User information for Mike Rosser

Real Name
Mike Rosser
Nickname
Cadaver
Email
Concealed by request - Send Mail
Description
Signed On
April 22, 2002
Supporter
-
Total Posts
20 (Suspect)
User ID
12868
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20 Comments. 1 pages. Viewing page 1.
Newer [  1  ] Older
58.
 
Re: Canadian Buyers
Oct 18, 2005, 08:17
58.
Re: Canadian Buyers Oct 18, 2005, 08:17
Oct 18, 2005, 08:17
 
This is the first time that a good FPS has bullet time in it.

Painkiller had bullet time too. Not my cup of tea personally, but I know a lot of people liked the brainless shooting, and rate it highly.

80.
 
Re: Riley Pizt and New Economics
Sep 20, 2005, 08:31
80.
Re: Riley Pizt and New Economics Sep 20, 2005, 08:31
Sep 20, 2005, 08:31
 
Well said, human.

Personally, I think it's great that quirky games like this, that wouldn't stand a chance of getting published through normal channels, are getting published through Steam. It's great for the individual developers (cash for a game that would normally have remained as a CV piece, or released for nothing), and potentially great for a games indie scene (if this sort of thing is a success, other developers may take a risk on an innovative idea that would otherwise never have seen the light).

Anything that encourages the innovation the games industry desperately needs has to be good for the consumer too. As for the suggestion that things like this should be free like Flash games...well, that's just sadly typical of the freeloader generation.

21.
 
Re: think it through
Sep 16, 2005, 08:29
21.
Re: think it through Sep 16, 2005, 08:29
Sep 16, 2005, 08:29
 
I agree, the fact that you have to hold it out in front of you for extended periods sounds like the biggest problem to me.

Those complaining that game X will be hard to control with it should recall that Revolution is also supposed to support GameCube controllers, so presumably games that would be unwieldy with the new controller can take advantage of that.

That suggests a new problem, however, in that I expect a lot of developers won't take advantage of the new controller's possibilities and will rely on traditional input methods. I fear it'll only be first-party games that really make full use of the new controller.

6.
 
Re: RIP John Peel
Oct 27, 2004, 08:10
6.
Re: RIP John Peel Oct 27, 2004, 08:10
Oct 27, 2004, 08:10
 
Sad news indeed. Rest in peace, Mr Peel.

47.
 
Demo FAQ
Sep 2, 2004, 10:29
47.
Demo FAQ Sep 2, 2004, 10:29
Sep 2, 2004, 10:29
 
If anyone's been having any problems with the demo, or queries about how representative of the full game it is, you might want to check out the FAQ that has been posted on the Elixir Studios website:

http://www.elixir-studios.co.uk/nonflash/eg/egd_faq.htm

49.
 
Re: I guess this means Evil Genius is canned
Jun 23, 2004, 05:20
49.
Re: I guess this means Evil Genius is canned Jun 23, 2004, 05:20
Jun 23, 2004, 05:20
 
On behalf of Elixir Studios, I can tell you that the status of Evil Genius is unaffected by this news. Development continues to go very well, and we remain on schedule for a fall release.

6.
 
Re: Goodbye Fagmaster
Apr 21, 2004, 13:18
6.
Re: Goodbye Fagmaster Apr 21, 2004, 13:18
Apr 21, 2004, 13:18
 
Anyone know who's the inept guy at Valve that Fragmaster chose not to name? Doug Lombardi?

10.
 
Re: No subject
Nov 18, 2003, 05:07
10.
Re: No subject Nov 18, 2003, 05:07
Nov 18, 2003, 05:07
 
Talking about PS1 is pretty much irrelevant unless he's referring to technological issues, in which case he seems to have missed the point of this game, as the Broken Sword series (indeed, adventures in general) have never been about graphics - it's all about the story. And from what I've heard, Sleeping Dragon does an admirable job in maintaining the Broken Sword series' high standards.

For what it's worth, Broken Sword is actually developed by a British dev studio called Revolution Software - I'm assuming that this Adventure Company is just a publishing house, which would explain the overly-fawning press release.

19.
 
Re: Actually
Nov 4, 2003, 03:08
19.
Re: Actually Nov 4, 2003, 03:08
Nov 4, 2003, 03:08
 
We'll see Demis & gang again real soon.

Demis Hassabis is at Elixir Studios, actually, who are still going strong and currently working on Evil Genius.

This comment was edited on Nov 4, 03:11.
91.
 
Re: Best wishes
Sep 18, 2003, 10:11
91.
Re: Best wishes Sep 18, 2003, 10:11
Sep 18, 2003, 10:11
 
You and your family have my sympathies Blue, here's hoping that BlueMom defies the prognosis. All the best.

41.
 
Re: No subject
Sep 16, 2003, 20:19
41.
Re: No subject Sep 16, 2003, 20:19
Sep 16, 2003, 20:19
 
The only thing that really bothers me about it is that once I play HL2 online I have to have Steam running in order to play the single player game, and this becomes a problem because I like to play SP campaigns when my broadband connection decides to die.

Thankfully, that's not the case. You'll be able to play HL2 SP offline. At the moment, it's true, HL SP can only be played over Steam if a connection is present, but there was an interview with Gabe Newell recently confirming that this is only a temporary issue. I have no idea whether the same applies for LAN play though.

1.
 
No subject
Jun 20, 2002, 12:45
1.
No subject Jun 20, 2002, 12:45
Jun 20, 2002, 12:45
 
I don't get why some people insist on calling them MODs, as if it's an acronym, when of course it's just an abbreviation.

16.
 
Marketing blunder...
May 24, 2002, 11:44
16.
Marketing blunder... May 24, 2002, 11:44
May 24, 2002, 11:44
 
They should have just announced that Halo would be X-box only way back when, instead of pretending that a PC port was just around the corner, I imagine that would have helped shift a few more consoles.

As it was, a fair few people, myself included, didn't really consider the X-box upon its launch, because it was assumed that Halo (the only X-box game that really held my attention at all) would eventually be on the PC. Had I known then that it wouldn't, I may well have considered buyiong the X-box. Too late now though, I bought a GameCube and I'm very happy with it. Shame I'll never play Halo now, but meh, I'm not going to lose any sleep over it.

7.
 
:D
May 21, 2002, 16:49
7.
:D May 21, 2002, 16:49
May 21, 2002, 16:49
 
yay

The world needs more LucasArts adventure games.

15.
 
Re: If they fix one thing...
May 9, 2002, 08:26
15.
Re: If they fix one thing... May 9, 2002, 08:26
May 9, 2002, 08:26
 
Cochonou: I couldn't agree more

156.
 
Re: hmm
May 7, 2002, 16:08
Re: hmm May 7, 2002, 16:08
May 7, 2002, 16:08
 
"Its id. Not ID, id.
Its DOOM. Not doom, Doom or DooM. Its DOOM"

And it's it's. Not its, it's. If we're going to be pedantic

And to be frank, I don't care what the official name is, I'm calling it Doom. I don't know if they're trying to be portentous and dramatic with the all-caps, but to me it just looks illiterate. I know some print magazines aren't planning to give it any special treatment, they'll just be calling it Doom 3, and thank God for that, I say. It's a slippery slope to QuAk3 iV...:P

1.
 
Gene Simmons
May 7, 2002, 05:19
1.
Gene Simmons May 7, 2002, 05:19
May 7, 2002, 05:19
 
Last I heard, the AvP2 add-on was being developed by Third Law, who made KISS:Psycho Circus, which would explain the Gene Simmons question.

7.
 
No subject
Apr 30, 2002, 17:05
7.
No subject Apr 30, 2002, 17:05
Apr 30, 2002, 17:05
 
Downloading now, slowly. I think I saw the old video this guy made, half of it seemed to be stupid title screens and credits that stayed on-screen for interminable tracts of time, I hope this one isn't similarly padded with crap.

I think Germany is pretty well connected in terms of broadband, like much of Scandinavia is. Certainly better than most of Europe have - broadband is an utter shambles here in the UK, the best way to get a reliable, fast connection is probably to go to University, which tells you something about the state of the domestic broadband scene.

20.
 
Re: No subject
Apr 22, 2002, 14:00
20.
Re: No subject Apr 22, 2002, 14:00
Apr 22, 2002, 14:00
 
"#11 Rockstar hasn't even made a hint as to a seperate online game. To assume so is pure speculation"

True, it is speculation, but to me this sounds like a hint about Rockstar's future intentions:

"we want to do something more than just a deathmatch mode in order to stay true to what the game concept is all about. It is going to take a long time to get this perfected."

As to all the comment about Rockstar having "blown their chances", pure bullshit. GTA3 will still sell well, and deservedly so, and if a MMO GTA game does eventually emerge, I can see it being one of the next big things.

As I said before, even basic MP would be great, but it's not worth the time investment - I'd rather have the SP game now. Those of you saying it's down to laziness or lack of skill are talking out of your arses, you have no conception of exactly what it would take to implement multi-player - neither do I for that matter, therefore statements about how easy it would be are pure conjecture.

This comment was edited on Apr 22, 14:00.
4.
 
Re: No subject
Apr 22, 2002, 11:15
4.
Re: No subject Apr 22, 2002, 11:15
Apr 22, 2002, 11:15
 
It's not such a bullshit excuse. Building multiplayer functionality into a single-player game takes time, it's not like they can just plop a couple of maps in there, they have to build the networking infrastructure from the ground up.

Whilst I'd hoped for multiplayer support as much as anyone, if you gave me the choice between having GTA3 next month, or having to wait for another 6 months for a half-arsed DM mode, I'll take the former. I'm sure the majority of PS2-less PC fans would agree.

From the sounds of it, Rockstar have plans for a multiplayer-only GTA - perhaps some kind of massively-multiplayer thing, with a permanent city-scape in which players interact? Has to be a step up from the MP of GTA 1/2, which were fun for a quick blast, but hell to set up. I'm quite happy to wait for GTA MP if it's something innovative and expansive - I can't see myself paying for a DM/Cannonball Run add-on though, so I hope Rockstar have something special in mind.

20 Comments. 1 pages. Viewing page 1.
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