good, unbalanced fun. Chopping heads off & running from the person with the 2h-sword who was powered up. Flying across the arena, throwing shit at each other. It was just good fun.

Have the same memories. Fully agreed.

Enjoyed the SP a lot, too, though!
4.
 
Re: StarCraft: Brood War Free
Apr 19, 2017, 05:16
Sho
4.
Re: StarCraft: Brood War Free Apr 19, 2017, 05:16
Apr 19, 2017, 05:16
Sho
 
Pretty much all of the gaming cafe machines here in South Korea still run Win7, so the fix has an audience.
4.
 
Re: Marvel's Guardians of the Galaxy: The Telltale Series Launch Trailer
Apr 18, 2017, 01:46
Sho
4.
Re: Marvel's Guardians of the Galaxy: The Telltale Series Launch Trailer Apr 18, 2017, 01:46
Apr 18, 2017, 01:46
Sho
 
kookaveetsa wrote on Apr 17, 2017, 22:32:
Looks like crap, they could've as least made them look like the actors that portrayed the characters in the movie, but they chose not to or are just not talented enough to do so.

I totally prefer the game to be a somewhat independent adaptation of the source material. Much more interesting.
2.
 
Re: Prey Trailer
Mar 24, 2017, 11:11
Sho
2.
Re: Prey Trailer Mar 24, 2017, 11:11
Mar 24, 2017, 11:11
Sho
 
Verno wrote on Mar 24, 2017, 08:52:
Does anyone care about this game? Anyone at all, anywhere?

Some major sunken cost fallacy going on with this game.

Yeah, me? It looks really great so far. Finally another game in the spirit of System Shock and BioShock. I'm up for a good singleplayer FPS.
39.
 
Re: Mass Effect: Andromeda Launches
Mar 21, 2017, 16:06
Sho
39.
Re: Mass Effect: Andromeda Launches Mar 21, 2017, 16:06
Mar 21, 2017, 16:06
Sho
 
DangerDog wrote on Mar 21, 2017, 15:57:
Anyone expecting some sort of major overhaul to the game is just kidding themselves.

Aside from bug patches nothing major will get touched. This is going to be everyone's favorite game to hate on while they run off to play more of it.

Well, there's a precedent - they broke down and did the expanded ending patch for ME3.
1.
 
Re: Mass Effect: Andromeda Launches
Mar 21, 2017, 10:21
Sho
1.
Re: Mass Effect: Andromeda Launches Mar 21, 2017, 10:21
Mar 21, 2017, 10:21
Sho
 
Basically, since this is intended as the start of a new series in the franchise, I expect the negative reaction to force them into dropping a large patch later to fix the animations. I'll hold off for 3-4 months and see what shakes down.
19.
 
Re: Star Citizen Swapping DX12 for Vulkan
Mar 19, 2017, 14:18
Sho
19.
Re: Star Citizen Swapping DX12 for Vulkan Mar 19, 2017, 14:18
Mar 19, 2017, 14:18
Sho
 
I'm not sure where the "delay tactic" thing is actually coming from, nothing in the post provides any indication they think to ship without DX support, all he's saying is that they want to eventually drop it for Vulkan, in a statement meant to address the DX12 question.

Speaking as a software engineer, this post just seems sensible and like no fuss. They've committed to Windows and Linux support, and adopting Vulkan allows them to do that with a single renderer instead of having to maintain two (DX and OpenGL). It's the one API among the new-gen ones providing that platform coverage. Along those same lines you'd then want to eventually drop the DX renderer. The end result is that you're on a single renderer on all your platforms, which requires the least amount of maintenance effort and synchronization churn. It's basic good engineering and the same decision is made probably every day by others currently. I agree with his assessment of the costs involved (going Vulkan vs. DX12 is similar, DX12 doesn't fit the platform support requirements) as well.

If anything, it's good news that there's some evidence of competent engineering/reality-based decision making over there.
6.
 
Re: Mass Effect: Andromeda PC Settings
Mar 9, 2017, 03:53
Sho
6.
Re: Mass Effect: Andromeda PC Settings Mar 9, 2017, 03:53
Mar 9, 2017, 03:53
Sho
 
Didn't all previous games in the series have grain on by default?

As long as it's an option ... fine by me. I go forth and back on whether I like it, depends on the specific implementation too.
7.
 
Re: Fallout 4 High-Resolution Textures
Feb 6, 2017, 22:22
Sho
7.
Re: Fallout 4 High-Resolution Textures Feb 6, 2017, 22:22
Feb 6, 2017, 22:22
Sho
 
I'm only half-serious, but the older I get, the more I understand why developers might prefer creating for a console audience. PC gamers are just impossible to please. You're damned if you don't push the platform to its limits to justify hardware purchases and feed into their superior complex, you're damned if you actually do and it has high spec reqs. Always this bickering over things like this instead of focusing on the games. It gets tiring.
10.
 
Re: Mass Effect: Andromeda in March
Jan 5, 2017, 01:22
Sho
10.
Re: Mass Effect: Andromeda in March Jan 5, 2017, 01:22
Jan 5, 2017, 01:22
Sho
 
Feeling sad for people who can't enjoy games I guess.
20.
 
Re: Star Citizen Engine Switch; Alpha Released for Backers
Dec 24, 2016, 16:28
Sho
20.
Re: Star Citizen Engine Switch; Alpha Released for Backers Dec 24, 2016, 16:28
Dec 24, 2016, 16:28
Sho
 
One of the big problems they had with CryEngine was that it used a 32bit coordinate system, which isn't enough precision to put objects at great distances to each other yet also resolve small distances locally. They made extensive code changes throughout the codebase to switch coordinates to 64bit. Wonder how that fork was resolved.
5.
 
Re: Torment: Tides of Numenera Trailer
Nov 16, 2016, 16:36
Sho
5.
Re: Torment: Tides of Numenera Trailer Nov 16, 2016, 16:36
Nov 16, 2016, 16:36
Sho
 
I'm talking more about art quality than rendering quality. Pillars, Tyranny and Shadowrun all look much better than this game does. Torrent looks drab, there's a lot of ugly repeated filler textures, lighting/shadows are flat, scenes fail to create depth, etc. It's not a deal breaker for me - I still expect to enjoy this game - but it's a little disappointing.
3.
 
Re: Torment: Tides of Numenera Trailer
Nov 16, 2016, 16:21
Sho
3.
Re: Torment: Tides of Numenera Trailer Nov 16, 2016, 16:21
Nov 16, 2016, 16:21
Sho
 
My one problem with this game is that it looks ugly. The quality of the artwork just isn't great.
9.
 
Re: Wasteland 3 Announced
Sep 28, 2016, 13:10
Sho
9.
Re: Wasteland 3 Announced Sep 28, 2016, 13:10
Sep 28, 2016, 13:10
Sho
 
Didn't they make a Director's Cut of Wasteland 2? Like many I backed this, played it for an hour when it came out, liked it well enough but had better things to occupy my time. I wouldn't mind going back if they turned it up a notch in the DC though. Impressions?
4.
 
Re: Star Citizen Free Fly Week
Jul 16, 2016, 16:26
Sho
4.
Re: Star Citizen Free Fly Week Jul 16, 2016, 16:26
Jul 16, 2016, 16:26
Sho
 
If we can dispense with the usual hyperbole, I'd be curious to hear a dispassionate take from someone who's actively following and playing it. How has it been doing lately?
3.
 
Re: Titanfall 2 Release Window Narrowed
Jun 2, 2016, 10:28
Sho
3.
Re: Titanfall 2 Release Window Narrowed Jun 2, 2016, 10:28
Jun 2, 2016, 10:28
Sho
 
Tachikoma wrote on Jun 2, 2016, 10:00:
Bot support should be mandatory for any serious MP title...but they prefer to lock a player down for online-only deal.

Because they can: MP titles largely sell to an audience of socially-minded gamers who want to play against human opponents, not bots. The investment isn't worth it.

It makes the games uninteresting to me (I don't care for playing with others and get my social interaction outside of games), but to say bots should be mandatory is entitled nonsense.
3.
 
Re: OUTCAST - Second Contact Announced
May 30, 2016, 01:14
Sho
3.
Re: OUTCAST - Second Contact Announced May 30, 2016, 01:14
May 30, 2016, 01:14
Sho
 
Cutter wrote on May 29, 2016, 21:02:
Enh, I sorta kinda remember this one. Cult classic? That's stretching it a lot methinks.

Nah, it's a cult classic to me. Perhaps more so in Europe? I know it was decently popular here in Germany, and it's not that hard to see why: The combat was super clunky, but the adventuring was strong (adventures having never stopped being a strong genre here), as was the music, and it's not entirely unlike some German-made games such as the Gothic series.

Playing Outcast was a magical experience for me. In my two decades of playing video games, it definitely stands out as significant. I've got a number of friends who I feel would readily agree.

Now, on the topic of the HD remake, I'm definitely going to give them my money. It's not even a question. On the other hand, it's a bit sad these guys weren't successful enough they have to retread 16 years later, and I doubt this will make enough money to fund a real sequel.
7.
 
Re: Free Omikron: The Nomad Soul
Jan 16, 2016, 10:46
Sho
7.
Re: Free Omikron: The Nomad Soul Jan 16, 2016, 10:46
Jan 16, 2016, 10:46
Sho
 
I enjoyed this game back when I played it. It's terribly broken, almost all gameplay in there is as best 60% realized, so it's an odd collection of half-games. But had a ton of atmosphere, ambition was on display, the character animation was unusually good for the time, and overall I had the feeling of having come across a secret gem.
28.
 
Re: PC Rise of the Tomb Raider on January 28
Jan 5, 2016, 20:43
Sho
28.
Re: PC Rise of the Tomb Raider on January 28 Jan 5, 2016, 20:43
Jan 5, 2016, 20:43
Sho
 
Creston wrote on Jan 5, 2016, 19:56:
Sho wrote on Jan 5, 2016, 14:02:
Bah, I'm sad! I'm a big fan of the series (even through the hard times) and this will be the first TR I won't play shortly after release. I'm moving to Korea Feb 1st and it'll be at least a year of playing laptop nomad ...

But also like 7 trillion Gbps internet speeds!!

Gigabit up/down at home! But the international peering is crap, so that speed doesn't hold up past the country borders ...
737 Comments. 37 pages. Viewing page 1.
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