User information for Sho

Real Name
Sho
Nickname
Sho
Email
Concealed by request - Send Mail
Description
Homepage
None given.

Supporter
Silver
Duration
Since February 13, 2022

Signed On
May 26, 2002
Total Posts
761 (Graduate)
User ID
13167
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761 Comments. 39 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16    39  ] Older
13.
 
Re: Civilization VII Announcement Leaks
Jun 8, 2024, 08:16
Sho
 
13.
Re: Civilization VII Announcement Leaks Jun 8, 2024, 08:16
Jun 8, 2024, 08:16
 Sho
 
Pretty sure in 2024 you just can't get away with launching a game titled "Colonization" anymore, no matter what's in the box.
7.
 
Re: Civilization VII Announcement Leaks
Jun 7, 2024, 17:19
Sho
 
7.
Re: Civilization VII Announcement Leaks Jun 7, 2024, 17:19
Jun 7, 2024, 17:19
 Sho
 
Idk, my gut reaction was "they release these way too fast, fatigue is setting in" and then I looked it up and Civ 6 came out 7 1/2 years ago ... what the f.
20.
 
Re: Star Citizen Passes $700M
May 29, 2024, 07:58
Sho
 
20.
Re: Star Citizen Passes $700M May 29, 2024, 07:58
May 29, 2024, 07:58
 Sho
 
Xeth Nyrrow wrote on May 29, 2024, 02:47:
I wonder how any dev who leaves the company looking for a new job in game and has to put, "worked on Star Citizen for X years" on their resume. Would that make it impossible to find work in the industry? It's to the point where they are industry veterans with more experience than most people who get in to the gaming industry but they have nothing to show.

Depends on their role. For the most part, people would be fine. StarCitizen has shipped some software. The technical effort and asset quality are high. Running a custom tech stack confers a type of experience that's hard to come by in many other projects.

They're not to blame for project management or scheduling. It just matters if they did good work under the circumstances.

I've myself hired people from competitor projects that were genuine failures, and they ended up doing excellent work. It's about understanding their individual contributions. And the scars and perspective can actually give some people an edge: You can also learn what not to do again.
16.
 
Re: Deus Ex Game Cancelled?
Jan 29, 2024, 20:28
Sho
 
16.
Re: Deus Ex Game Cancelled? Jan 29, 2024, 20:28
Jan 29, 2024, 20:28
 Sho
 
GothicWizard wrote on Jan 29, 2024, 17:38:

You clearly didn't look very hard in NC. Lots of side missions, many that are interconnected by messages on datapads or emails. The DE cities were small and generally linear.

I did 100% of the quests in Cyberpunk, including all of the Gigs, etc. And the amount of stuff that you really discovered in the environment was very low.

Don't get me wrong, I liked Cyberpunk (I played it on patch 1.6, so it was in good shape by then - I'll get around to Phantom Lib in a few weeks). But compared to MD it's large and barren.
4.
 
Re: Deus Ex Game Cancelled?
Jan 29, 2024, 13:44
Sho
 
4.
Re: Deus Ex Game Cancelled? Jan 29, 2024, 13:44
Jan 29, 2024, 13:44
 Sho
 
Burrito of Peace wrote on Jan 29, 2024, 13:41:
Eh, after the last one, this doesn't bother me that much. I'm done with Elias Toufexis as he sounds identical in every game he is in. That weird faux gruffness with an even weirder little whistling tone in his voice.

I get that, but I loved the density of the city and the level of exploration going on. Finding quest sidelines like that underground society, etc. It's what I wanted but didn't get from Cyberpunk. In fact, I played Cyberpunk just after MD and it made Night City feel that much more sterile and non-interactive.
2.
 
Re: Deus Ex Game Cancelled?
Jan 29, 2024, 13:25
Sho
 
2.
Re: Deus Ex Game Cancelled? Jan 29, 2024, 13:25
Jan 29, 2024, 13:25
 Sho
 
Ah, damn. I genuinely liked many things about HR and MD and would have gladly played another installment ...
2.
 
Re: GRAVEN Officially Released
Jan 24, 2024, 07:57
Sho
 
2.
Re: GRAVEN Officially Released Jan 24, 2024, 07:57
Jan 24, 2024, 07:57
 Sho
 
I wasn't aware of this one at all, but I have to say I like what I see. It looks exactly like a game I could have played in 1999, straight out of late Q2 engine or Unreal Engine 1 ... it's like the parallel timeline/evolution of the Boomer Shooter genre is now catching up to my Golden Years, and I'm up for it.
3.
 
Re: Evening Tech Bits
Jan 18, 2024, 06:18
Sho
 
3.
Re: Evening Tech Bits Jan 18, 2024, 06:18
Jan 18, 2024, 06:18
 Sho
 
Verno wrote on Jan 17, 2024, 20:10:
Maybe don't sell your Tesla shares to fund idiotic purchases like Twitter? Oh noes, he will fail to advance AI at a car company! The horror!

Glad I ended up with a german EV, Tesla has to give him the boot.

Which German EV?
4.
 
Re: Rumor Mill
Jan 17, 2024, 13:42
Sho
 
4.
Re: Rumor Mill Jan 17, 2024, 13:42
Jan 17, 2024, 13:42
 Sho
 
Jim wrote on Jan 17, 2024, 13:36:
Bummer. another acquisition/shutdown. same old story. if the team survives they may get the elex IP, but not gothic. the remake will not be the same.

I have a little bit of a dream of Alkimia Interactive (the new studio handling the remake) picking up a few Piranhas to work on the remake now. They already have some vets involved, like the music composer of the original.
1.
 
Re: Rumor Mill
Jan 17, 2024, 13:03
Sho
 
1.
Re: Rumor Mill Jan 17, 2024, 13:03
Jan 17, 2024, 13:03
 Sho
 
A sad day for gaming. While PB never re-attained the heights of the Gothic 1 & 2 glory days, the newer games still had a distinct style and charm to them. And Gothic still spawns some of the best, most elaborate, most lovingly created mods made for any game, e.g. Archolos is basically a fantastic RPG in its own right. Let's hope gaming history never forgets Piranha Bytes and how much more magical they made the hobby.
5.
 
Re: Prison Architect 2 Announced
Jan 17, 2024, 10:57
Sho
 
5.
Re: Prison Architect 2 Announced Jan 17, 2024, 10:57
Jan 17, 2024, 10:57
 Sho
 
Tipsy McStagger wrote on Jan 17, 2024, 10:46:
What's actually shocking to me is that prison architect wasn't made by the rimworld developer ludeon studios by tynan sylvester...
It has the exact same graphics! I never played or looked it up before!

Prison Architect came out about a year or so before RimWorld, and I think it's super obvious that RimWorld was heavily inspired by it in the graphics and audio departments.
24.
 
Re: Cyberpunk 2077: Phantom Liberty Sells 5M
Jan 5, 2024, 09:53
Sho
 
24.
Re: Cyberpunk 2077: Phantom Liberty Sells 5M Jan 5, 2024, 09:53
Jan 5, 2024, 09:53
 Sho
 
Prez wrote on Jan 4, 2024, 18:01:
Maybe I'm being a little irrational. But I just don't feel the happiness at the turnaround for Cyberpunk that I feel for No Man's Sky. The way I look at it, Hello Games was a small, inexperienced studio with a introvert as a CEO who was terrible at speaking publicly in interviews and was only in that position because there was no one else to do it. Murray knew he fucked up and vowed to make it right. And he did. I just don't see many parallels with the CDPR situation. They were already a corporate behemoth and bore little resemblance to Hello Games when No Man's Sky was being worked on. With Hello Games, I saw an inexperienced team overhype a project that never had a prayer of being what their hapless and pretty clueless figurehead claimed it was. What I see with CDPR is far more sinister, cynical, and corporate.

I know, I know, everyone is going to tell me I'm wrong, or I'm just a hater, etc. But there it is.

If you want to feel a little bit more like the NMS thing, maybe watch the feature-length documentary on the main game release aftermath and the Phantom Lib development. It does a quite good job humanizing the team and discussing the structural problems they had.
25.
 
Re: Kingpin: Reloaded Released
Dec 6, 2023, 19:45
Sho
 
25.
Re: Kingpin: Reloaded Released Dec 6, 2023, 19:45
Dec 6, 2023, 19:45
 Sho
 
yuastnav wrote on Dec 6, 2023, 03:35:
By the way a bit off topic - how's your work at KDE going? Haven't seen you in a while.

Hey! Still going strong! I also ended up working with Valve on the Steam Deck for a bit as part of that (Desktop Mode is us), so for a while it overlapped with the gaming
12.
 
Re: Kingpin: Reloaded Released
Dec 6, 2023, 00:23
Sho
 
12.
Re: Kingpin: Reloaded Released Dec 6, 2023, 00:23
Dec 6, 2023, 00:23
 Sho
 
Dash wrote on Dec 5, 2023, 23:39:
Enjoyed the original... But definitely remember all the weird shifting that vertex animation was known for. Seemed more prevalent in that game, for some reason.

I remember this, too - characters in this game were wavy apparitions. Even as a kid I was surprised they shipped it like that.
6.
 
Re: Kingpin: Reloaded Released
Dec 5, 2023, 21:33
Sho
 
6.
Re: Kingpin: Reloaded Released Dec 5, 2023, 21:33
Dec 5, 2023, 21:33
 Sho
 
RogueSix wrote on Dec 5, 2023, 21:28:

Yep. Some games are best left in the past. But this is another Nightdive "remaster". Anything for the money. They will keep churning out these "remasters" a dime a dozen as long as they find enough nostalgia-infused customers.

It's got nothing to do with Nightdive.

It's much more hilarious: It's made by Slipgate Ironworks, a Danish company originally named Slipgate Studios who renamed themselves to use the name of John Romero's defunct company, Slipgate Ironworks.

Totally bonkers: https://twitter.com/SlipgateIron/status/1108712585321435136
1.
 
Re: Kingpin: Reloaded Released
Dec 5, 2023, 19:58
Sho
 
1.
Re: Kingpin: Reloaded Released Dec 5, 2023, 19:58
Dec 5, 2023, 19:58
 Sho
 
I can't say I needed this one. One of the few games I couldn't get past the first hour in, it was just so tasteless and otherwise drab.

Now when it comes to remastering B-tier Quake-engined shooters, a Soldier of Fortune remaster might be something ...
5.
 
Re: Steam Deck OLED Next Week
Nov 9, 2023, 14:16
Sho
 
5.
Re: Steam Deck OLED Next Week Nov 9, 2023, 14:16
Nov 9, 2023, 14:16
 Sho
 
Reading the full changelog buried on the website is worth it. Lots of input improvements, including far better touchscreen performance and improved haptics. Impressive update.

Tons of changes to make it even more moddable and repairable, too.
9.
 
Re: Squadron 42 "Feature-Complete"
Oct 23, 2023, 14:54
Sho
 
9.
Re: Squadron 42 "Feature-Complete" Oct 23, 2023, 14:54
Oct 23, 2023, 14:54
 Sho
 
I don't mind the physics gun, but then I personally like environmental puzzles to gate progression a la what the modern Tomb Raiders do.

Trying to see things in good faith, I can see how they might have wound up with it: I think one of Roberts' hard and fast rules for what he wants the game/property to be is to make it feel grounded and sim-like and like nothing mechanical happens without the player triggering it forward. This is explicitly mentioned by the Animation team guy wrt/ interaction animations, but they also take pains to show you interact with an in-game screen, etc.

I'm guessing they struggled forth and back with what to show in cutscenes vs. make part of interactive gameplay and eventually arrived at an omni-potent physics gun as the comromise for how to manipulate the world and make what happens not "skip any step" in a way that would make Roberts unhappy.

Doesn't really address your point as to whether it willl feel nicely integrated or like "ok, so we're doing that now", but I guess we'll have to see.
4.
 
Re: Squadron 42 "Feature-Complete"
Oct 23, 2023, 13:48
Sho
 
4.
Re: Squadron 42 "Feature-Complete" Oct 23, 2023, 13:48
Oct 23, 2023, 13:48
 Sho
 
> I think that's desperately trying to come up gamemplay around the cinematics.

Something adjacent to this is a worry I have, too.

I'm sure CIG has matured and learned as a game dev studio since they started, and has also seen a lot of personnel turnover. But from what they've told people, they had the Squadron 42 narrative locked in relatively early on and also did all of the principal recording sessions ages ago. There have been pickup shoots, but I don't think they involved any of the starring talent.

... and I'm sure the stuff they wrote and shot back then by now is probably all pretty hokey and was all written while their universe was barely even fleshed out.

I'm sort of expecting it'll be tonally all over the place and that the star performances will feel like they were recorded in a different era from the rest.
2.
 
Re: Squadron 42 "Feature-Complete"
Oct 23, 2023, 13:22
Sho
 
2.
Re: Squadron 42 "Feature-Complete" Oct 23, 2023, 13:22
Oct 23, 2023, 13:22
 Sho
 
Honestly, would be OK for me, assuming it's the game on display here and not the outcome of a DNF-like loop of engine/renderer switches and reboots trying to chase the state of the art.

This teaser looks nice. I'd try to play this if it dropped on my doorstep. Even if, say, the graphics would maybe feel only OK in 5-6 years, I think the vertical integration of all these gameplay systems would still differenciate it, and the graphics are certainly more than good enough to enjoy. Please just get it done, polished and bug-free.

I'll continue to have 0 expecations regarding actual delivery though ... if and when it comes, it'll be appreciated.
761 Comments. 39 pages. Viewing page 1.
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