User information for Ian Paredes

Real Name
Ian Paredes
Nickname
Merc248
Email
Concealed by request
Description
Signed On
March 10, 2002
Supporter
-
Total Posts
170 (Novice)
User ID
12636
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170 Comments. 9 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  ] Older
1.
 
bunk
Apr 6, 2007, 15:56
1.
bunk Apr 6, 2007, 15:56
Apr 6, 2007, 15:56
 
this is stupid, there should only be one sentence in the whole FAQ:

"get the other guy in an endless bugged combo before they do; everything else in the game follows from this principle"

8.
 
Re: What would you do ...
Mar 12, 2007, 12:01
8.
Re: What would you do ... Mar 12, 2007, 12:01
Mar 12, 2007, 12:01
 
What sort of textbooks are we talking about here?

(I myself am always looking for really good, old math textbooks)

Oh, and... I'd try to find a used bookstore and sell it to them. That's probably the best option aside from simply donating them to a book drive or whatever else.

20.
 
Re: Amazing Mod
Feb 12, 2007, 02:01
20.
Re: Amazing Mod Feb 12, 2007, 02:01
Feb 12, 2007, 02:01
 
The first poster missed a lot of the more interesting changes that make the mod a lot more teamplay oriented than vanilla BF2 (and even previous iterations of the mod):

1. Rally points. They eliminated regular spawn points at the flags and replaced them with bags o' stuff that can be destroyed by grenades or C4, though they also added in the ability for squad leaders to create said bags o' stuff, provided that they also have an officer's kit and at least four people in their squad. Makes battles much more dynamic.

2. Crewman and pilot kits. In addition to the ground vehicles requiring at least two people to operate it completely (one driver, one gunner), you also have to get a crewman or pilot kit in order to operate a ground vehicle / aircraft. In addition, you also have to be in the same SQUAD as the other crewmen in order to operate the vehicle effectively.

3. Limited kits. No more 20 person sniper teams, etc. It scales with the amount of people on the server too.

And much much more...

1.
 
awesome.
Jan 31, 2007, 20:47
1.
awesome. Jan 31, 2007, 20:47
Jan 31, 2007, 20:47
 
The Lordz (http://www.thelordz.co.uk) are extremely talented. I've played Napoleonic: Total War a while ago and was extremely impressed (even if there were a few liberties taken with the units due to technical limitations of the Medieval: Total War engine) with the gameplay and the historical accuracy of everything. They also just released Napoleonic: Total War 2 for Rome: Total War not too long ago, and while I haven't played it, it seems pretty high quality as well.

In other words, I've a lot of good faith in the collaboration between the two studios and hope that they create an even better Napoleonic strategy game.

14.
 
Re: $100 off ps3
Jan 16, 2007, 20:47
14.
Re: $100 off ps3 Jan 16, 2007, 20:47
Jan 16, 2007, 20:47
 
It is in a lot of respects (you simply jiggle your Wiimote when you want to attack, jiggle your nunchuck when you want to do a spin attack, etc.) though later on in the game, you learn more attacks where you get to use the two controllers a bit better (for instance, one of the first early moves you learn is the shield bash, where you have to move your nunchuck forward toward the screen.)

There's also fishing, which makes full use of both the Wiimote and nunchuck.

But yeah, I would agree with Gamespot, it does seem a bit tacked on, they had a lot potential to improve on the controls. I was disappointed to learn that they took out the previous bow and arrow setup, where you actually had to taut back your Wiimote before you could shoot an arrow out; that would've add quite a bit of immersion by itself if it was left in the game.

2.
 
thank god
Nov 8, 2006, 01:38
2.
thank god Nov 8, 2006, 01:38
Nov 8, 2006, 01:38
 
that memory bug was the worst. usually it was impossible to free up enough memory in order to circumvent the error message, so you'd always come out with a hosed game save.

i'm glad they fixed it early on, though i wish they would've had it fixed before the game shipped.

1.
 
Nice.
Sep 22, 2006, 17:09
1.
Nice. Sep 22, 2006, 17:09
Sep 22, 2006, 17:09
 
Microsoft just made it easy for upgrade cracks to be made. :x

12.
 
Re: No subject
Jul 21, 2006, 03:25
12.
Re: No subject Jul 21, 2006, 03:25
Jul 21, 2006, 03:25
 
What the fuck are you talking about?

This is a completely different game and engine altogether.

15.
 
No subject
Apr 6, 2006, 22:23
15.
No subject Apr 6, 2006, 22:23
Apr 6, 2006, 22:23
 
chuck doesn't sleep. he waits.

24.
 
Re: No subject
Jan 22, 2006, 22:46
24.
Re: No subject Jan 22, 2006, 22:46
Jan 22, 2006, 22:46
 
i liked the game much more when they didn't have the lattice system in place. i remember one memorable experience when it was me as a squad leader along with around... 6-8 other guys? everyone on the squad was serious about the teamplay, so when we did move into a small outpost guarded by like 8 guys, we first moved in with a wedge formation, stopped right before the hill, then had a scout go forward to see if there's anything going on right outside. we employed various amounts of squad tactics... nowadays, it's just a huge zerg fest.

2.
 
in the 19th century
Jan 11, 2006, 04:47
2.
in the 19th century Jan 11, 2006, 04:47
Jan 11, 2006, 04:47
 
----------
"In the 19th century, music was seen as a highly valued treasure with fundamental and near-mystical powers of human communication," said North.
----------

that's because in the 19th century, music was BETTER

17.
 
Re: No subject
Oct 10, 2005, 20:57
17.
Re: No subject Oct 10, 2005, 20:57
Oct 10, 2005, 20:57
 
Which is a shame, because Wish was a damn fine MMORPG for the short week or two that it was in beta. I participated in a few roleplaying GM ran sessions, which was an incredible experience in general in an MMORPG.

Hopefully someone can agree with me on this? :x

10.
 
Re: meh
Sep 28, 2005, 16:33
10.
Re: meh Sep 28, 2005, 16:33
Sep 28, 2005, 16:33
 
This thing sounds almost exactly like 21st Century Combat, which is another Desert Combat/Battlefield 2 league that puts people at random into divisions, which are divided into companies, etc.

29.
 
Re: No subject
Jul 18, 2005, 17:54
29.
Re: No subject Jul 18, 2005, 17:54
Jul 18, 2005, 17:54
 
I think I just threw up a little in my mouth.

...

And now, I must run to the bathroom to puke the rest of Valve's dignity out.

16.
 
Re: Way to support the community
Jun 15, 2005, 00:17
16.
Re: Way to support the community Jun 15, 2005, 00:17
Jun 15, 2005, 00:17
 
http://forum.eagames.co.uk/viewforum.php?f=6

Go for it. Tons of people are complaining about this very shit... server ops and entire clans have dropped support for the game because of this, and you've got quite a bit of community backlash from this.

Good fucking job, EA.

12.
 
Re: you are not cute
Apr 25, 2005, 21:20
12.
Re: you are not cute Apr 25, 2005, 21:20
Apr 25, 2005, 21:20
 
Except it wasn't a shitty game.

Oh well.

28.
 
Re: Heh.
Apr 24, 2005, 04:29
28.
Re: Heh. Apr 24, 2005, 04:29
Apr 24, 2005, 04:29
 
Yeah... Generations was shut down because they used Quake 1 material... I think they ALSO used Doom 1/2 textures, but I'm not entirely sure on that.

Now, after they were shut down, SoG was created in order to make a 100% legal "Generations clone". iD didn't shut them down because everything was made from scratch, EVEN if it was the same exact premise (multiplayer mod with Quake 1, Doom, Wolfenstein, and Quake 2).

Oh yeah, there was also YFDoom for Quake 1... that didn't get shut down either, even if the 3D models had a striking resemblance to Doom's sprites (especially the first person view weapons... everything was almost exact).

6.
 
Re: No subject
Jan 12, 2005, 18:42
6.
Re: No subject Jan 12, 2005, 18:42
Jan 12, 2005, 18:42
5.
 
Re: No subject
Jan 8, 2005, 17:17
5.
Re: No subject Jan 8, 2005, 17:17
Jan 8, 2005, 17:17
 
extremely off topic, but a great post nevertheless.

i love the gothic series myself, even if the controls are extremely cumbersome.

3.
 
Re: No subject
Aug 27, 2004, 12:31
3.
Re: No subject Aug 27, 2004, 12:31
Aug 27, 2004, 12:31
 
i've always hated these tech industry scholarships and opportunities that are geared only for women. seriously, you can't change the demographics of people that are interested in a certain industry.

*soapbox*

i remember back when i was in my cisco networking class in high school. there were at least 3 opportunities to head over to microsoft, but you had to be a girl. i mean, jesus h christ, barely anyone even signed up! they were announcing it over the intercom several times to try to get people to sign up for this all girl microsoft camp crap, while all of us male idiots were trying to compete for a microsoft internship. of course, the only person who was ever accepted to that internship in our class was a girl.

bah. fuck.

170 Comments. 9 pages. Viewing page 1.
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