Cutter wrote on Mar 4, 2015, 00:31:
Undead Scottsman wrote on Mar 3, 2015, 23:38:
Cutter wrote on Mar 3, 2015, 20:02:
They didn't announce it today so it's over. It would seem Valve is out of games development entirely now.
..because they didn't announce a new game at a developer's conference?
You left out the key word, game. What's the last original thing they did? Portal 2, 4 or 5 years ago? Do they really strike you as a company that's been really interested in making actual games in the last decade? Dota2? Something they never created and treat as a revenue stream doesn't really count in my books. They don't strike me as the least bit interested and haven't for a long time.
Well, firstly "the game" part of GDC is irrelevant to the point you were making. It's a conference for developers to talk about developer stuff. It's not the venue to announce a new game, it's where you announce developer tools (which Valve did) and talk about making games. It's not a place to try and grab headlines by revealing your new triple AAA sequel to a bestselling franchise. You either do that at like E3 or PAX, or if you're big enough, you do it on your own damn time and not have to share the spotlight.
Secondly, "They haven't done anything in so long" is a different argument than "they didn't announce anything at a developers conference" which my original statement was directed at, (I mean, wait for PAX East if you want label an event as a tipping point; at least that one is for showing up games, not game dev tools) but if you want to have that conversation...
-Just because Dota2 is based on an existing game doesn't mean the time and effort spent developing it and continuing to support it suddenly don't count. Code and art don't appear from thin air after all, so if if Valve was disinterested in game development, deciding to remake DotA is a super dumb move for them.
-Portal 2 came out in April 2011, so it's not even 4 years old quite yet, and certainly not five. There was a 6 year gap between Half-Life and Half-Life 2, and Valve HAS been on record saying they don't want to repeat past mistakes of announcing games too soon. (Likely to avoid a repeat of the September 2003 fiasco)
-They're still putting out lots of in-house stuff for CS:GO, TF2 and DotA2, even though if they were disinterested in game development, they could totally let those games coast on community content.
Valve strikes me as a company that doesn't have to meet a quarterly profit quota, so they can work on whatever they want for as long as they want. I can't say I know they want to work on Half-Life, but I can imagine that within Valve there's enough fans of the series and enough people who are interested in the challenge of figuring out what a Half-Life game even IS in 2015 that it's unlikely that it's not in production.
Especially given it keeps popping up in Valve's devcode (even as recently as last month.)