Dude, I do get a high fps, but choppiness doesn't only occur when you have a low fps due to vid memory and cpu. It also happens from net code, moving from interior to exterior, when a certain sound kicks in, disk reads, etc, etc. It's the programming that I'm worried about. All I'm saying is that tribes gameplay really relies on an engine that's based on the type of gameplay, and I've never seen the Unreal engine used in a way that's equivalent to tribes style of play (4 dimensions) and huge outdoor areas. Here's to hoping... because I'm a diehard tribes fan.