User information for Steele Johnson

Real Name
Steele Johnson
Nickname
Steele Johnson
Email
Concealed by request
Description
Homepage
None given.
Signed On
April 5, 2002
Supporter
Bronze, since May 13, 2020
Total Posts
1780 (Pro)
User ID
12787
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1780 Comments. 89 pages. Viewing page 84.
Newer [  1    74  75  76  77  78  79  80  81  82  83  84  85  86  87  88  89  ] Older
29.
 
Fallout 3
Apr 16, 2004, 02:45
29.
Fallout 3 Apr 16, 2004, 02:45
Apr 16, 2004, 02:45
 
Fallout 3 would be another Deus Ex 2 anyway. Save your breath. A name can't make a game... only a team.

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50.
 
Re: No subject
Apr 12, 2004, 23:01
50.
Re: No subject Apr 12, 2004, 23:01
Apr 12, 2004, 23:01
 
"I hate to go off-topic, but I'm not sure what you're hinting at here. I consider Tribes 2 to be one of the best online experiences out there (at least it was at the time). What sort of issues/players did you run into?"

Don't get me wrong, I'm a T2 fan as well. But T1 didn't force you to play as a team to have fun, you could play as the lone wolf and still make a difference. T2's design leaned towards team-play a bit more, so when you did come across an idiot, it would throw off the game. They should have stuck to the T1 design so that you could ignore a server filled with idiots and still have a chance at making a difference. My point is that T1 was a prefect multiplayer design in that sense.

Another great thing about both T1 and T2, the "vote to kick" system was almost perfect. If there were morons ruining the game, they wouldn't last too long.

Online game designers should learn something from both T1 and T2. I'd even go so far as mmorpgs... in the sense that if you have a server (or zone) filled with morons, there should be several ways for the normal guy to still have fun.... which comes back to the point I was trying to make. If you spend years designing and developing an online multiplayer game, and all that it takes is a few idiots to ruin a game, then your design is flawed. That's just my opinion or course.

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44.
 
No subject
Apr 12, 2004, 20:51
44.
No subject Apr 12, 2004, 20:51
Apr 12, 2004, 20:51
 
"if you ask me, though, there are too many young punks roaming around multiplay games. Not that there ever was one, but there's no sense of maturity at all around most games."

Multiplayer games that are designed correctly do not fall victim to morons and punks. If a punk or a moron can ruin a game that took years to develop, then the designers made a big mistake. Take Tribes for example... you very rarely found punks in that game, but when you did, there wasn't much they could do to ruin it. Tribes 2 on the other hand is a different story.

So with that said... if you spend years and years designing and developing an mmorpg and all it takes is a few punks to ruin the fun, then you're an incompetent designer and should give up the game business.

This comment was edited on Apr 12, 20:52.
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14.
 
Re: argh
Apr 9, 2004, 12:17
14.
Re: argh Apr 9, 2004, 12:17
Apr 9, 2004, 12:17
 
"i dunno how the hell they managed to let something like that slip. but the majority of people are re-acting as if they intended to leave it in. "

C'mon man, it worked on the tester's pc's. Don't blame it on them. They can't test on EVERY PLATFORM! Sheesh.... that's what pc games are all about... LUCK. :-D LOL

It's bad when you buy something at full price and then you need to cross your fingers in hopes that it will work. PC's suck.

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22.
 
Re: redefined?
Apr 7, 2004, 15:40
22.
Re: redefined? Apr 7, 2004, 15:40
Apr 7, 2004, 15:40
 
I agree with you that if a company releases shit, you're going to get shit no matter what the platform. But when that happens, I typically don't wait for a fucking patch... I'll return the game for in-store credit. All of my xbox games run great, and I have never experienced any lag whatsoever via Live. I played KotoR all the way through, twice, and had no problems. But I do believe that people are having mega problems with the PC version.

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17.
 
Re: redefined?
Apr 7, 2004, 15:12
17.
Re: redefined? Apr 7, 2004, 15:12
Apr 7, 2004, 15:12
 
"If a developer fucks up the code for their program, resulting in crashing, lag, bugs and more bugs, don't blame it on the platform. "

That wasn't my point. Would you rather have a game developed and tested on YOUR platform, or a game developed and tested on SOME platforms? That's the difference. A console is YOUR platform. You'll be lucky if they tested their game on a pc similar to yours (i.e. too many configurations).

I really don't want to get into the pc/console debate. I just want to buy a game and be able to play it without having to tweak, reboot, patch, etc, etc. The reason I mention the xbox is because xbox Live is so seamless... it's such wonderful thing for a gamer.

Just to let you know, I also own a top-of-the-line pc, a GC, and a PS2. I play xbox live more than anything.

This comment was edited on Apr 7, 15:14.
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9.
 
No subject
Apr 7, 2004, 14:22
9.
No subject Apr 7, 2004, 14:22
Apr 7, 2004, 14:22
 
that fact that anyone would choose crashing, lag, bugs, and more bugs, because your gaming platform doesn't have a mouse and keyboard is stupid. The controls for Halo for the xbox is perfect. I'll take that any day over crashing, lag, bugs, and more bugs. If a developer fucks up the controls for their console fps, don't blame it on the platform.

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1.
 
No subject
Apr 6, 2004, 17:16
1.
No subject Apr 6, 2004, 17:16
Apr 6, 2004, 17:16
 
MoH sold well.. CoD sold well.... why not work on another clone? Well, I could probably list 10 things. On the otherhand, that would go against their (publisher) business model.

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3.
 
No subject
Apr 6, 2004, 12:32
3.
No subject Apr 6, 2004, 12:32
Apr 6, 2004, 12:32
 
wow, I don't know who to blame for the lack of innovation: the designers, the publisher, or the gamers. Man, talk about a boring list of games. Nothing new at all.

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18.
 
No subject
Apr 5, 2004, 17:53
18.
No subject Apr 5, 2004, 17:53
Apr 5, 2004, 17:53
 
Uru is a sweet game... hopefully it's a lot like that.

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5.
 
Re:
Apr 2, 2004, 09:53
5.
Re: Apr 2, 2004, 09:53
Apr 2, 2004, 09:53
 
I'll never play an SOE mmorpg ever again. They've screwed me over way too many times. I hate that company. If I play any of the next gen mmog's, it will either be WoW or Ultima X: Odyssey. Both those games sound like way more fun anyway. Who needs voice-overs if the game sucks and the support sucks? Bah...

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13.
 
No subject
Mar 25, 2004, 12:48
13.
No subject Mar 25, 2004, 12:48
Mar 25, 2004, 12:48
 
Has Sacred been spotted in stores in the US yet? This game looks sweet. And I love the fact that small companies are starting to compete with the bigger ones. This game is like getting Diablo 3!

Oh, check out the movies for this puppy:

http://www.ascaron.com/gb/gb_sacred/

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4.
 
Re: Punkbuster?
Mar 23, 2004, 13:21
4.
Re: Punkbuster? Mar 23, 2004, 13:21
Mar 23, 2004, 13:21
 
they definitely need to add punkbuster support. People cheat like crazy in this game.

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3.
 
dumps
Mar 20, 2004, 00:10
3.
dumps Mar 20, 2004, 00:10
Mar 20, 2004, 00:10
 
dumps of my registry

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3.
 
Re: hmm
Mar 7, 2004, 12:36
3.
Re: hmm Mar 7, 2004, 12:36
Mar 7, 2004, 12:36
 
"Populous is summed up with the idea: "You are a God." "Build your own theme park" is the concept behind Molyneux's Theme Park, and "finding wood" is the brilliance that is Black & White."

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15.
 
Re: No subject
Feb 23, 2004, 13:11
15.
Re: No subject Feb 23, 2004, 13:11
Feb 23, 2004, 13:11
 
"That's funny. I just watched that horrible movie on the weekend."

I'm surprised you went for it.

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22.
 
Re: mmouw
Feb 19, 2004, 15:31
22.
Re: mmouw Feb 19, 2004, 15:31
Feb 19, 2004, 15:31
 
Actually, Ultima X: Odyssey is the only mmorpg coming out in the near future that will at least try to raise the bar (well, nudge IMO).

If you read the FAQ, you'll see what I mean (i.e. interactive combat, group teleport, instancing, etc).

http://www.uxoo.com/faqtree.php

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4.
 
Re: New ideas please.
Feb 19, 2004, 11:40
4.
Re: New ideas please. Feb 19, 2004, 11:40
Feb 19, 2004, 11:40
 
I agree with Mr Gar. I'm sure there's a huge demand for online games... just not the ones that are currently being designed.

Game designers should take advantage of the number of people that want to play on the same server and come up with something interesting. Killing bunnies in a field for the first 8 levels isn't going to keep most people around for too long... and it will prevent them from buying another mmorpg in the future. It's the designers who are killing the genre, not the lack of damand for online games.

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52.
 
Re: D&D online
Feb 13, 2004, 11:47
52.
Re: D&D online Feb 13, 2004, 11:47
Feb 13, 2004, 11:47
 
"The things I would like to see in an MMORPG, real time combat and players having some real effect on the game world just isn't possible under the current infrastructure. "

Ultima X: Odyssey will have real-time combat.

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46.
 
2 games that will raise the bar
Feb 13, 2004, 10:07
46.
2 games that will raise the bar Feb 13, 2004, 10:07
Feb 13, 2004, 10:07
 
after reading the faq's for both WoW and Ultima X:Odyssey, those are the only 2 games that I can see that will change the genre (with Ultima having a slight advantage in the gameplay department, and WoW having a strong fan-base). Will it be a huge change? Probably not, but it will definitely be a change in the right direction.

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1780 Comments. 89 pages. Viewing page 84.
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