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User information for Mr. Denton

Real Name Mr. Denton   
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Nickname Parias
Email Concealed by request - Send Mail
ICQ None given.
Homepage None given.
Signed On Mar 8, 2002, 21:48
Total Comments 560 (Apprentice)
User ID 12630
User comment history
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News Comments > Morning Mobilization
2. Re: Morning Mobilization Sep 27, 2013, 14:52 Parias
I don't know - after watching the video I actually thinking having a wrist-computer-thing always available would be kinda cool from a nerdy standpoint. I wouldn't go as far as surgery for it (and I probably wouldn't use an iPod), but in general I wouldn't mind having something like that.  
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News Comments > Star Citizen Passes $20M
33. Re: Star Citizen Passes $20M Sep 27, 2013, 14:04 Parias
Suppa7 wrote on Sep 27, 2013, 13:39:
GTFO. X is probably the most horrible space sim there is outside of Evochron Mercenary, Freespace 2, Xwing vs. Tie fighter and oldschool wing commander are greater then anything X or independence war could ever hope to achieve.

Hey now, leave my little Independence War out of this... it was a fun underrated franchise. It's like you're kicking a puppy!
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News Comments > X Rebirth Trading Trailer
25. Re: X Rebirth Trading Trailer Sep 26, 2013, 19:06 Parias
Quboid wrote on Sep 26, 2013, 18:48:

But then either they spend less time on other parts of the game, or throw more people at it which can cause more problems.

That's fair - at least as far as pre-release development goes.

Post-release however, I'd gladly pay money for an addon that enables multiplayer (when they have the resources to do it properly).
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News Comments > X Rebirth Trading Trailer
23. Re: X Rebirth Trading Trailer Sep 26, 2013, 18:43 Parias
Quboid wrote on Sep 26, 2013, 17:46:
I think the community is worried about it being watered down by multiplayer - it's a big game and Egosoft's attention is needed in many places. Going by their previous games, the last thing they need is even more scope and while some sort of multiplayer would be cool, I'm glad they're not stretching themselves any further.

It doesn't necessarily have to be watered down though - just give us the same experience we already have, but with the ability to do it with a friend co-operatively. I know a couple of people where that would make this an instant sale.

Instead, they'll end up waiting for Star Citizen.
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News Comments > X Rebirth Trading Trailer
17. Re: X Rebirth Trading Trailer Sep 26, 2013, 17:37 Parias
Bard wrote on Sep 26, 2013, 16:21:
I'd really love to play this game with a friend or two.

Not talking about massively multiplayer or even dedicated server. Just the ability to be in the same game as a friend and work together.

As would I - but for some bizarre reason the community is vehemently against any kind of multiplayer for the franchise.
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News Comments > Evening Consolidation
7. Re: Evening Consolidation Sep 19, 2013, 12:23 Parias
xXBatmanXx wrote on Sep 19, 2013, 08:45:
First gripe: I found a really nice car that had a lot of stats maxed. I tuned it, pimped it, spent a lot of time and money (20k in the game early on is a LOT) and put it in Franklin's garage. I guess that garage is only for his white Dodge Charger? Disappeared. Not in lockup. Sucks.

Was going to use it for racing and rollin'.

Yeah, how is all this supposed to work? If I upgrade my characters car then the upgrades seem to be retained - even if the vehicle disappears or gets lost somewhere (it'll always pop up back at the house again later on). But if I get a different vehicle and lose it (particularly because a triggered mission made it disappear) it'll never come back - even if I had it stored in my garage originally. Makes me really hesitant to invest any kind of money or effort into upgrading vehicles.
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News Comments > MechWarrior Online Launches
16. Re: MechWarrior Online Launches Sep 18, 2013, 16:20 Parias
Endo wrote on Sep 18, 2013, 16:02:
JohnBirshire wrote on Sep 18, 2013, 14:45:
I played the older MechWarrior games long ago, so was curious about this one. However, after watching numerous videos, it looks to be incredibly repetitive. Are you not just doing the same thing over and over again indefinitely?

Yes. And apparently with the changes made throughout the last few months, only sniping builds are viable now. So you're REALLY just doing the same thing over and over indefinitely.

I don't know - I've had plenty of fun loading out a Spider with a flamer and TAG laser, dancing around blinding enemy pilots to disorient / piss them off like a jackass while streams of missiles keep flying into them.
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News Comments > Stargunner Free Release
4. Re: Stargunner Free Release Sep 13, 2013, 15:18 Parias
DOSBox works just as well under Windows 7 as it does under XP (if not better) in my experience.  
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News Comments > Stargunner Free Release
2. Re: Stargunner Free Release Sep 13, 2013, 11:54 Parias
Agreed, this game was pretty awesome. This is excellent news.  
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News Comments > Ships Ahoy - Arma III
26. Re: Ships Ahoy - Arma III Sep 12, 2013, 12:37 Parias
Yeah - I'm really hoping the singleplayer campaign turns out better than Arma2's did. I know that Operation: Arrowhead turned out pretty good though.

The new campaign isn't going to have co-op play though, is it? That's a bummer - If the game's supposed to be mod-friendly, I wonder how hard it'll be to crack open the missions and add co-op support to them?
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News Comments > HARDWARE: Shipbreakers was F2P; Homeworld: Shipbreakers Isn't
36. Re: HARDWARE: Shipbreakers was F2P; Homeworld: Shipbreakers Isn't Sep 9, 2013, 15:36 Parias
Panickd wrote on Sep 9, 2013, 11:41:
The fact that it sold for so little tells you how much no one cares about yet another spaceship strategy game.

I care. =\
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News Comments > Starpoint Gemini 2 Early Access
7. Re: Starpoint Gemini 2 Early Access Sep 7, 2013, 12:18 Parias
Slashman wrote on Sep 7, 2013, 09:17:
Darks wrote on Sep 7, 2013, 01:34:
Tired of games like this that come out and offer no Coop. Wasted opportunity!!

I'm tired of the shallow mindset that multiplayer is the only thing that makes a game worthwhile.

I'm always happy when a developer has enough self-control not to put themselves in over their heads. Trying to add a component that doesn't mesh well with their games just so they can tick a co-op or multiplayer checkbox, is stupid.

I sort of agree. There are a ton of space games out there that would be insanely awesome with co-op play (looking at you, X franchise...). However, the entire game itself should certainly not be considered worthless if co-op play is not included.
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News Comments > Steamships Ahoy - Total War: ROME II
21. Re: Steamships Ahoy - Total War: ROME II Sep 3, 2013, 17:23 Parias
InBlack wrote on Sep 3, 2013, 17:10:
Bought it on GMG for a 20something percent discount. Steam code. So far I cant get past the first tutorial mission (lol) It appears to be bugged, or Im not getting something, when I make it across the ford the game keeps telling me that I need to assist the city garrison but the two forces arent even engaged in combat. Then the mission suddenly ends in failure. Weird.

Tried the Campaign map and so far have only been looking at tabs. Its been such a long time since Ive given any time to this type of game. I think the last Total War game I played was Medieval. So far my impression of Rome II is rather, ehm did I just spend money on this? It feels somehow rather lackluster, but it sure is pretty to look at. Im going to give it a whole lotta more time tomorrow. I kinda remember the Rome I and Medieval to be much more fun.

Bear in mind that if it's anything like Shogun 2, all of the effort will be worth it when you can eventually end up with battles like this.
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News Comments > Steamships Ahoy - Total War: ROME II
18. Re: Steamships Ahoy - Total War: ROME II Sep 3, 2013, 16:00 Parias
This game has the campaign co-op mode that Shogun 2 did, right?  
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News Comments > Op Ed
12. Re: Op Ed Sep 2, 2013, 22:20 Parias
Prez wrote on Sep 2, 2013, 21:11:
Not really related to the topic, but when I hear anything about this game I can't help but remember how excited I was when they released that incredible video some years back. And then how utterly deflated I felt when it was later announced that it was going to be a F2P multiplayer game.

Are you thinking of this one? Me too =\
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News Comments > DCS: UH-1H Huey Early Access
7. Re: DCS: UH-1H Huey Early Access Sep 2, 2013, 18:04 Parias
Cutter wrote on Sep 2, 2013, 17:32:
Whatever Tom, that doesn't make my opinion invalid. I'm sure this will beat Battlefield Vietnam's 12 million sales, right? Jackass!

What's your point then - that this game isn't fun and worth playing at all because of Battlefield: Vietnam?
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News Comments > On Star Citizen's $17M Haul
31. Re: On Star Citizen's $17M Haul Sep 1, 2013, 21:10 Parias
Aero wrote on Sep 1, 2013, 20:55:
Answering a FAQ question (and I know for a fact this is indeed a frequently asked question) such as "What kind of single player experience will Star Citizen provide?" would go a long ways.

Perhaps it does just go without saying, but I do see quite a bit of doubt out there that could so easily be cleared up and potentially bring more backers (I'd go a little further if I knew there was more there for me than Squadron 42).

That's fair. I could've sworn I saw a ton of this information on the site at one point in an official, clear capacity, but it seems ever since the redesign a lot of it is either obfuscated or isn't present at all (the FAQ referenced in my link above @ PC Gamer actually goes to a 404 error I'm now noticing). A lot of this information has been presented in bits and pieces over the months from their various video casts and news updates, but they've fallen behind in actually consolidating it into their central FAQ / "about the game" pages.

I'm not really inclined to think this means there's something fishy going on (since I know they've made these promises and backing out on them would piss off a ton of their fanbase) but I agree there's an issue with how this information is being officially presented. I'll ask about it.

Cutter wrote on Sep 1, 2013, 21:03:
They've been very evasive from day one. You can't get a straight answer from them.

I disagree with this, but only because I've seen so many of the interviews, webcasts, and public events where fans have asked these sorts of questions to the developers point-blank and have gotten clear answers. I haven't seen evidence of them being "evasive" about anything - the problem is just that a lot of these answers are spread out across dozens of videos rather than being clearly put together on their site.

I understand the skepticism, but it's not like they aren't trying at all.
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News Comments > On Star Citizen's $17M Haul
28. Re: On Star Citizen's $17M Haul Sep 1, 2013, 20:30 Parias
Aero wrote on Sep 1, 2013, 19:47:
I'd be happy (enough) with connecting to a central server that manages my assets, but then puts me in my own local instance of the universe. They get to keep their microtransaction thing, I get the SP sandbox space-sim I've wanted.

If, in the end, all I really get out of is the Squadron 42 campaign, that will be worth what I put in, but the overall architecture of the game still seems as nebulous now as it did back when it was announced. I can appreciate that it's in flux, but I still see a lot of people claiming you will be able to host a private offline version of the sandbox universe, which never seemed likely. Sometimes it seems like there are thousand salesmen trying to sell me on a thousand different variations of the "dream space sim." I see the same thing with a number of other "community participation" development projects.

I don't have the time or inclination to follow every announcement and bit of news (I don't want to be spent on it before its done), but I would really like a description of what they have in mind for the game breaking it down to its fundamentals and without the spin. There is far too much of the latter. It can make people dizzy.

Then just read this:

When it comes to mods, the FAQ stresses how open to modding the game will be:

“Players will be given full control of their game! When operating private servers, players will be able and encouraged to mod the game. It doesn’t stop there, though: we hope to institute a ‘mod approval’ process that will allow the best of the best player created ships and other additions to be integrated into the central persistent world as well.”

These aren't just random claims - private servers will be supported and is one of the core bits of their design philosophy. It's been officially stated you'll get the singleplayer offline component, your own private servers, and the Persistent Universe.
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News Comments > On Star Citizen's $17M Haul
18. Re: On Star Citizen's $17M Haul Sep 1, 2013, 16:11 Parias
Chris Roberts has posted more information beyond what's in the initial quote that is probably worth a read:

I was disappointed to see so many people feeling that we were trying to gouge people or do a money grab. I thought I had been very clear in my post yesterday that everything was optional and only should be done with the intent of supporting the game financially as opposed to something that was required. The whole team is incredibly grateful for all the incredible support we’ve received but as far as we’re concerned anything beyond the most basic pledge is optional and should be done to support the game’s development and not because you feel like you have to.

I do agree that pricing structure feels off – part of that is the problem of a blend of real world prices (cosmetic items to show support had been established at $5) and the in-game prices we need to manage. One of the other things we have been focusing on is the idea that the pledge or add on ship you opt for now should be cheaper in real money terms than its equivalent in UEC when the game is live, so the few weapons have been priced to our best guess as to what these should be relative to the actual in-game costs of a ship once the game is live. This leads to a dichotomy in value – of course a poster should be a lot less than a laser gun! It also doesn’t help that we’ve established an exchange of 1000 UEC to $1. 5000 UEC for a poster just sounds a lot more than $5! I am inclined to halve the prices in the Voyager Direct Store, with some of the smaller flair pieces, like posters getting a reduction even beyond this.

In addition there’s been quite a few complaints about having to “pay to test”. Which absolutely was not the intention! From a testing perspective what everyone can do now with their basic hangar (and don’t forget you can move items around between ships now) we have everything we need on the testing front. There is no need to buy a poster to help test it. The real testing will happen when you can earn UEC in-game and you then buy all these items. But we appreciate everyone’s eagerness to help out, so I’m investigating the difficulty of implementing “TEST UEC” now rather than waiting for the dogfighting module – the idea would be that everyone would get a certain amount of TEST UEC at different periods and could use the credits to buy items that would exist for a day in your hangar to check them out, try them on your various ships, walls and so on. This is doable but does require some significant work on the web side, so if we take this route it will be a little while before it can be implemented. We had originally planned this for the dogfighting module (as it is useful for people to try different load outs in balancing) but we can move up the schedule if enough people think it’s important.

In the spirit of community involvement and discussion and as a big thank you for reaching $17M I think the best thing to do is to give everyone a further 5,000 UEC and let you voice your opinion on some of the proposed solutions (and know that if you vote to reduce the Voyager Direct prices we will credit back the difference in UEC to people’s accounts for people that have already spent UEC)
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News Comments > Steam Top 10
11. Re: Steam Top 10 Sep 1, 2013, 15:18 Parias
Ozmodan wrote on Sep 1, 2013, 13:46:
At least some people wised up and avoided Saints Row IV. Horrible game.

What's so horrible about it? I'm having a hilarious co-op adventure with my friend in it so far.

I'm actually a bit saddened Lost Planet 3 didn't make this list; I just beat it and it's a surprisingly fun game. There are one or two issues, but the singleplayer component is WAY better than any of it's predecessors - they took a whole new approach to it.
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560 Comments. 28 pages. Viewing page 15.
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