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User information for Mr. Denton

Real Name Mr. Denton   
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Nickname Parias
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage None given.
Signed On Mar 8, 2002, 21:48
Total Comments 568 (Apprentice)
User ID 12630
 
User comment history
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News Comments > New Star Citizen Alpha
11. Re: New Star Citizen Alpha Jan 15, 2016, 14:55 Parias
 
Kxmode wrote on Jan 15, 2016, 11:46:
"Oh look. More new ships." I'm shocked...

Yeah, pretty cool that they're actually building a lot of the ships they announced and making them flyable now.

This build definitely seems improved in terms of stability, framerate, and playability. I'm still seeing the odd crash (and matchmaking with a party is still terrible), but overall it's quite improved.
 
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News Comments > Just Cause 3 Sky Fortress DLC Revealed
2. Re: Just Cause 3 Sky Fortress DLC Revealed Jan 6, 2016, 11:17 Parias
 
God, I would love co-op with this game. Worked so well in Saints Row and I can only imagine how hilarious it would be here.  
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News Comments > ReCore for Windows 10 Revealed
1. Re: ReCore for Windows 10 Revealed Jan 4, 2016, 19:10 Parias
 
Neat concept - and if it's coming from the Metroid Prime guys I'm totally interested. Will be watching this.

Although boo if it turns out to be a Windows 10 exclusive.
 
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News Comments > Descent Royalty Dispute
10. Re: Descent Royalty Dispute Dec 30, 2015, 16:32 Parias
 
Kevin Lowe wrote on Dec 30, 2015, 15:13:
verybad1 wrote on Dec 30, 2015, 14:14:
Uhh, Descent had it's day, but is there seriously ANY purpose for having a concern about money from those old games now? I can't imagine playing them now myself, they're just TOO effing old...
Why not? It's practically free money. There are plenty of people who still love old games, myself included, and will pay a token sum for someone to slickly package them up for modern PCs.

Same here. I still have a ton of old games I love playing to this day, but it's getting harder and hard to do so due to compatibility issues. I'm a big fan of any effort to make classic games playable again and don't mind throwing a few dollars at them when needed.
 
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News Comments > Morning Crowdfunding Roundup
7. Re: Morning Crowdfunding Roundup Dec 29, 2015, 17:30 Parias
 
Angrius Maximis wrote on Dec 29, 2015, 16:25:
They couldnt fund Psychonauts 2 because no one gives a shit about Psychonauts 2. Instead now they scraped the money up and will force it down our throats

Why not? I thought the original was a pretty fun game I'd be glad to see a sequel.
 
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News Comments > Steamship Ahoy - FINAL FANTASY VI
8. Re: Steamship Ahoy - FINAL FANTASY VI Dec 17, 2015, 02:10 Parias
 
Kajetan wrote on Dec 16, 2015, 18:31:
Brumbek wrote on Dec 16, 2015, 17:22:
Those horrible mobile sprite graphics are an abomination.
Has nothing to do with "mobile". There are several in-depth analysis on what went wrong.

Here's one:
http://www.fortressofdoors.com/doing-an-hd-remake-the-right-way-ffvi-edition/

That was actually pretty informative. Thanks.
 
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News Comments > Star Citizen Alpha 2.0
27. Re: Star Citizen Alpha 2.0 Dec 12, 2015, 00:44 Parias
 
Vall Forran wrote on Dec 12, 2015, 00:28:
Also, track IR doesn't seem to work anymore. That makes me sad.

Proper TrackIR support is planned (the stuff they had previously was just a hack). Once they get the game stable they'll probably look at getting it back in. For now, people have been using apps like FreePIE (I think) as a workaround.

This comment was edited on Dec 12, 2015, 02:56.
 
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News Comments > Star Citizen Alpha 2.0
22. Re: Star Citizen Alpha 2.0 Dec 12, 2015, 00:00 Parias
 
Flatline wrote on Dec 11, 2015, 23:55:
While I need to install this and give it a go to see how it plays, and can't tell if it's fun or not yet, I did say I'd stand corrected and admit I was wrong if they pulled off the tech, and it looks like they're pulling off the tech.

So yes, mea culpa, I was mistaken about many of the things I said.

No, you're doing it wrong! You're supposed to rant endlessly about how this game is IMPOSSIBLE and a SCAM and will NEVER EVER get made, and RANDOMLY CAPITALIZE key words to DRIVE your points home!
 
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News Comments > Star Citizen Alpha 2.0
19. Re: Star Citizen Alpha 2.0 Dec 11, 2015, 23:54 Parias
 
You get into the Crusader map by going to "Universe" in the main menu and choosing Port Olisar. From there you'll start in your room on the station -- go downstairs and hit F on the terminals to choose a ship to spawn. It'll tell you which pad it's at -- then just follow the signs through the airlock to get outside and go to your ship.

Or just follow other players around and steal / stow-away on their ships. You'll need to wait until they get to it and unlock it first before you can get in though.

F12 toggles chat. F9 brings up the holographic Pip-Boy thing that tracks your missions, etc.
 
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News Comments > Star Citizen Alpha 2.0
15. Re: Star Citizen Alpha 2.0 Dec 11, 2015, 22:57 Parias
 
Ozmodan wrote on Dec 11, 2015, 22:49:
theyarecomingforyou wrote on Dec 11, 2015, 22:20:
Cutter wrote on Dec 11, 2015, 20:19:
That trailer looks exactly like every other one over the last few years. I don't see any real progress there. And the animations still look horrendous.
They've implemented multi-crew ships, zoning, large-world maps, missions, quantum drive, FPS combat and EVA yet you can't see any progress? As for the trailer, what's important is that everything show you can do in-game now. It's no longer just a flashy PR video, as the trolls claimed before.

The animations are poor but they're temporary. It also doesn't have anti-aliasing, DX12 support or any one of thousands of other features planned... BECAUSE IT'S PRE-ALPHA. They're still reworking the player skeletons and will be building a motion capture room into the new LA studio. If your point is that there's still a lot of work to do then no shit, Sherlock.

Seriously, isn't about time for all you deluded people to stop defending this studio? The game is still garbage and the changes they are trumpeting don't fix the major problems.

.....What major problems, exactly? They've just added tons of content to the game, it's fairly playable (about as playable as Elite: Dangerous was at this stage), and maybe even fun. It has bugs sure, but it'll just get better from here as they develop it.

What's the big deal?
 
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News Comments > Star Citizen Alpha 2.0
8. Re: Star Citizen Alpha 2.0 Dec 11, 2015, 21:02 Parias
 
16 players per-server/instance/whatever for now. That'll go up as the game gets further developed and they improve stability.

It was the same for Elite Dangerous during it's early stages as well IIRC (source)
 
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News Comments > Star Citizen Alpha 2.0
4. Re: Star Citizen Alpha 2.0 Dec 11, 2015, 20:29 Parias
 
Timmeh wrote on Dec 11, 2015, 20:19:
so this pretty much makes Derek Smart look like an uninformed trouble making ass...

or am i wrong..


Pretty much. And the game's actually starting to become fun!
 
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News Comments > Star Citizen Alpha 2.0
1. Re: Star Citizen Alpha 2.0 Dec 11, 2015, 19:59 Parias
 
This is pretty neat. It's entertaining cramming a dozen people into a single ship / clown-car and flinging yourselves off into the cosmos. There's some actual missions to do now too, and the EVA and FPS action is interesting.

Still a ton of bugs, but it's starting to actually look like a game now. Starting to.
 
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News Comments > System Shock Remake Screenshots
3. Re: System Shock Remake Screenshots Nov 26, 2015, 13:40 Parias
 
I enjoyed the first a lot as well. I thought the way the story was presented was fairly entertaining, and a lot of the traps SHODAN springs later on were pretty surprising too ("Welcome to my death machine, interloper!").

System Shock 2 will always have a special place in my heart from the co-op sessions I played with my LAN group though. If that ever gets updated, I hope the co-op play is kept in.
 
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News Comments > Evening Interviews
3. Re: Evening Interviews Nov 23, 2015, 23:19 Parias
 
CJ_Parker wrote on Nov 23, 2015, 23:07:
But this PU 2.0 stuff is the very foundation, the groundwork, the absolute least minimum and they are struggling with it...

The exact same way Elite: Dangerous did in it's infant, alpha stages. Right before it improved dramatically.
 
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News Comments > Space Engineers Free Weekend
4. Re: Space Engineers Free Weekend Nov 20, 2015, 22:32 Parias
 
harlock wrote on Nov 20, 2015, 12:30:
performance hasnt changed in the past 2 years of development, why would it change later? wouldnt that be the primary goal?

Why focus on performance optimization when the game is still under heavy development? They'd just have to repeat work as they add more features.

It totally makes sense that this is something that would come last.
 
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News Comments > System Shock Remake Plans; System Shock 3 Possible
25. Re: System Shock Remake Plans; System Shock 3 Possible Nov 12, 2015, 15:20 Parias
 
Wesp5 wrote on Nov 12, 2015, 14:50:
Necrophob wrote on Nov 12, 2015, 11:08:
I don't think I could take a modern SS2. The monkeys...

The same here! I think most people wear pink glasses when remembering SS2. I remember breaking weapons which forced me to play half the game using a wrench, endless respawning enemies out of rooms with no way for them to enter, stupid vendor machines making ammo and a confusing level layout resulting in continuous backtracking that did not look one bit like a spaceship! Not speaking of no live NPCs which was a great letdown after Half-Life and a twist, which they copied over from SS1 and then again copied into Bioshock and Bioshock Infinitive later on.

This wasn't noticable at all in co-op where you could share supplies with a friend to keep your weapons in top shape, and work together to combine skills (having one person specializing in something like repair and hacking, while the other specializes in combat, etc).

Or as mentioned you could also just turn weapon degredation, etc off.
 
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News Comments > System Shock Remake Plans; System Shock 3 Possible
15. Re: System Shock Remake Plans; System Shock 3 Possible Nov 12, 2015, 12:17 Parias
 
SS2 co-op was so amazing. I still have great memories of seeing how much shit we could pile into the elevator and bring between levels - we always designated one person the "inventory lackey" who was responsible for hauling around all the potted plants, basketballs, and other random shit we found to store in there.  
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News Comments > Space Engineers Sales Soar
11. Re: Space Engineers Sales Soar Oct 29, 2015, 14:42 Parias
 
harlock wrote on Oct 29, 2015, 14:35:
MajorD wrote on Oct 29, 2015, 13:11:
Yeah, it can be a challenge at times,

well thats the whole point, because wandering around solo building massive bases and weapons and shit with nobody else there isnt my kind of game mode... and fuck mp on this

MP can actually be a ton of fun - especially when you build a large ship with multiple stations, where you can divvy up crew members to work on different things (i.e. pilot, manage ship power/resources, control turrets, etc).

Unfortunately the physics code is still royally fucked in multiplayer which is almost a deal-breaker in itself -- trying to build anything even remotely complicated is asking for disaster. They're working on fixing it but haven't hit that point yet.
 
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News Comments > Space Engineers Sales Soar
1. Re: Space Engineers Sales Soar Oct 29, 2015, 11:30 Parias
 
This game's actually pretty cool - the survival components are coming together nicely and there's actually some good motivation to play now (a huge dynamically generated universe to explore, NPC enemies, etc). The game's also still a bit of a buggy pre-release mess, but it's slowly getting better.

The planets update also sounds really promising assuming they can optimize it well enough. It's looking like it'll provide seamless transitions from space to ground as well.
 
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568 Comments. 29 pages. Viewing page 3.
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